Exploring the Key Factors Influencing the Plays’ Continuous Intention of Ancient Architectural Cultural Heritage Serious Games: An SEM–ANN–NCA Approach
Abstract
1. Introduction
2. Literature
2.1. Stimuli–Organism–Response (S–O–R) Model
2.1.1. Characteristics of CH Serious Games (Stimulus)
2.1.2. User Experience (Organism)
2.1.3. Game Continuance Intention (Response)
2.2. Hypotheses Development and Conceptual Model Construction
2.2.1. Authenticity of Cultural Elements
2.2.2. Knowledge Acquisition
2.2.3. Perceived Playfulness
2.2.4. Design Aesthetics
2.2.5. Perceived Value
2.2.6. Cultural Identity
2.2.7. Perceived Enjoyment
2.2.8. Game Continuance Intention
2.2.9. Conceptual Model
3. Research Methodology
3.1. Research Process
3.2. Data Collection
3.2.1. Pre-Research Analysis
3.2.2. Formal Data Collection
3.3. Respondent Profile
4. Results
4.1. PLS-SEM Results
4.1.1. Assessment of Measurement Model
4.1.2. Assessment of Structural Model
4.2. ANN Results
4.2.1. Model Building
4.2.2. Validation of ANN
4.2.3. Sensitivity Analysis
4.3. NCA Results
4.3.1. Effect Size and Significance Testing
4.3.2. Bottleneck Analysis
5. Discussion
6. Implications, Limitations and Conclusions
6.1. Implications
6.2. Limitation and Future Research
6.3. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
References
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Variable | Option | Items | Key References |
---|---|---|---|
Authenticity of Cultural Elements (ACE) | ACE1 | The digital representations of ancient architecture presented in CH-SGs were perceived as highly realistic. | [75] |
ACE2 | The visual scenes in CH-SGs were characterized by a diverse array of traditional cultural elements, including architectural ruins, figures, color schemes, and motifs. | ||
ACE3 | The historical context and traditional aesthetics of the ancient architectural sites were found to align with my cultural understanding. | ||
Knowledge Acquisition (KA) | KA1 | New knowledge pertaining to architectural cultural heritage was acquired through CH-SGs. | [43,76] |
KA2 | Specific cultural symbols and markers of ancient architectural sites were identified within the game. | ||
KA3 | The level design of the serious game was optimized to facilitate the learning process of heritage knowledge. | ||
KA4 | CH-SGs provide multidimensional pathways for the acquisition of cultural knowledge. | ||
Perceived Playfulness (PP) | PP1 | Engagement interest was stimulated by the cultural content presented in CH-SGs. | [43,53] |
PP2 | The game experience enhanced curiosity regarding the aesthetics of architectural heritage sites. | ||
PP3 | Participation in CH-SGs elicited a sense of enjoyment. | ||
PP4 | Completion of game tasks in CH-SGs was perceived as genuinely enjoyable. | ||
