1. Introduction
Manufacturing is increasingly moving toward high-mix, low-volume production, where product variants may change within short time intervals. This trend motivates robotic grasping systems that can tolerate object and contact variability without frequent hardware retooling. Parallel-jaw grippers remain widely used because of their simple structure, fast control, and reliability in well-constrained pick-and-place settings. However, their limited contact redundancy and single closing direction can reduce grasp stability when object geometry, friction, or mass distribution changes. At the other end of the spectrum, high-DoF four- or five-finger dexterous hands provide stronger manipulation capability, but their large action space, mechanical complexity, and sensing requirements increase the burden of data collection, control, and maintenance. Three-finger grippers therefore provide a useful engineering compromise for production-inspired scenarios: they offer richer contact configurations and a larger grasp wrench space than two-finger grippers, while remaining more compact and easier to actuate than highly dexterous hands [
1,
2,
3]. This motivates policy-level adaptation for changeover-like physical variation. Nevertheless, stable three-finger grasping remains challenging due to underactuated mechanics, high-dimensional sensing, discontinuous contacts, and the difficulty of maintaining reliable grasping behavior under physical-domain variation.
Recent progress in large-scale robot learning suggests that reusable behavioral priors are becoming increasingly practical. Open X-Embodiment consolidates large-scale trajectories across diverse robots and skills [
4], while RT-2 demonstrates that vision-language pretraining can transfer web-scale knowledge to robotic control [
5]. PLEX further shows that video-only data can improve manipulation representations when combined with limited robot interaction [
6]. At the same time, scalable data-collection systems such as UMI and DexCap reduce the cost of collecting dexterous demonstrations outside specialized laboratory settings [
7,
8]. In dexterous grasping, datasets such as DexGraspNet have transformed grasp synthesis into a data-driven problem [
9], and expressive visuomotor policies such as Diffusion Policy highlight the value of high-quality behavioral priors before online refinement [
10]. Perception-side advances, including vision-guided grasping and active reconstruction, further improve grasp preparation under visual uncertainty [
11,
12]. These developments motivate the use of reusable priors, but they do not remove the need for online correction when contact dynamics shift after deployment.
A key bottleneck in changeover-like grasping is therefore not only object-level geometric generalization, but physical-domain adaptation. A grasping behavior that is reliable for one batch of workpieces can become unstable for another batch with different mass, effective friction, compliance, or sensing noise. This shift is strongly state-dependent: most states benefit from preserving a conservative nominal behavior, whereas a subset of contact states requires corrective action. Classical grasp analysis provides a principled foundation through force-closure and grasp-quality metrics [
13,
14], yet these guarantees depend on accurate friction estimates, contact consistency, and modeling assumptions that are often violated in production-like settings [
15]. Surveys on deep grasp synthesis similarly emphasize that robustness to imperfect sensing and execution remains a central barrier to real deployment [
16]. Even in impedance-controlled systems, the appropriate stiffness and damping depend on the contact regime and task phase, making fixed-gain strategies insufficient under rapidly changing contact conditions [
17,
18].
Learning-based methods provide a more flexible adaptation mechanism but introduce their own limitations. Behavior cloning can efficiently acquire conservative manipulation behaviors from demonstrations and has been systematically studied in robotic manipulation benchmarks such as RoboMimic [
19]. However, imitation learning remains sensitive to distribution shift, and errors can compound when the robot encounters states outside the demonstration support [
20]. Reinforcement learning can directly optimize stability-related objectives, and actor–critic algorithms such as PPO, DDPG, TD3, SAC, and AWAC provide representative tools for continuous control and online adaptation [
21,
22,
23,
24,
25]. Contact-rich RL studies also show that learned compliance, pushing-and-grasping, and structured motion representations can improve manipulation under uncertainty [
26,
27,
28]. Nevertheless, direct online RL for three-finger grasping remains sample-inefficient and can produce unstable action updates during contact transitions.
Offline-to-online reinforcement learning reduces interaction cost by leveraging static datasets and then refining the policy through online experience. Representative offline RL methods, including IQL, CQL, and TD3+BC, address conservative value learning and policy improvement from offline data [
29,
30,
31], with standardized evaluation supported by D4RL [
32]. Recent offline-to-online studies further improve adaptation stability through balanced replay, actor–critic alignment, online pre-training, and diffusion-based data generation [
33,
34,
35,
36]. These works indicate that online fine-tuning is sensitive to value-estimation reliability under distribution shift. Residual methods provide another practical direction: residual reinforcement learning from demonstrations, ResiP, and IBRL show that an offline prior can be refined through online correction rather than replaced entirely [
37,
38,
39]. More recent residual adaptation methods, including RFS and ResDex, further demonstrate the relevance of residual steering and residual policy learning in dexterous manipulation [
40,
41]. However, these methods target pretrained generative policies, precise assembly, or universal dexterous grasping, whereas this work focuses on simulated physical-domain adaptation around a frozen three-finger grasping prior.
