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Representing Others in a Public Good Game
Article

Framing and Feedback in Social Dilemmas with Partners and Strangers

1
Department of Economics, Virginia Commonwealth University, Snead Hall, 301 W. Main Street, P.O. Box 844000, Richmond, VA 23284-4000, USA
2
Department of Economics, University of South Dakota, Beacom Hall, 414 E Clark St., Vermillion,SD 57069, USA
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Author to whom correspondence should be addressed.
Academic Editor: Ananish Chaudhuri
Games 2015, 6(4), 394-412; https://doi.org/10.3390/g6040394
Received: 16 July 2015 / Revised: 18 September 2015 / Accepted: 21 September 2015 / Published: 25 September 2015
(This article belongs to the Special Issue Experimental Studies of Social Dilemma Games)
We study framing effects in repeated social dilemmas by comparing payoff-equivalent Give- and Take-framed public goods games under varying matching mechanisms (Partners or Strangers) and levels of feedback (Aggregate or Individual). In the Give-framed game, players contribute to a public good, while in the Take-framed game, players take from an existing public good. The results show Take framing and Individual-level feedback lead to more extreme behavior (free-riding and full cooperation), especially for Partners. These results suggest Take framing and Individual-level feedback increase the variability of cooperation. View Full-Text
Keywords: public goods; experiment; framing; cooperation public goods; experiment; framing; cooperation
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MDPI and ACS Style

Cox, C.A.; Stoddard, B. Framing and Feedback in Social Dilemmas with Partners and Strangers. Games 2015, 6, 394-412. https://doi.org/10.3390/g6040394

AMA Style

Cox CA, Stoddard B. Framing and Feedback in Social Dilemmas with Partners and Strangers. Games. 2015; 6(4):394-412. https://doi.org/10.3390/g6040394

Chicago/Turabian Style

Cox, Caleb A.; Stoddard, Brock. 2015. "Framing and Feedback in Social Dilemmas with Partners and Strangers" Games 6, no. 4: 394-412. https://doi.org/10.3390/g6040394

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