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Article

Interpretative Structural Modeling Analyzes the Hierarchical Relationship between Mid-Air Gestures and Interaction Satisfaction

Department of Smart Experience Design, Kookmin University, Seoul 02707, Republic of Korea
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Author to whom correspondence should be addressed.
Appl. Sci. 2023, 13(5), 3129; https://doi.org/10.3390/app13053129
Submission received: 2 February 2023 / Revised: 26 February 2023 / Accepted: 27 February 2023 / Published: 28 February 2023

Abstract

:
Mid-air gestures as a new form of human–computer interaction has a wide range of satisfaction factors, for which the primary and secondary relationships and hierarchical relationships between factors are unclear. By examining usability definitions, collecting satisfaction questionnaires and user interviews, 30 observed variables were obtained and a scale was developed. A total of 310 valid questionnaires were collected, and six latent variables were summarized through factor analysis. The matrix quantitative analysis of latent variables based on interpretative structural model theory was used to construct a hierarchical model of influencing factors of satisfaction with mid-air gestures. The study shows that the influencing factors of mid-air gesture satisfaction can be divided into three levels. The first layer of attractiveness is the direct influencing factor on the surface and the goal of mid-air gesture design. In the second layer, Simplicity and Efficiency, Simplicity and Tiredness, and Tiredness and Friendliness interact with each other. Simplicity positively affects Friendliness, and Efficiency positively affects Tiredness. The third layer, Intuitiveness is the root layer influencing factor, which affects Simplicity. This study provides a theoretical basis for the design of mid-air gesture so that it can be designed and selected more objectively.

1. Introduction

Mid-air gestures have become more popular over the past decade as technology has evolved [1]. Mid-air gesture interaction is often considered to be the next generation of computer mouse [2,3], as future interactions are multifaceted. For humans, the hand is the general state-of-the-art controller [4,5]. Moreover, as an innate human skill, gesturing places a much lower cognitive burden on users [6]. Gesturing is a natural and intuitive form of interpersonal communication [7,8]. The advantage of gesture interaction is that the use of electronic devices is no longer limited to operating through contact screens, mice, or keyboards but can be completely removed from the operating medium.
Osen et al. divided human–computer interaction gestures into two categories: touch-screen gestures and mid-air gestures [9]. For a clear understanding, the mid-air gesture used in this article is shown in Figure 1, where the user is at a distance from the operating interface and interacts using the dynamic or static attitude of the hand. Mid-air gestures are not limited to the virtual operation interface or the actual screen. Touch-screen gesture interplay provides a simple and convenient interplay with contact devices, mostly because we have developed conventions on how to perform gestures. Many people have tried to design specifications for gestures [10,11]; however, to date, no clear design guidelines for how to design gesture-based interactions have yet been developed [12]. In contrast to touch interaction, which requires contact manipulation by way of customers and devices, and voice interaction, which requires a particular manner of listening, speaking, and high-precision focus [13], “gesture interaction” has the natural advantage of habitual human use. The input mode of gesture recognition is considered the most natural input and interaction mode [14]. Thus, it will be possible for this approach to become the most advantageous solution beyond the inconveniences of touch interaction and speech interaction. In contexts such as mixed reality [15], virtual reality [16], television [17], tablet computers [18], and smart homes [19], mid-air gestures are the most frequently explored and applied fields. Better-known products, such as Microsoft Kinect, Leap Motion, Microsoft HoloLens glasses, and Meta Quest Pro enable users to manipulate a blank interface, and they provide good insight into the future of human–computer interaction.
Technology and interaction design are interdependent. The development of mid-air gesture technology began with data gloves and has since progressed to include RGB cameras, radar, myoelectric sensors, 3D Time of Flight (ToF), and other technologies. Due to advancements in sensor and hardware technologies, mid-air gesture recognition has greatly improved in terms of recognition types and rates. In an ideal scenario, users could achieve human–computer interaction through mid-air gestures at any time, but this ideal state has not yet been reached, due to current technological limitations. The usability of gestures has become a major concern for researchers and designers [20]. Satisfaction is an important aspect of usability. To understand the relationship between gesture satisfaction factors in order to improve the usability of gestures and to formulate a theoretical basis for gesture design rules, we conducted two important studies. The focus was to extract the primary and secondary relationships and hierarchical relationships between gesture satisfaction factors and explicit factors. After employing three methodologies to gather factors that influence satisfaction in various articles, various and complex interaction methods using gestures and many factors involved in satisfaction were found, many of which are difficult to quantify directly. By conducting factor analysis to reduce the dimensionality of data, a small number of factors can be identified to explain most of the variance observed in the many observed variables [21]. Moreover, there are interactions and mutual influences among factors. Accordingly, interpretative structural modeling (ISM) theory was selected to study the influencing factors of gesture satisfaction. Therefore, the explanatory structure model was considered an appropriate method for studying the relationship between factors that influence mid-air gesture satisfaction [22]. Based on matrix quantitative analysis (as part of ISM theory), a structural interpretation model of gesture satisfaction was constructed. The influencing factors of gesture satisfaction were divided into three levels. According to the quantitative and qualitative research results obtained from this study, the theoretical basis of high-satisfaction gestures is summarized, which provides guidance for the design of gestures to ensure that gestures can be designed and selected more objectively.

