Punishment, Cooperation, and Cheater Detection in “Noisy” Social Exchange
Abstract
:1. Introduction
2. The experiment
2.1. Method
Participants
Experimental procedure
3. Results
Contribution rates
Punishment behavior
Who was more likely to punish or to be punished?
Punishment and deviation from group contribution
Effect of punishment on lagged contributions
Endowment effect
Collective efficiency
4. Discussion and implications
Acknowledgements
- 1.Indeed, a common practice among the Anbara, an Aboriginal tribe where food-sharing norms are strongly enforced, is eating during food collection so that the greater part of a person’s take is in an advanced state of digestion by the time he or she returns to camp [8].
- 2.Although negative payoffs were possible, we assumed that they would be a very unlikely occurrence, given that it was not possible to lose money in the first stage of the game (See subsequent paragraphs). Had any of the participants asked, we would have assured them privately that they would not be asked to pay out any money. However, none of the participants asked, and nobody ended up with a negative payoff.
- 3.Unless otherwise stated, reported p-values are one-tailed.
- 4.The Z score, here and in all WRS tests in the paper, includes a continuity correction of 0.5.
- 5.SDs, treating individuals as the unit of analysis, are 15.55 for the PUBLIC condition and 11.31 for the PRIVATE condition. Treating groups as the unit of analysis yields 5.6 and 3.47, respectively.
- 6.The most cooperative members contributed, on average, 75% of their endowments in the first stage of the game in the PUBLIC condition and 74% in the PRIVATE condition. The contribution averages for the least cooperative members were 44% and 45%, respectively.
- 7.A similar effect of punishment on the re-distribution of wealth was reported by Visser [30].
- 8.No statistical tests are provided to establish the differences in the likelihood of punishing others, the likelihood of being punished, or the number of MUs used for punishing others in the PRIVATE condition because these differences either did not exist or were in the opposite direction from the (significant) differences found in the PUBLIC condition. The difference in the number of punishment MUs received, while in the predicted direction, was not significant (U=181.5, (==18), Z=0.61, p=.271).
- 9.The dependent variable is ().
- 10.The analysis was done at the group level. For each group we computed the average contribution rate of its members for each endowment level, separately for the no-punishment and punishment stages. A matched observation consists of these two averages.
- 11.The maximal possible joint payoff for a group is simply twice the sum of group members’ endowments. This happens when all group members contribute their entire endowment, and no MUs are used for punishment.
- 12.SDs are based on 18 time-averaged group efficiency scores.
- 13.The overall use of punishment in our experiment was lower than that observed in other public goods experiments (e.g., [17]). This perhaps can be explained by the fact that the endowments in the present experiment were fairly low (an average of 5 MUs per round as compared with 20 MUs in most other experiments), making punishment a very potent weapon, which subjects might be reluctant to use. Nevertheless, in the PUBLIC condition punishment was highly effective, increasing cooperation to the same level as in other experiments. Clearly the relative severity of punishment and the fact that it was cautiously used did not hinder its effectiveness. In the PRIVATE condition participants still expended on punishment about 60% of what they did in the PUBLIC condition - a substantial proportion - with a small, arguably negligible, effect on cooperation. The severity of punishment, thus, seems an unlikely explanation for its differential effect in the two conditions. This, however, is essentially an empirical matter that could be studied in future experiments.
- 14.This research used the Wason selection task which presents subjects with a conditional rule of the form “If P, then Q” and four two-sided cards, each of which has a P or a Q on one side and a not P or a not Q on the other. The subjects’ task is to select the cards that must be turned over to determine whether the rule has been violated. Numerous studies have found that most people fail to make the logically correct selections in this abstract context [46], but performance is greatly improved in a cheater detection context [44]. Whether these findings prove the existence of a special cheater detection module is highly controversial, however [47,48,49,50,51,52,53].
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Bornstein, G.; Weisel, O. Punishment, Cooperation, and Cheater Detection in “Noisy” Social Exchange. Games 2010, 1, 18-33. https://doi.org/10.3390/g1010018
Bornstein G, Weisel O. Punishment, Cooperation, and Cheater Detection in “Noisy” Social Exchange. Games. 2010; 1(1):18-33. https://doi.org/10.3390/g1010018
Chicago/Turabian StyleBornstein, Gary, and Ori Weisel. 2010. "Punishment, Cooperation, and Cheater Detection in “Noisy” Social Exchange" Games 1, no. 1: 18-33. https://doi.org/10.3390/g1010018
APA StyleBornstein, G., & Weisel, O. (2010). Punishment, Cooperation, and Cheater Detection in “Noisy” Social Exchange. Games, 1(1), 18-33. https://doi.org/10.3390/g1010018