From Algorithm to Reality: Exploring Chinese Consumers’ Acceptance of Physicalized AI-Generated Clothing in the Context of Sustainable Fashion
Abstract
1. Introduction
2. Literature Review
2.1. Application of GenAI in Fashion Design and Its Physical Realization
2.2. Theoretical Foundations
2.3. Research Gaps and Study Contributions
3. Methodology
3.1. Variable Identification from Prior Research
3.2. Semi-Structured Interview
3.3. Hypothesis Development
3.3.1. Demographic Characteristic of Acceptance of PAGC
3.3.2. Functional Value Dimension of Acceptance of PAGC
3.3.3. Emotional Value Dimension of Acceptance of PAGC
3.3.4. Social Value Dimension of Acceptance of PAGC
3.3.5. Epistemic Value Dimension of Acceptance of PAGC
3.3.6. Acceptance of PAGC
3.4. Survey: Variables, Scales and Data
3.4.1. Questionnaire Design and Pre-Test
3.4.2. Sample and Data Collection
4. Results
4.1. Descriptive Statistics of Sample and Variable
4.2. Evaluation of Model Reliability and Validity
4.3. Model Results of the Multinomial Logistic Regression and Hypothesis Test
5. Discussions
5.1. The Impact of Demographic Characteristics: A Promising Factor
5.2. Perceived Social Value Utility Drove the Willingness to Accept
5.3. The Crucial Role of Emotional Value
5.4. Epistemic Value as a Key Driver of Acceptance
5.5. Revisiting Functional Drivers: Weak Predictors in the Context of PAGC
5.6. Theoretical Contributions
5.7. Practical Implications
6. Conclusions
7. Limitations and Future Research Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Literature | Product Focus | Value Dimensions | Method | Main Findings | Limitations |
|---|---|---|---|---|---|
| [17] | GenAI-designed clothing | Functional, social, emotional, epistemic | Visual experiment, survey, PLS-SEM | Functional value, social value, and epistemic value positively influence willingness to pay | Value granularity low; demographics not analyzed |
| [8] | AI-designed luxury goods | Emotional, functional | Survey, ANOVA | Emotional value impacts brand attitude and purchase intentions | Western sample only; no demographic testing; research subjects focus on luxury goods |
| [14] | AI-designed clothing | Quality, emotion, ease | Survey, CB-SEM | Quality value boosts willingness to pay; emotional value varies by gender | No social/epistemic value analysis; focused only on gender |
| [18] | GAN-based fashion retailing products | Functional, social, epistemic, emotional, conditional | Focus group discussion, survey, CB-SEM | Functional value key to purchase intention. | No demographic testing; context restricted to India |
| [1] | AI-designed clothing | Quality, emotion | Online experiment, MANCOVA | Perceived authenticity and expected product quality impact purchase intention | No multi-dimensional value analysis; no demographics testing |
| [9] | AI-designed hemp fashion products | Functional, expressive, aesthetic | Survey, multiple regression analysis | Functionality and expressiveness drive acceptance | Focused on non-physical items; no segmentation by acceptance; limited to U.S. participants |
| [44] | Clothing with AI-generated patterns | Emotional, symbolic, monetary, experiential | Survey, PLS-SEM | Emotional and monetary values influence purchase intention | No demographic analysis; social/epistemic values omitted; Chinese Millennial sample only |
| This study | Physicalized AI-generated clothing (PAGC) | Functional, social, emotional, epistemic + demographics | Qualitative and quantitative research, MLR | Acceptance driven by PAC, PN, PA, SI, and SE; higher education, lower income, and fashion/tech backgrounds linked to greater acceptance | Gap addressed: Explores segmented acceptance of PAGC among Chinese consumers by integrating multidimensional consumption values and demographic traits. |
| Literature | Context | Type of Consumption Values and Dimensions Investigated |
