Developing the Marketing Experience to Increase Shopping Time: The Moderating Effect of Visit Frequency
Abstract
:1. Introduction
2. Literature Review
2.1. Sensory Experience
2.2. Intellectual Experience
2.3. Social Experience
2.4. Pragmatic Experience
3. Research Model and Hypotheses
3.1. Effects of Experience Dimensions (Sensory, Intellectual, Social, and Pragmatic)
3.2. Consequences of Emotional Experience
3.3. Moderating Effect of Visit Frequency
4. Research Methodology
4.1. Research Scope
4.2. Research Design and Measurement Scales
5. Data Analysis
6. Results
6.1. Research Reliability and Measurement Scales
6.2. Estimation of the Structural Model
6.3. The Mediating Effect of Positive Emotional Experience
6.4. The Moderating Effect of Visit Frequency
7. Discussion
8. Conclusions
Managerial Implications
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Sense | Author | Descriptions |
---|---|---|
Visual | Sachdeva and Goel (2015); Orth and Wirtz (2014); Kahn (2017); Wedel and Pieters (2015); Zielke (2011); Tantanatewin and Inkarojrit (2016) | This type of experience focuses on colors, shapes, distance, article size, lighting, or digital merchandising. It is the most direct way to provide information to consumers, either offline, online, or through advertising exhibitions, attracting them to the shop and trying to get the consumer to remember and “record” in their mind. Designing a good visual experience is decisive for a retailer, given that 90% of the information received by the brain is visual. The most studied factor is the impact of color as a trigger in the decision to shop and choose a brand. |
Scent | Spence et al. (2014); Krishna (2013) | The stimulation of smell is a marketing tool of great potential, since it allows the retailer to generate affective states, promote a product, positioning a brand, or to assign “exclusive aromas” to a retailer and to differentiate it from the competition. In addition, it is also used to stimulate impulse-buying at store. For the scent experience to produce greater positive effects, there needs to be congruence between the smell, the desired environment for a retailer, the product offered, and/or the profile of the target buyer. |
Auditory | Zaltman and Puccinelli (2000); Wiener and Chartrand (2014) | The sense of hearing is constantly active, making it an interesting point of attention for retailers who wish to apply sensory marketing to their store. It is not just about experiencing the sound, but trying to create, through music and the voice, a link with the consumer, facilitating the representation of the brand in the consumers’ minds, and creating associations that activate emotions and experiences. The review of the literature places special emphasis on the use of music as a tool to create the store image in the consumer’s mind, as well as the identity of the brand. In addition, it can help to change the mood and to create sensations that help customers to extend their shopping time. |
Taste | Lawton (2016); Krishna (2013) | The sense of taste has been studied in the field of food and beverage products. The responses to different flavors are programmed genetically, instead of being learned or linked to experience, but they are highly influenced by the rest of the senses, so that taste can be considered as a mix of the rest of the senses, since these can affect the perception of the consumer’s taste. This raises many possibilities of action to retailers that offer food and drink products, since they can link their products with certain scents to modify the behavior of consumers. |
Tactile | George (2015); Gallace and Spence (2014); Ackerman et al. (2010) | Touching a product is fundamental when generating consumer information, given that the integration of these tactile perceptions in their behavior facilitates the purchase decision. Being able to touch the products and to experiment with them, intentionally or not, makes the customer–product relationship much closer, thus favoring the possibility of purchase. Although we have tactile sensors in all parts of our body, marketing research has focused on the hands as a primary source of the perceptual system: they are the “outer brain” of a person. |
Multisensory | Krishna et al. (2010); Spence and Gallace (2011); Spence et al. (2014); Krishna (2006); Krishna and Morrin (2008); Spence (2012) | The review of the literature recognizes and identifies different sensory modalities, since consumers rarely process information using only one sense. There are, therefore, multisensory interactions, whose responses are more positive than if only one of the senses was used. Thus, the study of these interactions is of great interest, since they can facilitate consumer perceptions, attitudes, and preferences. |
