1. Introduction
Projects are omnipresent in society. Whether it concerns an improvised explosive device (IED) that needs to be developed, moved, and placed (see [
1] for a more detailed breakdown of the tasks in a typical IED-project) or a project involving architecture, engineering, and construction (AEC). Generally speaking, projects consist of tasks, and each task can only be carried out by certain players, leading to a so-called task structure.
In the context of organized crime, an intelligence agency may be interested in determining who is the most important player for the completion of a project, in order to determine who should be eliminated or apprehended. Regarding AEC projects, completing the project may lead to some (monetary) reward allocation that should fairly reflect the contribution of the various players. As a common feature, the question at hand is which players are most influential for the completion of a project. To this aim, we define and axiomatically characterize a new proportional influence measure based on the task structure of a project.
A significant part of quantitative research on projects is concerned with project planning. For example, ref. [
2] develop interdiction actions that maximally delay completion of a (nuclear) weapons project. In [
3], the authors used so-called project games to analyze projects in which certain tasks can be delayed or expedited, leading to costs or rewards, respectively, that need to be allocated. The distribution of shared costs in delayed projects is also analyzed by [
4,
5]. In this paper, we do not focus on project planning, but on measuring the relative control of each player in the completion of a project. A related, but different approach to measuring the relative influence of players in projects on the basis of a network structure, is given in [
6]. In the context of construction projects, ref. [
7] use cooperative-bargaining theory for quantitative risk allocation between a client and a contractor. There is scarce literature explicitly using the task structure of a project to measure the relative influence of players. Further, the imperfect reliability of players, as illustrated below, is often not incorporated in the literature. Our paper serves as a starting point of quantitative research on the relative influence of imperfectly reliable players on the completion of a project, based on the task structure of this project.
Before elaborating on the new influence measure and its axiomatic characterizations, it is important to discuss what type of projects we are analyzing. The general definition of a task structure concerns projects for which a finite player set attempts to carry out a finite number of tasks. We assume that for the completion of a project, each task must be carried out successfully. Each task can only be carried out by a certain set of players, called the task group. The tasks of a project can be carried out sequentially. For example, this implies that, if a player is a member of all task groups, this player could attempt to complete the project alone. We emphasize ‘attempt to’ here; when a player attempts to carry out a task, we generally do not assume this player is guaranteed to carry out the task successfully. Concretely, each player-task combination has a certain fixed success probability, also referred to as the reliability of the player for that specific task. Depending on the context, reliability can reflect, e.g., operational risk, trustworthiness, or quality of a player in a broader sense. The reliability of players is a key aspect of our model. Thus, we focus mainly on sequential projects with imperfect (player) reliability.
In sequential projects with imperfect reliability, the success probabilities of the individual players in each task group also lead to success probabilities of the tasks, which, in turn, yields a success probability of the project as a whole. For the latter, we assume that the successes of different tasks are independent. In our model, all players in a task group can attempt to carry out the corresponding task. The probability that a task is not carried out successfully equals the probability that all players independently fail to carry out this task. This can be interpreted in two ways. First, it is possible that all players in a task group attempt to carry out the task in parallel, where the task is considered successful if at least one player manages to carry out the task. Alternatively, a project might be such that some (random) player in the task group attempts to carry out the task, after which another (random) player in the task group attempts the task only if the first player has failed. This process continues until the task is either carried out successfully, or all players (in the task group) have failed. We do not consider, e.g., additional set-up or delay costs associated with attempting to carry out the task multiple times.
We define a proportional influence measure which allocates the final success probability of a project over the players, to determine to which extent each player contributes to the completion of a project. For each task players can carry out, the increase in value of their influence measure corresponds to their relative success probability within the task group. Hence, the allocated value per task increases with the success probability of the player (for this task), but decreases with the ‘total’ success probability of the other players in the corresponding task group. This essentially reflects a balance between a player’s quality and a player’s replace-ability.