|---|---|---|
| [18] | GAN-Fashion Retailing | 5 = Decision intelligence infrastructure (Functional value), Enhanced experiential value (Epistemic value), Emotive customer stir (Emotional value), Social connection and validation (Social value), Ethical value (Conditional value) |
| [17] | GAN-generated clothing | 4 = Functional value, Social value, Emotional value, Epistemic value |
| [15] | Digital fashion products | 5 = Utilitarianism (Functional value), Social identity (Social value), Personification (Epistemic value), Hedonism (Emotional value), Personal beliefs (Conditional value) |
| [45] | Digital fashion products | 3 = Pleasure value (Emotional value), Self-expression value (Social value), Economic value (Functional value) |
| [46] | Metaverse technology | 5 = Functional value, Social value, Emotional value, Epistemic value, Conditional value |
| [47] | User-generated content | 9 = Offers and deals (Conditional value), Emotional connect (Emotional value), Course quality, Facilitator quality and Course reliability (Quality value), Topic cover and Platform innovativeness (Epistemic value), Compatibility and Convenience (Functional value) |
| [16] | Circular fashion | 4 = Social value, Emotional value, Epistemic value, Environmental value |
| NO. | Items |
|---|---|
| 1 | What are your views and opinions on the PAGC? |
| 2 | Under what characteristics (values) of PAGC would you be willing to accept or even purchase? |
| 3 | What type of consumers do you think might accept PAGC? |
| Dimensions | Variable | Proposition |
|---|---|---|
| Functional value | Expected product quality (EPQ) | Individuals’ expectations regarding the practicality and functionality of PAGC. |
| Design expertise (DE) | An individual’s perception of the design expertise and technical capabilities involved in PAGC. | |
| Emotional value | Perceived authenticity (PA) | An individual’s emotional resonance caused by PAGC, which restores the design individuality and creativity, and can be truly touched. |
| Self-expression (SE) | The extent to which an individual regards PAGC as a means of expressing personality, aesthetic preferences, and personal style. | |
| Social value | Social identity (SI) | The extent to which wearing PAGC allows an individual to express or reinforce their affiliation with trendy fashion-related social groups or social identities. |
| Social interaction (SIN) | The perceived value an individual gains from enhanced social participation, interpersonal communication, or positive interactions with others after purchasing and wearing PAGC. | |
| Epistemic value | Perceived algorithmic creativity (PAC) | An individual’s overall perception of the innovation and cognitive stimulation derived from the AI-generated design after its physical transformation. |
| Perceived novelty (PN) | An individual’s perception of the novelty of PAGC. |
| Dimension | Variable | Statements | Sources Adapted from |
|---|---|---|---|
| Acceptance | If the fashion brand physicalizes AI-generated clothing and starts selling it publicly, would you accept it? | [13] | |
| Demographic characteristic | Gender | What is your gender? 1 = Female; 2 = Male | [11] |
| Age | In what year were you born? 1 = 18–22; 2 = 23–30; 3 = 31–40; 4 = 41–50; 5 = 51+ | ||
| Education level | What is your highest level of education? 1 = Junior high school or below; 2 = High school; 3 = Junior college; 4 = Bachelor’s degree; 5 = Master’s degree; 6 = Doctor degree or above | ||
| Occupation | What type of profession you have? 1 = Students majoring in fashion related majors; 2 = Practitioners in the fashion related industry; 3 = Students in science and technology related majors; 4 = Practitioners in science and technology related industries; 5 = Civil servants or state-owned institution staff; 6 = Employees of other types of private enterprises; 7 = Employees of other types of foreign-funded enterprises | [45] | |