Survey type | Structured questionnaire |
Universe | Customers of offline stores that have recently made a purchase in the sectors selected for the study |
Geographical scope | Spain |
Sampling procedure | By sex and age |
Sampling size | 527 valid surveys |
Sampling error | ±4.27% |
Desire level of confidence | 95%; p = q = 0.5 |
Factors | λ Stand. | CR | AVE | α Cronbach |
---|---|---|---|---|
Positive Emotional Experience | 0.946 | 0.746 | 0.945 | |
Happy | 0.878 | |||
Excited | 0.877 | |||
Entertaining | 0.828 | |||
Animated | 0.880 | |||
Enthusiastic | 0.904 | |||
Surprised (favorably) | 0.811 | |||
Sensory Experience | 0.894 | 0.587 | 0.891 | |
Temperature is suitable, activating the shopping experience | 0.684 | |||
Cleanliness and good condition, stimulating the shopping experience | 0.816 | |||
Lighting is motivating, making the shopping experience pleasant | 0.849 | |||
Color of the walls and floor provide a shopping experience in a pleasant environment | 0.853 | |||
Music (tempo, volume, and type) provides a very pleasant shopping experience | 0.692 | |||
Smells provides a very pleasant shopping experience | 0.680 | |||
Intellectual Experience (Design) | 0.904 | 0.574 | 0.903 | |
Design (furniture, decoration and equipment) stimulates consumer curiosity | 0.784 | |||
Section design stimulates the shopping experience and interactions with the product | 0.761 | |||
Communication materials (display) stimulate imagination and consumer creativity | 0.761 | |||
Store layout stimulates curiosity | 0.828 | |||
Shop-window offers an attractive presentation (artistic, creative) | 0.719 | |||
Store has a pleasant entry (spacious and inviting) | 0.727 | |||
Outside of the store design invites you to enter | 0.717 | |||
Intellectual Experience (Employees) | 0.868 | 0.628 | 0.869 | |
Employees are always willing to help (provide information, support decision-making) and answer all customer questions | 0.882 | |||
Employees have great knowledge of what they sell and the experiences that the products provide | 0.902 | |||
There are enough employees to offer personalized services and to explain the experiences provided by the use of products | 0.749 | |||
Payment for the items purchased is fast, avoiding negative experiences | 0.600 | |||
Social Experience | 0.808 | 0.587 | 0.797 | |
Shopping at this store gives me the opportunity to experience the feeling of status (interactions with other customers) | 0.760 | |||
Shopping at this store allows me to obtain information and experiences on trends that are consistent with my lifestyle | 0.862 | |||
Going to this store allows me to spend a pleasant time with my family/friends | 0.663 | |||
Pragmatic Experience | 0.743 | 0.492 | 0.866 | |
Price | 0.764 | |||
Product | 0.684 | |||
Promotion | 0.651 | |||
Engagement | 0.932 | 0.822 | 0.931 | |
I am very proud to be a customer of this store | 0.899 | |||
I feel like I identify with the values and objectives of this company | 0.920 | |||
I am loyal to this company because I like the relationship that I have with it | 0.900 | |||
Extended Shopping Time | 0.839 | 0.635 | 0.837 | |
Spending more time searching for information in this store is a good idea | 0.768 | |||
If I had more time I would extend my stay in the store | 0.791 | |||
The time I’ve spent in this store has been worth it | 0.830 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
---|---|---|---|---|---|---|---|---|
1. Positive emotional experience | 0.746 ᴬ | |||||||
2. Sensory experience | 0.047 ᴮ | 0.587 | ||||||
3. Intellectual (design) experience | 0.090 | 0.448 | 0.574 | |||||
4. Intellectual (employees) experience | 0.052 | 0.121 | 0.160 | 0.628 | ||||
5. Social experience | 0.150 | 0.315 | 0.480 | 0.336 | 0.587 | |||
6. Pragmatic experience | 0.109 | 0.260 | 0.320 | 0.329 | 0.357 | 0.492 | ||
7. Engagement | 0.259 | 0.072 | 0.123 | 0.202 | 0.316 | 0.277 | 0.822 | |
8. Extended shopping time | 0.386 | 0.059 | 0.149 | 0.145 | 0.300 | 0.304 | 0.425 | 0.635 |
Structural Relationships | Standardized Coef. | t-Value |
---|---|---|
H1a: Sensory experience → Positive emotional experience | 0.056 | 1.948 * |
H1b: Intellectual experience (design) → Positive emotional experience | 0.132 | 3.045 *** |