The central challenge is that residual correction should not be trusted uniformly. A residual branch can compensate for contact-domain shifts, but unconstrained residual injection may overwrite reliable nominal behaviors or amplify oscillatory corrections. This is particularly problematic during grasp stabilization, where critic estimates can become unreliable around discontinuous contact transitions. Motivated by this observation, we develop U-GRA, an uncertainty-gated residual adaptation framework for three-finger grasping under randomized mass, friction, and observation noise. U-GRA preserves a frozen behavioral prior learned from nominal demonstrations and instantiates online adaptation as a bounded residual correction around this prior. Before the residual correction is injected, the candidate action is evaluated by two independently parameterized scalar Q critics. Their absolute disagreement defines a critic-disagreement statistic for the candidate correction. The gating network conditions the residual-injection strength on both the latent state and this disagreement statistic, allowing residual fusion to adapt to the consistency of the two value estimates.
To improve contact stability within the proposed architecture, U-GRA incorporates an SN-Block into the residual branch. The SN-Block constrains the sensitivity of the residual network through spectral normalization, while bounded projection limits the maximum residual magnitude. A temporal residual-smoothness loss penalizes abrupt residual changes between adjacent steps, reducing oscillatory behavior during contact transitions [
42]. Unlike work that primarily targets universal object-level grasp synthesis [
43,
44,
45,
46,
47], U-GRA focuses on physical-domain robustness around a reusable nominal prior. The evaluation is conducted as a physics-based simulation study, not as a real-world deployment study. This distinction is important because real hardware may introduce additional compliance, actuator, tactile, latency, and calibration uncertainties. Residual adaptation around a frozen behavioral prior, twin-critic value estimation, critic disagreement as a reliability indicator, and spectral normalization are established techniques and provide the methodological foundations of U-GRA [
23,
37,
38,
39,
42]. Building on these foundations, U-GRA introduces a task-specific architecture that functionally couples prior preservation, a spectrally normalized and bounded residual stream, pre-execution twin-critic reliability assessment, and critic-conditioned residual fusion. The uncertainty gate serves as the core coupling mechanism by converting critic disagreement into a state-dependent residual-injection coefficient. To the best of our knowledge, this is the first joint integration of critic-conditioned uncertainty gating and spectral normalization for residual adaptation in three-finger grasping under mass, friction, and observation-noise variations.
The contributions of this work are summarized as follows:
We develop U-GRA, a unified offline-to-online residual adaptation architecture for robust three-finger grasping under variations in object mass, friction, and observation noise. U-GRA preserves a frozen behavioral prior as a nominal action anchor and organizes online adaptation through a bounded and uncertainty-regulated residual pathway.
We design a critic-conditioned residual fusion strategy within U-GRA, in which the disagreement between two scalar Q critics provides a critic-disagreement signal for state-dependent residual injection. Spectral normalization, bounded projection, and temporal regularization are jointly incorporated to constrain the sensitivity, magnitude, and temporal variation of residual corrections during contact transitions.
We conduct a systematic simulation evaluation through matched offline-to-online comparisons, training-curve analysis, mass–friction robustness analysis, observation-noise evaluation, component ablations, and a regional out-of-distribution sweep. The results demonstrate that U-GRA consistently improves grasping success, normalized return, completion efficiency, and contact stability under the evaluated physical-domain variations.
The remainder of the paper is organized as follows.
Section 2 reviews related work.
Section 3 presents the U-GRA framework and learning procedure.
Section 4 reports experimental results and discussion.
Section 5 concludes the paper.
4. Experimental Results and Discussion
4.1. Experimental Setup
The experiments are designed as a physics-based simulation study rather than a real-world deployment study. The goal is to evaluate whether the proposed residual adaptation mechanism improves robustness under controlled physical-domain variation. All grasping experiments are conducted in CoppeliaSim using a BarrettHand-like three-finger dexterous gripper. CoppeliaSim provides a physics-based simulation environment in which object geometry, rigid-body dynamics, contact parameters, gravity, joint actuation, and observation noise can be consistently specified for all compared algorithms.
The simulated gripper follows the kinematic and actuation characteristics of the BarrettHand BH8-282. The hand consists of a palm and three fingers. Each finger contains two phalangeal joints, and the distal joint is mechanically coupled with the proximal joint. One finger is fixed with respect to the palm, while the other two fingers can spread synchronously around the palm. Therefore, although the hand contains eight mechanical axes, it is actuated by four motors: three motors control the flexion motions of the three fingers, and one motor controls the synchronous spread motion of the two movable fingers. This structure provides richer contact configurations than a two-finger parallel gripper while keeping the control dimension lower than that of high-DoF four- or five-finger dexterous hands. The official BarrettHand specification reports a self-weight of approximately 0.98 kg, a rated payload of more than 6 kg, three fingers, eight mechanical axes, and four motors [
63]. These specifications are used to guide the simulated gripper configuration and the physical-parameter ranges; they do not imply real-hardware validation.
