Immersive HCI for Intangible Cultural Heritage in Tourism Contexts: A Narrative Review of Design and Evaluation
Abstract
1. Introduction
- (1)
- What types of ICH have been explored in HCI research, and how are they classified based on intrinsic attributes and technological adaptability?
- (2)
- How are AR, VR, MR, and multisensory systems applied to different types of ICH in tourism and heritage interpretation contexts, and what usage trends do they exhibit?
- (3)
- What challenges and limitations do the digitisation and interactive presentation of ICH face (e.g., accessibility, usability, inclusivity)?
- (4)
- What methods does HCI research employ to design and evaluate immersive ICH experiences in order to ensure cultural sensitivity and widespread accessibility?
2. Methodology
2.1. Search Strategy
- Intangible Cultural Heritage: “Intangible Cultural Heritage,” “ICH,” “Oral Traditions,” “Traditional Performing Arts,” etc.
- Immersive Technologies: “Virtual Reality,” “Augmented Reality,” “Mixed Reality,” “Extended Reality/XR,”
- “Multisensory Interaction,” etc.
- HCI/Scenario-related: “Human-Computer Interaction,” “Virtual Museum,” “Digital Preservation,” “User Experience,” etc.
2.2. Selection Criteria
- (1).
- Content suitability
- (2).
- Temporal validity
- (3).
- Publication type
3. Results
3.1. Research Design Types
| Research Method Type | Number of Studies | Proportion (%) | Representative Research Cases |
|---|---|---|---|
| Conceptual Validation | 18 | 18.6 | [25,31] |
| Quantitative Research | 51 | 52.6 | [30,33] |
| Qualitative Research | 20 | 20.6 | [13,37] |
| Mixed Methods Research | 8 | 8.2 | [2,38] |
3.2. Intangible Cultural Heritage Challenges Addressed in the Studies
3.2.1. Cultural Characteristics and Their Implications for Digital Mediation
3.2.2. Cultural Loss, Distortion, and Epistemic Reduction
- Epistemic closure, where cultural knowledge is frozen into canonical “versions”;
- Symbolic reduction, where ritual, mythological, or embodied complexity is simplified;
- Temporal flattening, where the processual unfoldings of a tradition are compressed;
- Cultural sanitisation, where controversy, conflict, or change is omitted for clarity or usability.
3.2.3. Negotiating Authenticity, User Experience, and Power Relations
- Who determines what counts as “authentic”?
- Who benefits from the digital representation?
- Do immersive systems reproduce existing cultural hierarchies?
- How are communities involved in decision-making?
3.2.4. Design and Evaluation Approaches for Immersive ICH Experiences
3.3. Human–Computer Interaction Issues Addressed in the Study
3.3.1. Technical and Interaction Demands Across ICH Types
3.3.2. Application Patterns and Interaction Trends Observed in the Literature
3.3.3. Challenges and Limitations in Interaction, Technology, and System Performance
3.3.4. Methodological Approaches Reported in Immersive ICH Research
3.4. Overview of Immersive HCI Applications in Tourism
3.4.1. Application Scenario Expansion of Immersive HCI in Tourism Settings
3.4.2. The Multidimensional Impact of Immersive HCI on Sustainable Tourism
3.4.3. Practical Challenges of Immersive HCI in Tourism Applications
4. Discussion and Conclusions
4.1. Discussion
4.1.1. Key Insights from Research Design Analysis
4.1.2. Understanding ICH Engagement and Digitalization Challenges
4.1.3. HCI Issues in ICH Digitization
4.1.4. Insights for Tourism Practice: Balancing Technology, Culture, and Sustainability
4.2. Conclusions
4.2.1. Summary of Findings
4.2.2. Implications for Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Complete Search Strategy
Appendix A.1. Conceptual Search Components
- (1)
- Intangible Cultural Heritage (ICH)
- (2)
- Immersive and Interactive Technologies
- (3)
