Food Game: A Gamified Interventional Study to Promote Healthy Eating, Lifestyle Behaviours, and Sustainability in Italian High School
Abstract
1. Introduction
2. Materials and Methods
2.1. Procedure
2.2. Outcome Measures
2.3. Independent Variables
2.4. Statistical Analysis
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| The intervention was structured around three predefined thematic areas: healthy eating, active lifestyle choices, and sustainable and environmentally friendly behaviours. Within the game, each class group had to fulfil 5 steps, 2 mandatory and 3 selected from a predefined list of steps. Besides the two mandatory activities (step 1 and step 30), each group was required to select and complete (i) one activity promoting healthy eating, (ii) one activity promoting active lifestyle choices, and (iii) one activity promoting sustainable and environmentally friendly behaviours. The full list of activities, from which each group selected and defined its own intervention pathway, is reported below. | |
The following two activities were mandatory for all participating groups:
| Steps to be adapted to one of the three Food Game thematic areas Some activities allowed class groups to promote one or more of the three thematic areas. These included
|
| Dietary Score Item | Points +0 | Points +1 | Points +2 |
|---|---|---|---|
| Fats/oils | Butter; Other vegetal oils; Margarine | Extra-Virgin Oil | |
| Fruit | Never; Rarely (Sometimes a month); Once a week; | Sometimes a week | Once a day every day; More than once a day every day |
| Vegetables | Never; Rarely (Sometimes a month); Once a week; | Sometimes a week | Once a day every day; More than once a day every day |
| Whole pasta and rice and/or barley, spelt, buckwheat, quinoa | Never; Rarely (Sometimes a month); Once a week; Sometimes a week | Once a day every day; More than once a day every day | |
| Legumes | Never; Rarely (Sometimes a month); Once a week | Sometimes a week; Once a day every day; More than once a day every day | |
| Fish | Never; Rarely (Sometimes a month); Once a week | Sometimes a week; Once a day every day; More than once a day every day | |
| Meat (excluding processed meat such as cold cuts) | Sometimes a week; Once a day every day; More than once a day every day | Never; Rarely (Sometimes a month); Once a week | |
| Processed meat (such as cold cuts, salami, sausages, etc.) | Sometimes a week; Once a day every day; More than once a day every day | Never; Rarely (Sometimes a month); Once a week | |
| Snacks like chips, pastries, candies | Sometimes a week; Once a day every day; More than once a day every day | Never; Rarely (Sometimes a month); Once a week | |
| Soft drinks | Sometimes a week; Once a day every day; More than once a day every day | Never; Rarely (Sometimes a month); Once a week | |
| Glasses of water drunk/day | Less than 3 glasses a day; Between 3 and 7 glasses a day | At least 8 glasses a day (more than one litre) | |
| Breakfast | Never; Rarely (Sometimes a month); Once a week; Sometimes a week | Every day | |
| Total | 0–14 | ||