The grasping task is formulated as a bounded continuous-control problem. Following the original simulation interface, the state space has dimension 25 and the action space has dimension 4. The four action dimensions correspond to the four controllable motor commands of the BarrettHand-like gripper, including three finger-flexion commands and one finger-spread command. This action definition is consistent with the underactuated four-motor structure of the hand, in which three motors drive finger flexion and the fourth motor controls finger spreading. The policy output is squashed by a tanh function and further clipped to before being sent to the simulated joint controller. The same state representation, action bounds, reset conditions, reward function, and termination rules are used for U-GRA and all baselines to ensure a fair comparison.
At the beginning of each episode, an object is initialized in the grasping workspace. The policy then generates continuous actions until the object is successfully grasped and lifted, the episode fails due to unstable contact, or the maximum episode length is reached. Each episode lasts at most 50 environment steps. All methods are evaluated under the same simulation protocol, random-seed setting, and online interaction budget.
All algorithms are implemented in Python 3.14.2 using PyTorch 2.9.1 and optimized with Adam. The simulation and learning procedures are executed on a workstation equipped with an NVIDIA GeForce RTX 5080 GPU with 16 GB memory. The GPU driver version is 576.80, and the CUDA version is 12.9. The same software environment, simulator configuration, random-seed protocol, and training budget are used throughout the experiments to ensure a consistent comparison.
4.2. Offline Dataset Construction and Data Split
The offline dataset is collected under the nominal physical domain. It contains 20 geometric categories. For each category, 100 volume variants are generated by scaling the object while preserving the basic geometric family, resulting in 2000 object instances. For each object instance, 20 successful grasping trajectories are collected. The full offline dataset therefore contains 40,000 successful trajectories.
To avoid trajectory-level leakage, the dataset is split at the object-instance level rather than at the trajectory level. For each geometric category, 70 volume variants are assigned to the training split, 15 variants to the validation split, and 15 variants to the test split. All trajectories belonging to the same object instance are kept in the same split. This produces 28,000 training trajectories, 6000 validation trajectories, and 6000 test trajectories, as summarized in
Table 2. The training split is used to train the behavioral prior, the validation split is used for checkpoint and hyperparameter selection, and the test split is held out for final evaluation. This split controls object-instance-level generalization, while online domain randomization controls physical-domain robustness.
During offline data collection, the physical coefficients are fixed at and . This nominal-domain dataset is used only to learn the behavioral prior before online domain-randomized adaptation.
4.3. Physical Parameter Setting for Simulation
To make the simulated domain-randomization range physically interpretable, the mass coefficient is defined with respect to a BarrettHand-compatible nominal object mass. According to the official BH8-282 specification, the BarrettHand has a self-weight of approximately
and a rated payload of more than
[
63]. We therefore set the nominal object mass to
, which represents a moderate hand-scale object mass rather than an extremely light object or a near-payload-limit load.
During online randomization, the actual object mass is computed as . With , the actual mass range is –. The upper bound is approximately one half of the official BarrettHand payload capacity, leaving a conservative margin so that failures are dominated by contact adaptation rather than actuator overload. The lower bound represents lightweight objects within the simulated task range.
The effective friction coefficient is defined by the coefficient multiplier
with nominal value
. During online randomization,
, where the lower bound represents low-friction slippery contacts and the upper bound represents high-grip or compliant contacts in the simulator. Since friction in simulation is an effective contact parameter, this range is used to cover difficult, nominal, and stabilizing contact regimes. Observation noise is sampled from
, and the complete physical parameter settings used for simulation domain randomization are summarized in
Table 3. Here, specification-informed means that the simulated gripper configuration and object-mass range are selected with reference to the published specifications of the BarrettHand BH8-282, so that the evaluated loads remain within its stated payload envelope. The friction and observation-noise ranges are controlled simulation variables rather than measured hardware ranges. This definition does not imply that the simulator has been calibrated against a physical gripper, that real contact dynamics are reproduced exactly, or that real-hardware or validated sim-to-real performance has been established.
4.4. Domain-Randomized Online Adaptation
In the online stage, the learned behavioral prior is used as the initialization for all methods. For U-GRA and all residualized baselines, the prior is frozen, and only the online adaptation modules are updated. At the beginning of each online episode, and are sampled uniformly from , and the observation-noise level is sampled uniformly from . The mass coefficient is mapped to the actual object mass through , so online training covers –. The friction coefficient is treated as an effective contact-friction multiplier rather than a pure material constant.