- HCI/Interaction/Virtual Museum Context
Appendix A.2. Complete Boolean Search Strings for Each Database
Appendix A.2.1. Web of Science (Core Collection)
| TS = (“Virtual Reality” OR “Augmented Reality” OR “Mixed Reality” OR “Extended Reality” OR “Immersive Technology” OR “XR” OR “Multisensory Interaction” OR “Embodied Interaction”) AND (“Intangible Cultural Heritage” OR “ICH” OR “Traditional Performing Arts” OR “Oral Traditions” OR “Craft Heritage” OR “Folk Crafts” OR “Rituals” OR “Storytelling” OR “Cultural Knowledge”) AND (“Human–Computer Interaction” OR “HCI” OR “User Experience” OR “Virtual Museum” OR “Digital Heritage” OR “Interaction Design”) |
Appendix A.2.2. Scopus
| TITLE-ABS-KEY (“Virtual Reality” OR “Augmented Reality” OR “Mixed Reality” OR “Extended Reality” OR “XR” OR “Immersive Technology” OR “Multisensory Interaction” OR “Embodied Interaction”) AND (“Intangible Cultural Heritage” OR “ICH” OR “Traditional Performing Arts” OR “Oral Traditions” OR “Craft Heritage” OR “Folk Crafts” OR “Rituals” OR “Storytelling”) AND (“Human–Computer Interaction” OR “User Experience” OR “Virtual Museum” OR “Digital Heritage”) |
Appendix A.2.3. IEEE Xplore
| (“Virtual Reality” OR “Augmented Reality” OR “Mixed Reality” OR “Extended Reality” OR “XR” OR “Immersive Technology”) AND (“Intangible Cultural Heritage” OR “ICH” OR “Traditional Performing Arts” OR “Craft Heritage” OR “Oral Traditions” OR “Rituals”) AND (“Human-Computer Interaction” OR “User Experience” OR “Virtual Museum” OR “Digital Heritage”) |
Appendix A.2.4. ACM Digital Library
| (acmdlTitle:(“Virtual Reality” OR “Augmented Reality” OR “Mixed Reality” OR “Extended Reality” OR “XR” OR “Immersive Technology”) AND acmdlTitle:(“Intangible Cultural Heritage” OR “ICH” OR “Traditional Performing Arts” OR “Craft Heritage” OR “Oral Traditions” OR “Rituals”) AND acmdlTitle:(“Human–Computer Interaction” OR “HCI” OR “User Experience” OR “Virtual Museum” OR “Digital Heritage”) |
Appendix A.2.5. SpringerLink
| SpringerLink does not support complex Boolean nesting in the same way; the strategy was adapted: “Virtual Reality” AND “Intangible Cultural Heritage” “Augmented Reality” AND “Intangible Cultural Heritage” “Mixed Reality” AND “Intangible Cultural Heritage” “XR” AND “Cultural Heritage” AND “User Experience” “Virtual Museum” AND “Interaction Design” Multiple query batches were run to ensure coverage. |
Appendix A.2.6. Google Scholar (Supplementary Search)
| Google Scholar does not allow full Boolean expressions; thus, simplified strings were used: “Intangible Cultural Heritage” “Virtual Reality” “Intangible Cultural Heritage” “Augmented Reality” “Virtual Museum” “User Experience” “Mixed Reality” “Cultural Heritage” “Embodied Interaction” “Heritage” Snowballing from citations and reference lists was applied to capture emerging studies. |
References
- Kim, H.; Lee, G.; Billinghurst, M.; Woo, W. From Meaning-Making to Meaning-Sharing: Participatory Interpretation in a 3D Virtual Heritage Site. In Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Singapore, 17–21 October 2022; IEEE: Piscataway, NJ, USA, 2022; pp. 648–653. [Google Scholar]
- Vosinakis, S.; Nikolakopoulou, V.; Stavrakis, M.; Fragkedis, L.; Chatzigrigoriou, P.; Koutsabasis, P. Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts. Heritage 2020, 3, 1496–1519. [Google Scholar] [CrossRef]
- Pistola, T.; Diplaris, S.; Stentoumis, C.; Stathopoulos, E.A.; Loupas, G.; Mandilaras, T.; Kalantzis, G.; Kalisperakis, I.; Tellios, A.; Zavraka, D.; et al. Creating Immersive Experiences Based on Intangible Cultural Heritage. In Proceedings of the 2021 IEEE International Conference on Intelligent Reality (ICIR), Virtual, 12–14 May 2021; IEEE: Piscataway, NJ, USA, 2021; pp. 17–24. [Google Scholar]
