Educational Challenges for Computational Thinking in K–12 Education: A Systematic Literature Review of “Scratch” as an Innovative Programming Tool
Abstract
:1. Introduction
1.1. Computational Thinking as an Educational Challenge
1.2. Scratch Used as an Innovative Educational Response
1.3. Project-Based Research to Develop Computational Thinking in Grades K–12
2. Results
2.1. RQ1: Scratch around the World in Formative Plans for Teachers in K–12 and K–9 Education as a Means to Develop Computational Thinking (CT)
2.2. RQ2: Features of Scratch to Assist in Teaching CT in K–12 and K–9 Education
2.3. RQ3: Scratch and Its Impact on the Design of Learning Environments and Teaching Resources in K–12 and K–9 Education
3. Discussion
4. Materials and Method
4.1. Plan Review
4.1.1. Research Question and SLR Protocol
- RQ1.
- Which countries incorporate Scratch in the formative plans for teachers in K–12 or K–9 education as a means to develop computational thinking (CT)?
- RQ2.
- Which features of Scratch assist in teaching CT in K–12 and K–9 education?
- RQ3.
- How does Scratch encourage the design of learning environments and teaching resources in K–12 and K–9 education?
4.1.2. Database and Search Terms
4.1.3. Inclusion and Exclusion Criteria
4.1.4. Limitations of the Study
4.2. Conduct Review
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Country | Description |
---|---|
Turkey | Information technologies and Software incorporated into fifth grade curricula. Second biggest Scratch user in the world. |
Italy | Scratch was incorporated into programming courses to assess programming expertise and CT skills of preservice teachers. |
United Kingdom | Formulated computing curriculum as a result of the Royal Society policy charter. |
New Zealand | Implemented the Computer Science Unplugged project, which included Scratch activities. |
United States | VELA project targeted teachers to introduce programming concepts and computational understanding. |
Israel | Introduced CT into school curriculum to further develop Israeli high-tech industry. |
Greece | Program based on Scratch to introduce basic programming concepts to educators. |
No. | Concept | Mentions |
---|---|---|
1 | Student | 1358 |
2 | Problem | 646 |
3 | Programming | 665 |
4 | Skill | 500 |
5 | Process | 348 |
6 | Computational Thinking | 328 |
7 | Program | 280 |
8 | Block | 259 |
9 | Variable | 178 |
10 | Instruction | 124 |
No. | Research Question | Keywords | Results |
---|---|---|---|
RQ1 | (AB(Scratch) AND ((Computational Thinking OR CT) OR (Programming OR Computer) Logic) AND (K–12 OR K–9) AND (Training OR Development OR Teaching OR Skills)) AND (stype.exact(“Scholarly Journals”) AND pd(20100426-20200426)) | Scratch, Computational Thinking, CT, Programming Logic, Computer Logic, K–12, K–9, Training, Development, Teaching, Skills | 38 |
RQ2 | (AB(Scratch) AND ((Computational Thinking OR CT) OR (Programming OR Computer) Logic) AND (K–12 OR K–9) AND (Teaching OR Skills)) AND (stype.exact(“Scholarly Journals”) AND pd(20100426-20200426)) | Scratch, Computational Thinking, CT, Programming Logic, Computer Logic, K–12, K–9, Teaching, Skills | 36 |
RQ3 | (AB(Scratch) AND (Learning Environment OR Educational Resources OR Facilities) AND (K–12 OR K–9) AND (Development OR Teaching OR Learning OR Learn OR Teach)) AND (stype.exact(“Scholarly Journals”) AND pd(20100426-20200426)) | Scratch, Learning Environment, Educational Resources, Facilities, K–12, K–9, Training, Development, Teaching, Skills, Learning, Learn, Teach | 37 |
Inclusion Criteria | Exclusion Criteria |
---|---|
Academic publications | Studies mention Scratch only as an example of a visual programming environment |
Publishing date no older than 2010 | Non-academic publications |
Studies that focus on Scratch and computational thinking | The word “scratch” used as part of an idiom |
Studies that center around K–12 or K–9 education |
# | Authors | Item Type | Title |
---|---|---|---|
1 | Halverson, E.; Sheridan, K. | Journal Article | The Maker Movement in Education |
2 | Burke, Q. | Book Section | DIY zones for Scratch design in class and club |
3 | Traylor, S. | Journal Article | Scratch that: MIT’s Mitchel Resnick Says Kids Should Do It for Themselves |
4 | Demir, Ö.; Seferoglu, S. | Journal Article | Developing a Scratch-based coding achievement test |
5 | Moreno-León, J.; Robles, G. | Conference Paper | Code to learn with Scratch? A systematic literature review |
6 | Yadav, A.; Cooper, S. | Journal Article | Education fostering creativity through computing |