Design Aesthetics (DA) | DA1 | Profound significance was conveyed by the architectural cultural symbols presented in the game. | [53] |
DA2 | Aesthetic pleasure was provided by the visual design of the ancient architectural elements. | ||
DA3 | The crafted scenes of ancient architectural sites, along with the game’s artwork and sound effects, enabled deeper immersion in the game world. | ||
DA4 | Engagement with the game’s narrative was enhanced by the integration of ancient architectural cultural elements. | ||
Perceived Value (PV) | PV1 | Significant cultural and educational value is afforded by CH-SGs. | [77,78,79] |
PV2 | Positive psychological responses are elicited by the game experience. | ||
PV3 | Participation in CH-SGs is perceived as a worthwhile investment of time. | ||
PV4 | Deeper value is provided by CH-SGs in comparison with entertainment games. | ||
Cultural Identity (CI) | CI1 | A sense of pride was experienced regarding the architectural cultural heritage presented in CH-SGs. | [80] |
CI2 | A willingness was expressed to further explore the cultural connotations of ancient architectural sites within CH-SGs. | ||
CI3 | It is believed that the CH-SG gaming experience can effectively enhance national cultural confidence. | ||
CI4 | Continued time will be devoted to exploring the cultural depictions of ancient architectural sites in the game. | ||
Perceived Enjoyment (PE) | PE1 | Participation in CH-SGs was perceived to confer mental relaxation. | [81,82,83] |
PE2 | The gameplay process was perceived as highly enjoyable. | ||
PE3 | The gaming experience was perceived to generate pleasurable memories. | ||
PE4 | The overall engagement with CH-SGs was greatly enjoyed. | ||
Game Continuance Intention (GCI) | GCI1 | The continued engagement with CH-SGs was perceived as highly valuable. | [84,85] |
GCI2 | It was intended that serious games for ancient architectural heritage would be played in the future. | ||
GCI3 | It was planned to experience as many ancient architectural site scenes in CH-SGs as possible. | ||
GCI4 | A strong recommendation of CH-SGs to others was intended. |
Item | Number | Proportion |
---|---|---|
Gender | ||
Male | 286 | 53.76% |
Female | 246 | 46.24% |
Age | ||
18–25 | 227 | 42.67% |
26–35 | 165 | 31.03% |
35–45 | 97 | 18.23% |
46–55 | 35 | 6.57% |
55–60 | 8 | 1.51% |
Education background | ||
High school and below | 53 | 9.96% |
University college | 148 | 27.82 |
University undergraduate | 213 | 40.03% |
Master and above | 118 | 22.19% |
Degree of familiarity with CH-SGs | ||
Completely unfamiliar: never played | 2 | 0.37% |
Slightly unfamiliar: rarely played | 16 | 3.01% |
Medium: some experience | 257 | 48.3% |
Familiarity: often played | 162 | 30.5% |
Very familiar: play regularly | 95 | 17.82% |
The frequency of using CH-SG | ||
Never experienced | 5 | 0.93% |