2. Extraction of Related Factors

Previous studies have shown that air gestures are a new form of interaction, and the design and selection of gestures are subjective. Therefore, it is first necessary to first determine the factors that affect the satisfaction of air gestures, and then analyze the impact of each factor’s relationship. Ensuring the objectivity and comprehensiveness of the set of factors that influence satisfaction requires the utilization of multiple approaches, as a single approach alone is clearly insufficient. This study mainly used three methods to determine the satisfaction factors of air gesture interaction: previous questionnaires, usability definitions, and user interviews.

2.1. Availability Satisfaction Questionnaire Factor

The advent of the mouse and the graphical user interface in the mid-1980s, which opened up the computing world to the public, led to an increasing appreciation for usability evaluation. Interaction design has evolved over the past 30 years [23] and has been rapidly promoted and recognized by academia and society with the rapid development of mobile internet access. The ISO/IEC 9126 [24] usability definition has also been revised and refined, and user satisfaction now includes new usage scenarios as an important component of usability. User satisfaction varies across different usage scenarios and types, thus requiring a multidimensional examination. Currently, academia has produced numerous relevant research findings in this domain. By analyzing and synthesizing the existing literature through a comprehensive review of previous studies, we have gained a deeper understanding of prior research in this area and have identified notable variations in the literature. A total of 19 scales (Table 1) have been reviewed for this study.

2.2. Usability Definition Factors

In addition to the usability questionnaire, measurement factors are also important for the formulation and classification of questionnaires. Different researchers have different trade-offs for elements within usability definitions. This article collates six of the most mainstream usability definitions currently available, and Table 2 contains factors for each usability definition. There are three factors in the definition of ISO 9241-11 [44]; four factors in Shackel [45], Rengger [46], and Parikh et al. [47]; five factors in Nielsen [48]; and six factors in ISO/IEC 9126-1 [49]. All definitions contain a total of 14 factors.

