Purchasing Decisions with Reference Points and Prospect Theory in the Metaverse
Abstract
1. Introduction
2. Methodology
3. A History of Prospect Theory in the Future
- (i)
- The value part is concave in the domain of gains (<0, x > 0) and convex in the domain of losses (>0, x < 0)
- (ii)
- The value part is loss-averse, steeper in the domain of losses (Kahneman & Tversky, 1979; Thaler, 1985; Kahneman, 1992; Werner & Zank, 2019).
4. Results
- The Standard Version of Virtual Car A:
- -
- Virtual coins are the standard price, which is $15,000.
- -
- The features include basic speed, design, and customization options.
- The Premium Version of Virtual Car B:
- -
- Virtual coins with a standard price of $20,000 are available.
- -
- The features include faster speed, a unique design, and more extensive customization options.
- Car A’s reference point is $15,000:
- -
- The more expensive Virtual Car B is purchased by 30% of consumers at its full price of $20,000.
- -
- The extra $5000 over the reference price is considered a loss.
- Discount Framing:
- -
- Virtual Car B’s price being reduced to $18,000 (a 10% discount) convinces 55% of consumers to purchase it with the discount applied.
- -
- The perception is shifted to a gain by this framing because consumers save $2000 compared to the full price, which reduces the perceived loss from their reference point.
- Scarcity Framing:
- -
- The dealership’s emphasis on Virtual Car B’s limited edition (scarcity framing) triggers loss aversion regarding future availability.
- -
- The premium car is purchased by 75% of consumers at the full price of $20,000 to avoid the perceived loss of missing out.
5. Discussion
6. Conclusions
6.1. Theoretical Implications
6.2. Practical Implications
6.3. Limitations
6.4. Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Appendix A.1. Applying Prospect Theory to Metaverse Grocery Shopping
- Gain Frame: They notice that their virtual cart totals $90 due to various promotions and deals. While they feel happy about the savings, prospect theory suggests that the happiness they experience from saving $10 is not as intense as the disappointment they would feel from overpaying.
- Loss Frame: If their total comes to $110 instead of $100, the pain of losing money (spending more than intended) is far more intense than the positive feeling of saving $10, even though the difference is the same.
Appendix A.2. Applying Prospect Theoryto Metaverse Fashion Shoppingin the Metaverse
- Gain Frame: The store offers a complete collection of dresses, shoes, and accessories for $250, which is less than their reference point of $300. However, prospect theory’s diminished sensitivity to gains causes their joy to be less intense than it could have been, despite experiencing a small gain.
- Loss Frame: On the other hand, if that same outfit suddenly costs $350 (more than their reference point), they experience a significant sense of loss. Prospect theory explains that their aversion to loss makes the $50 overspend feel bad to a greater degree than a $50 saving would have made them feel good.
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Authors/Publications | Prospect Theory | Metaverse Example | Primary Conclusions | Practical Implications |
---|---|---|---|---|
(a) Reference points | People evaluate outcomes relative to a reference point (e.g., the standard price of an item). The perception of a change as a gain or a loss is influenced by this reference point. | A shopper in the metaverse buys a carton of milk every day for $2. They may perceive a gain based on their reference point of $2 if they log in and observe that the price has gone down to $1.50. However, if the price increases to $2.50, they will experience a loss, even though the monetary change is only $0.50 either way. | In the metaverse, shoppers compare prices to their internal reference points, reacting with greater force when faced with perceived losses than gains. | Retailers in the metaverse have the option to influence shopper behavior by utilizing reference pricing data. |
(Kahneman & Tversky, 1979), JSTOR; (Kahneman, 2003), PBE (T. Tarnanidis et al., 2010), TMR (Barberis, 2013), JEP (T. Tarnanidis et al., 2015), JRCS (T. Tarnanidis, 2023), MSI (T. Tarnanidis, 2024), IGI | ||||
(b) Loss Aversion | The idea that people experience losses more acutely than gains is known as loss aversion. In metaverse shopping, this principle can be utilized in multiple ways. | Shoppers can buy a discounted digital version of their daily coffee at a virtual store in the metaverse. If the shopper does not take advantage of the offer within an hour, the price will return to normal. | It is possible to encourage quicker decision-making by pointing out potential losses (missed deals, time-limited discounts) | The pain of losing this discount (perceived loss) will exceed the joy of gaining it, according to prospect theory. |
(Tversky & Kahneman, 1991). QJE (Abdellaoui et al., 2007), MS (Marshall et al., 2011)JBR (Sivakumar & Feng, 2019), JBR (H. Liu et al., 2021), JBR (Lauterbach et al., 2024), JBEF | ||||
(c) Framing Effects | The way a decision or choice is presented (framed) has an impact on shoppers’ reactions in the metaverse. Different behaviors can be caused by the same outcome being framed as either a gain or a loss. |
| Promoting losses (Don’t miss) is more effective than promoting gains (Save now). People tend to be more sensitive to the fear of losing a deal than to the satisfaction of obtaining one. | Using negative framing (highlighting potential loss) will be more effective in persuading shoppers to take action. |
(Tversky, 1972), PR (Tversky & Kahneman, 1986). JB (Simonson & Tversky, 1992), JMR (Bolton & Madhavaram, 2025), JMTP (Wallace & Etkin, 2024), ORBHDP (T. Tarnanidis et al., 2024), IJIDS (Emami et al., 2024), JEC | ||||
(d) Diminishing Sensitivity | The psychological impact of both gains and losses decreases with the increase in magnitude. | When a metaverse shopper saves $2 on a $10 item, they feel a stronger sense of satisfaction than when they save $2 on a $100 item, which feels insignificant. On the other hand, a $2 price increase makes a low-cost item much more unpleasant to deal with. | The emotional impact of small price changes on low-cost items is greater, so frequent micro-discounts may lead to more purchases. | Small changes are felt more strongly by people when the amounts are small. |