- Syahidi, A.A.; Kiyokawa, K. Panting Traditional Musical Instruments Through Virtual Reality Environment with Leap Motion Control: Immersive User Experience, Usage Challenges, and Preservation Efforts. In Proceedings of the 2023 International Conference on Information Technology and Computing (ICITCOM), Yogyakarta, Indonesia, 1–2 December 2023; IEEE: Piscataway, NJ, USA, 2023; pp. 46–51. [Google Scholar]
- Liang, J.; Li, Y.; Wang, X.; Zhao, Z.; Liang, H.-N. MemoryVR: Collecting and Sharing Memories in Personal Virtual Museums. In Proceedings of the 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Orlando, FL, USA, 16–21 March 2024; IEEE: Piscataway, NJ, USA, 2024; pp. 1021–1022. [Google Scholar]
- Mehta, S.; Kukreja, V. Preserving the Unseen: Innovative Approaches to Safeguarding Intangible Cultural Expressions Through Immersive Technologies. In Proceedings of the 2024 2nd International Conference on Sustaining Heritage: Embracing Technological Advancements (ICSH), Sakhir, Bahrain, 26 June 2024; IEEE: Piscataway, NJ, USA, 2024; pp. 16–21. [Google Scholar]
- Yao, Y.; Li, Y. Textual Information Presentation in Virtual Museums: Exploring Environment-, Object-, and User-Based Approaches. In Proceedings of the 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 21–25 October 2024; IEEE: Piscataway, NJ, USA, 2024; pp. 525–533. [Google Scholar]
- Okanovic, V.; Ivkovic-Kihic, I.; Boskovic, D.; Mijatovic, B.; Prazina, I.; Skaljo, E.; Rizvic, S. Interaction in eXtended Reality Applications for Cultural Heritage. Appl. Sci. 2022, 12, 1241. [Google Scholar] [CrossRef]
- Paliokas, I.; Patenidis, A.T.; Mitsopoulou, E.E.; Tsita, C.; Pehlivanides, G.; Karyati, E.; Tsafaras, S.; Stathopoulos, E.A.; Kokkalas, A.; Diplaris, S.; et al. A Gamified Augmented Reality Application for Digital Heritage and Tourism. Appl. Sci. 2020, 10, 7868. [Google Scholar] [CrossRef]
- Takeuchi, K.; Hayashi, M.; Bachelder, S.; Hirayama, M.J. Usability Comparison of Screen-Based and Virtual-Reality-Based Virtual Museums. In Proceedings of the International Workshop on Advanced Imaging Technology (IWAIT); Kagoshima, Japan, 5–6 January 2021, Lie, W.-N., Kemao, Q., Kim, J.-G., Nakajima, M., Eds.; SPIE: Yokohama, Japan, 2021; p. 88. [Google Scholar]
- Zhang, J. Design of Digital Display Platform for Intangible Cultural Heritage Based on VR Intelligent Technology. In Proceedings of the 2023 2nd International Conference on Data Analytics, Computing and Artificial Intelligence (ICDACAI), Zakopane, Poland, 17–19 October 2023; IEEE: Piscataway, NJ, USA, 2023; pp. 451–456. [Google Scholar]
- Guo, W.; Sun, G.; Zhao, W.; Chen, Z.; Shi, M.; Zhang, Y.; Wan, C. Flowing with Zen: Exploring Empowering the Intangible Cultural Heritage via Immersive Mixed Reality Spaces. In Proceedings of the 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Orlando, FL, USA, 16–21 March 2024; IEEE: Piscataway, NJ, USA, 2024; pp. 705–706. [Google Scholar]
- Adams, C.; Cliburn, D.; Salyers, J.; Shiraz, R. A Qualitative Evaluation of Student Experience with a Virtual Heritage Application. In Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Atlanta, GA, USA, 22–26 March 2020; IEEE: Piscataway, NJ, USA, 2020; pp. 413–417. [Google Scholar]
- Rizvić, S.; Bošković, D.; Okanović, V.; Kihić, I.I.; Prazina, I.; Mijatović, B. Time Travel to the Past of Bosnia and Herzegovina through Virtual and Augmented Reality. Appl. Sci. 2021, 11, 3711. [Google Scholar] [CrossRef]
- Yang, L.; Cheng, N.; Jiang, P.; Noriega, P. Virtual Museums: State of the Art, Trends, and Challenges. In HCI International 2024 Posters; Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G., Eds.; Communications in Computer and Information Science; Springer Nature: Cham, Switzerland, 2024; Volume 2119, pp. 226–237. ISBN 978-3-031-61965-6. [Google Scholar]