| City level | Please select your city level 1 = First-tier Cities; 2 = New first tier cities or coastal second tier cities; 3 = Second tier inland cities; 4 = Third and fourth tier cities | [79] | |
| Monthly income | What is your monthly income (if you are still a student, how much is your living expenses)? 1 = <2000 RMB; 2 = 2000–3500 RMB; 3 = 3500–5000 RMB; 4 = 5000–10,000 RMB; 5 = 10,000–20,000 RMB; 6 = >20,000 RMB | [11] | |
| Functional value | Expected product quality (EPQ) | 1. I believe the product quality of PAGC will be high and suitable for daily wear. 2. I believe the fabric, tailoring, and craftsmanship of PAGC can demonstrate a professional standard, just like conventional clothing. 3. I believe wearing PAGC would feel comfortable. 4. I think the transformation of PAGC from an AI-generated visual concept into wearable clothing is well-crafted. | [1] |
| Design expertise (DE) | 1. I think the design of PAGC reflects a high level of professional expertise from the brand and designers. 2. I can sense the significant influence of experienced human designers on the final design outcome of PAGC. 3. I find that PAGC, under the control of human designers, is thoughtfully designed and avoids the unreasonable issues that may arise from randomly generated AI outputs. 4. I believe PAGC demonstrates a thoughtful integration of AI creativity and human design logic, rather than merely replicating the original AI design intent. | [80] | |
| Emotional value | Perceived authenticity (PA) | 1. I believe PAGC gives the impression of being genuine, emotionally resonant, and thoughtfully designed, rather than emotionlessly generated by AI. 2. I can sense that PAGC reflects the designer’s genuine emotional expression built upon the foundation of AI creativity. 3. I think the physical version can authentically restore the design concept of AI-generated clothing to a large extent. 4. I believe the physical version can authentically restore the design individuality and innovative aspects of AI-generated clothing to a large extent. | [1] |
| Self-expression (SE) | 1. I believe owning PAGC allows me to express my personal fashion style. 2. I find that owning PAGC reflects my unique taste in fashion design and aesthetics. 3. In my opinion, wearing PAGC enables me to convey my personality and fashion attitude without words. | [61] | |
| Social value | Social identity (SI) | 1. I find that wearing PAGC makes me feel more connected to people who share similar fashion values or aesthetic preferences. 2. I believe PAGC reflects the fashion values or lifestyle of the social group I identify with. 3. In my opinion, owning PAGC enhances my sense of belonging to a trendy fashion or cultural community. 4. I think PAGC helps me present my identity to others in a way that aligns with self-perception. | [63] |
| Social interaction (SIN) | 1. Wearing PAGC is likely to prompt others to initiate conversations with me. 2. Wearing PAGC makes me feel more approachable and helps strengthen my social connections. 3. PAGC increases my confidence to express myself and initiate interactions in social settings. | [66] | |
| Epistemic value | Perceived algorithmic creativity (PAC) | 1. I believe PAGC demonstrates the innovative drive of AI algorithms in fashion design. 2. I find that the creativity of AI algorithms plays an important role in the uniqueness of PAGC’s design. 3. In my opinion, AI algorithms’ ability to create novel rather than traditional aesthetic styles is well reflected in PAGC. | [68] |