We axiomatically characterize our proportional influence measure by proving it is the only allocation mechanism for sequential projects with imperfect reliability that satisfies two sets of logically independent properties. The first characterization is on the domain of projects with a fixed player set and its main property concerns the task decomposability of a project. It describes the relationship between the influence measure of a project and the measures of influence one would obtain if one divides the tasks of the project over multiple independent smaller projects. For the second characterization, we consider the domain of projects with a varying set of players. The characterization is mainly based on the property invariance under replacement. This property relates projects with different player sets. In particular, it prescribes the relation when in a certain task group a specific player is replaced by a new player who was not in the original player set. We also observe that both characterizations still work on the smaller domain of sequential projects with perfect reliability.
A potential application lies within the framework of construction projects. Ref. [
8] propose an integrated project delivery (IPD) method that emphasizes cooperation between various parties who share risk and reward. Despite the fact that IPD is regarded as an effective method, ref. [
9] point out that the number of construction projects using IPD is limited, in part due to the lack of a fair mechanism to allocate profit. For IPD projects that fit the assumptions of our framework, the proportional influence measure could be used as such a mechanism.
An alternative way to analyze sequential projects with imperfect reliability is to define an appropriate cooperative game and use existing game-theoretic solution concepts. We sketch a path for future research in this direction in the final section of the paper.
Section 2 formally introduces projects with imperfect reliability and the proportional influence measure, as well as their counterparts in case of perfect reliability.
Section 3 discusses the first characterization, based on decomposing the tasks of a project. The second characterization, based on replacing players, is covered in
Section 4.
Section 5 concludes.
2. Projects and the Proportional Influence Measure
Let
N denote the finite set of players and
T the finite set of tasks to be carried out by these players. For each
, let
denote a probability vector such that
,
, represents the success probability of player
i to carry out task
k. A
sequential project with imperfect reliability P can thus be summarized by the tuple
Additionally, for each , is called the task group of task k. We assume that each task must be carried out successfully for the completion of a project. Consequently, we also assume that for all . Otherwise, the project cannot be completed.
The class of all projects is denoted by . If we restrict to the class of projects with some fixed player set N, we emphasize this in the notation using . This distinction of domains becomes relevant in the characterizations of the proportional influence measure later on.
Importantly, we assume that the tasks of a project can be carried out sequentially. Further, all players in a task group can attempt to carry out the corresponding task. We implicitly assume that there is no interdependence in the success probabilities of players in a task group; the success probability is fixed for any player-task combination, independent of, e.g., another player in the task group failing to carry out the task. Hence, the probability that a task is not carried out successfully is equal to the probability that all players independently fail to carry out this task. Additionally, assuming independence between the success of tasks, the success probability of a project can then be found by simply multiplying the success probabilities of each individual task. We denote the probability that a project
is completed successfully as
. This can be seen as the ‘quality’ of the player set (with respect to carrying out the tasks in the project), or simply as the success probability of the project. Formally, we define the success probability of a project as a function
, such that
for any
.
We now define a solution concept for sequential projects with imperfect reliability. We call a solution concept on . For , represents a measure of influence of player i on the completion of the project. Similarly, f is a solution concept on if it assigns a vector in to any for any finite player set N. We propose a proportional influence measure for sequential projects with imperfect reliability, denoted by , in which the total probability of success is allocated among the players in the following way. First, by the nature of a project, is shared equally among the tasks. Second, for each task , is allocated to players proportional to their individual task-specific success probabilities provided by .
Definition 1. The proportional influence measure is defined by settingfor all and any . Note that we define as a solution concept on here. For the second characterization, we define properties of a solution concept on . In this case, we also interpret as a solution concept on , simply by using the definition above for any finite N.
Example 1. Consider a project that consists of two tasks, to be carried out by a set of three players, with , , and and . Clearly,Consequently, A project
is called a project with perfect reliability if
for all
and
. The subclass of
of all projects with perfect reliability is denoted by
. Similarly,
denotes the corresponding subclass of
. Since
for all
, note that we have
for all
. Clearly, for a project
with perfect reliability, we have
for all
.
3. Characterization Using the Decomposition of Tasks
In this section, we present our first axiomatic characterization of the proportional influence measure. The most prominent property of a solution concept in this characterization considers the effect of dividing the tasks of a project over multiple smaller projects which we ‘solve’ independently. In particular, it relates the solution of this project to the solutions of the smaller projects.
We use the following four properties of a solution concept to axiomatically characterize on .
We say that f satisfies efficiency if f allocates the total probability that a project is completed.