2.3. User Interview Factors

Interviews are a commonly used method of user research that have a clear advantage in obtaining unique information and opinions on the research environment [50]. No matter how carefully we organize our language, the language itself contains many uncertainties and ambiguities. However, the goal of interaction design is to build a good interaction experience for the user and to design with the user in mind [51], so it is important to ensure that the user is involved in the process of collecting factors. Therefore, user interviews are not used as a unique method of collecting data. By using unstructured interviews [52], the interviewee is given the topic of satisfaction of mid-air gestures, and the interviewer is able to collect more objective variables as the interviewee is able to talk freely about the topic. For interviews to be smooth and the data collected to be reliable, the interviewee needs a certain amount of knowledge of mid-air gesture interaction and therefore must have experience using mid-air gestures.
The purpose of the interview is to explore the factors that prospective users perceive as influencing mid-air gesture interaction satisfaction and to complement the construction of a set of factors affecting satisfaction. As stated in Section 1, mid-air gestures are employed as an input method in a myriad of products, each featuring distinct hardware, functionality, and gesture posture. The methodology employed in this study involves allowing participants to select products freely, without any restrictions, as a means of comprehensively capturing a broad range of variables. At present, there is no consensus on the number of participants required for user interviews. Maria [53] calculated that the median number of samples found in more than 2000 qualitative interview doctoral dissertations is 31. Therefore, in this study, 31 people were recruited to take part in user interviews. The sample comprised 15 males and 16 females, aged 18 to 40 years. The interviews were conducted one-on-one, with each interview session lasting for approximately 20 min. Audio recording equipment was employed to capture the entire interview, while notes were taken to document the interviewer’s perspective. After all the interviews were completed, the notes from the auxiliary interviews were used to interpret and mark the language of the interviewees. Variables mentioned by all interviewees were then aggregated. Table 3 presents the screened results, comprising 39 factors.

2.4. Summary of Satisfaction Factors

This study employed three data collection methods, namely questionnaire surveys, definition summarization, and user interviews, to gather satisfaction factors associated with mid-air gestures. These factors were then analyzed for further exploration. The factors obtained from these three methods guaranteed the comprehensiveness of the factors. The factors collected are somewhat comprehensive overall but also overlap each other somewhat. Upon analysis, it becomes apparent that certain factors exhibit behavior towards achieving a common objective, and some factors partially overlapped or were similar in meaning. By filtering and induction, the final set of factors was completed as shown in Table 4. In this paper, the factors (N = 30) affecting the satisfaction of mid-air gestures are selected.

3. Methodology

3.1. Subjects

A questionnaire containing 30 questions was developed based on 30 factors that affect the satisfaction of gestures in open space. Factor analysis requires a large sample size: Rummel [54] recommended a minimum of 100, Guilford [55] argued for at least 200, Cattell [56] found the minimum desirable number to be 250 (believing the sample size should range from three to six times the number of questions). Gorsuch [57] recommended at least five times the number of questions, and Everitt [58] recommended 10 times to be the optimum. The questionnaire used in this study comprised 30 questions. A total of 349 completed questionnaires were recovered, from which repeated answers and missing data were deleted, resulting in 310 valid questionnaires being retained, with a response rate of 88.8%. The sample size met the requirements for factor analysis [59,60]. Table 5 lists the demographic characteristics of respondents using data in the final analysis. The proportion of male and female respondents was 47.42% and 52.58%. The proportion of respondents aged 25~30 was the largest at 68.7%, followed by those aged 20~24 (16.77%) and those aged 31~35 (10.97%). An equal number of people said they had/had not used mid-air gestures. Mid-air gestures can be classified into static and dynamic [61]. Even for the same gesture, differences in hardware can result in varying user experiences. The diversity and complexity of gesture types can also influence the data collected. To address this issue, the most frequently used gesture types in existing products were identified, and respondents who had used mid-air gestures were limited to seven types of gestures, as illustrated in Figure 2.

3.2. Measures

The questionnaire in this study used a 7-point Likert scale [62] (where 1 = Strongly disagree, 2 = Disagree, 3 = A little disagreement, 4 = Undecided, 5 = A little agreement, and 6 = Agree, 7 = Strongly agree), to indicate the subject’s response to each factor. Exploratory factor analysis [63] was used to verify the validity of the scale. The aggregation validity and fitting validity of the scale were evaluated using confirmatory factor analysis. Finally, by using interpretive structural modelling [64], the disorganized, irregular, and complex relationships between the various elements of empty gesture satisfaction were decomposed into a clear multilevel structural model after regionalization and cascading. Then, the influential relationships between the internal factors of the system were finally analyzed.

