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Open AccessArticle
Designing for Comfort in VR Public Speaking: How Avatar Realism and Natural Environments Shape User Experience and Stress Responses
by
Han Zhang
Han Zhang 1,
Rui Peng
Rui Peng 1,
Shiyi Wang
Shiyi Wang 1,
Hanting Song
Hanting Song 2 and
Zijian Li
Zijian Li 2,*
1
Intelligent Design, Platform at the Intersection of Art and Technology, Central China Normal University, Wuhan 430079, China
2
Digital Media Art, School of Fine Arts, Central China Normal University, Wuhan 430079, China
*
Author to whom correspondence should be addressed.
Behav. Sci. 2026, 16(5), 800; https://doi.org/10.3390/bs16050800 (registering DOI)
Submission received: 31 March 2026
/
Revised: 8 May 2026
/
Accepted: 15 May 2026
/
Published: 17 May 2026
Abstract
Virtual reality (VR) is increasingly used in public speaking training, yet the distinct roles of environmental context and virtual audience design remain unclear. This study examines how avatar visual style (realistic vs. stylized) and scene type (natural vs. indoor) influence subjective experience and physiological stress. A total of 132 participants were assigned to a 2 × 2 between-subjects experiment. Subjective experience was assessed using standardized questionnaires, while physiological responses were measured via electrodermal activity and heart rate variability, complemented by post-experiment interviews. Results revealed a dissociation between subjective and physiological responses. Natural environments significantly enhanced user satisfaction and overall experience, whereas avatar style primarily influenced physiological stress. Specifically, stylized avatars elicited lower electrodermal activity than realistic avatars, indicating reduced sympathetic arousal. No significant interaction effects were observed. Mediation analyses showed no significant roles of perceived support or threat, suggesting that physiological responses may not rely on explicit cognitive appraisal. Qualitative findings further indicated that ambiguous audience feedback limited evaluative interpretation. These findings support a dual-pathway framework in which environmental context shapes cognitive–affective experience, whereas avatar realism modulates implicit physiological stress. This study provides theoretical insights and practical implications for designing VR systems that enhance user comfort and reduce stress.
Share and Cite
MDPI and ACS Style
Zhang, H.; Peng, R.; Wang, S.; Song, H.; Li, Z.
Designing for Comfort in VR Public Speaking: How Avatar Realism and Natural Environments Shape User Experience and Stress Responses. Behav. Sci. 2026, 16, 800.
https://doi.org/10.3390/bs16050800
AMA Style
Zhang H, Peng R, Wang S, Song H, Li Z.
Designing for Comfort in VR Public Speaking: How Avatar Realism and Natural Environments Shape User Experience and Stress Responses. Behavioral Sciences. 2026; 16(5):800.
https://doi.org/10.3390/bs16050800
Chicago/Turabian Style
Zhang, Han, Rui Peng, Shiyi Wang, Hanting Song, and Zijian Li.
2026. "Designing for Comfort in VR Public Speaking: How Avatar Realism and Natural Environments Shape User Experience and Stress Responses" Behavioral Sciences 16, no. 5: 800.
https://doi.org/10.3390/bs16050800
APA Style
Zhang, H., Peng, R., Wang, S., Song, H., & Li, Z.
(2026). Designing for Comfort in VR Public Speaking: How Avatar Realism and Natural Environments Shape User Experience and Stress Responses. Behavioral Sciences, 16(5), 800.
https://doi.org/10.3390/bs16050800
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