Each online experiment is trained for 500,000 environment steps. Each episode has a maximum length of 50 steps. Replay sampling starts after the replay buffer contains at least 128 transitions. The mini-batch size is 128, and policy/critic updates are performed every 4 environment steps, with the complete online adaptation hyperparameters listed in
Table 4. The final reported performance is computed over the last 10% of environment steps. Unless otherwise specified, each method is trained independently using three random seeds. Evaluation episodes are first averaged within each seed, after which the reported mean and sample standard deviation are computed across the three seed-level results rather than across individual evaluation episodes.
4.5. Baselines and Fairness Protocol
We compare U-GRA with five baselines: BC+FT, DDPG-Res, SAC-Res, TD3-Res, and AWAC-Res. None of these methods are trained purely online from scratch. All methods first use the same behavioral prior trained by behavior cloning on the same 40,000 offline demonstrations. BC+FT uses the parameters of this offline-trained prior as its initialization and subsequently fine-tunes the full policy online. For U-GRA and all residualized baselines, the same offline-trained prior is frozen, and online learning is restricted to the corresponding residual adaptation components. All methods use the same offline dataset, online domain-randomization protocol, interaction budget, evaluation conditions, and random seeds.
The online update rules of DDPG-Res, SAC-Res, TD3-Res, and AWAC-Res are based on the published DDPG, SAC, TD3, and AWAC algorithms, respectively [
22,
23,
24,
25]. Under the shared residual interface, each method adds its learned residual correction to the frozen prior action and projects the resulting action into the valid action range. These residualized baselines do not include the uncertainty-gating or spectral-stabilization components of U-GRA. The main comparison evaluates the overall U-GRA architecture under matched offline initialization, online interaction budget, and evaluation conditions, while the ablation study separately examines the contributions of uncertainty gating and spectral stabilization.
4.6. Evaluation Metrics
The success rate is defined as:
where
and
denote the number of successful and total evaluation episodes, respectively. For evaluation episode
i, the undiscounted episode return is
, and
R denotes its average over all evaluation episodes. The normalized return is computed as
The fixed normalization anchors are
,
, and
. The same anchors are used for all methods and evaluation conditions.
Completion steps are computed by assigning failed trials the maximum episode length:
Jitter is evaluated over the stabilization window
:
where
is the object linear speed. Action cost is measured as the average squared action magnitude, and the ablation study additionally reports the mean gate value
as the average residual injection strength.
4.7. Main Comparison
Table 5 reports the main comparison under domain-randomized online evaluation. Within the matched offline-to-online protocol described above, U-GRA achieves the best overall performance among the evaluated methods across all five metrics, with a success rate of
, a normalized return of
, completion steps of
, jitter of
, and an action cost of
. Compared with AWAC-Res, the strongest baseline in terms of success rate, U-GRA improves the success rate by 9.2 percentage points and the normalized return by 9.3 points. It also reduces the average completion steps by 7.1 steps, indicating faster grasp stabilization and more efficient task completion.
A Welch ANOVA applied to the seed-level success rates of all six methods gives and , indicating a statistically significant overall difference among the evaluated methods. For the primary comparison with AWAC-Res, the strongest baseline in success rate, a two-sided Welch test gives , while the bias-corrected Hedges’ effect size is . Thus, although the pairwise result does not meet the conventional threshold under the three-seed protocol, the observed 9.2-percentage-point improvement represents a large seed-level effect.
Beyond the seed-level analysis of success rate, the overall performance is further examined across all five evaluation metrics. Because these metrics have different numerical scales and optimization directions, we normalize them to a unified higher-is-better range before radar-chart visualization, as shown in
Table 6. The normalized radar map in
Figure 2 further visualizes the relative multi-metric performance of U-GRA within the matched offline-to-online comparison protocol. After aligning all metrics to a higher-is-better direction, U-GRA forms the outermost and most balanced polygon, indicating consistent advantages in success, return, completion efficiency, motion smoothness, and action economy.
The stability-related metrics further clarify the advantage of uncertainty-gated residual adaptation. U-GRA reduces jitter from in AWAC-Res to , corresponding to a relative reduction of 57.1%. Compared with BC+FT, the jitter reduction reaches 84.6%. At the same time, U-GRA maintains a lower action cost than all residualized baselines. This indicates that the performance gain is not obtained by applying larger or more aggressive actions, but by preserving the frozen behavioral prior and selectively injecting bounded residual correction.
The standard deviation of the success rate also decreases from – in the baselines to in U-GRA. This suggests that the Critic-Derived Uncertainty Gate improves not only average performance but also seed-level stability under randomized mass, friction, and observation-noise conditions. Overall, within the matched offline-to-online residual adaptation protocol, the main comparison supports the central design motivation of U-GRA: residual learning benefits physical-domain adaptation, and its effect becomes more stable when residual injection is regulated by critic-derived uncertainty.
4.8. Training Curves
Figure 3 reports the raw undiscounted episode-return curves over 500,000 environment steps. The episode return is computed from the reward defined in Equation (
4), following the definition provided in the Evaluation Metrics subsection. Returns are recorded every 5K environment steps. Each curve denotes the mean episode return over three random seeds, and the shaded region denotes the standard deviation across seeds.