Efficiency (EFF) f satisfies EFF on if for any .
For any we define as the set of null players with respect to P. These null players do not have a positive success probability for any task. We say that f satisfies the null player property if all null players with respect to P are allocated zero value.
Null Player (NUL) f satisfies NUL on if for all with .
Proportionality only applies to projects with a single task. For such projects, this property states that the values players get allocated are proportional to their success probabilities.
Proportionality (PROP) f satisfies PROP on iffor all such that and all such that and . The final property of task decomposability only applies to projects with . For such projects, this property describes the relationship between the solution of this project and the solutions of two projects and over which the tasks in T of the original project are divided into two disjoint sets and . In general, we denote smaller projects with for any . Note that for all with , and , we have .
We say that f satisfies task decomposability if the value allocated by f for the original project can be written as a certain weighted average of the values allocated by f for the two corresponding smaller projects. These weights contain the relative number of tasks to be carried out and the success probabilities of the smaller projects. In particular, the higher the relative number of tasks, the higher the weight of that project. Further, the weight increases as the success probability of the other smaller project increases. The intuition behind this is that the original project is only completed if both smaller projects are completed, meaning completion of one smaller project should only count if the other smaller project is also successful.
Task decomposability (DEC) f satisfies DEC on iffor all , such that and all with , , and . Example 2. Reconsider the project with , , and , as described in Example 1. We decompose this project into two smaller projects and with and , and note that and . Task decomposability is satisfied by ρ in this example, since Next, we show that is the only solution concept for sequential projects with imperfect reliability that satisfies the four properties defined above. To do so, we first derive a consequence of the DEC property towards decomposing a project into single-task projects.
Lemma 1. Let f be a solution concept on that satisfies DEC. Then,for all , such that . Proof. Let
with
. We give a proof by induction on
. First, consider the base case
with
. By DEC, we have
as required.
Next, assume the induction hypothesis that Equation (
1) holds for all
such that
for a given natural number
. Then, let
with
and let
. We get
where we use the fact that
f satisfies DEC in the first equality, the induction hypothesis in the second equality, and the fact that
for any
in the third equality. □
Theorem 1. Let f be a solution concept on . Then, if, and only if, f satisfies EFF, NUL, PROP, and DEC.
Proof. We first show that satisfies the four properties. EFF and NUL are obvious from the definition of .
PROP: Consider
such that
and let
be such that
and
. Then,
DEC: Let
be such that
and let
. Let
and
be such that
,
,
and
and consider
and
. Then,
Next, let
satisfy the four properties. We show that
for all
. We first focus on projects with one task. Let
with
. Let
such that
. By NUL, we have
. Next, let
such that
. Since
f satisfies PROP, we know that for any
with
, we have
Using EFF, we get
From this, we may conclude
Next, let
such that
. By Lemma 1,
for any
, which concludes the proof. □
Finally, we observe that the four characterizing properties mentioned in the theorem are logically independent. For any subset of three properties, it suffices to find an alternative solution concept f with that satisfies these properties. (Detailed arguments are available upon request.)
No EFF: Consider for all .
No NUL: Consider
defined by
for all
. (Here,
denotes the unit vector of length
of which the first element equals one, or, more generally,
denotes such a unit vector of which the
i-th element equals one.)
No PROP: Let
denote the collection of subsets of
N. Fix a representation function
, such that
for all
. Consider
defined by
for all
.
No DEC: Consider
defined by
for all
and any
.
To conclude this section, we analyze the results for the special case of sequential projects with perfect reliability. Despite the fact that the class of projects becomes significantly smaller than , the proportional influence measure is still the only solution concept on this subdomain that satisfies the four properties of Theorem 1.
For the sake of completeness, we provide the explicit reformulation of the four properties on . Let be a solution concept on .
Efficiency (EFF) f satisfies EFF on if for all .
Null player (NUL) f satisfies NUL on if for all with .
Proportionality (PROP) f satisfies PROP on if for all such that and all , such that and .
Task decomposability (DEC) f satisfies DEC on iffor all , such that and all with , , and .
Theorem 2. Let f be a solution concept on . Then, if, and only if, f satisfies EFF, NUL, PROP, and DEC.