- Ntagiantas, A.; Manousos, D.; Konstantakis, M.; Aliprantis, J.; Caridakis, G. Augmented Reality Children’s Book for Intangible Cultural Heritage through Participatory Content Creation and Promotion. Case Study: The Pastoral Life of Psiloritis as a UNESCO World Geopark. In Proceedings of the 2021 16th International Workshop on Semantic and Social Media Adaptation & Personalization (SMAP), Corfu, Greece, 4–5 November 2021; IEEE: Piscataway, NJ, USA, 2021; pp. 1–4. [Google Scholar]
- Yan, H.; Liu, W.; Xia, X.; Xu, Y.; Ssong, T. Design Research of Interactive Picture Books of Cultural Education Based on Augmented Reality Technology. In Proceedings of the 2021 16th International Conference on Computer Science & Education (ICCSE), Lancaster, UK, 17–21 August 2021; IEEE: Piscataway, NJ, USA, 2021; pp. 958–962. [Google Scholar]
- Barreto-Paredes, C.; Agudo, D.; Granda, M.F.; Parra, O. Evaluating Extended Reality Application for a Virtual Museum. Case Study: Remigio Crespo Museum. In Proceedings of the 2022 Third International Conference on Information Systems and Software Technologies (ICI2ST), Quito, Ecuador, 8–10 November 2022; IEEE: Piscataway, NJ, USA, 2022; pp. 49–56. [Google Scholar]
- Wu, X. Application of Virtual Reality Technology in the Digital Inheritance of Intangible Cultural Heritage. In Proceedings of the 2023 International Conference on Distributed Computing and Electrical Circuits and Electronics (ICDCECE), Ballar, India, 29–30 April 2023; IEEE: Piscataway, NJ, USA, 2023; pp. 1–6. [Google Scholar]
- Othman, R.; Ahmad, M.; Ibrahim, O.; Sa’ari, H.; Mat Kamal, S.N.-I.; Darami, A.I. Overview of UX-UI Via Virtual Reality Project in Preserving the Intangible Cultural Heritage of Negeri Sembilan, Malaysia. In Proceedings of the 2021 IEEE 9th Conference on Systems, Process and Control (ICSPC 2021), Malacca, Malaysia, 10–11 December 2021; IEEE: Piscataway, NJ, USA, 2021; pp. 180–185. [Google Scholar]
- Galani, S.; Vosinakis, S. Connecting Intangible Cultural Heritage and Architecture through Mobile Augmented Reality Narratives and Scale Models. In Proceedings of the 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), Limassol, Cyprus, 4–7 October 2022; IEEE: Piscataway, NJ, USA, 2022; pp. 1–8. [Google Scholar]
- Tsokova, I.; Stephenson, A. Transdisciplinary Approach to Augmented Reality Digital Heritage Mobile Applications. In Proceedings of the 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4–8 October 2021; IEEE: Piscataway, NJ, USA, 2021; pp. 34–39. [Google Scholar]
- Komianos, V.; Tsipis, A.; Kontopanagou, K. Introducing Digitized Cultural Heritage to Wider Audiences by Employing Virtual and Augmented Reality Experiences: The Case of the v-Corfu Project. Technologies 2024, 12, 196. [Google Scholar] [CrossRef]
- Capece, S.; Chivăran, C.; Giugliano, G.; Laudante, E.; Nappi, M.L.; Buono, M. Advanced Systems and Technologies for the Enhancement of User Experience in Cultural Spaces: An Overview. Herit. Sci. 2024, 12, 71. [Google Scholar] [CrossRef]
- Aziz, O.; Farooq, M.S.; Khelifi, A.; Shoaib, M. Archaeometa: Leveraging Blockchain for Secure and Scalable Virtual Museums in the Metaverse. Herit. Sci. 2024, 12, 308. [Google Scholar] [CrossRef]
- Li, J.; Wider, W.; Ochiai, Y.; Fauzi, M.A. A Bibliometric Analysis of Immersive Technology in Museum Exhibitions: Exploring User Experience. Front. Virtual Real. 2023, 4, 1240562. [Google Scholar] [CrossRef]
- Bayat, R.; De Maio, E.; Fiorenza, J.; Migliorini, M.; Lamberti, F. Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences. In Proceedings of the 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), Turin, Italy, 5–7 June 2024; IEEE: Piscataway, NJ, USA, 2024; pp. 1–4. [Google Scholar]