U-GRA shows a faster transition from the initial low-reward region to the positive-reward region and reaches a higher final reward plateau than all baselines. This trend indicates that the frozen behavioral prior provides an effective action anchor during the early stage of online adaptation, while the residual branch gradually learns contact-dependent corrections under domain randomization. In contrast, BC+FT and the residualized baselines exhibit either slower improvement or lower final rewards, suggesting that direct fine-tuning or ungated residual correction is less stable under randomized physical conditions.
Among the baselines, AWAC-Res performs better than DDPG-Res, TD3-Res, SAC-Res, and BC +FT, which is consistent with its relatively strong performance in
Table 5. However, its reward curve still remains below U-GRA and exhibits larger late-stage fluctuations. This difference is consistent with the quantitative jitter results: without critic-derived uncertainty gating, residual correction can improve return but remains more susceptible to oscillatory contact behavior. Therefore, the reward curves provide temporal evidence that U-GRA improves both learning efficiency and late-stage adaptation stability.
4.9. Mass–Friction Robustness Heatmaps
To visualize local robustness across the physical-parameter space, the trained policy is evaluated on a fixed mass–friction grid over and . The grid is used only for post-training evaluation to obtain reproducible heatmaps of success rate and jitter. During online training, and are sampled from continuous uniform distributions, whereas the fixed grid is used after training to visualize how performance varies over the two dominant physical variables. For each grid location, evaluation is repeated over multiple rollouts and random seeds, and object instances are sampled from the held-out test split with observation noise sampled from . The grid evaluation is not used for policy training or hyperparameter selection.
Figure 4 shows the local success-rate distribution over the mass–friction space. U-GRA maintains a broad high-success region under low-to-medium mass and sufficient friction, while performance gradually decreases in the high-mass and low-friction region. This pattern is physically interpretable: increasing mass raises the required grasp wrench, whereas decreasing friction reduces the available tangential contact force. Therefore, the success heatmap provides a local robustness view that complements the averaged results in
Table 5.
Figure 5 reports the corresponding jitter distribution. The jitter map is broadly consistent with the success-rate pattern: regions with high mass and low friction exhibit stronger oscillatory behavior, while regions with moderate mass and sufficient friction show smoother stabilization. This indicates that local performance degradation is associated not only with failed lifting but also with contact instability during the stabilization phase. Together, the two heatmaps show that U-GRA remains robust over most of the randomized physical domain, with failure and instability concentrated in physically challenging mass–friction regions.
4.10. Ablation Study
Table 7 isolates the contributions of the frozen prior, residual correction, critic-derived uncertainty gating, and spectral stabilization. The Frozen Prior Only variant achieves a success rate of
, which confirms that the nominal behavioral prior provides a useful but insufficient grasping behavior under physical-domain randomization. Without online residual correction, the policy cannot adequately compensate for changes in object mass, effective friction, and observation noise. As shown in
Figure 6, removing the residual branch, gate mechanism, or spectral normalization leads to clear performance degradation, while Full U-GRA consistently achieves the best success rate, normalized return, completion efficiency, and motion smoothness. The lower mean gate value of Full U-GRA further suggests that the proposed uncertainty-aware gate does not rely on excessive residual correction, but adaptively injects residual actions only when needed.
Introducing a residual branch without gating and spectral stabilization improves the success rate to , but the jitter increases to and the action cost rises to . This result shows that residual correction can improve adaptability, but unconstrained residual injection may produce aggressive or oscillatory contact behavior. When the uncertainty gate is removed but residual learning remains active, the success rate increases to , but jitter remains high at . Compared with this variant, Full U-GRA improves success by 10.3 percentage points and reduces jitter by 78.6%.
The w/o SN-Loss variant reaches a success rate of , close to Full U-GRA, but its jitter and action cost are still substantially higher. Full U-GRA reduces jitter from to , a 64.7% reduction, and decreases action cost from to . This indicates that the SN-related regularization mainly improves contact-phase smoothness rather than acting as the sole source of task success.
Full U-GRA achieves the best trade-off among all variants, with the highest success rate, highest normalized return, lowest jitter, and lowest action cost. The mean gate value of indicates that residual correction is not fully injected at every time step. Instead, the gate selectively modulates the correction strength according to critic-derived uncertainty. The ablation results therefore support the intended division of roles: the frozen behavioral prior provides nominal stability, the residual branch provides adaptation capacity, the Critic-Derived Uncertainty Gate controls when the residual should be trusted, and the SN-related term suppresses abrupt residual changes during contact transitions.