1–2 times | 49 | 9.21% |
3–5 times | 82 | 15.41% |
6–10 times | 169 | 31.77% |
More than 10 times | 227 | 42.68% |
Total | 532 | 100% |
Variables | Cronbach’s Alpha | Composite Reliability | AVE | VIF | Items | Factor Loading |
---|---|---|---|---|---|---|
Authenticity of Cultural Elements | 0.908 | 0.908 | 0.844 | 3.177 | ACE1 | 0.916 |
3.790 | ACE2 | 0.937 | ||||
2.574 | ACE3 | 0.902 | ||||
Knowledge Acquisition | 0.916 | 0.919 | 0.799 | 2.683 | KA1 | 0.881 |
3.537 | KA2 | 0.913 | ||||
3.965 | KA3 | 0.922 | ||||
2.661 | KA4 | 0.858 | ||||
Perceived Playfulness | 0.908 | 0.910 | 0.784 | 2.627 | PP1 | 0.859 |
3.346 | PP2 | 0.899 | ||||
3.136 | PP3 | 0.895 | ||||
2.835 | PP4 | 0.887 | ||||
Design Aesthetics | 0.907 | 0.914 | 0.782 | 2.302 | DA1 | 0.846 |
3.159 | DA2 | 0.898 | ||||
3.264 | DA3 | 0.914 | ||||
2.576 | DA4 | 0.878 | ||||
Perceived Value | 0.850 | 0.863 | 0.688 | 1.789 | PV1 | 0.828 |
2.166 | PV2 | 0.857 | ||||
2.446 | PV3 | 0.864 | ||||
1.885 | PV4 | 0.767 | ||||
Cultural Identity | 0.875 | 0.880 | 0.728 | 2.356 | CI1 | 0.852 |
2.956 | CI 2 | 0.896 | ||||
2.370 | CI 3 | 0.861 | ||||
1.909 | CI 4 | 0.801 | ||||
Perceived Enjoyment | 0.861 | 0.871 | 0.706 | 1.928 | PE1 | 0.837 |
2.334 | PE2 | 0.868 | ||||
2.395 | PE3 | 0.857 | ||||
1.994 | PE4 | 0.796 | ||||
Game Continuance Intention | 0.893 | 0.903 | 0.757 | 2.367 | GCI1 | 0.872 |
2.891 | GCI 2 | 0.899 | ||||
2.959 | GCI 3 | 0.894 | ||||
2.092 | GCI 4 | 0.813 |
ACE | CI | DA | GCI | KA | PE | PP | PV | |
---|---|---|---|---|---|---|---|---|
ACE | 0.919 | |||||||
CI | 0.289 | 0.853 | ||||||
DA | 0.044 | 0.229 | 0.884 | |||||
GCI | 0.177 | 0.407 | 0.228 | 0.870 | ||||
KA | 0.000 | 0.283 | −0.054 | 0.185 | 0.894 | |||
PE | 0.229 | 0.242 | 0.185 | 0.369 | 0.318 | 0.840 | ||
PP | −0.006 | 0.221 | −0.045 | 0.204 | 0.059 | 0.284 | 0.885 | |
PV | 0.138 | 0.147 | 0.125 | 0.414 | 0.139 | 0.188 | 0.156 | 0.830 |
Hypothesis | Path Coefficient | p-Values | t-Values | Confidence Interval | Hypothesis | Result |
---|---|---|---|---|---|---|
2.5% | 97.5% | |||||
ACE→PV | 0.133 *** | 0.001 | 3.310 | 0.052 | 0.209 | Supported |
ACE→CI | 0.280 *** | 0.000 | 7.699 | 0.208 | 0.349 | Supported |
ACE→PE | 0.222 *** | 0.000 | 5.957 | 0145 | 0.293 | Supported |
KA→PV | 0.137 ** | 0.003 | 2.927 | 0.042 | 0.224 | Supported |
KA→CI | 0.283 *** | 0.000 | 8.515 | 0.218 | 0.348 | Supported |
KA→PE | 0.313 *** | 0.000 | 8.321 | 0.237 | 0.385 | Supported |
PP→PV | 0.155 *** | 0.000 | 4.042 | 0.080 | 0.230 | Supported |
PP→CI | 0.217 *** | 0.000 | 6.028 | 0.145 | 0.286 | Supported |
PP→ PE | 0.276 *** | 0.000 | 7.349 | 0.197 | 0.345 | Supported |
DA→PV | 0.133 ** | 0.001 | 3.328 | 0.052 | 0.210 | Supported |
DA→CI | 0.242 *** | 0.000 | 6.481 | 0.169 | 0.312 | Supported |
DA→PE | 0.205 *** | 0.000 | 5.726 | 0.134 | 0.275 | Supported |
