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Representing Others in a Public Good Game
Open AccessArticle

Framing and Feedback in Social Dilemmas with Partners and Strangers

Department of Economics, Virginia Commonwealth University, Snead Hall, 301 W. Main Street, P.O. Box 844000, Richmond, VA 23284-4000, USA
Department of Economics, University of South Dakota, Beacom Hall, 414 E Clark St., Vermillion,SD 57069, USA
Author to whom correspondence should be addressed.
Academic Editor: Ananish Chaudhuri
Games 2015, 6(4), 394-412;
Received: 16 July 2015 / Revised: 18 September 2015 / Accepted: 21 September 2015 / Published: 25 September 2015
(This article belongs to the Special Issue Experimental Studies of Social Dilemma Games)
PDF [964 KB, uploaded 25 September 2015]


We study framing effects in repeated social dilemmas by comparing payoff-equivalent Give- and Take-framed public goods games under varying matching mechanisms (Partners or Strangers) and levels of feedback (Aggregate or Individual). In the Give-framed game, players contribute to a public good, while in the Take-framed game, players take from an existing public good. The results show Take framing and Individual-level feedback lead to more extreme behavior (free-riding and full cooperation), especially for Partners. These results suggest Take framing and Individual-level feedback increase the variability of cooperation. View Full-Text
Keywords: public goods; experiment; framing; cooperation public goods; experiment; framing; cooperation

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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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Cox, C.A.; Stoddard, B. Framing and Feedback in Social Dilemmas with Partners and Strangers. Games 2015, 6, 394-412.

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