H1c: Intellectual experience (employees) → Positive emotional experience | ns | ns |
H1d: Social experience → Positive emotional experience | 0.264 | 5.398 *** |
H1e: Pragmatic experience → Positive emotional experience | 0.140 | 2.764 ** |
H2a: Sensory experience → Engagement | ns | ns |
H2b: Intellectual experience (design) → Engagement | ns | ns |
H2c: Intellectual experience (employees) → Engagement | 0.178 | 4.510 *** |
H2d: Social experience → Engagement | 0.299 | 6.671 *** |
H2e: Pragmatic experience → Engagement | 0.226 | 4.515 *** |
H3a: Sensory experience → Shopping time | 0.109 | 3.053 ** |
H3b: Intellectual experience (design) → Shopping time | 0.120 | 3.536 *** |
H3c: Intellectual experience (employees) → Shopping time | ns | ns |
H3d: Social experience → Shopping time | ns | ns |
H3e: Pragmatic experience → Shopping time | 0.130 | 3.154 ** |
H4a: Positive emotional experience → Engagement | 0.346 | 6.932 *** |
H4b: Positive emotional experience → Shopping time | 0.238 | 5.518 *** |
H5: Engagement → Shopping time | 0.662 | 11.571 *** |
Relationship between Factors | Significant Effect | Mediation of Positive Emotional Experience |
---|---|---|
Sensory experience → Engagement | Only indirect (through positive emotions) | Total |
Intellectual experience (design) → Engagement | Only indirect (through positive emotions) | Total |
Intellectual experience (employees) → Engagement | YES (only direct) | No |
Social experience → Engagement | YES (direct) YES (indirect) (through positive emotions) | Partial |
Pragmatic experience → Engagement | YES (direct) YES (indirect) (through positive emotions) | Partial |
Type of Experience | Effect of Each Type of Experience on Engagement | ||
---|---|---|---|
Direct | Indirect | Totals | |
Sensory | NO | Sensory → Positive emotional experience Positive emotional experience → Engagement (0.056)(0.346) = 0.019 | 0.019 |
Intellectual (design) | NO | Intellectual (design) → Positive emotional experience Positive emotional experience → Engagement (0.132)(0.346) = 0.046 | 0.046 |
Intellectual (employees) | 0.178 | NO | 0.178 |
Social | 0.299 | Social → Positive emotional experience Positive emotional experience → Engagement (0.264)(0.346) = 0.091 | 0.390 |
Emotional | 0.346 | NO | 0.346 |
Pragmatic | 0.226 | Pragmatic → Positive emotional experience Positive emotional experience → Engagement (0.140)(0.346) = 0.048 | 0.274 |
Causal Relationships | High Visit Frequency (N = 206) | Low Visit Frequency (N = 321) |
---|---|---|
β (t-Student) | β (t-Student) | |
Sensory experience → Engagement | NS | NS |
Intellectual experience (design) → Engagement | NS | NS |
Intellectual experience (employees) → Engagement | 0.210 (3.571) | 0.175 (3.159) |
Social experience → Engagement | 0.377 (5.190) | 0.254 (4.533) |
Pragmatic experience → Engagement | 0.284 (3.458) | 0.166 (2.746) |
Positive emotional experience → Engagement | 0.353 (4.213) | 0.302 (5.322) |
Fit of Goodness | BBNNFI = 0.873; CFI = 0.892; RMSEA = 0.053 |
Causal Relationships | df | χ2 Differences between High and Low Visit Frequency | p-Value |
---|---|---|---|
Sensory experience → Engagement | 1 | 0.049 | 0.825 |
Intellectual experience (design) → Engagement | 1 | 0.144 | 0.704 |
Intellectual experience (employees) → Engagement | 1 | 1.107 | 0.293 |
Social experience → Engagement | 1 | 4.666 | 0.033 |
Pragmatic experience → Engagement | 1 | 3.847 | 0.050 |
Positive emotional experience → Engagement | 1 | 5.400 | 0.023 |
© 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
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Cachero-Martínez, S.; Vázquez-Casielles, R. Developing the Marketing Experience to Increase Shopping Time: The Moderating Effect of Visit Frequency. Adm. Sci. 2018, 8, 77. https://doi.org/10.3390/admsci8040077
Cachero-Martínez S, Vázquez-Casielles R. Developing the Marketing Experience to Increase Shopping Time: The Moderating Effect of Visit Frequency. Administrative Sciences. 2018; 8(4):77. https://doi.org/10.3390/admsci8040077
Chicago/Turabian StyleCachero-Martínez, Silvia, and Rodolfo Vázquez-Casielles. 2018. "Developing the Marketing Experience to Increase Shopping Time: The Moderating Effect of Visit Frequency" Administrative Sciences 8, no. 4: 77. https://doi.org/10.3390/admsci8040077
APA StyleCachero-Martínez, S., & Vázquez-Casielles, R. (2018). Developing the Marketing Experience to Increase Shopping Time: The Moderating Effect of Visit Frequency. Administrative Sciences, 8(4), 77. https://doi.org/10.3390/admsci8040077