The Influence of Gaming Behavior on School Adjustment among Korean Adolescents: The Moderating Effect of Self-Regulation
Abstract
:1. Introduction
1.1. Gaming Culture and Issues among Korean Adolescents
1.2. Negative and Positive Functions of Gaming Behavior
1.3. Gaming Behavior and School Adjustment
1.4. Gaming Behavior and Self-Regulation
2. Materials and Methods
2.1. Participants
2.2. Procedure
2.3. Instrument
2.3.1. Gaming Behavior
2.3.2. Self-Regulation
2.3.3. School Adjustment
2.4. Data Analysis
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Variables | Maladaptive Use of Games | Self-Regulation | School Adjustment | M ± SD |
---|---|---|---|---|
Adaptive use of games | 0.40 *** | 0.15 ** | 0.23 *** | 32.05 ± 14.84 |
Maladaptive use of games | 1.00 | −0.31 *** | −0.20 *** | 12.15 ± 12.62 |
Self-regulation | 1.00 | 0.54 *** | 55.06 ± 9.12 | |
School adjustment | 1.00 | 88.44 ± 14.80 |
Gaming Behavior Group | Self-Regulation | School Adjustment | ||
---|---|---|---|---|
M ± SD | F (p) | M ± SD | F (p) | |
Adaptive-use group (a) | 57.22 ± 9.09 | 8.75 (<0.001) | 92.40 ± 15.01 | 9.50 (<0.001) |
General-use group (b) | 54.38 ± 8.97 | a > b > d | 86.33 ± 13.78 | a > b > d |
Risky-use group (c) | 52.04 ± 5.19 | a > c | 89.43 ± 13.94 | c > d |
Problematic-use group (d) | 43.25 ± 9.42 | 69.63 ± 15.51 |
Variables (Reference) | Model 1 | Model 2 | Model 3 | |||
---|---|---|---|---|---|---|
B | t (p) | B | t (p) | B | t (p) | |
Gender (male) | 2.25 | 1.42 (0.157) | 2.06 | 1.51 (0.132) | 2.34 | 1.72 (0.087) |
Age | −0.40 | −0.57 (0.556) | −0.13 | −0.22 (0.830) | −0.24 | −0.41 (0.682) |
Adaptive use of games (low group) (a) | 7.40 | 4.59 (<0.001) | 4.74 | 3.37 (0.001) | 4.40 | 3.12 (0.002) |
Maladaptive use of games (low group) (b) | −6.54 | −2.36 (0.019) | −0.81 | −0.33 (0.741) | 2.78 | 0.95 (0.343) |
Self-regulation (c) | 0.83 | 11.19 (<0.001) | 0.72 | 7.38 (<0.001) | ||
Interaction 1 (a×c) | 0.17 | 1.16 (0.247) | ||||
Interaction 2 (b×c) | 0.67 | 2.12 (0.035) | ||||
R2 (F, p) | 0.068 (F = 6.42, p < 0.001) | 0.312 (F = 31.99, p < 0.001) | 0.322 (F = 23.85, p < 0.001) |
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Lee, J.; Jeong, G.-C. The Influence of Gaming Behavior on School Adjustment among Korean Adolescents: The Moderating Effect of Self-Regulation. Behav. Sci. 2024, 14, 259. https://doi.org/10.3390/bs14030259
Lee J, Jeong G-C. The Influence of Gaming Behavior on School Adjustment among Korean Adolescents: The Moderating Effect of Self-Regulation. Behavioral Sciences. 2024; 14(3):259. https://doi.org/10.3390/bs14030259
Chicago/Turabian StyleLee, Jisue, and Goo-Churl Jeong. 2024. "The Influence of Gaming Behavior on School Adjustment among Korean Adolescents: The Moderating Effect of Self-Regulation" Behavioral Sciences 14, no. 3: 259. https://doi.org/10.3390/bs14030259
APA StyleLee, J., & Jeong, G.-C. (2024). The Influence of Gaming Behavior on School Adjustment among Korean Adolescents: The Moderating Effect of Self-Regulation. Behavioral Sciences, 14(3), 259. https://doi.org/10.3390/bs14030259