7 | Haduong, P. | Journal Article | “I like computers. I hate coding”: a portrait of two teens’ experiences |
8 | Gross, K; Gross, S | Journal Article | TRANSFORMATION: Constructivism, Design Thinking, and Elementary STEAM |
9 | Grover, S.; Jackiw, N.; Lundh, P. | Journal Article | Concepts before coding: non-programming interactives to advance learning of introductory programming concepts in middle school |
10 | Erümit, A. | Journal Article | Effects of different teaching approaches on programming skills |
11 | Deng, W. et al. | Journal Article | Pencil Code improves learners’ computational thinking and computer learning attitude |
12 | Pellas, N.; Vosinakis, S. | Journal Article | The effect of simulation games on learning computer programming: A comparative study on high school students’ learning performance by assessing computational problem-solving strategies |
13 | Oluk, A.; Korkmaz, Ö.; Oluk, H. | Journal Article | Effect of Scratch on 5th Graders’ Algorithm Development and Computational Thinking Skills |
14 | Tang, K.; Chou, T.; Tsai, C. | Journal Article | A Content Analysis of Computational Thinking Research: An International Publication Trends and Research Typology |
15 | Yildiz Durak, H. | Journal Article | The effects of using different tools in programming teaching of secondary school students on engagement, computational thinking and reflective thinking skills for problem solving |
16 | Hagge, J. | Journal Article | Coding to Create: A Subtext of Decisions as Early Adolescents Design Digital Media |
17 | Mladenović, M.; Boljat, I.; Žanko, Ž. | Journal Article | Comparing loops misconceptions in block-based and text-based programming languages at the K–12 level |
18 | Lee, Y.J. | Journal Article | Scratch: Multimedia Programming Environment for Young Gifted Learners |
19 | Grover, S.; Pea, R.; Cooper, S. | Journal Article | Designing for deeper learning in a blended computer science course for middle school students |
20 | Chang, C. | Journal Article | Effects of Using Alice and Scratch in an Introductory Programming Course for Corrective Instruction |
21 | Sáez-López, J.; Cózar-Gutiérrez, R. | Journal Article | Programación visual por bloques en Educación Primaria: Aprendiendo y creando contenidos en Ciencias Sociales |
22 | Martin, C. | Journal Article | Libraries as Facilitators of Coding for All |
23 | Uzunboylu, H.; Kinik, E.; Kanbul, S. | Journal Article | An Analysis of Countries which have Integrated Coding into their Curricula and the Content Analysis of Academic Studies on Coding Training in Turkey |
24 | Lazarinis, F. et al. | Journal Article | A blended learning course for playfully teaching programming concepts to school teachers |
25 | Çakiroğlu, Ü. et al. | Journal Article | Exploring perceived cognitive load in learning programming via Scratch |
26 | Gabriele, L. et al. | Journal Article | Lesson Planning by Computational Thinking Skills in Italian Pre-Service Teachers |
27 | Adler, R.; Kim, H. | Journal Article | Enhancing future K–8 teachers’ computational thinking skills through modeling and simulations |
28 | Romero, M.; Lepage, A.; Lille, B. | Journal Article | Computational thinking development through creative programming in higher education |
29 | Oluk, A.; Korkmaz, Ö. | Journal Article | Comparing Students’ Scratch Skills with Their Computational Thinking Skills in Terms of Different Variables |
30 | Seiter, L.; Foreman, B. | Conference Paper | Modeling the learning progressions of computational thinking of primary grade students |
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Montiel, H.; Gomez-Zermeño, M.G. Educational Challenges for Computational Thinking in K–12 Education: A Systematic Literature Review of “Scratch” as an Innovative Programming Tool. Computers 2021, 10, 69. https://doi.org/10.3390/computers10060069
Montiel H, Gomez-Zermeño MG. Educational Challenges for Computational Thinking in K–12 Education: A Systematic Literature Review of “Scratch” as an Innovative Programming Tool. Computers. 2021; 10(6):69. https://doi.org/10.3390/computers10060069
Chicago/Turabian StyleMontiel, Hugo, and Marcela Georgina Gomez-Zermeño. 2021. "Educational Challenges for Computational Thinking in K–12 Education: A Systematic Literature Review of “Scratch” as an Innovative Programming Tool" Computers 10, no. 6: 69. https://doi.org/10.3390/computers10060069
APA StyleMontiel, H., & Gomez-Zermeño, M. G. (2021). Educational Challenges for Computational Thinking in K–12 Education: A Systematic Literature Review of “Scratch” as an Innovative Programming Tool. Computers, 10(6), 69. https://doi.org/10.3390/computers10060069