Integrating Ocean Literacy Through a Locally Contextualized Dobble-like Card Game: An Exploratory Classroom Implementation
Abstract
1. Introduction
Objectives
- 1.
- To analyze how students engage, participate, and express emotional or cognitive responses during the implementation of the Marine Dobble activity in 1º ESO classrooms.
- 2.
- To identify the types of scientific vocabulary, conceptual understandings, and pro-environmental actions that emerge from group interactions throughout the reflective pauses.
- 3.
- To explore the contextual conditions—such as teacher involvement and classroom climate—that influence the feasibility and potential transferability of the activity to other educational settings.
2. Theoretical Framework
2.1. Theoretical Principles: Environmental Education for Sustainability and Ocean Literacy
- 1.
- The Earth has one big ocean with many features.
- 2.
- The ocean and the life within it shape the Earth.
- 3.
- The ocean influences climate and weather.
- 4.
- The ocean makes the Earth habitable.
- 5.
- The ocean supports a great diversity of life and ecosystems.
- 6.
- The ocean and humans are inextricably interconnected.
- 7.
- The ocean is largely unexplored.
2.2. Gamification as an Active Methodology in Environmental Education Workshops
3. Methodology
3.1. Context and Participants
3.2. Design of the Educational Experience
3.3. Specific Competencies and Core Knowledge Addressed According to the LOMLOE
4. Results and Discussion
4.1. Observation Instrument
4.2. Start of the Workshop: Activation of Prior Ideas and Predisposition
4.3. Game: Motivation, Interaction, and Connection with Content
4.4. Didactic Pauses: Wonder, Understanding, and Dialogue
- Pause 1: Marine Habitats
- Pause 2: Surprising Adaptations
- Pause 3: Did You Know…?
- Pause 4: Ocean Problems
- Pause 5: Commitment to the Ocean


5. Conclusions
6. Limitations of the Study
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Workshop Phase | Topics Worked | Didactic Intentions |
|---|---|---|
| Pause 1: Marine Habitats | Diversity of marine habitats and species distribution (seafloor, beaches, open waters). | Recognize the variety of marine ecosystems and their ecological importance. |
| Pause 2: Surprising Adaptations | Physiological and behavioral adaptations of species (camouflage, ink, filtration). | Appreciate the adaptive richness of marine organisms and their connection with the environment. |
| Pause 3: Did You Know…? | Scientific curiosities: distinctions between algae and plants, remarkable species, living fossils. | Foster wonder, scientific thinking, and interest in biodiversity. |
| Pause 4: Ocean Challenges | Environmental impacts: pollution, warming, threatened species, and plastics. | To understand the relationship between human activities and environmental degradation. |
| Pause 5: Commitment to the Ocean | Individual and collective commitment to ocean conservation from land. | To promote awareness and responsible action in addressing ocean challenges. |
| Stage of the Workshop | Guiding Questions | Main Indicators |
|---|---|---|
| Beginning of the session | How do students react to the initial questions about marine animals and habitats? What prior ideas and everyday examples do they mention? | Level of participation and curiosity; type of examples provided; presence of misconceptions; use of everyday vs. scientific vocabulary; initial classroom climate. |
| Gameplay dynamics | How quickly do students understand the rules and dynamics of the game? How do they interact while playing? What difficulties arise when identifying species or habitats? | Engagement and emotional tone; cooperative vs. competitive interactions; negotiation of disagreements; difficulties identifying species; progression from generic to more precise terms. |
| Didactic pauses | How do students react to the scientific explanations? Which elements surprise them? Do they mention environmental problems or conservation issues? | Expressions of wonder; references to habitats and adaptations; reactions to scientific curiosities (e.g., marine plants, microalgae); awareness of environmental problems; types of conservation actions proposed. |
| Final reflections | What do students say they have learned or found most surprising? What actions do they suggest to protect the ocean? | Mention of newly learned species or concepts; explicit expressions of environmental concern; concreteness and feasibility of proposed actions; illustrative spontaneous comments. |
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Brenes-Cuevas, C.; Ruiz, L.; Garrido-Pérez, C. Integrating Ocean Literacy Through a Locally Contextualized Dobble-like Card Game: An Exploratory Classroom Implementation. Sustainability 2025, 17, 10840. https://doi.org/10.3390/su172310840
Brenes-Cuevas C, Ruiz L, Garrido-Pérez C. Integrating Ocean Literacy Through a Locally Contextualized Dobble-like Card Game: An Exploratory Classroom Implementation. Sustainability. 2025; 17(23):10840. https://doi.org/10.3390/su172310840
Chicago/Turabian StyleBrenes-Cuevas, Carmen, Lorena Ruiz, and Carmen Garrido-Pérez. 2025. "Integrating Ocean Literacy Through a Locally Contextualized Dobble-like Card Game: An Exploratory Classroom Implementation" Sustainability 17, no. 23: 10840. https://doi.org/10.3390/su172310840
APA StyleBrenes-Cuevas, C., Ruiz, L., & Garrido-Pérez, C. (2025). Integrating Ocean Literacy Through a Locally Contextualized Dobble-like Card Game: An Exploratory Classroom Implementation. Sustainability, 17(23), 10840. https://doi.org/10.3390/su172310840