PV→GCI | 0.325 *** | 0.000 | 7.441 | 0.239 | 0.412 | Supported |
CI→GCI | 0.302 *** | 0.000 | 7.833 | 0.227 | 0.376 | Supported |
PE→GCI | 0.235 *** | 0.000 | 6.424 | 0.164 | 0.306 | Supported |
Neural Network | Model A | Model B | Model C | Model D | ||||
---|---|---|---|---|---|---|---|---|
Input: ACE, KA, PP, DA | Input: ACE, KA, PP, DA | Input: ACE, KA, PP, DA | Input: PV, CI, PE | |||||
Output: PV | Output: CI | Output: PE | Output: GCI | |||||
Training | Testing | Training | Testing | Training | Testing | Training | Testing | |
ANN1 | 0.468 | 0.430 | 0.374 | 0.341 | 0.368 | 0.369 | 0.325 | 0.355 |
ANN2 | 0.453 | 0.536 | 0.366 | 0.349 | 0.371 | 0.396 | 0.317 | 0.375 |
ANN3 | 0.446 | 0.688 | 0.369 | 0.345 | 0.378 | 0.274 | 0.334 | 0.296 |
ANN4 | 0.467 | 0.629 | 0.380 | 0.544 | 0.369 | 0.388 | 0.332 | 0.296 |
ANN5 | 0.438 | 0.468 | 0.379 | 0.377 | 0.379 | 0.349 | 0.344 | 0.211 |
ANN6 | 0.501 | 0.346 | 0.375 | 0.291 | 0.443 | 0.414 | 0.348 | 0.326 |
ANN7 | 0.483 | 0.401 | 0.371 | 0.408 | 0.372 | 0.320 | 0.337 | 0.284 |
ANN8 | 0.465 | 0.956 | 0.364 | 0.509 | 0.375 | 0.434 | 0.315 | 0.557 |
ANN9 | 0.463 | 0.389 | 0.372 | 0.370 | 0.376 | 0.312 | 0.332 | 0.335 |
ANN10 | 0.494 | 0.380 | 0.366 | 0.356 | 0.401 | 0.407 | 0.334 | 0.416 |
Mean | 0.468 | 0.522 | 0.372 | 0.393 | 0.381 | 0.362 | 0.332 | 0.345 |
SD | 0.020 | 0.189 | 0.005 | 0.083 | 0.023 | 0.052 | 0.011 | 0.093 |
Neural Network | Model A (Output: PV) | Model B (Output: CI) | ||||||
---|---|---|---|---|---|---|---|---|
ACE | KA | PP | DA | ACE | KA | PP | DA | |
ANN1 | 0.234 | 0.240 | 0.239 | 0.287 | 0.224 | 0.291 | 0.253 | 0.231 |
ANN2 | 0.227 | 0.183 | 0.302 | 0.289 | 0.270 | 0.252 | 0.208 | 0.271 |
ANN3 | 0.230 | 0.196 | 0.337 | 0.237 | 0.257 | 0.270 | 0.210 | 0.264 |
ANN4 | 0.362 | 0.200 | 0.164 | 0.274 | 0.285 | 0.303 | 0.210 | 0.202 |
ANN5 | 0.300 | 0.149 | 0.266 | 0.285 | 0.267 | 0.265 | 0.245 | 0.224 |
ANN6 | 0.242 | 0.097 | 0.546 | 0.115 | 0.254 | 0.309 | 0.212 | 0.225 |
ANN7 | 0.218 | 0.226 | 0.101 | 0.455 | 0.260 | 0.294 | 0.221 | 0.225 |
ANN8 | 0.313 | 0.159 | 0.311 | 0.217 | 0.314 | 0.277 | 0.166 | 0.243 |
ANN9 | 0.325 | 0.194 | 0.232 | 0.249 | 0.248 | 0.253 | 0.224 | 0.275 |
ANN10 | 0.182 | 0.349 | 0.232 | 0.236 | 0.287 | 0.284 | 0.224 | 0.205 |
RI | 0.263 | 0.199 | 0.273 | 0.264 | 0.267 | 0.280 | 0.217 | 0.237 |
NI (%) | 96.336 | 72.893 | 100.000 | 96.703 | 95.281 | 100.000 | 77.663 | 84.532 |
Neural Network | Model C (Output: PE) | Model D (Output: GCI) | |||||
---|---|---|---|---|---|---|---|
ACE | KA | PP | DA | PV | CI | PE | |
ANN1 | 0.231 | 0.257 | 0.274 | 0.238 | 0.483 | 0.263 | 0.253 |
ANN2 | 0.227 | 0.274 | 0.274 | 0.224 | 0.436 | 0.300 | 0.265 |
ANN3 | 0.221 | 0.282 | 0.271 | 0.236 | 0.261 | 0.340 | 0.399 |
ANN4 | 0.218 | 0.281 | 0.282 | 0.219 | 0.369 | 0.307 | 0.324 |