- Han, S. Computer Image Processing Technology on Reconstruction of Shadow Puppets in Jianghan Plain. In Proceedings of the 2023 IEEE 3rd International Conference on Electronic Communications, Internet of Things and Big Data (ICEIB), Taichung, Taiwan, 14–16 April 2023; IEEE: Piscataway, NJ, USA, 2023; pp. 176–179. [Google Scholar]
- Zhang, L.; Wang, Y.; Tang, Z.; Liu, X.; Zhang, M. A Virtual Experience System of Bamboo Weaving for Sustainable Research on Intangible Cultural Heritage Based on VR Technology. Sustainability 2023, 15, 3134. [Google Scholar] [CrossRef]
- Cheng, S.; Sheng, D.; Gao, Y.; Dong, Z.; Han, T. Enhancing Positive Emotions through Interactive Virtual Reality Experiences: An EEG-Based Investigation. In Proceedings of the 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), Orlando, FL, USA, 16–21 March 2024; IEEE: Piscataway, NJ, USA, 2024; pp. 189–199. [Google Scholar]
- Li, Y.; Yu, L.; Liang, H.-N. CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum. In Proceedings of the 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4–8 October 2021; IEEE: Piscataway, NJ, USA, 2021; pp. 13–17. [Google Scholar]
- Rizvic, S.; Mijatovic, B.; Boskovic, D.; Ivkovic-Kihic, I. Workflow of Extended Reality Applications for Museum Exhibitions. In Proceedings of the 2022 International Balkan Conference on Communications and Networking (BalkanCom), Sarajevo, Bosnia and Herzegovina, 22–24 August 2022; IEEE: Piscataway, NJ, USA, 2022; pp. 189–194. [Google Scholar]
- Kim, K.; Kwon, O.; Yu, J. Evaluation of an HMD-Based Multisensory Virtual Museum Experience for Enhancing Sense of Presence. IEEE Access 2023, 11, 100295–100308. [Google Scholar] [CrossRef]
- Bekele, M.K.; Champion, E.; McMeekin, D.A.; Rahaman, H. The Influence of Collaborative and Multi-Modal Mixed Reality: Cultural Learning in Virtual Heritage. Multimodal Technol. Interact. 2021, 5, 79. [Google Scholar] [CrossRef]
- Chen, W.; Wang, H. Combining Virtual Reality and Eye Tracking to Recognize Users’ Aesthetic Preference for Product Modeling. In Design, User Experience, and Usability: UX Research, Design, and Assessment; Soares, M.M., Rosenzweig, E., Marcus, A., Eds.; Lecture Notes in Computer Science; Springer International Publishing: Cham, Switzerland, 2022; Volume 13321, pp. 173–181. ISBN 978-3-031-05896-7. [Google Scholar]
- Nijdam, E. “Biz” Sami-Digital Storytelling: Survivance and Revitalization in Indigenous Digital Games. New Media Soc. 2023, 25, 3093–3116. [Google Scholar] [CrossRef]
- Li, J.; Lv, C. Exploring User Acceptance of Online Virtual Reality Exhibition Technologies: A Case Study of Liangzhu Museum. PLoS ONE 2024, 19, e0308267. [Google Scholar] [CrossRef] [PubMed]
- Wang, Y.; Li, Y.; Liang, H.-N. Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience. In Proceedings of the 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Sydney, Australia, 16–20 October 2023; IEEE: Piscataway, NJ, USA, 2023; pp. 761–770. [Google Scholar]
- Way, D.-L.; Wei, Y.-H. Use of Cloud-Based Virtual Reality in Chinese Glove Puppetry to Preserve Intangible Cultural Heritage. Appl. Sci. 2023, 13, 5699. [Google Scholar] [CrossRef]
- Rahman, M.F.; Permana, A.Y.; Susanti, I.; Akbardin, J.; Wijaya, K.; Handayani, S. Echoes of Tradition: Virtual-Reality Media in Improving Spatial Space Experience 3D Virtual Tour of Kampung Adat Pulo Garut, West Java, Indonesia. In Proceedings of the 2024 9th International STEM Education Conference (iSTEM-Ed), Hua Hin, Thailand, 31 June–2 July 2024; IEEE: Piscataway, NJ, USA, 2024; pp. 1–8. [Google Scholar]
- Cultural Space of Jemaa El-Fna Square—UNESCO Intangible Cultural Heritage. Available online: https://ich.unesco.org/en/RL/cultural-space-of-jemaa-el-fna-square-00014 (accessed on 25 November 2025).