| Type of Food Item | Intake/Month (Mean ± SD) | Changes in Intake After Food Game Programme N (%) | |||
|---|---|---|---|---|---|
| November 2024 | April 2025 | Worsening | Not Changing | Improving | |
| Food item | |||||
| Fruit (↑) | 24.2 ± 19.7 a | 27.4 ± 19.9 a | 34 (18.5) | 90 (48.9) | 60 (32.6) |
| Vegetables (↑) | 26.7 ± 18.6 a | 30.3 ± 20.0 a | 23 (12.5) | 104 (56.5) | 57 (31.0) |
| Grains (↑) | 25.4 ± 18.2 | 24.9 ± 16.8 | 47 (25.6) | 86 (46.7) | 51 (27.7) |
| Legumes (↑) | 7.9 ± 7.4 | 9.3 ± 9.3 | 34 (18.5) | 98 (53.2) | 52 (28.3) |
| Fish (↑) | 5.8 ± 5.1 a | 6.9 ± 5.1 a | 25 (13.6) | 100 (54.3) | 59 (32.1) |
| Breakfast (↑) | 19.0 ± 12.5 | 19.9 ± 12.2 | 21 (11.4) | 129 (70.1) | 34 (18.5) |
| Meat (↓) | 14.4 ± 11.3 a | 12.2 ± 8.4 a | 32 (17.4) | 107 (58.1) | 45 (24.5) |
| Processed meat (↓) | 10.1 ± 8.7 a | 8.4 ± 7.2 a | 27 (14.7) | 104 (56.5) | 53 (28.8) |
| Snacks (↓) | 19.1 ± 16.4 a | 16.0 ± 15.1 a | 41 (22.3) | 68 (37.0) | 75 (40.7) |
| Soft drinks (↓) | 6.4 ± 10.2 | 6.9 ± 12.1 | 38 (20.7) | 106 (57.6) | 40 (21.7) |
| EVO as preferred fat (%) (↑) | 86.4 | 84.8 | 15 (8.2) | 157 (85.3) | 12 (6.5) |
| Water consumption (ml/day) (↑) | 905.2 ± 286.9 | 927.2 ± 291.4 | 29 (15.8) | 119 (64.6) | 36 (19.6) |
| Dietary score [0–14] (↑) | 7.6 ± 2.5 a | 8.2 ± 2.5 a | 52 (28.3) | 34 (18.5) | 98 (53.2) |
| Characteristics | November 2024 | April 2025 | Changes After Food Game Programme N (%) | ||
|---|---|---|---|---|---|
| Worsening | Not Changing | Improving | |||
| Age (years), M ± SD | 15.2 ± 0.5 a | 15.6 ± 0.5 a | - | - | - |
| BMI b, M ± SD | 20.7 ± 3.0 | 20.7 ± 3.1 | 62 (37.4) | 22 (13.3) | 82 (49.3) |
| Physical activity (days/week), M ± SD | 2.9 ± 1.7 | 3.0 ± 1.6 | 30 (16.3) | 114 (62.0) | 40 (21.7) |
| Sustainability-related attitudes | |||||
| Tap as preferred water (%) | 28.8 | 33.2 | 10 (5.4) | 156 (84.8) | 18 (9.8) |
| Recycling (%) | 94.6 | 94.6 | 6 (3.3) | 172 (93.4) | 6 (3.3) |
| Screen-related recreational behaviours (hours/day) c | |||||
| Video games, M ± SD | 1.6 ± 1.4 | 1.6 ± 1.3 | 57 (31.0) | 75 (40.7) | 52 (28.3) |
| Screens, M ± SD | 1.7 ± 1.2 | 1.6 ± 1.2 | 42 (22.8) | 78 (42.4) | 64 (34.8) |
| Chat apps, M ± SD | 1.7 ± 1.2 | 1.7 ± 1.2 | 43 (23.4) | 103 (56.0) | 38 (20.6) |
| Web online, M ± SD | 1.9 ± 1.3 | 1.8 ± 1.2 | 49 (26.6) | 83 (45.1) | 52 (28.3) |
| Addictive behaviours d | |||||
| Current smokers (%) | 10.9 | 13.0 | 16 (8.7) | 160 (86.9) | 8 (4.4) |
| E-cig and HTP current users (%) | 15.2 | 17.9 | 16 (8.7) | 156 (84.8) | 12 (6.5) |
| Current alcohol users (%) | 37.0 | 41.9 | 37 (20.1) | 127 (69.0) | 20 (10.9) |
| Characteristics | N | Substantially Improving Dietary Score (Change in Score ≥ 2) vs. Not Substantially Improving Dietary Score (Change in Score < 2) | Worsening Dietary Score (Change in Score < 0) vs. Not Worsening Dietary Score (Change in Score ≥ 0) | ||
|---|---|---|---|---|---|
| % | OR b (95% CI) | % | OR b (95% CI) | ||
| Total | 184 | 29.4 | 28.3 | ||
| Sex a | |||||
| Male | 90 | 27.8 | 1.00 | 32.2 | 1.00 |
| Female | 92 | 30.4 | 1.20 (0.62–2.31) | 25.0 | 0.70 (0.36–1.35) |
| Secondary school grade | |||||
