Comparative Analysis of Digital Models of Objects of Cultural Heritage Obtained by the “3D SLS” and “SfM” Methods
Abstract
:1. Introduction
- Comparison of data acquisition procedures for artefacts of material cultural heritage in SfM and 3D SLS technologies.
- Generating 3D objects of museum artefacts in SfM and 3D SLS technology.
- Assessment of parameters and quality of 3D models obtained in SfM and 3D SLS technologies.
2. Background Study
3. Method and Materials
3.1. Structured-Light 3D Scanning
3.2. Structure from Motion
3.3. Description of the Objects of the Experiment
3.4. 3D SLS Scanning and Postprocessing of the Jug and the Oven
3.5. Structure from Motion Jug and Stove
3.6. Comparison of Data Acquisition Methods and Creating 3D Models
4. Results
4.1. Digital 3D Models of the Jug
4.1.1. 3D SLS and Postprocessing
4.1.2. SfM and Postprocessing
4.1.3. Comparison of SLS and SfM Technologies
4.2. Digital Oven 3D Models
4.2.1. 3D SLS and Postprocessing
4.2.2. SfM and Postprocessing
4.2.3. Comparison of SLS and SfM Technologies
5. Conclusions and Further Work
- (1)
- Scanning with the 3D SLS method with the use of Artec Spider and Artec Eva scanners is perfect for mapping museum objects due to the lack of contact with them (the emitted light is neutral for the scanned objects, thanks to which it is possible to scan very delicate, old and valuable objects). It enables effective in situ data acquisition, which significantly simplifies the digitisation process and the necessary formalities to carry it out.
- (2)
- Performing the proper postprocessing of the data obtained in the 3D SLS scanning process allows to obtain a faithful 3D mesh model with the applied texture, which can be exported to a file in .obj format with a size many times smaller than the original data obtained.
- (3)
- Optimisation of the 3D model mesh using the 3D SLS method and reducing it by up to 10 times while reducing the texture dimension by a factor of 2 does not result in the loss of good visual quality of these objects. This remark applies to very small objects (a 14 cm high jug and a 270 cm high oven). It should be added that the total size of model and texture files is reduced by about 6 to 8 times. As a result, these models are well suited for placement on museum websites.
- (4)
- The low-cost SfM method has an unquestionable advantage (over 35 times), which can be an attractive alternative when creating digital 3D models of museum objects. The results of the comparative studies, however, show some of its shortcomings, which means that the obtained three-dimensional digital models are usually of lower visual quality. In addition, due to the improvement of their quality (e.g., surface smoothing), their size increases significantly and is about 3–5 times larger than the size of model files and texture files from the 3D SLS method after optimisation. This may mean that inserting such large model files on museum websites may discourage potential users due to the long download times.
- (5)
- The use of the SfM method to create digital 3D models of objects of medium or small size (e.g., a jug with a height of 14 cm) gives much better results when the process of cropping the photo is carried out so that the object is in the centre of the photo. The amount of noise generated in the background of the photo is reduced.
- (6)
- Although the 3D models generated by the SfM method were obtained from a small number of photos, about 30–50 (photos taken by partners from Uzbekistan), the quality of these models turned out to be quite good. This is especially true of a small jug—an object in its main axisymmetric shape. So attention should be paid to getting much more photos of the subject (from 80 to 140).
- (7)
- The time of the SfM method when applied to small objects can be reduced (more than 4 times) with careful photographing, paying attention that the object is well-framed, without unnecessary background of the surroundings.
- (8)
- The classic SfM method does not provide for placing markers next to the photographed object, so the obtained digital 3D models do not have information about their dimensions. Thus, these models are not fully suitable for the professional archiving of historical objects, but may be useful for popularising and making available tangible cultural heritage.
- (1)
- Conducting comparative studies of creating digital 3D models of museum objects using the SfM method with the use of other non-commercial and commercial programs.
- (2)
- Development of methods and algorithms for comparing the obtained 3D models, which make it possible to calculate the differences between the shape of digital artefacts obtained from both methods and to change the shape of the surface of smoothed and optimised objects in relation to the basic model obtained by the 3D SLS method.
- (3)
- Searching for better methods of post-processing 3D models from SfM to improve their visual quality while reducing their size.