4.11. OOD Robustness over an Unseen Mass–Friction Region
To evaluate regional extrapolation beyond the randomized training support, we conduct a continuous two-dimensional OOD sweep. The mass–friction supports used for online training and OOD evaluation are
At the beginning of each OOD evaluation episode, the mass and friction coefficients are sampled independently from the continuous intervals defining . Therefore, every evaluated parameter pair lies outside the online-training support in both dimensions. Given the nominal object mass , the OOD mass interval corresponds to . The object split, observation-noise range, episode length, and evaluation protocol are kept identical to those used in the main comparison.
As shown in
Table 8, all methods exhibit lower performance in the unseen high-mass and low-friction region. Nevertheless, U-GRA retains the highest success rate of
, exceeding AWAC-Res by 5.79 percentage points and TD3-Res by 10.13 percentage points. U-GRA also obtains the highest normalized return of
and the fewest completion steps of
.
The stability metrics show the same trend. U-GRA achieves the lowest jitter of , representing a 23.5% reduction relative to AWAC-Res, and the lowest action cost of , representing a 14.1% reduction. These results indicate that the advantage of uncertainty-gated residual adaptation extends across the evaluated OOD region rather than being restricted to a single extreme parameter pair.
4.12. Gate-Value Distribution and Conservative Operating Range
To characterize the Critic-Derived Uncertainty Gate beyond its overall mean value, we record the per-step gate values under six representative evaluation conditions using the three independently trained U-GRA policies. The last condition uses the same continuous, multi-point OOD mass–friction sweep defined in
Section 4.11, rather than a single extreme parameter pair. For each seed, the gate distribution is computed over all evaluation steps. The mean gate is first calculated within each seed and then reported as the mean and sample standard deviation across seeds. Percentiles and conservative-range proportions are computed within each seed and subsequently averaged across the three seeds.
As shown in
Table 9, the gate distribution exhibits a non-monotonic response to physical-domain variation. In the nominal neighborhood, the frozen behavioral prior already provides an effective action anchor, and the mean gate value is relatively low. Over the full randomized in-distribution domain, the mean gate is consistent with the value reported in the ablation study.
At the high-mass and low-friction training edges, the mean gate increases because these conditions require stronger residual correction while remaining within the online-training support. In contrast, the mean gate decreases under high observation noise and over the regional OOD sweep. This pattern indicates that the gate jointly reflects the state-dependent need for residual correction and the critic-derived reliability of the candidate residual action. In particular, the OOD result is aggregated across continuously sampled mass–friction pairs, showing that residual suppression is not an artifact of a single extreme test point.
To define an empirical conservative operating range, let
denote the binary success indicator of evaluation episode
e, and let
denote its jitter value. We define the empirically stable episode set as
The jitter threshold of
corresponds to the reported U-GRA mean jitter plus one across-seed standard deviation. Let
denote the empirical 95th percentile. The conservative gate threshold is defined as
Accordingly, the empirical conservative operating range is
Because the residual correction is bounded and the action projection is non-expansive, the deviation from the frozen-prior action satisfies
With the selected residual bound and conservative gate threshold, the component-wise action deviation satisfies
Thus, the conservative range limits the deviation from the frozen-prior action to at most per normalized action dimension. The proportion of steps within this range is lower at the high-mass and low-friction training edges, where stronger residual correction is more frequently required, and higher under high observation noise and across the regional OOD sweep, where residual injection is predominantly suppressed.
The threshold of is an empirical criterion for conservative residual injection in the present simulation rather than a formal hardware-safety certificate. Values above this threshold indicate high-injection events but do not necessarily represent unsafe actions. Conversely, satisfying this criterion does not guarantee real-hardware safety, which would require hardware-calibrated actuator limits, contact-force measurements, and real-system validation.
4.13. Representative Hyperparameter Sensitivity
We conduct a one-factor-at-a-time sensitivity analysis for three parameters that directly control the principal mechanisms of U-GRA: the maximum residual-correction scale, the gate-magnitude regularization coefficient, and the temporal residual-smoothness coefficient. For each configuration, only one parameter is changed from its default value. All remaining hyperparameters, the frozen behavioral prior, offline dataset, domain-randomization protocol, online interaction budget, and evaluation procedure are kept unchanged. Each configuration is trained independently using three random seeds, and the results are reported as the mean and sample standard deviation across the three seed-level results.
Table 10 shows that the default configuration provides the best overall task performance. When the maximum residual scale is reduced from
to
, the mean gate increases from
to
, but the product of the residual scale and mean gate decreases from
to
. The resulting correction is more conservative and produces lower jitter, but the reduced residual capacity also lowers the success rate and normalized return. Increasing the maximum residual scale to
reduces the mean gate to
, partially compensating for the larger residual bound. Nevertheless, the residual envelope increases to
, leading to higher jitter and action cost.
The gate-magnitude regularization coefficient directly controls the learned residual-injection strength. Reducing this coefficient from to increases the mean gate to and the residual envelope to , producing more aggressive corrections and higher jitter. Increasing it to reduces the mean gate to and the residual envelope to . Although this setting improves smoothness, the stronger gate penalty limits the correction required under physical-domain variation and reduces task performance.