4. Characterization Using the Replacement of Players
Our second characterization is most prominently concerned with the behavior of the proportional influence measure when in a certain task group a specific player is replaced by a player who was not in the original player set. Clearly, this property requires the player set to change and the domain of solution concepts under consideration will become instead of .
The axiomatic characterization of on is based on four properties of a solution concept f on .
The first two properties in this characterization are efficiency and the null player property.
Efficiency (EFF) f satisfies EFF on if f satisfies EFF on for any finite N.
Null player (NUL) f satisfies NUL on if f satisfies NUL on for any finite N.
The next property only applies to projects , such that the collection , also called the task structure of a project, is a partition of . In this setting, partition proportionality states that the value allocated by f to each (non-null) player is proportional to the relative success probability of that player in the only task group to which the player belongs.
Partition proportionality (PAP) f satisfies PAP on iffor all such that is a partition of and all and , such that and . The final property of invariance under replacement states that when in a certain task group a specific player is replaced by exactly one player who was not in the original player set and who has the same success probability for that task, this does not affect any of the other non-null players. Before formally defining the property itself, we first introduce the general definition of a replicate project corresponding to a project , in which a player is replaced by a ‘new’ player in one task group. (For the definition of the IUR property, the specific task group in which the player is replaced is not important. Therefore, this task group is not explicitly reflected in the notation).
Definition 2. Let be a project and let , , such that . Then, a replicate project with replica for player i is defined by , with , , , for all , and, for all , and for all .
Invariance under replacement (IUR) f satisfies IUR on iffor all , all and , and all replicate projects . Example 3. Reconsider the project with , , and , as described in Example 1, and note that player 1 is in both task groups. We now consider the replicate project in which player 1 is replaced by a new player 4 in the second task group, so with , and . Since , we have Indeed, we find that IUR is satisfied in this example, as and . Note that we also have .
In the example, the value allocated to the player who is replaced (in one task group) in the project is equal to the sum of the values allocated to this player and the replica in the replicate project. In fact, this holds for any solution concept f that satisfies EFF, NUL, and IUR on .
Lemma 2. Let f be a solution concept on that satisfies EFF, NUL, and IUR. Then,for all , all , and all replicate projects with replica for player i. Proof. Let
, let
and
be such that
, and let
be the replicate project in which replica
replaces player
i for task
l. First, note that the success probabilities of
P and
are equal, since
where we use
for all
in the third equality and
in the fourth equality. It follows that
where we use the fact that
f satisfies EFF and NUL in the first and third equality, and we use
and the fact that
f satisfies IUR in the second equality. □
We now show that is the only solution concept for sequential projects with imperfect reliability satisfying the four properties defined above.
Theorem 3. Let f be a solution concept on . Then, if, and only if, f satisfies EFF, NUL, PAP, and IUR.
Proof. We first show that satisfies the four properties. Clearly, EFF and NUL directly follow from the definition of .
PAP: Consider
, such that
is a partition of
. Let
and
be such that
and
. Then,
independent of
i and
l. So, analogously,
.
IUR: Let
, let
,
be such that
, let
, and let
be a replicate project. Since
and, for all
,
and
, we have
Next, let f be a solution concept on satisfying the four properties. We show that for all .
Let
. To be able to use the PAP property, which holds specifically for projects with a task structure that is a partition of all non-null players, we first construct a project
without null players and in which all players have a strictly positive probability to successfully carry out exactly one task only. To define
, first choose mutually disjoint sets
, such that
for all
. Note that
if, and only if,
. Set
Let
. To define
, choose a bijection
for all
and set, for all
and
Note that
and that the task groups
,
, partition
. Moreover, obviously,
.
For
, let
denote the unique task group this player belongs to. Fix
. Then,
where we use the fact that
f satisfies EFF in the first equality, that
for all
since
f satisfies PAP in the third equality, and that
for all
,
in the fourth equality. Hence, since
,
Now, let
. Then,
where we use the fact that
f satisfies EFF, NUL, and IUR to apply IUR and, in particular, Lemma 2 repeatedly in the first equality, Equation (
2) in the second equality, the definition of
for every replica
in the third equality, and the one-to-one correspondence between
and
in the fourth equality.
Finally, let . Since f satisfies NUL, we get .
