Beyond Presence: Exploring Empathy within the Metaverse
Abstract
:1. Introduction
- Can empathy in the metaverse be classified into two categories (specific vs. universal) and which category is more prevalent?
- What are the unique features that define specific empathy in metaverse environments, particularly in relation to context and storytelling?
- What are the key gaps in our current understanding of specific empathy within the metaverse context?
2. Methods
3. Understanding Empathy in the Metaverse
4. Specific Empathy in the Metaverse
4.1. VR Technology and Empathic Response
4.2. Social Issues and Empathy Training
Ref. | Context | Type |
---|---|---|
[18] | Point of view and flashbacks | Flashback/storytelling |
[19] | Historical events | |
[20] | Lost homes | |
[27] | Children with difficulties | For children |
[28] | Social skill learning | |
[29] | Social skill learning | |
[30] | Empathy with bio-signalling | Psychology-based |
[31] | Empathy with Haptic feedback | |
[32] | Panic disorder | |
[33] | Parkinson’s disease | |
[34] | Depression prevention | |
[40] | Depression prevention | |
[21] | Journalism | Culture and environment |
[22] | People of color | |
[23] | Campus | |
[24] | Art creation | |
[25] | Climate | |
[26] | Empathy towards out-group | |
[35] | Bullying prevention | Social issues |
[37] | Empathy building | |
[36] | Police force |
4.3. Other Technologies for Enhanced Empathy
5. Discussion
5.1. Expanding Empathy: From Situated to Universal Empathy
5.2. Future Directions and Technological Advancements
5.3. Limitations of Empathy in the Metaverse
5.4. Limitations of the Study
6. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Keywords | Empathy, situated empathy, context-based empathy, universal empathy, immersive technology, VR, AR, avatar, extended reality, mixed reality, shared experience |
Search string | (“empathy” OR “situated empathy” OR “general empathy” OR “universal empathy” OR “context-based empathy”) AND (“Metaverse”) AND (“virtual reality” OR “avatar” OR “augmented reality”) |
Factors for Extraction | Type |
---|---|
How was empathy elicited? | Point-of-view, scenarios, others |
Who were the participants? | Children and adults |
What was the user embodiment? | Children and adults |
How were the empathetic interactions carried out? | One-to-one, one-to-many |
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Share and Cite
Divakaran, A.; Yang, H.-J.; Kim, S.-w.; Shin, J.-e.; Kim, S.-H. Beyond Presence: Exploring Empathy within the Metaverse. Appl. Sci. 2024, 14, 8958. https://doi.org/10.3390/app14198958
Divakaran A, Yang H-J, Kim S-w, Shin J-e, Kim S-H. Beyond Presence: Exploring Empathy within the Metaverse. Applied Sciences. 2024; 14(19):8958. https://doi.org/10.3390/app14198958
Chicago/Turabian StyleDivakaran, Anjitha, Hyung-Jeong Yang, Seung-won Kim, Ji-eun Shin, and Soo-Hyung Kim. 2024. "Beyond Presence: Exploring Empathy within the Metaverse" Applied Sciences 14, no. 19: 8958. https://doi.org/10.3390/app14198958
APA StyleDivakaran, A., Yang, H.-J., Kim, S.-w., Shin, J.-e., & Kim, S.-H. (2024). Beyond Presence: Exploring Empathy within the Metaverse. Applied Sciences, 14(19), 8958. https://doi.org/10.3390/app14198958