The temporal residual-smoothness coefficient primarily affects motion stability rather than average residual-injection strength. Reducing it from to increases jitter from to , while the mean gate remains close to its default value. Increasing it to reduces jitter to , but excessive temporal smoothing suppresses rapid corrective changes during contact transitions and lowers both success rate and normalized return.
Across the evaluated ranges, the performance changes smoothly rather than collapsing under small parameter variations. The default configuration therefore represents a balanced operating point rather than an isolated setting, providing the highest success rate and normalized return while retaining low jitter, moderate action cost, and controlled residual injection.
4.14. Qualitative Simulation Visualization
Figure 7 provides representative simulation rollouts of U-GRA on selected geometric object types. This figure is intended as qualitative evidence of the learned closed-loop behavior rather than exhaustive coverage of all object categories in the offline dataset. Each row corresponds to one representative object type, and columns (a)–(d) illustrate initial pose, approach and alignment, contact stabilization, and stable lifting.
Across the shown objects, U-GRA exhibits a consistent align–contact stabilization–lift behavior. For objects with clear edges or corners, such as cubes and cones, the policy adjusts the gripper posture before closure to reduce lateral disturbance during contact formation. For curved objects, such as cylinders, capsules, and spheres, the fingers form more enveloping contacts, which increases the effective friction margin and supports stable lifting. These qualitative behaviors are consistent with the quantitative results in
Table 5: the frozen behavioral prior preserves a stable grasping structure, while the uncertainty-gated residual branch provides controlled correction under changed physical conditions.
The visualization also supports the jitter analysis. During contact stabilization and lifting, U-GRA avoids large oscillatory finger motions and maintains a relatively stable object pose. This observation is consistent with the low jitter value of
in the main comparison and the smoother regions in
Figure 5. Therefore, the qualitative results do not serve as independent proof of generalization, but they provide interpretable visual evidence for the closed-loop behavior underlying the quantitative improvements.
4.15. Discussion
The experimental results provide converging evidence that stable physical-domain adaptation benefits from separating nominal behavior preservation and online physical correction. The main comparison shows that U-GRA achieves the best overall performance, improving the success rate by 9.2 percentage points and reducing jitter by 57.1% compared with the strongest residualized baseline, AWAC-Res. The reward curves further show that this advantage emerges during online adaptation rather than only at the final evaluation stage. The heatmaps then reveal that U-GRA’s robustness is not uniformly averaged over the test domain; instead, it follows physically interpretable mass–friction patterns, with degradation concentrated in high-mass and low-friction regions.
The ablation study explains why this improvement occurs. A frozen behavioral prior alone is too conservative under physical-domain shift, while ungated residual correction introduces higher jitter and action cost. The Critic-Derived Uncertainty Gate allows the policy to inject residual correction selectively, and the SN-related regularization further suppresses abrupt residual changes during contact transitions. This mechanism is particularly important for three-finger grasping because contact stability depends on the coordinated evolution of multiple finger contacts rather than on a single closing direction.
The regional OOD sweep shows that U-GRA still degrades when mass and friction are simultaneously shifted beyond their training ranges, but it retains the highest success rate, normalized return, and stability among all evaluated methods. Across and , U-GRA achieves a success rate of . This result indicates that the proposed framework improves extrapolation over the evaluated unseen region rather than fitting only a single OOD parameter point. However, the remaining performance degradation also shows that U-GRA does not eliminate the physical limitations associated with simultaneously increased mass and reduced friction. The results should therefore be interpreted as simulation evidence of improved regional OOD robustness rather than proof of unrestricted generalization or real-world deployment readiness.
The gate-value analysis provides additional mechanism-level evidence. Residual injection increases at the high-mass and low-friction edges of the training support, where stronger correction is required, but decreases under high observation noise and throughout the multi-point OOD sweep, where critic disagreement more often indicates unreliable extrapolation. The empirical conservative range contains of the gate values in the regional OOD evaluation, and the bounded residual design limits the corresponding component-wise action deviation from the frozen prior to . The sensitivity analysis further shows smooth performance changes around the selected values of , , and , supporting the default configuration as a balanced operating point rather than an isolated optimum.
RFS and ResDex are conceptually relevant residual-learning methods, but their published task and policy interfaces differ substantially from the matched protocol used in this study. RFS adapts a pretrained flow-matching policy by jointly optimizing latent-noise steering and action-space residual correction, whereas U-GRA adapts a frozen non-generative behavioral prior through uncertainty-regulated residual fusion. ResDex learns residual actions together with mixture-of-experts weights over multiple geometry-unaware base policies to address universal geometric generalization, whereas U-GRA uses a single frozen prior and isolates adaptation to mass, effective friction, and observation noise in a simulated three-finger grasping task. Simplifying either method to the present policy interface would remove its defining latent-steering or mixture-of-experts mechanism. We therefore provide a conceptual comparison and restrict the quantitative evaluation to methods that share the same frozen prior, offline dataset, residual-action interface, online interaction budget, and evaluation protocol [
40,
41].