4. Results

4.1. Confirmatory Factor Analysis Results

SPSS software was used to analyze the data from 310 questionnaires. The overall reliability and validity of the 30-item questionnaire were analyzed. Bartlett’s test for sphericity (p = 0.000 < 0.05) and the Kaiser–Meyer–Olkin (KMO) measure value (=0.982 > 0.6) were calculated, showing that the sample size was adequate [65], as shown in Table 6. All values satisfied the minimum acceptable score proposed by Kaiser [66]. For correlation between variables, factor analysis was considered valid and appropriate. The results indicated that the study data were suitable for factor analysis [67].
Confirmatory factor analysis was carried out to test the convergent validity, correlation, discriminant validity, and fit validity of each item in the scale proposed in this paper. Confirmatory factory analysis is a research method used to test whether the relationship between a factor and the corresponding measure item conforms to the theoretical relationship designed by the researcher and can be used for the scale analysis of questionnaires. Standard load coefficient values are commonly used to represent the correlation between factors and analysis items. The criteria proposed by Fornell and Larcker [68] were used to assess the convergence effectiveness of measurements. Their guidelines suggest a strong correlation when the statistical significance level p < 0.05 is greater than 0.6 for all standardized factor loads for calculated observation variables. In this study, the square root value of average variance extracted (AVE) was used to test the discriminant validity among factors, as shown in Table 7. The AVE and composite reliability (CR) values should be greater than 0.5 and 0.7, respectively. Table 7 is the result of validation analysis, and it is clear this scale has good convergence validity.
The model fit index was used for the overall model fit case. When evaluating the model fit of a measure (Table 8), the chi-square ( x 2 = 1.772 < 3 ), statistics and normalized fit index (NFI = 0.918 > 0.9), (NNFI = 0.985 > 0.9), comparison fit index (CFI = 0.962 > 0.962), Tucker–Lewis index (TLI = 0.958 > 0.9), incremental fit index (IFI = 0.962 > 0.9), and RMSEA were calculated. All indices met the minimum acceptable values proposed in the previous literature [69,70].
In this study, Mplus software was used to analyze the factors. The first order (Simplicity, Efficiency, Friendliness, Intuitiveness, Attractiveness, and Tiredness) construction of second-order constructions was measured at the level of statistical significance. The validation factor analysis results in Table 8 confirm that the standardized factor loads of the six first-order constructions were all greater than 0.6 at the significance level p < 0.05. Paths show significant relationships with p-values between factors less than 0.05. All assumptions are valid, and the relationship between the factors is shown in Figure 3.