ANN5 | 0.201 | 0.302 | 0.273 | 0.224 | 0.422 | 0.378 | 0.200 |
ANN6 | 0.424 | 0.087 | 0.391 | 0.097 | 0.366 | 0.392 | 0.242 |
ANN7 | 0.242 | 0.265 | 0.272 | 0.221 | 0.370 | 0.339 | 0.291 |
ANN8 | 0.187 | 0.285 | 0.273 | 0.256 | 0.377 | 0.298 | 0.325 |
ANN9 | 0.209 | 0.296 | 0.284 | 0.211 | 0.385 | 0.353 | 0.262 |
ANN10 | 0.337 | 0350 | 0.292 | 0.020 | 0.451 | 0.316 | 0.233 |
RI | 0.250 | 0.268 | 0.289 | 0.195 | 0.392 | 0.329 | 0.279 |
NI (%) | 86.505 | 92.733 | 100.000 | 67.474 | 100.000 | 83.928 | 71.177 |
PLS-SEM Path | PLS-SEM Path Coefficient | ANN Normalized Relative Importance (%) | Ranking (PLS-SEM) | Ranking (ANN) | Remark |
---|---|---|---|---|---|
Model A (Output: PV) | |||||
ACE→PV | 0.133 | 96.336 | 3 | 3 | Match |
KA→PV | 0.137 | 72.893 | 2 | 4 | |
PP→PV | 0.155 | 100.000 | 1 | 1 | Match |
DA→PV | 0.133 | 96.703 | 4 | 2 | |
Model B (Output: CI) | |||||
ACE→CI | 0.280 | 95.281 | 2 | 2 | Match |
KA→CI | 0.283 | 100.000 | 1 | 1 | Match |
PP→CI | 0.217 | 77.663 | 4 | 4 | Match |
DA→CI | 0.242 | 84.532 | 3 | 3 | Match |
Model C (Output: PE) | |||||
ACE→PE | 0.222 | 86.505 | 3 | 3 | Match |
KA→PE | 0.313 | 92.733 | 1 | 2 | |
PP→PE | 0.276 | 100.000 | 2 | 1 | |
DA→PE | 0.205 | 67.474 | 4 | 4 | Match |
Model D (Output: GCI) | |||||
PV→GCI | 0.325 | 100.000 | 1 | 1 | Match |
CI→GCI | 0.302 | 83.928 | 2 | 2 | Match |
PE→GCI | 0.235 | 71.177 | 3 | 3 | Match |
Parameters | Ceiling Zone | Scope | Effect Size | p-Value |
---|---|---|---|---|
ACE→PV | 2.080 | 25.0 | 0.083 | 0.481 |
KA→PV | 1.390 | 18.5 | 0.075 | 0.566 |
PP→PV | 2.360 | 19.0 | 0.124 | 0.020 |
DA→PV | 1.710 | 20.0 | 0.086 | 0.107 |
ACE→CI | 1.690 | 22.5 | 0.075 | 0.031 |
KA→CI | 1.190 | 16.7 | 0.071 | 0.037 |
PP→CI | 1.450 | 17.1 | 0.085 | 0.009 |
DA→CI | 1.040 | 18.0 | 0.058 | 0.044 |
ACE→PE | 2.410 | 22.5 | 0.107 | 0.001 |
KA→PE | 1.250 | 16.7 | 0.075 | 0.148 |
PP→PE | 1.270 | 17.1 | 0.074 | 0.193 |
DA→PE | 1.100 | 18.0 | 0.061 | 0.160 |
PV→GCI | 4.560 | 25.0 | 0.182 | 0.250 |
CI→GCI | 4.670 | 22.5 | 0.208 | 0.114 |
PE→GCI | 6.450 | 22.5 | 0.287 | 0.026 |
ACE | KA | PP | DA | CI | PE | PU | |
---|---|---|---|---|---|---|---|
Perceived Value | |||||||
0 | NN | NN | NN | NN | |||
10 | NN | NN | NN | NN | |||
20 | NN | NN | NN | NN | |||
30 | NN | NN | NN | NN | |||
40 | NN | NN | NN | NN | |||
50 | NN | NN | NN | NN | |||
60 | NN | NN | NN | NN | |||
70 | NN | NN | NN | NN | |||
80 | 14.0 | 6.8 | 24.4 | 8.1 | |||
90 | 30.4 | 34.7 | 51.2 | 36.0 | |||
100 | 46.8 | 62.7 | 78.8 | 63.9 | |||
Cultural Identity | |||||||
0 | NN | NN | NN | NN | |||
10 | NN | NN | NN | NN | |||
20 | NN | NN | NN | NN | |||
30 | NN | NN | NN | NN | |||
40 | NN | NN | NN | NN | |||
50 | NN | NN | NN | NN | |||
60 | NN | NN | NN | NN | |||
70 | NN | NN | NN | NN | |||
80 | 13.8 | 8.3 | 3.3 | 7.6 | |||
