Games with a Purpose for Part-of-Speech Tagging and the Impact of the Applied Game Design Elements on Player Enjoyment and Games with a Purpose Preference
Abstract
:1. Introduction
- RQ1: Do the implemented GDEs influence players’ enjoyment and, consequently, their preference for games? Based on the type and number of implemented GDEs (see Figure 1), the order of preference is hypothesized as follows: (1) Tesoros, (2) Anotatlón, and (3) Agentes.
- RQ2: Are certain GDEs associated with higher values of player enjoyment?
2. Materials and Methods
2.1. Participants
2.2. GWAPs and the Implemented GDEs
2.3. Measurement
2.4. Procedure
3. Results
3.1. Game Concept Preference
3.2. Game Design Elements
3.2.1. Implementation
3.2.2. Preference/Favorite
4. Discussion
4.1. Game Concept Preference
4.2. Game Design Elements
4.3. Limitations and Future Work
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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IMI | Agentes | Tesoros | Anotatlón | |||
---|---|---|---|---|---|---|
MEAN | SD | MEAN | SD | MEAN | SD | |
Interest/Enjoyment | 4.49 | 1.57 | 5.18 | 1.30 | 5.46 | 1.15 |
Competence | 5.37 | 1.15 | 5.79 | 0.89 | 5.07 | 1.22 |
Effort/Importance | 4.08 | 1.36 | 3.74 | 1.26 | 4.21 | 1.30 |
Tension/Pressure | 2.80 | 0.91 | 2.62 | 0.81 | 2.70 | 1.06 |
Estimate | Std. Error | z Value | Pr(>) | OR | ||
---|---|---|---|---|---|---|
(Intercept) | −14.8777 | 5.6344 | −2.6400 | 0.0083 | ** | 0.0000 |
Interest/Enjoyment | 0.9423 | 0.6939 | 1.3580 | 0.1745 | 2.5660 | |
Competence | 1.3923 | 0.6153 | 2.2630 | 0.0237 | * | 4.0243 |
Effort/Importance | 0.4474 | 0.5094 | 0.8780 | 0.3799 | 1.5642 | |
Tension/Pressure | 0.8707 | 0.7750 | 1.1230 | 0.2612 | 2.3886 |
GDE | Agentes | Tesoros | Anotatlón | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mean | SD | INT.ENJ | COMP | Mean | SD | INT.ENJ | EFF.IMP | Mean | SD | INT.ENJ | COMP | EFF.IMP | TEN.PRES | |
Adaptation | 6.97 | 2.34 | 0.50 * | 7.61 | 2.37 | 0.49 ** | 0.39 * | 7.53 | 2.20 | |||||
Avatar | 2.74 | 2.49 | 6.72 | 2.95 | 0.42 * | 6.05 | 3.55 | |||||||
Challenges | 7.43 | 2.13 | 0.36 * | 7.31 | 2.24 | 0.57 *** | 0.60 *** | 7.91 | 2.08 | 0.60 *** | 0.49 ** | |||
Customization | 3.29 | 2.88 | 5.00 | 3.56 | 0.46 * | 8.03 | 2.99 | 0.41 * | −0.39 * | |||||
Leaderboards | 7.91 | 1.84 | 7.47 | 2.57 | 0.46 ** | 7.75 | 2.41 | 0.37 * | 0.41 * | |||||
Levels | 7.15 | 2.58 | 0.45 ** | 7.31 | 2.84 | 0.60 *** | 0.38 * | 7.40 | 2.78 | 0.36 * | 0.40 * | |||
Progress | 5.88 | 3.09 | 7.57 | 2.68 | 6.50 | 3.06 | ||||||||
Rewards | 6.89 | 2.76 | 8.69 | 1.72 | 0.36 * | 0.38 * | 8.39 | 1.68 | ||||||
Storyline | 5.58 | 2.88 | 5.11 | 2.59 | 4.53 | 2.84 | ||||||||
Theme | 6.47 | 2.55 | 0.42 * | 7.69 | 2.10 | 0.56 *** | 7.29 | 2.97 |
GDE | Agentes | Tesoros | Anotatlón | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mean | SD | TEN.PRES | Mean | SD | INT.ENJ | COMP | TEN.PRES | Mean | SD | INT.ENJ | COMP | TEN.PRES | |
Adaptation | 3.44 | 2.16 | 4.06 | 2.46 | 3.89 | 2.26 | |||||||
Avatar | 8.05 | 1.99 | 5.69 | 2.88 | −0.37 * | 6.10 | 3.16 | ||||||
Challenges | 3.40 | 1.82 | 3.28 | 1.88 | 0.35 * | 0.38 * | 3.03 | 2.16 | 0.36 * | ||||
Customization | 7.10 | 2.30 | 7.45 | 2.54 | 5.83 | 2.76 | |||||||
Leaderboards | 5.23 | 2.35 | 6.22 | 2.40 | 0.40 * | 5.89 | 2.14 | 0.38 * | 0.35 * | ||||
Levels | 4.59 | 2.30 | 0.38 * | 4.81 | 2.18 | 4.60 | 1.97 | 0.38 * | |||||
Progress | 5.76 | 1.69 | 5.43 | 2.17 | 6.15 | 2.02 | |||||||
Rewards | 5.37 | 2.28 | 4.42 | 2.32 | 4.00 | 2.26 | |||||||
Storyline | 5.24 | 3.39 | 7.41 | 2.44 | 7.79 | 2.70 | −0.49 * | ||||||
Theme | 4.03 | 2.97 | 4.00 | 2.86 | 4.57 | 2.84 |
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Segundo Díaz, R.L.; Rovelo Ruiz, G.; Bouzouita, M.; Hoste, V.; Coninx, K. Games with a Purpose for Part-of-Speech Tagging and the Impact of the Applied Game Design Elements on Player Enjoyment and Games with a Purpose Preference. Appl. Sci. 2025, 15, 3561. https://doi.org/10.3390/app15073561
Segundo Díaz RL, Rovelo Ruiz G, Bouzouita M, Hoste V, Coninx K. Games with a Purpose for Part-of-Speech Tagging and the Impact of the Applied Game Design Elements on Player Enjoyment and Games with a Purpose Preference. Applied Sciences. 2025; 15(7):3561. https://doi.org/10.3390/app15073561
Chicago/Turabian StyleSegundo Díaz, Rosa Lilia, Gustavo Rovelo Ruiz, Miriam Bouzouita, Véronique Hoste, and Karin Coninx. 2025. "Games with a Purpose for Part-of-Speech Tagging and the Impact of the Applied Game Design Elements on Player Enjoyment and Games with a Purpose Preference" Applied Sciences 15, no. 7: 3561. https://doi.org/10.3390/app15073561
APA StyleSegundo Díaz, R. L., Rovelo Ruiz, G., Bouzouita, M., Hoste, V., & Coninx, K. (2025). Games with a Purpose for Part-of-Speech Tagging and the Impact of the Applied Game Design Elements on Player Enjoyment and Games with a Purpose Preference. Applied Sciences, 15(7), 3561. https://doi.org/10.3390/app15073561