The Effectiveness of Gamified Tools for Foreign Language Learning (FLL): A Systematic Review
Abstract
:1. Introduction
1.1. Background
1.2. Research Gaps
2. Literature Review
2.1. Gamification: Definition and Importance
2.2. Research Focuses of Other Literature Reviews
3. Materials and Methods
3.1. Search String and Databases
3.2. Inclusion and Exclusion Criteria
- -
- Articles that were not empirical studies that investigated the effectiveness of gamified learning tools for foreign language learning.
- -
- Duplicates were removed to ensure that each article was unique.
- -
- Empirical studies that did not properly or fully report quantitative results.
- -
- Studies that were not related to foreign language learning (e.g., heritage language and programming language).
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- Articles related to video games, such as “game-based learning”, “video games”, “serious games”, and “edutainment”.
3.3. Data Analysis
3.4. Reliability and Validity
4. Results
4.1. Substantive Features of FLL Gamification Studies
4.2. Methodological Features of the Selected FLL-Gamification Studies
4.3. The Effectiveness of Gamified FLL Tools: Measures
4.4. The Impact of Gamification on Foreign Language Learning
5. Discussion
5.1. Substantive and Methodological Features of Previous FLL-Gamification Studies
5.2. The Effectiveness Measurements of Previous FLL-Gamification Studies
5.3. Factors Influencing the Effectiveness of Gamified FLL Tools
6. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Term | Definition |
---|---|
Gamification | The use of game design elements in non-game contexts [18]. |
Gamified learning | The use of game design elements for educational purposes [21]. |
Gamified learning tool | Educational website, information system, or mobile application (mobile app) that employs game design elements [19]. |
Gamified FLL tool | Website, information system, or mobile application (mobile app) that employs game design elements for foreign language learning. |
Theme | Result |
---|---|
Tool selection |
|
Language | English (11), Chinese (3), Spanish (2), bilingual—English and Chinese (1), German (1), Japanese (1), Māori (1), and Turkish (1). |
Learning content | Vocabulary and sentence (8), grammar (4), comprehensive language (2), pronunciation (2), reading comprehension (1), argument writing (1), and not specified (3). |
Educational level | Secondary (4), university (3), elementary (3), primary (1), self-directed learning (2), and not specified (8). |
Theme | Result |
---|---|
Method | Experiment (12), quasi-experiment (6), field experiment (2), and action research (1). |
Participants | Adult (4), elementary (1), n/a (3), primary (4), secondary (3), university (5), and other (1) (14–22 years, selected from international students from a university). |
Sample size | 164, 120, 120, 118, 96, 80, 75, 55, 43, 40, 30, 23, 21, 21, 20, 15, 9, and others. |
Variable control | With a control group (8) and without a control group (13). |
Duration |
|
Domain | Theme | Instrument | N | Result |
---|---|---|---|---|
Behavioral engagement | Time input, number of interactions, earned points, online contributions, task completion rate, and surveyed behavioral engagement | Log analysis, self-report survey, scale, and observation | 9 | Positive (4), no difference (1), not statistically significant (1), and n/a (3) |
Affective engagement |
| Open-ended survey report, scale, and interview | 10 | Positive (8) and no difference (2) |
Cognitive engagement | Surveyed cognitive engagement | Scale | 1 | Not statistically significant (1) |
Academic achievement | Pre- and post-test | Test and quiz | 16 | Positive (11), no difference (2), and no significant difference (1) |
Others | Motivation, academic efficacy, attention, usability, and enthusiasm | Observation, survey, and self-report journal | 6 | Not found or worse (1) and partially positive (1) |
Domain | Factors |
---|---|
Methodological limitations | The absence of control groups |
Inadequate control of variables | |
Limited duration of investigations | |
Small sample size | |
Ceiling effects of easy tests | |
Inadequate assessment designs | |
Biases bought about by experimental settings | Novelty effect |
Inauthentic learning experience in experimental settings | |
Involuntariness in taking part in certain activities | |
Technical limitations | Designs that do not meet needs |
Simple designs that are unable to provide genuine gamification experiences | |
Immature techniques in processing language-related issues | |
Individual differences | Learner differences or learner preferences |
Gender | |
Language proficiency | |
Failure to achieve meaningful gamification | The involvement of video games in the name of gamification |
The involvement of conventional educational activities in the name of education (e.g., quizzes) | |
The use of “pointsification” as gamification | |
A mixture in element selection | Comparability issue: the use of different game elements in different contexts |
The use of unsuitable game elements in educational activities | |
Sub-optimal measurement | A lack of measurement of the psychological process |
A lack of measurement of psychological characteristics | |
A lack of measurement of fun learning experience | |
A lack of measurement of the benefits of kinaesthetic activities | |
Data interpretation biases | A lack of negative case analysis |
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Luo, Z. The Effectiveness of Gamified Tools for Foreign Language Learning (FLL): A Systematic Review. Behav. Sci. 2023, 13, 331. https://doi.org/10.3390/bs13040331
Luo Z. The Effectiveness of Gamified Tools for Foreign Language Learning (FLL): A Systematic Review. Behavioral Sciences. 2023; 13(4):331. https://doi.org/10.3390/bs13040331
Chicago/Turabian StyleLuo, Zhanni. 2023. "The Effectiveness of Gamified Tools for Foreign Language Learning (FLL): A Systematic Review" Behavioral Sciences 13, no. 4: 331. https://doi.org/10.3390/bs13040331
APA StyleLuo, Z. (2023). The Effectiveness of Gamified Tools for Foreign Language Learning (FLL): A Systematic Review. Behavioral Sciences, 13(4), 331. https://doi.org/10.3390/bs13040331