- Khalloufi, H.; Zaifri, M.; Kadri, M.; Benlahbib, A.; Kaghat, F.Z.; Azough, A. El-FnaVR: An Immersive Virtual Reality Representation of Jemaa El-Fna in Marrakech for Intangible Cultural Heritage Experiences. IEEE Access 2024, 12, 9331–9349. [Google Scholar] [CrossRef]
- Silva, M.; Teixeira, L. Developing an eXtended Reality Platform for Immersive and Interactive Experiences for Cultural Heritage: Serralves Museum and Coa Archeologic Park. In Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Recife, Brazil, 9–13 November 2020; IEEE: Piscataway, NJ, USA, 2020; pp. 300–302. [Google Scholar]
- Vasic, I.; Pauls, A.; Mancini, A.; Quattrini, R.; Pierdicca, R.; Angeloni, R.; Malinverni, E.S.; Frontoni, E.; Clini, P.; Vasic, B. Virtualization and Vice Versa: A New Procedural Model of the Reverse Virtualization for the User Behavior Tracking in the Virtual Museums. In Extended Reality; De Paolis, L.T., Arpaia, P., Sacco, M., Eds.; Lecture Notes in Computer Science; Springer Nature: Cham, Switzerland, 2022; Volume 13446, pp. 329–340. ISBN 978-3-031-15552-9. [Google Scholar]
- Tian, F.; Zou, J.; Li, Y. Design and Implementation of a Traditional Martial Arts Follow-up Training System Based on Virtual Reality Technology. In Proceedings of the 2022 3rd International Conference on Computer Science and Management Technology (ICCSMT), Shanghai, China, 18–20 November 2022; IEEE: Piscataway, NJ, USA, 2022; pp. 421–425. [Google Scholar]
- Zhang, J.; Bryan-Kinns, N. QiaoLe: Accessing Traditional Chinese Musical Instruments in VR. In Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Christchurch, New Zealand, 12–16 March 2022; IEEE: Piscataway, NJ, USA, 2022; pp. 357–362. [Google Scholar]
- Liu, L.; Cheng, M.; Zhao, Y. Research on the Application of VR Technology in the Experience of Virtual Movable-Type Printing Museum. In Proceedings of the 2023 9th International Conference on Virtual Reality (ICVR), Xianyang, China, 12–14 May 2023; IEEE: Piscataway, NJ, USA, 2023; pp. 572–577. [Google Scholar]
- Lopez Garcia, I.; Schott, E.; Gohsen, M.; Bernhard, V.; Stein, B.; Froehlich, B. Speaking with Objects: Conversational Agents’ Embodiment in Virtual Museums. In Proceedings of the 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 21–25 October 2024; IEEE: Piscataway, NJ, USA, 2024; pp. 279–288. [Google Scholar]
- Vosinakis, S.; Nikolakopoulou, V.; Nikopoulos, G.; Fragkedis, L.; Stavrakis, M.; Politopoulos, N.; Koutsabasis, P. Designing Mixed Reality Experiences That Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory. In Proceedings of the 25th Pan-Hellenic Conference on Informatics, Volos, Greece, 26–28 November 2021; ACM: New York, NY, USA, 2021; pp. 39–44. [Google Scholar]
- Lu, H.; Ren, H.; Feng, Y.; Wang, S.; Ma, S.; Gao, W. GazeTance Guidance: Gaze and Distance-Based Content Presentation for Virtual Museum. In Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Lisbon, Portugal, 27 March–3 April 2021; IEEE: Piscataway, NJ, USA, 2021; pp. 462–463. [Google Scholar]
- Gayathri, R.; Nam, S. Enhancing User Experience in Virtual Museums: Impact of Finger Vibrotactile Feedback. Appl. Sci. 2024, 14, 6593. [Google Scholar] [CrossRef]
- Nikolakopoulou, V.; Vosinakis, S.; Nikopoulos, G.; Stavrakis, M.; Politopoulos, N.; Fragkedis, L.; Koutsabasis, P. Design and User Experience of a Hybrid Mixed Reality Installation That Promotes Tinian Marble Crafts Heritage. J. Comput. Cult. Herit. 2022, 15, 1–21. [Google Scholar] [CrossRef]
- Cannavò, A.; Pacchiotti, S.; Retta, N.; Terzoli, M.; Spallone, R.; Lamberti, F. Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences. J. Comput. Cult. Herit. 2024, 17, 1–28. [Google Scholar] [CrossRef]