(Simonson, 1989), JCR (Kahneman, 1992), OBHDP (Kivetz et al., 2004), JMR (P. Wang et al., 2021), FRL (Nicolau et al., 2023), JTR | ||||
(e) Mental Accounting | Money is classified into various “accounts” by individuals, such as money for groceries or entertainment. Different spending behaviors may result from shoppers treating the virtual and realworld separately in the metaverse. | The virtual wallet (which holds cryptocurrency or in-game currency) may be treated differently by shoppers in the metaverse than their real-world bank account. Virtual currency may offer shoppers more comfort when making impulsive purchases because they can mentally separate it from their actual money, even though the value remains the same. | The treatment of virtual currency differs from real money, resulting in more impulsive spending on daily shopping items. | Retailers can encourage shoppers to spend more freely in the metaverse shopping experience by integrating virtual currencies or reward points. |
(Tversky & Simonson, 1993), MS (Chernev, 2005), JCR (Van Heerde et al., 2021), JM (J. Wang et al., 2022), Complexity (Meunier & Ohadi, 2023), TAD (L. Wang et al., 2024), JCS (Fortin & Hlouskova, 2024), QREF (T. Chen et al., 2025), JRCS |
Prospect Theory Characteristics | Consumer Reference Points’ Implications |
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Value Function: Prospect theory posits a value function that explains how people perceive gains and losses. Those who are faced with gains tend to be risk-averse, while those who are faced with losses tend to be risk-seeking. | Gains: Consumer reference points contribute to defining what individuals consider gains or losses. For example, getting a discount on a product might be perceived as a gain, while paying a higher-than-expected price might be perceived as a loss. |
Endowment Effect: The endowment effect, a psychological phenomenon where people tend to ascribe higher value to things merely because they own them, can be explained by prospect theory. | Ownership: Consumer reference points are often tied to ownership. Once someone owns a product, that ownership becomes a reference point, and the perceived value of the item increases. |
Loss Aversion: Loss aversion is a key concept in prospect theory, stating that losses typically have a greater impact on decision-making than equivalent gains. | Losses: Consumer reference points influence what individuals perceive as losses. For instance, if a consumer expected a product to be available at a certain price, paying more than that reference point can be perceived as a loss. |
Anchoring: Anchoring is a cognitive bias in which individuals rely too heavily on the first piece of information encountered when making decisions. | Anchoring: Consumer reference points can act as anchors. For instance, an initial price tag or an advertised “original” price can serve as a reference point, influencing consumers’ perceptions of value and willingness to pay. |
Decision Stages (1–5) | Practical Implications | Consumer Implications | Implications for Research |
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Problem Recognition | The recognition of a problem or a need is often what kicks off the decision-making process. | Consumers may recognize a difference between their present state and their desired state (Schwarz, 2004; Yin et al., 2024). | Past experiences, recommendations, or exposure to marketing messages can trigger reference points at this stage. |
Information Search | Consumers begin an information search once they recognize the problem. | During this stage, consumers are actively seeking information about potential solutions (Sharma et al., 2023; T. Tarnanidis, 2023; T. Tarnanidis & Manaf, 2024). | Referencing points are used by consumers when comparing different products or services. They may rely on personal experiences, word of mouth, reviews, and brand reputation as reference points during the information search. |
Evaluation of Alternatives | Consumers evaluate the available alternatives using their reference points, which align with their preferences and criteria. | Consumers can narrow down options by filtering and prioritizing options with reference points (Davis, 2022; T. Tarnanidis et al., 2020). | During this stage, consideration is given to factors such as price, quality, brand reputation, features, and reviews. |
Purchase Decision | The final decision made during the decision-making process is the buy decision. | The chosen product or service satisfies the customer’s perceived value and fulfills their expectations based on the established reference criteria (Mead & Williams, 2022; Wu et al., 2024; T. Tarnanidis et al., 2015). | The pros and cons of the alternatives have been weighed by consumers, taking into account their reference points. |
Post-Purchase Evaluation | Upon making a purchase, consumers have the option to evaluate their satisfaction with the product or service. | Positive reference points for the chosen brand are strengthened when the experience is positive. In the event of a negative outcome, it could alter or create new reference points for future decisions (Obukhovich et al., 2024; Nittala & Moturu, 2023) | This evaluation plays a role in creating future reference points. |
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Tarnanidis, T.; Owusu-Frimpong, N.; Sousa, B.B.; Manda, V.K.; Vlachopoulou, M. Purchasing Decisions with Reference Points and Prospect Theory in the Metaverse. Adm. Sci. 2025, 15, 287. https://doi.org/10.3390/admsci15080287
Tarnanidis T, Owusu-Frimpong N, Sousa BB, Manda VK, Vlachopoulou M. Purchasing Decisions with Reference Points and Prospect Theory in the Metaverse. Administrative Sciences. 2025; 15(8):287. https://doi.org/10.3390/admsci15080287
Chicago/Turabian StyleTarnanidis, Theodore, Nana Owusu-Frimpong, Bruno Barbosa Sousa, Vijaya Kittu Manda, and Maro Vlachopoulou. 2025. "Purchasing Decisions with Reference Points and Prospect Theory in the Metaverse" Administrative Sciences 15, no. 8: 287. https://doi.org/10.3390/admsci15080287
APA StyleTarnanidis, T., Owusu-Frimpong, N., Sousa, B. B., Manda, V. K., & Vlachopoulou, M. (2025). Purchasing Decisions with Reference Points and Prospect Theory in the Metaverse. Administrative Sciences, 15(8), 287. https://doi.org/10.3390/admsci15080287