We conclude that for any . □
Similar to the previous subsection, one can show that the aforementioned four properties are logically independent. For each subset of three properties, we define an alternative solution concept f on with that satisfies these properties. (Again, detailed arguments are available upon request.)
No EFF: Consider for all .
No NUL: For any finite
N, fix a representation function
, such that
for all
. Consider the solution concept
f on
defined by
for all
.
No PAP: Let
denote the collection of subsets of
T. Fix a representation function
, such that
for all
. Consider the solution concept
f on
defined by
for all
and any
.
No IUR: Fix a representation function
, such that
for all
. Let
. Consider the solution concept
f on
defined by
for all
and any
.
To conclude this section, we note that similar to the first characterization, the proportional influence measure is still the only solution concept on the subdomain of sequential projects with perfect reliability that satisfies the four properties. Here, we omit the (direct) reformulations of the properties on .
Theorem 4. Let f be a solution concept on . Then, if, and only if, f satisfies EFF, NUL, PAP, and IUR.
5. Concluding Remarks
We define and axiomatically characterize a new proportional influence measure for projects with imperfect reliability. These characterizations are still valid when restricting to projects with perfect reliability. We assume that the tasks of a project can be carried out sequentially, and that all players in a task group can attempt to carry out this task. Here, we also assume that a success probability is fixed for each player-task combination, independent of, e.g., the realized success of other players within the same task group, or which players carry out the other tasks. Extending the model to allow for interdependence in the reliability of players is an interesting direction for future research. Next to such interdependence, the reliability of players may also be affected by the measure of influence itself. In particular, if the measure leads to an allocation of a monetary reward and the reliability reflects a degree of effort, the prospect of a larger monetary reward might be an incentive for players to increase their effort and thereby their reliability. It would be interesting to analyze how the proportional influence measure, or a solution concept for projects in general, incentivizes effort. This is, however, beyond the scope of this paper.
In certain contexts, the assumption that all players in a task group can attempt to carry out this task could imply that several players within a task group attempt to carry out the task simultaneously, in which case it might happen that the task is carried out more than once. If all tasks are carried out more than once, the same project can be repeated, i.e., completed more than once. Assuming perfect reliability, Lindelauf [
1] proposes a ‘project power measure’ for such repeated projects by dividing players in three categories and assigning project power equally to each player within the same category. To allow for more differentiation between players, a modification of the proportional influence measure could be used as a solution concept for repeated projects as well, even with imperfect reliability. Essentially, instead of multiplying the proportional influence measure by
, the probability that a project is completed, one could multiply by the expected number of completed projects. With minor adaptations to the properties efficiency and task decomposability, the characterizations can be adjusted to fit this context as well.
Further, we remark that the proportional influence measure implicitly assumes that all tasks have equal importance, since in the definition of the proportional influence measure the success probability is shared equally among the tasks. This can be justified by the fact that all tasks need to be carried out for the project to be completed. In practice, however, some tasks may be more costly or time-consuming, which could warrant an unequal division. The proportional influence measure can be modified quite straightforwardly to capture this, by assigning weights to each task. Extending the characterizations to account for these weights only requires adaptations to the properties task decomposability and partition proportionality.
The proportional influence measure is a solution concept based directly on the task structure of a project. This solution concept takes into account the success probabilities of all players in
N, but does not explicitly take into account the ability of subsets of
N (coalitions) to complete the project. To analyze this interesting topic, we can model the situation as a
project game (not to be confused with the project games defined by [
3]), in which appropriate values for coalitions are quantified. Based on such a project game, the influence of all players in
N can then be measured using a game-theoretic solution concept, like the Shapley value [
10].
To give an impression of how to define an appropriate associated project game, let
be a sequential project with imperfect reliability. One possible corresponding game
could be defined by setting the value of a coalition equal to the success probability of that coalition by means of players in
S only:
for any coalition
S. Note that
.
Example 4. Reconsider the project of Example 1, with , , and . The project game is given in Table 1. In the allocation of , it cannot be guaranteed that a coalition S is allocated (irrespective of coalition ) at least its value, as demonstrated by and . Notwithstanding this modeling drawback, the project game is a consistent representation from which we can derive an allocation of influence. For example, the Shapley value of this game is given by . Note that this allocation is largely similar to the proportional influence measure .