4.2. Interpretative Structural Modeling

The ISM approach, which reveals intrinsic logical relationships between influencing factors, has been used in supply chain resilience research in several other areas. Previous studies have shown a relationship between six elements. Any system S consists of two or more interlinked, interacting elements ( S 1   , S 2 , S n ) , resulting in an organic whole. Through the previous analysis, we can see that there are six factors influencing the satisfaction of mid-air gesture, so six factors ( S 1   , S 2 , S 6 ) are selected to establish the set of influencing factors S:
S = S 1 , S 2 , S n | 2 n 6 = Simplicity ,   Efficiency ,   L ,   Tiredness
Thereafter, we further discussed with experts how to study a reasonable structural relationship and quantify the relationship between factors affecting gestures. It was proposed to use the form of adjacency matrix A to represent the mutual correlation between them, which is defined in the following way:
A = ( a i j )   n × n
α   i j = 1 ,   S i R S j 0 ,   S i R ¯ S j
where 1 indicates that there is a path between one element and another and 0 indicates that there is no path between one element and another. Thus, it is possible to establish an adjacency matrix based on Equations (2) and (3) for the factors influencing the satisfaction of air gestures:
A 6 × 6 = 0     1     1 1     0     0 0     0     0 1     0     0 0     0     0 1     0     1   0     1     1 0     0     1 0     0     1 0     0     0 0     0     0 0     0     0      
The reachability matrix refers to any transitive binary relationship between factors, and a square matrix that represents the relationship between two nodes that can be reached through any path length in a directed graph. Let I be a unit matrix of the same order as A. By the neighborhood matrix A, adopt the Boolean algebra algorithm [71] (i.e., 0 + 0 = 0, 0 + 1 = 1, 1 + 0 = 1, 1 + 1 = 1, 0 × 0 = 0, 0 × 1 = 0, 1 × 1 = 1). The corresponding reachable matrix M is obtained as follows:
M = ( A + I ) r
The reachable matrix M is obtained according to Equation (4):
M = 1     1     1 1     1     1 1     1     1 1     1     1 0     0     0 1     1     1   0     1     1 0     1     1 0     1     1 1     1     1 0     1     0 0     1     1      
Based on the reachable matrix M, it is possible to calculate the reachable and antecedent sets and the intersection of each influencing factor and obtain the hierarchical results, as shown below:
L 1 = S 5    
L 2 = S 1 , S 2 , S 3 , S 6  
L 3 = S 4    
Accordingly, it is possible to map out the explanatory structure model of the factors influencing the gesture satisfaction, as shown in Figure 4:
Through ISM model analysis, it was found that six factors can be classified into three hierarchical relationships. The first layer is Attractiveness, which is the superficial influencing factor and most important aspect for users at this stage when interacting with gestures. Attractiveness is the goal of high-satisfaction mid-air gestures and is a direct factor of satisfaction. The second comprises Simplicity, Efficiency, Friendliness, and Tiredness. Among them, Simplicity and Efficiency, Simplicity and Tiredness, and Tiredness and Friendliness interact with each other. Simplicity positively affects Friendliness, and Efficiency positively affects Tiredness. The third layer, Intuitiveness, is the root layer influencing factor, which affects Simplicity. Other influencing factors must pass through Intuitiveness to have an impact on mid-air gesture satisfaction.

5. Conclusions

The relationship between the influencing factors of air gestures was established in this study through factor analysis and interpretative structural modeling. The relationship between the primary and secondary factors affecting the satisfaction of mid-air gestures is clearly shown. The results show that:
  • The thirty observed variables can be summarized into six latent variables through factor analysis, namely Simplicity, Efficiency, Friendliness, Intuitiveness, Attractiveness, and Tiredness.
  • In the interpretative structural modeling analysis, the hierarchical relationship shows that Intuitiveness is the basic influencing factor affecting the satisfaction of air gestures, and interaction designers need to focus on this when designing mid-air gestures.
  • Attractiveness, as the first layer of the hierarchy, is the goal of gesture design. The main reason for this result is that air gestures are a very new form of human–computer interaction. Interaction designers need to attract users in many ways so that users accept air gestures. Intuitive mid-air gestures are simple for users, so they are attractive.
  • This study can be used as a reference for relevant practitioners and provide a theoretical basis for designers’ gesture design and selection.

6. Limitations and Future Directions

Interpretative structural modeling provides a new approach to researching the influencing factors of air gesture satisfaction. However, this method can only approximately analyze the hierarchy of factors influencing mid-air gesture satisfaction from a qualitative perspective. To clarify the problem more accurately and design air gestures that satisfy users, the use of scientific quantitative analysis methods is required for future research. In addition to the development of the theory, mid-air gestures with higher satisfaction based on this theory should be designed, as they are also an important research direction to provide input methods for the development of the Metaverse.

Author Contributions

Conceptualization, H.G.; methodology, H.G. and Y.P.; software, H.G.; validation, H.G.; formal analysis, H.G.; investigation, H.G. and Y.P.; resources, H.G.; data curation, H.G. and Y.P.; writing—original draft preparation, H.G.; writing—review and editing, H.G.; visualization, H.G.; supervision, H.G. and Y.P.; project administration, Y.P. All authors have read and agreed to the published version of the manuscript.