- Jun, W.; Xiaowei, S. Research on Virtual Reality System under Computer Internet Big Data Technology. In Proceedings of the 2023 2nd International Conference on Data Analytics, Computing and Artificial Intelligence (ICDACAI), Zakopane, Poland, 17–19 October 2023; IEEE: Piscataway, NJ, USA, 2023; pp. 119–123. [Google Scholar]
- Zambrano, J.L.V.; Cedeño, A.K.A.; Escobar, J.C.P.; Mera, A.F.S. Immersive Virtual Reality for the Preservation of Cultural Heritage. In Proceedings of the 2024 Tenth International Conference on eDemocracy & eGovernment (ICEDEG), Lucerne, Switzerland, 24–26 June 2024; IEEE: Piscataway, NJ, USA, 2024; pp. 1–6. [Google Scholar]
- Nisiotis, L.; Alboul, L. Evaluating Presence and Technology Acceptance of an Intelligent Reality Virtual Museum Prototype. In Proceedings of the 2022 IEEE 2nd International Conference on Intelligent Reality (ICIR), Virtual, 14–16 December 2022; IEEE: Piscataway, NJ, USA, 2022; pp. 1–6. [Google Scholar]
- De Carolis, B.; Macchiarulo, N.; Bochicchio, M.A. AI-Assisted Virtual Reality for Cultural Heritage Education: The Experience of the MARTA Museum. In Proceedings of the 2023 6th Experiment@ International Conference (exp.at’23), Évora, Portugal, 5–7 June 2023; IEEE: Piscataway, NJ, USA, 2023; pp. 152–156. [Google Scholar]
- Li, X.-Z.; Kang, X. Intangible Cultural Heritage Based Augmented Reality Mobile Learning: Application Development and Heuristics Evaluation. In Proceedings of the 2023 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON), Phuket, Thailand, 22–25 March 2023; IEEE: Piscataway, NJ, USA, 2023; pp. 26–30. [Google Scholar]
- Lio, S.W.; Martins De Abreu, F. Re-Experiencing Street Signage with Augmented Reality around the City of Macau (S.A.R). In Proceedings of the 11th International Conference on Digital and Interactive Arts, Faro, Portugal, 21–22 November 2022; ACM: New York, NY, USA, 2023; pp. 1–9. [Google Scholar]
- Vardhan, H.; Saxena, A.; Dixit, A.; Chaudhary, S.; Sagar, A. AR Museum: A Virtual Museum Using Marker Less Augmented Reality System for Mobile Devices. In Proceedings of the 2022 3rd International Conference on Issues and Challenges in Intelligent Computing Techniques (ICICT), Ghaziabad, India, 11–12 November 2022; IEEE: Piscataway, NJ, USA, 2022; pp. 1–6. [Google Scholar]

| ICH Type | Interaction Requirements Reported in Studies | Common HCI Issues Identified | Representative Study Examples |
|---|---|---|---|
| Performing Arts | Full-body tracking, expressive gesture capture, rhythmic synchronisation | Gesture misrecognition, latency, limited motion range | [39,46] |
| Craftsmanship | Fine-motor control, tool manipulation, tactile/multisensory feedback | Lack of haptics; limited precision; difficulty reproducing material resistance | [2,29] |
| Oral Traditions and Narratives | Flexible exploration, branching interactions, pacing control | Overly linear interactions; constrained navigation; limited improvisation support | [16,36] |
| Rituals and Social Practices | Multi-user coordination, spatial anchoring, synchronous participation | Positional drift, network latency, avatar desynchronisation | [42] |
| Spatial Memory and Place-Based Heritage | Stable spatial mapping, environment exploration, AR alignment | Tracking instability; inconsistent spatial overlays | [40,43] |
| Trend Identified | Description Based on Included Studies | Reported Benefits | Reported Constraints | Representative Examples |
|---|---|---|---|---|
| Embodied Interaction | Use of gestures, full-body motion, spatial navigation | Higher engagement, intuitive interaction | Inaccurate tracking, fatigue, gesture limitations | [4,39,46] |
| Hybrid/Multi-Modal Systems | Integration of VR, AR, MR, gaze-tracking, multisensory features | Richer interaction; adaptive feedback | Calibration complexity; sensory incoherence | [2,50] |