90 | 28.3 | 26.7 | 30.3 | 23.9 | |||
100 | 42.7 | 45.1 | 57.3 | 40.2 | |||
Perceived Enjoyment | |||||||
0 | NN | NN | NN | NN | |||
10 | NN | NN | NN | NN | |||
20 | NN | NN | NN | NN | |||
30 | NN | NN | NN | NN | |||
40 | NN | NN | NN | NN | |||
50 | NN | NN | NN | NN | |||
60 | NN | NN | NN | NN | |||
70 | NN | NN | NN | NN | |||
80 | 15.3 | NN | 2.3 | NN | |||
90 | 45.3 | 25.5 | 31.9 | 24.1 | |||
100 | 75.3 | 51.8 | 61.5 | 51.7 | |||
Game Continuance Intention | |||||||
0 | NN | NN | NN | ||||
10 | NN | NN | NN | ||||
20 | NN | NN | NN | ||||
30 | NN | NN | NN | ||||
40 | NN | NN | NN | ||||
50 | NN | NN | 7.4 | ||||
60 | NN | NN | 22.4 | ||||
70 | 14.4 | 21.3 | 37.3 | ||||
80 | 37.8 | 43.4 | 52.3 | ||||
90 | 61.2 | 65.5 | 67.2 | ||||
100 | 84.6 | 87.6 | 82.1 |
Relationship | PLS-SEM | ANN | NCA |
---|---|---|---|
ACE→PV | Significant | Third important | Not Necessary |
KA→PV | Significant | Fourth important | Not Necessary |
PP→PV | Significant | First important | Necessary |
DA→PV | Significant | Second important | Not Necessary |
ACE→CI | Significant | Second important | Not Necessary |
KA→CI | Significant | First important | Not Necessary |
PP→CI | Significant | Fourth important | Not Necessary |
DA→CI | Significant | Third important | Not Necessary |
ACE→PE | Significant | Third important | Necessary |
KA→PE | Significant | Second important | Not Necessary |
PP→PE | Significant | First important | Not Necessary |
DA→PE | Significant | Fourth important | Not Necessary |
PV→GCI | Significant | First important | Not Necessary |
CI→GCI | Significant | Second important | Not Necessary |
PE→GCI | Significant | Third important | Necessary |
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Bao, Q.; Wang, S.; Nah, K.; Guo, W. Exploring the Key Factors Influencing the Plays’ Continuous Intention of Ancient Architectural Cultural Heritage Serious Games: An SEM–ANN–NCA Approach. Buildings 2025, 15, 2648. https://doi.org/10.3390/buildings15152648
Bao Q, Wang S, Nah K, Guo W. Exploring the Key Factors Influencing the Plays’ Continuous Intention of Ancient Architectural Cultural Heritage Serious Games: An SEM–ANN–NCA Approach. Buildings. 2025; 15(15):2648. https://doi.org/10.3390/buildings15152648
Chicago/Turabian StyleBao, Qian, Siqin Wang, Ken Nah, and Wei Guo. 2025. "Exploring the Key Factors Influencing the Plays’ Continuous Intention of Ancient Architectural Cultural Heritage Serious Games: An SEM–ANN–NCA Approach" Buildings 15, no. 15: 2648. https://doi.org/10.3390/buildings15152648
APA StyleBao, Q., Wang, S., Nah, K., & Guo, W. (2025). Exploring the Key Factors Influencing the Plays’ Continuous Intention of Ancient Architectural Cultural Heritage Serious Games: An SEM–ANN–NCA Approach. Buildings, 15(15), 2648. https://doi.org/10.3390/buildings15152648