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Open AccessArticle

Testing the Predictive Validity and Construct of Pathological Video Game Use

Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011, USA
Department of Psychology, Grand View University, 1200 Grandview Ave., Des Moines, IA 50316, USA
Arizona Pain Specialists, 21803 N. Scottsdale Rd., Scottsdale, AZ 85255, USA
Author to whom correspondence should be addressed.
These authors contributed equally to this work.
Academic Editor: Andrew Doan
Behav. Sci. 2015, 5(4), 602-625;
Received: 1 July 2015 / Revised: 30 November 2015 / Accepted: 3 December 2015 / Published: 15 December 2015
(This article belongs to the Special Issue Addictive Behaviors: Assessment and Treatment)
PDF [700 KB, uploaded 15 December 2015]


Three studies assessed the construct of pathological video game use and tested its predictive validity. Replicating previous research, Study 1 produced evidence of convergent validity in 8th and 9th graders (N = 607) classified as pathological gamers. Study 2 replicated and extended the findings of Study 1 with college undergraduates (N = 504). Predictive validity was established in Study 3 by measuring cue reactivity to video games in college undergraduates (N = 254), such that pathological gamers were more emotionally reactive to and provided higher subjective appraisals of video games than non-pathological gamers and non-gamers. The three studies converged to show that pathological video game use seems similar to other addictions in its patterns of correlations with other constructs. Conceptual and definitional aspects of Internet Gaming Disorder are discussed. View Full-Text
Keywords: video games; addiction; internet gaming disorder video games; addiction; internet gaming disorder
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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MDPI and ACS Style

Groves, C.L.; Gentile, D.; Tapscott, R.L.; Lynch, P.J. Testing the Predictive Validity and Construct of Pathological Video Game Use. Behav. Sci. 2015, 5, 602-625.

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