Previous Article in Journal
The Critical Impact and Socio-Ethical Implications of AI on Content Generation Practices in Media Organizations
 
 
Font Type:
Arial Georgia Verdana
Font Size:
Aa Aa Aa
Line Spacing:
Column Width:
Background:
This is an early access version, the complete PDF, HTML, and XML versions will be available soon.
Article

Implementation and Evaluation of a VR/AR-Based Assistive Technology for Dyslexic Learners: An Exploratory Case Study

by
María Lozano-Álvarez
*,
Sonia Rodríguez-Cano
,
Vanesa Delgado-Benito
and
Miguel Ángel García-Delgado
Faculty of Education, University of Burgos, 09001 Burgos, Spain
*
Author to whom correspondence should be addressed.
Societies 2025, 15(8), 215; https://doi.org/10.3390/soc15080215
Submission received: 13 June 2025 / Revised: 28 July 2025 / Accepted: 29 July 2025 / Published: 4 August 2025

Abstract

This exploratory case study investigates the implementation and educational impact of a Virtual Reality (VR)- and Augmented Reality (AR)-based assistive technology developed to support learners with dyslexia. The intervention, delivered via mobile devices and VR headsets, incorporated gamified and interactive content aimed at enhancing cognitive skills such as attention, inhibition, narrative memory, and phonological awareness. Two in-depth case studies were conducted with primary school students formally diagnosed with dyslexia. Cognitive performance was assessed using the NEPSY-II neuropsychological battery, and user experience was evaluated using the Technology Acceptance Model (TAM). The results showed positive trends in executive function and language-related skills, as well as high motivation and satisfaction. While these findings suggest promising benefits of immersive educational technologies in dyslexia intervention, conclusions regarding efficacy cannot be drawn due to the limited sample size. Further research with larger and controlled designs is needed to validate these initial observations.
Keywords: dyslexia; assistive technology; virtual reality; augmented reality; educational software; user experience; immersive learning dyslexia; assistive technology; virtual reality; augmented reality; educational software; user experience; immersive learning

Share and Cite

MDPI and ACS Style

Lozano-Álvarez, M.; Rodríguez-Cano, S.; Delgado-Benito, V.; García-Delgado, M.Á. Implementation and Evaluation of a VR/AR-Based Assistive Technology for Dyslexic Learners: An Exploratory Case Study. Societies 2025, 15, 215. https://doi.org/10.3390/soc15080215

AMA Style

Lozano-Álvarez M, Rodríguez-Cano S, Delgado-Benito V, García-Delgado MÁ. Implementation and Evaluation of a VR/AR-Based Assistive Technology for Dyslexic Learners: An Exploratory Case Study. Societies. 2025; 15(8):215. https://doi.org/10.3390/soc15080215

Chicago/Turabian Style

Lozano-Álvarez, María, Sonia Rodríguez-Cano, Vanesa Delgado-Benito, and Miguel Ángel García-Delgado. 2025. "Implementation and Evaluation of a VR/AR-Based Assistive Technology for Dyslexic Learners: An Exploratory Case Study" Societies 15, no. 8: 215. https://doi.org/10.3390/soc15080215

APA Style

Lozano-Álvarez, M., Rodríguez-Cano, S., Delgado-Benito, V., & García-Delgado, M. Á. (2025). Implementation and Evaluation of a VR/AR-Based Assistive Technology for Dyslexic Learners: An Exploratory Case Study. Societies, 15(8), 215. https://doi.org/10.3390/soc15080215

Note that from the first issue of 2016, this journal uses article numbers instead of page numbers. See further details here.

Article Metrics

Article metric data becomes available approximately 24 hours after publication online.
Back to TopTop