5. Conclusions
This work develops U-GRA as an uncertainty-gated residual adaptation framework for simulated three-finger grasping under physical-domain shift. The framework preserves a nominal behavioral prior learned from offline demonstrations and restricts online adaptation to bounded residual correction. A critic-disagreement statistic, computed from two scalar Q-value estimators, conditions the residual-injection strength under the current contact state. The SN-Block, bounded projection, and residual smoothness regularization further constrain residual sensitivity and reduce abrupt residual changes during contact transitions.
Within the matched offline-to-online comparison protocol, the experimental results show that U-GRA achieves the best overall performance among the evaluated methods under simulated mass–friction domain randomization. In the main comparison, U-GRA reaches a success rate of , a normalized return of , and a jitter value of . Compared with AWAC-Res, the strongest baseline, U-GRA improves success by 9.2 percentage points and reduces jitter by 57.1%. The ablation study further confirms that the performance gain arises from the combination of frozen-prior preservation, bounded residual correction, critic-derived uncertainty gating, and spectral stabilization. The fixed-grid mass–friction heatmaps reveal physically meaningful robustness patterns, while the regional OOD sweep shows that U-GRA retains the highest success rate of over the unseen region and . The gate-distribution and sensitivity analyses further show that residual injection is suppressed across the multi-point OOD sweep and that performance varies smoothly around the selected hyperparameters. These results indicate that uncertainty-gated residual correction around a frozen behavioral prior is an effective strategy for improving physical robustness in simulated three-finger grasping.
5.1. Limitations
Several limitations should be acknowledged. First, all experiments are conducted in simulation. Although the mass range and gripper configuration are selected with reference to the BarrettHand BH8-282 specification, the current results do not constitute real-hardware validation. Real robotic systems may introduce actuator backlash, joint friction, unmodeled compliance, latency, calibration errors, tactile sensing noise, and sim-to-real contact mismatch. Therefore, the present results should be interpreted as simulation evidence rather than deployment-level proof.
Second, the empirical comparison focuses on residualized versions of representative actor–critic algorithms, including DDPG-Res, SAC-Res, TD3-Res, and AWAC-Res. This design is intentional because the purpose of the experiments is to isolate the effect of uncertainty-gated residual fusion under the same frozen behavioral prior, offline dataset, online interaction budget, and domain-randomization protocol. Some recent top-conference methods, such as residual flow steering and universal dexterous grasping frameworks, rely on different policy classes, data assumptions, pretraining pipelines, and large-scale simulation resources. Directly reproducing these methods under the present simulated physical-domain adaptation setting would introduce additional implementation and resource variables, making it difficult to attribute performance differences specifically to the proposed uncertainty-gated residual adaptation mechanism. For this reason, these methods are discussed in the related work as conceptually relevant studies, while the empirical comparison is restricted to baselines that can be implemented under the same residual adaptation interface.
Third, the current object set is constructed from geometric object families. This design helps isolate physical-domain adaptation by controlling object geometry while varying mass, effective friction, and observation noise. However, it does not cover the full diversity of industrial parts, such as deformable objects, thin-shell objects, highly irregular shapes, complex surface textures, or objects with nonuniform inertial distributions. Similarly, the robustness heatmaps focus on two dominant physical variables, mass and effective friction, while other uncertainty sources are not exhaustively evaluated.
5.2. Future Work
Future work will extend U-GRA in three directions. The first direction is real-hardware validation on a BarrettHand or comparable three-finger gripper. This will allow evaluation of sim-to-real transfer, actuator-level uncertainty, contact hysteresis, tactile sensing effects, and latency-induced instability. Such experiments are necessary before making deployment-level claims in production environments.
The second direction is to incorporate richer object categories, tactile feedback, and visual perception. The present study uses geometric object families to isolate physical-domain adaptation, but more realistic industrial objects may include complex shapes, variable surface textures, deformable materials, and nonuniform mass distributions. Integrating tactile and visual observations may provide more informative contact-state estimates and improve the reliability of the Critic-Derived Uncertainty Gate.
The third direction is to evaluate U-GRA against stronger residual, generative, and dexterous manipulation policies under a unified implementation budget. Recent methods based on residual flow steering, universal dexterous grasping, or large-scale generative policy learning are conceptually relevant, but their data requirements, pretraining assumptions, and computational costs differ substantially from the present setting. A fair comparison would require a shared task interface, comparable offline data, matched online interaction budgets, and consistent evaluation protocols. Establishing such a benchmark would further clarify the strengths and limitations of uncertainty-gated residual adaptation for physically robust three-finger grasping.