Funding

This research received no external funding.

Institutional Review Board Statement

The ethics committee of the researchers’ institution granted formal approval to all questionnaire-based research within the researchers’ department. Informed consents were gathered from participants prior the data collection period.

Informed Consent Statement

Informed consent was obtained from all subjects involved in the study.

Data Availability Statement

The data are not publicly available due to privacy restrictions.

Conflicts of Interest

The authors declare no conflict of interest.

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Figure 1. Touch-free interaction with mid-air gestures.
Figure 1. Touch-free interaction with mid-air gestures.
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Figure 2. Seven types of mid-air gesture types.
Figure 2. Seven types of mid-air gesture types.
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Figure 3. Model result diagram.
Figure 3. Model result diagram.
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Figure 4. Interpretation structural model of user satisfaction influencing factors for mid-air gestures.
Figure 4. Interpretation structural model of user satisfaction influencing factors for mid-air gestures.
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Table 1. Summary of questionnaire usability factors.
Table 1. Summary of questionnaire usability factors.
Survey NameDeveloperNumber of FactorsFactorItemsReliability
SMEQ [25]Zijlstra and Doorn (1985)1Task difficulty150Unreported
QUIS [26]Chin, J. et al. (1988)5Overall Reaction, Screen terminology, System information, Learning, System capability270.94
TAM [27]Davis (1989)2Usefulness, Ease of use120.98
ASQ [28]Lewis (1991)3Task difficulty, Efficiency, Helpfulness 30.93
PSSUQ [29]Lewis (1992)3System usefulness, Information quality, Interface quality160.94
CSUQ [30]Lewis (1995)3System quality, Information quality, Interface quality190.95
SUMI [31]J Kirakowski (1996)5Efficiency, Affect, Helpfulness, Control, Learnability500.92
SUS [32]Brooke (1996)2Usability, Learnability100.92
WAMMI [33]Kirakowski et al. (1998)5Attractiveness, Controllability, Efficiency, Helpfulness, Ease of learning200.96
USE [34]Lund (2001)4Usefulness, Ease of use, Ease of learning, Satisfaction30Unreported
NPS [35]Reichheld (2003)1Willingness to recommend1Unreported
ER [36]Albert and Dixon (2003)1Task difficulty2Unreported
UME [37]McGee and Rich (2004)1Task difficulty1Unreported
UEQ [38]Laugwitz et al. (2008)6Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, Novelty260.8
SEQ [39]Sauro and Dumas (2009)1Task difficulty1Unreported
UMUX [40]Finstad (2010)3Effectiveness, Efficiency, Satisfaction40.94
CES [41]Dixon et al. (2010)1Task difficulty1Unreported
UMUX-LITE [42]Lewis et al. (2013)2Usefulness, Ease of use20.82
SUPRQ [43]Sauro (2015)4Usability, Credibility, Appearance, Loyalty100.86
Table 2. Summary of usability definition factors.
Table 2. Summary of usability definition factors.
Shackel [45]Rengger [46]ISO/IEC 9126 [49]Nielsen [48]ISO 9241-11 [44]Parikh et al. [47]
EffectivenessEffectivenessEfficiencyLearnabilityEffectivenessLearnability
LearnabilityLearnabilityFunctionalityEfficiencyEfficiencyEfficiency
FlexibilityEfficiencyReliabilityErrorsSatisfactionSatisfaction
AttitudeErrorsUsabilitySatisfaction
MaintainabilityMaintainability
Portability
Table 3. Summary of influencing factors from user interviews.
Table 3. Summary of influencing factors from user interviews.
User Interviews