- (4)
- Developing a list of good practices for the preparation of a collection of photographs of museum objects for the purposes of the SfM method for museum worker.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Parameters | Artec Eva Scanner | Artec Spider Scanner |
---|---|---|
Texture capture capability | yes | yes |
Scanning technology | structured white light | flashing light, blue light (not laser) |
Resolution 3D, up to | 0.2 mm | 0.1 mm |
Point precision 3D, up to | 0.1 mm | 0.05 mm |
3D precision at a distance, up to | 0.03%/100 cm | 0.03%/100 cm |
Linear field of view, height × width | 214 mm × 148 mm to 536 mm × 371 mm | 90 mm × 70 mm to 180 mm × 140 mm |
Working distance | 0.4–1 m | 0.17–0.35 m |
Weight | 0.85 kg | 0.85 kg |
Minimum requirements of the computer cooperating with the scanner | I5 (recommended I7), 8–12 GB RAM, NVIDIA GeForce 400 series | I5 (recommended I7), 8–12 GB RAM, NVIDIA GeForce 400 series |
No | Features | 3D SLS | SfM | Comments |
---|---|---|---|---|
1 | Device | 3D Scanner | Movie-camera/camera/smartphone | |
2 | Shape data acquisition | 3D scanning | Shooting | |
3 | Texture data acquisition | RGB information * | 2D photos | * selective uptake |
4 | Digitisation of transparent objects | No | Partially | |
5 | Data form | Point cloud | 2D photos | |
6 | Data size | Several GB | Several to several hundred MB * | * Camera dependent |
7 | Software | Specialised, device-dedicated | Device-dedicated/Open source | |
8 | Computer hardware | High computing power | Low computing power | |
9 | 3D model building method | Point cloud triangulation | Triangulation using image analysis | |
10 | 3D model generation | Manual, assisted | Automated | |
11 | Costs | High/Very High | Low | |
12 | Availability | Low | Widespread | |
13 | Time consumption | Low/Medium | Low/Medium | Object-size dependent |
14 | Acquisition of dimensions | Yes | No/Yes * | * Necessity to place tags |
15 | Model quality | Very good | Small/medium | |
16 | Making it photorealistic | Texture mapping | Texture mapping | |
17 | Possibility to export to standard formats | Yes | Yes | |
18 | Possibility to modify models | Yes | Yes | |
19 | Competence in using the equipment | Specialist/High | Common/Medium | |
20 | IT competences | Specialist/High | Common/Medium |
Scan No. | Surface | Polygons | Vertices | Frame | Texture |
---|---|---|---|---|---|
1 | 1060 | 23,169,773 | 13,514,745 | 1060 | 59 |
2 | 280 | 9,848,052 | 5,612,084 | 280 | 28 |
3 | 496 | 12,634,644 | 7,145,096 | 496 | 115 |
Total | 1836 | 45,652,469 | 26,271,925 | 1836 | 202 |
Model Mesh | Texture | |||||
---|---|---|---|---|---|---|
Vertices | Faces | .obj File Size [MB] | .jpg File Size [MB] | Size [Pixels] | Resolution [dpi] | |
3D SLS method | ||||||
Original model | 214,870 | 429,736 | 30.1 | 7.1 MB | 4096 × 4096 | 96 × 96 |
Processed model | 21,488 | 42,972 | 4.31 | 953 kB | 2048 × 2048 | 96 × 96 |
SfM method | ||||||
Without processing photos | 119,694 | 238,712 | 16.1 | 5.31 MB | 4096 × 4096 | 96 × 96 |
After processing photos | 102,369 | 204,486 | 13.0 | 3.82 MB | 4096 × 4096 | 96 × 96 |
After smoothing the model’s surface | 102,369 | 204,486 | 21.4 | 3.82 MB | 4096 × 4096 | 96 × 96 |
Model Mesh | Texture | |||||
---|---|---|---|---|---|---|
Vertices | Faces | .obj File Size [MB] | .jpg File Size [MB] | Size [Pixels] | Resolution [dpi] | |
3D SLS method | ||||||
Original model | 2,110,146 | 4,199,231 | 311 | 30.4 | 8192 × 8192 | 96 × 96 |
After optimisation | 218,819 | 419,922 | 46.7 | 1.12 | 2048 × 2048 | 96 × 96 |
SfM method | ||||||
Original model | 717,745 | 1,434,925 | 98.9 | 12.5 | 4096 × 4096 | 96 × 96 |
After smoothing the model’s surface | 717,745 | 1,434,925 | 160 | 12.5 | 4096 × 4096 | 96 × 96 |
SfM/Meshroom Program | min | 3D SLS/Artec Studio Professional 15 Program | min | |
---|---|---|---|---|
Data Acquisition | 12 | 5 | ||
Data processing | Making a 3D model from raw photos—an automated process | 20 | Converting a point cloud into a 3D mesh model—manual process | 70 |
Photo processing | 90 | |||
Making a 3D model from processed photos | 20 | |||
Smoothing the model in Blender | 8 | Optimising the 3D model mesh in Blender | 10 | |
Total | 150 | Total | 85 |
SfM/Meshroom Program | min | 3D SLS/Artec Studio Professional 15 Program | min | |
---|---|---|---|---|
Data Acquisition | 3 | 55 | ||
Data processing | Making a 3D model from raw photos—an automated process | 20 | Converting a point cloud into a 3D mesh model—manual process | 480 |
Smoothing the model in Blender | 15 | Optimising the 3D model mesh in Blender | 15 | |
Total | 38 | Total | 550 |
SfM * | 3D SLS ** | |||
---|---|---|---|---|
Cost | € | € | ||
Device | Nikon camera with Nikkor | 970 | Artec Spider Scanner | 19,700 |
Artec Eva Scanner | 13,700 | |||
Software | Meshroom | free | Artec Studio 15 Professional | 2000 |
Blender | free | Blender | free |
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Barszcz, M.; Montusiewicz, J.; Paśnikowska-Łukaszuk, M.; Sałamacha, A. Comparative Analysis of Digital Models of Objects of Cultural Heritage Obtained by the “3D SLS” and “SfM” Methods. Appl. Sci. 2021, 11, 5321. https://doi.org/10.3390/app11125321
Barszcz M, Montusiewicz J, Paśnikowska-Łukaszuk M, Sałamacha A. Comparative Analysis of Digital Models of Objects of Cultural Heritage Obtained by the “3D SLS” and “SfM” Methods. Applied Sciences. 2021; 11(12):5321. https://doi.org/10.3390/app11125321
Chicago/Turabian StyleBarszcz, Marcin, Jerzy Montusiewicz, Magdalena Paśnikowska-Łukaszuk, and Anna Sałamacha. 2021. "Comparative Analysis of Digital Models of Objects of Cultural Heritage Obtained by the “3D SLS” and “SfM” Methods" Applied Sciences 11, no. 12: 5321. https://doi.org/10.3390/app11125321
APA StyleBarszcz, M., Montusiewicz, J., Paśnikowska-Łukaszuk, M., & Sałamacha, A. (2021). Comparative Analysis of Digital Models of Objects of Cultural Heritage Obtained by the “3D SLS” and “SfM” Methods. Applied Sciences, 11(12), 5321. https://doi.org/10.3390/app11125321