| Collaborative/Multi-User Interaction | Users jointly manipulate artefacts or participate in performances | Higher motivation; supports social heritage practices | Latency; inconsistent shared object states | [34,39] |
| Multisensory Systems | Haptics, audio spatialisation, olfactory cues | Increased immersion, better material understanding | Hardware cost; limited precision | [3,12,51] |
| Adaptive Interaction | Systems adjust based on user behaviour or skill | Personalised experience | Early-stage implementations; simple heuristics | [50] |
| Limitation Category | Specific Issues Identified | Impact on User Experience | Examples from Included Studies |
|---|---|---|---|
| Input and Gesture Accuracy | Misrecognition, latency, incomplete tracking | Interrupts performance; reduces precision in craft learning | [45,54] |
| Lack of Haptic/Tactile Feedback | No material resistance; limited force cues | Reduces understanding of tools, textures, and physical processes | [53,55] |
| Multi-User Synchronisation Issues | Avatar misalignment, timing errors, unstable shared states | Breaks collective participation and ritual flow | [56,57] |
| Sustainability and Maintenance Constraints | Hardware dependency; high installation cost; rapid obsolescence | Limits long-term deployment; reduces accessibility | [5,22,32] |
| Narrative Interaction Constraints | Restricted pacing; limited branching; interface friction | Reduces engagement in oral traditions with flexible structures | [48,57] |
| Methodological Approach | How It Was Applied in the Studies | Strengths Reported | Limitations Reported | Representative Examples |
|---|---|---|---|---|
| User-Centred Design (UCD) | Iterative refinement based on user feedback | Improved usability and interaction clarity | May overlook cultural/contextual requirements | [27,39] |
| Technical Performance Evaluation | Metrics assessing tracking, latency, accuracy, frame rates | Ensures system reliability | Does not capture interpretive or cultural effects | [4,19,52] |
| Participatory/Co-Creation Approaches | Involvement of artisans, cultural holders, community groups | Enhances relevance, improves authenticity | Often limited to early stages; uneven depth of involvement | [2,36] |
| Cultural Effect/Impact Evaluation | Emotional response, learning outcomes, perceived authenticity | Captures user meaning-making and engagement | Mostly short-term; not longitudinal | [13,34] |
| Mixed-Methods Evaluations | Combining usability scales with interviews, behavioural tracking | Offers both quantitative and qualitative insights | Rarely integrates cultural experts in evaluation | [24] |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Xu, Z.; Liu, F.; Xia, G.; Wang, S.; Duan, Y.; Yu, L.; Zhao, S.; Li, M. Immersive HCI for Intangible Cultural Heritage in Tourism Contexts: A Narrative Review of Design and Evaluation. Sustainability 2026, 18, 153. https://doi.org/10.3390/su18010153
Xu Z, Liu F, Xia G, Wang S, Duan Y, Yu L, Zhao S, Li M. Immersive HCI for Intangible Cultural Heritage in Tourism Contexts: A Narrative Review of Design and Evaluation. Sustainability. 2026; 18(1):153. https://doi.org/10.3390/su18010153
Chicago/Turabian StyleXu, Zhan, Feng Liu, Guobin Xia, Shuo Wang, Yiting Duan, Luwen Yu, Shichao Zhao, and Muzi Li. 2026. "Immersive HCI for Intangible Cultural Heritage in Tourism Contexts: A Narrative Review of Design and Evaluation" Sustainability 18, no. 1: 153. https://doi.org/10.3390/su18010153
APA StyleXu, Z., Liu, F., Xia, G., Wang, S., Duan, Y., Yu, L., Zhao, S., & Li, M. (2026). Immersive HCI for Intangible Cultural Heritage in Tourism Contexts: A Narrative Review of Design and Evaluation. Sustainability, 18(1), 153. https://doi.org/10.3390/su18010153