FatigueEasy to rememberExperience
FeedbackRecognizableHigh tolerance
ConvenientFluencyOperating normally
Ease of useImproveInterface
ResponsivenessUsefulnessEffect
NaturalMis-operationEasy to trigger
Coherence between gesturesEveryday behaviorQuick identification
CustomizeHabitSteerable
MetaphorSimpleTimely feedback
InterestingNot strenuousSimilar to touch
Can do a lot of thingsNo bad meaningTeach
AccuracyConsiders people with disabilitiesHigh success rate
DistractionEntertainmentCool gestures
Table 4. Factors Affecting Interaction Satisfaction of Mid-air Gesture.
Table 4. Factors Affecting Interaction Satisfaction of Mid-air Gesture.
S/NFactorS/NFactorS/NFactor
1Fatigue11Ease of remembering21Easy to identify
2Easy to trigger12Tolerance22Attractiveness
3Novelty13Flexibility23Accuracy
4Fast recognition14Interesting24High success rate
5Interface quality15Use habits25Helpful
6Learnability16Usefulness26Fluency
7Generality17Gesture continuity27Strenuous
8With operational feedback18Mis-operation28Cultural meaning
9Metaphorical19Operate naturally29Have guidance
10Universal20Comfort30Customize
Table 5. Demographic profile for respondents (N = 310).
Table 5. Demographic profile for respondents (N = 310).
CategoryItemFrequency%
GenderMale14747.42
Female16352.58
Age20~245216.77
25~3021368.7
31~353410.97
36~45113.56
Experience using mid-air gesturesUsed15550
Have not used15550
Sum 310100
Table 6. KMO and Bartlett’s tests.
Table 6. KMO and Bartlett’s tests.
KMO and Bartlett’s Test
KM0 0.982
Approx. Chi-Square8088.676
Bartlett’s Test of Sphericitydf435.000
p0.000
Table 7. Load factor table.
Table 7. Load factor table.
VariableStd. EstimateAVECR
Standard value>0.6>0.5>0.7
Simplicitya1 Learnability0.8240.6070.903
a2 Ease of remembering0.763
a3 Usefulness0.788
a4 Generality0.732
a5 Continuity0.788
a6 Universal0.776
Friendlinessb1 Tolerance0.7380.6460.903
b2 Mis-operation0.802
b3 Guidance0.831
b4 Operational feedback0.823
b5 Controllability0.801
b6 Extensibility0.8
b7 Helpful0.828
Efficiencyc1 Easy to identify0.8080.6510.903
c2 Easy to trigger0.79
c3 Accuracy0.803
c4 Fluency0.82
c5 Fast recognition0.814
c6 High success rate0.806
Intuitivenessd1 Operate naturally0.7830.590.903
d2 Metaphorical0.768
d3 Cultural meaning0.724
d4 Use habits0.796
Attractivenesse1 Interface quality0.8190.6350.903
e2 Customize0.814
e3 Interesting0.769
e4 Novelty0.785
Tirednessf1 Fatigue0.8380.7420.903
f2 Strenuous0.872
f3 Comfort0.874
Table 8. Results of model fit analysis.
Table 8. Results of model fit analysis.
Model Fit Indexx2/dfRMSEANFINNFIIFITLICFI
Standard value<3<0.10>0.9>0.9>0.9>0.9>0.9
value1.7720.0500.9180.9580.9620.9580.962
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Guo, H.; Pan, Y. Interpretative Structural Modeling Analyzes the Hierarchical Relationship between Mid-Air Gestures and Interaction Satisfaction. Appl. Sci. 2023, 13, 3129. https://doi.org/10.3390/app13053129

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Guo H, Pan Y. Interpretative Structural Modeling Analyzes the Hierarchical Relationship between Mid-Air Gestures and Interaction Satisfaction. Applied Sciences. 2023; 13(5):3129. https://doi.org/10.3390/app13053129

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Guo, Haoyue, and Younghwan Pan. 2023. "Interpretative Structural Modeling Analyzes the Hierarchical Relationship between Mid-Air Gestures and Interaction Satisfaction" Applied Sciences 13, no. 5: 3129. https://doi.org/10.3390/app13053129

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