Experiential Graphic Design: Informing, Inspiring, and Integrating People in Physical Spaces—A Review
Abstract
1. Introduction
1.1. Multisensory Strategies in XGD
1.2. From Environmental Graphic Design (EGD) to Experiential Graphic Design (XGD)
1.3. Traditional vs. Experiential Graphic Design
1.4. Key Aims and Research Questions
- RQ1: What are the key foundational studies in the field of XGD and how has the scientific literature on XGD evolved over time?
- RQ2: What are the established and emerging keywords within the XGD research domain and what are the dominant research trends?
- RQ3: What are the primary application environments for XGD products, and what are their defining characteristics?
- RQ4: What are the key roles of XGD, and how can these be effectively realized?
2. Methodology
2.1. Eligibility Criteria
2.2. Information Sources
2.3. Search Strategy
- Web of Science database search: (TITLE = (experiential graphic design) OR (environmental graphic design) OR (environmental graphics) OR (KEYWORDS = (experiential graphic design) OR (environmental graphic design) OR (environmental graphics)).
- Scopus database search: (ARTICLE TITLE = (“experiential graphic design”) OR (“environmental graphic design”) OR (“environmental graphics”)) OR (KEYWORDS = (“experiential graphic design”) OR (“environmental graphic design”) OR (“environmental graphics”)).
- Google Scholar database search: (find articles with ALL of the words = (“environmental graphic design”) OR (“experiential graphic design”) OR (“environmental graphics”) in the TITLE of the article).
2.4. Selection Process
2.5. Data Management
2.6. Results of Bibliometric Analyze
3. Experiential Graphic Design in Various Application Environments
3.1. XGD in Urban Spaces
3.2. XGD in a Healthcare Environment
3.3. XGD in an Educational Environment
3.4. XGD in Cultural and Tourism Spaces
3.5. XGD in Retail and Business Establishments
4. Key Roles of Experiential Graphic Design
4.1. Informing People in Physical Spaces
4.2. Inspiring People in Physical Spaces
4.3. Integrating People in Physical Spaces
5. Advancements and Trends in, and the Future of Experiential Graphic Design
5.1. Trends and Terminological Shifts in Recent XGD Publications
5.2. Emerging Technologies in the Design and Manufacturing of XGD
5.3. Challenges in Experiential Graphic Design Education
5.4. Sustainability in XGD
6. Conclusions
Author Contributions
Funding
Conflicts of Interest
Abbreviations
AHP | Analytic Hierarchy Process |
AI | Artificial Intelligence |
AR | Augmented Reality |
COVID-19 | Coronavirus Disease 2019 |
DNA | Deoxyribonucleic Acid |
ECI | Environmental Cost Indicators |
EGD | Environmental Graphic Design |
ESG | Environmental, Social, and Governance Framework |
ISA | International Sign Association |
JBR | Jumeirah Beach Residence |
LCA | Life Cycle Analysis |
LCD | Liquid Crystal Display |
LED | Light-Emitting Diode |
LRV | Light Reflectance Value |
MR | Mixed Reality |
POS | Point of Sale |
PRISMA | Preferred Reporting Items for Systematic Reviews and Meta-Analyses |
RQ | Research Question |
SBE | Subjective Beauty Evaluation |
SEGD | Society of Experiential Graphic Design |
UI | User Interface |
UX | User Experience |
VR | Virtual Reality |
XGD | Experiential Graphic Design |
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Category | Inclusion Criteria | Exclusion Criteria | |
---|---|---|---|
IDENTIFICATION | Database | Web of Science, Scopus, Google Scholar | Other databases |
Search phrases | Defined phrases in title and/or keywords | Studies with a title and/or keywords not related to the defined phrases | |
Source type | Journal articles, conference papers, and books | Book reviews, notes, reports, meeting abstracts, dissertations, theses, scripts, and presentations | |
Language | English | Non-English; only abstract and/or title in English | |
Duplication check | Non-duplicate studies from selected databases | Duplicate studies from selected databases | |
SCREENING | Accessibility | Full-text access | Only abstract and/or title available |
Topic and/or field focus | Relevant studies on XGD/EGD (emphasis on graphic communications) | Studies without a defined focus or with an emphasis on different fields (architecture, psychology, transportation, etc.) |
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© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
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Petković, G.; Pasanec Preprotić, S.; Kozjan Cindrić, A. Experiential Graphic Design: Informing, Inspiring, and Integrating People in Physical Spaces—A Review. Buildings 2025, 15, 1862. https://doi.org/10.3390/buildings15111862
Petković G, Pasanec Preprotić S, Kozjan Cindrić A. Experiential Graphic Design: Informing, Inspiring, and Integrating People in Physical Spaces—A Review. Buildings. 2025; 15(11):1862. https://doi.org/10.3390/buildings15111862
Chicago/Turabian StylePetković, Gorana, Suzana Pasanec Preprotić, and Anamarija Kozjan Cindrić. 2025. "Experiential Graphic Design: Informing, Inspiring, and Integrating People in Physical Spaces—A Review" Buildings 15, no. 11: 1862. https://doi.org/10.3390/buildings15111862
APA StylePetković, G., Pasanec Preprotić, S., & Kozjan Cindrić, A. (2025). Experiential Graphic Design: Informing, Inspiring, and Integrating People in Physical Spaces—A Review. Buildings, 15(11), 1862. https://doi.org/10.3390/buildings15111862