Analogue Play in the Age of AI: A Scoping Review of Non-Digital Games as Active Learning Strategies in Higher Education
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Conway, E.; Smith, R. Analogue Play in the Age of AI: A Scoping Review of Non-Digital Games as Active Learning Strategies in Higher Education. Behav. Sci. 2026, 16, 133. https://doi.org/10.3390/bs16010133
Conway E, Smith R. Analogue Play in the Age of AI: A Scoping Review of Non-Digital Games as Active Learning Strategies in Higher Education. Behavioral Sciences. 2026; 16(1):133. https://doi.org/10.3390/bs16010133
Chicago/Turabian StyleConway, Elaine, and Ruth Smith. 2026. "Analogue Play in the Age of AI: A Scoping Review of Non-Digital Games as Active Learning Strategies in Higher Education" Behavioral Sciences 16, no. 1: 133. https://doi.org/10.3390/bs16010133
APA StyleConway, E., & Smith, R. (2026). Analogue Play in the Age of AI: A Scoping Review of Non-Digital Games as Active Learning Strategies in Higher Education. Behavioral Sciences, 16(1), 133. https://doi.org/10.3390/bs16010133