| 2nd | 58 | 34.5 | 1.00 | 25.9 | 1.00 |
| 3rd | 126 | 27.0 | 0.76 (0.37–1.55) | 29.4 | 1.22 (0.58–2.58) |
| School type | |||||
| Technical institute | 70 | 28.6 | 1.00 | 30.0 | 1.00 |
| Professional school | 28 | 35.7 | 1.22 (0.46–3.25) | 28.6 | 1.00 (0.36–2.77) |
| High school | 86 | 27.9 | 0.85 (0.41–1.77) | 26.7 | 0.91 (0.44–1.86) |
| BMI a (tertiles; kg/m2) | |||||
| <19.1 | 59 | 23.7 | 1.00 | 30.5 | 1.00 |
| 19.1–21.4 | 55 | 25.5 | 1.07 (0.44–2.58) | 36.4 | 1.32 (0.59–2.95) |
| ≥21.4 | 56 | 41.1 | 2.47 (1.07–5.71) | 17.9 | 0.44 (0.18–1.11) |
| p for trend | 0.034 | 0.105 | |||
| Change in BMI a | |||||
| Reduced | 62 | 32.3 | 0.60 (0.21–1.74) | 32.3 | 2.13 (0.61–7.48) |
| Not changed | 73 | 28.8 | 1.00 | 21.9 | 1.00 |
| Increased | 31 | 25.8 | 0.42 (0.14–1.25) | 35.5 | 1.73 (0.48–6.18) |
| Physical activity frequency (days/week) c | |||||
| 0–1 | 40 | 32.5 | 1.00 | 27.5 | 1.00 |
| 2–3 | 81 | 33.3 | 0.97 (0.42–2.22) | 22.2 | 0.72 (0.29–1.75) |
| 4+ | 63 | 22.2 | 0.51 (0.19–1.36) | 36.5 | 1.40 (0.54–3.60) |
| p for trend | 0.158 | 0.368 | |||
| Walking/cycling (days/week) c | |||||
| 0–1 | 68 | 30.9 | 1.00 | 22.1 | 1.00 |
| 2–3 | 46 | 28.3 | 0.96 (0.41–2.23) | 28.3 | 1.37 (0.57–3.29) |
| 4+ | 70 | 28.6 | 0.99 (0.47–2.09) | 34.3 | 1.86 (0.86–4.01) |
| p for trend | 0.976 | 0.114 | |||
| Current smoking c | |||||
| No | 164 | 27.4 | 1.00 | 27.4 | 1.00 |
| Yes | 20 | 45.0 | 2.24 (0.86–5.87) | 35.0 | 1.38 (0.51–3.74) |
| Current use of e-cig or HTP c | |||||
| No | 156 | 29.5 | 1.00 | 26.3 | 1.00 |
| Yes | 28 | 28.6 | 0.93 (0.38–2.32) | 39.3 | 1.75 (0.75–4.13) |
| Current use of alcohol c | |||||
| No | 116 | 31.0 | 1.00 | 23.3 | 1.00 |
| Yes | 68 | 26.5 | 0.86 (0.44–1.71) | 36.8 | 1.91 (0.98–3.72) |
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Stival, C.; Gallus, S.; Lugo, A.; Santoro, E.; Lisci, V.; Gussoni, M.T.; Odone, A.; Chiavegatti, B.; the Food Game Group. Food Game: A Gamified Interventional Study to Promote Healthy Eating, Lifestyle Behaviours, and Sustainability in Italian High School. Nutrients 2026, 18, 482. https://doi.org/10.3390/nu18030482
Stival C, Gallus S, Lugo A, Santoro E, Lisci V, Gussoni MT, Odone A, Chiavegatti B, the Food Game Group. Food Game: A Gamified Interventional Study to Promote Healthy Eating, Lifestyle Behaviours, and Sustainability in Italian High School. Nutrients. 2026; 18(3):482. https://doi.org/10.3390/nu18030482
Chicago/Turabian StyleStival, Chiara, Silvano Gallus, Alessandra Lugo, Eugenio Santoro, Viviana Lisci, Maria Teresa Gussoni, Anna Odone, Benedetta Chiavegatti, and the Food Game Group. 2026. "Food Game: A Gamified Interventional Study to Promote Healthy Eating, Lifestyle Behaviours, and Sustainability in Italian High School" Nutrients 18, no. 3: 482. https://doi.org/10.3390/nu18030482
APA StyleStival, C., Gallus, S., Lugo, A., Santoro, E., Lisci, V., Gussoni, M. T., Odone, A., Chiavegatti, B., & the Food Game Group. (2026). Food Game: A Gamified Interventional Study to Promote Healthy Eating, Lifestyle Behaviours, and Sustainability in Italian High School. Nutrients, 18(3), 482. https://doi.org/10.3390/nu18030482