| Perceived novelty (PN) | 1. I believe the design of PAGC showcases a level of novelty that sets it apart from conventional clothing. 2. I believe that owning PAGC brings a sense of novelty derived from exploring a new type of physical product. 3. I feel that owning PAGC will offer an unprecedented and novel fashion experience. 4. I find that this type of physicalized AI-generated clothing sparks my curiosity about the potential of applying GenAI technology in fashion design. | [81] |
| Independent Variable | Scale | Mean (Standard Deviation) | Kurtosis | Skewness |
|---|---|---|---|---|
| Gender | Categorical | - | - | - |
| Age | - | - | - | |
| Education level | - | - | - | |
| Occupation | - | - | - | |
| City level | - | - | - | |
| Monthly income | - | - | - | |
| Expected product quality | Ordinal, 7-point Likert scale | 5.14 (1.306) | −0.133 | −0.637 |
| Design expertise | 4.41 (1.426) | −0.465 | −0.513 | |
| Perceived authenticity | 4.48 (1.352) | −0.353 | −0.341 | |
| Self-expression | 4.61 (1.207) | −0.020 | −0.354 | |
| Social identity | 4.12 (1.410) | −0.527 | −0.094 | |
| Social interaction | 4.43 (1.335) | 0.003 | −0.125 | |
| Perceived algorithmic creativity | 4.29 (1.180) | 0.372 | −0.817 | |
| Perceived novelty | 4.34 (1.279) | −0.209 | −0.317 |
| Variable | Matrix of Rotated Components | |||||||
|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
| DE1 | 0.776 | |||||||
| DE2 | 0.821 | |||||||
| DE3 | 0.815 | |||||||
| DE4 | 0.781 | |||||||
| EPQ1 | 0.768 | |||||||
| EPQ2 | 0.816 | |||||||
| EPQ3 | 0.777 | |||||||
| EPQ4 | 0.727 | |||||||
| SI1 | 0.663 | |||||||
| SI2 | 0.864 | |||||||
| SI3 | 0.834 | |||||||
| SI4 | 0.857 | |||||||
| PA1 | 0.782 | |||||||
| PA2 | 0.783 | |||||||
| PA3 | 0.841 | |||||||
| PA4 | 0.699 | |||||||
| PN1 | 0.776 | |||||||
| PN2 | 0.729 | |||||||
| PN3 | 0.741 | |||||||
| PN4 | 0.745 | |||||||
| SIN1 | 0.884 | |||||||
| SIN2 | 0.904 | |||||||
| SIN3 | 0.896 | |||||||
| PAC1 | 0.851 | |||||||
| PAC2 | 0.873 | |||||||
| PAC3 | 0.829 | |||||||
| SE1 | 0.868 | |||||||
| SE2 | 0.898 | |||||||
| SE3 | 0.791 | |||||||
| Independent Variable | “Accept” Compared to “Non-Accept” (Model 1) | “Wait-and-See” Compared to “Non-Accept” (Model 2) | |||||||
|---|---|---|---|---|---|---|---|---|---|
| β | p | OR | 95% Confidence Interval | β | p | OR | 95% Confidence Interval | ||
| Intercept (β0) | −9.333 | 0.000 *** | - | - | −8.626 | 0.000 *** | - | - | |
| Expected product quality | 0.218 | 0.149 | 1.244 | 0.925–1.674 | 0.262 | 0.037 * | 1.300 | 1.016–1.662 | |
| Design expertise | 0.019 | 0.893 | 1.019 | 0.777–1.335 | 0.165 | 0.153 | 1.180 | 0.940–1.480 | |
| Perceived authenticity | 0.303 | 0.038 * | 1.354 | 1.017–1.802 | 0.324 | 0.007 ** | 1.383 | 1.093–1.750 | |
| Self-expression | 0.324 | 0.012 * | 1.383 | 1.073–1.782 | 0.048 | 0.647 | 1.050 | 0.853–1.291 | |
| Social identity | 0.328 | 0.008 ** | 1.388 | 1.091–1.766 | 0.388 | 0.000 *** | 1.473 | 1.211–1.793 | |
| Social interaction | −0.184 | 0.163 | 0.832 | 0.643–1.077 | 0.225 | 0.033 * | 1.252 | 1.018–1.540 | |
| Perceived algorithmic creativity | 0.536 | 0.000 *** | 1.710 | 1.290–2.265 | 0.374 | 0.001 ** | 1.453 | 1.155–1.828 | |
| Perceived novelty | 0.345 | 0.024 * | 1.412 | 1.047–1.905 | 0.353 | 0.006 ** | 1.423 | 1.106–1.832 | |
| Gender | Female | 0.476 | 0.107 | 1.609 | 0.902–2.870 | 0.055 | 0.824 | 1.056 | 0.653–1.707 |
| Male | 0 b | 0 b | |||||||
| Age | 18–22 | 0.102 | 0.934 | 1.108 | 0.097–12.609 | −3.563 | 0.019 * | 0.028 | 0.001–0.553 |
| 23–30 | −0.374 | 0.613 | 0.688 | 0.162–2.926 | −0.602 | 0.300 | 0.547 | 0.175–1.711 | |
| 31–40 | 0.184 | 0.797 | 1.202 | 0.295–4.906 | −0.233 | 0.683 | 0.792 | 0.259–2.425 | |
| 41–50 | 0.171 | 0.852 | 1.186 | 0.198–7.088 | 0.265 | 0.719 | 1.304 | 0.308–5.523 | |
| 51+ | 0 b | 0 b | |||||||
| Edu cation | Junior high school or below | −2.525 | 0.012 * | 0.080 | 0.011–0.569 | −0.914 | 0.281 | 0.401 | 0.076–2.115 |
| High school | −2.002 | 0.028 * | 0.135 | 0.023–0.809 | −1.774 | 0.033 * | 0.170 | 0.033–0.870 | |
| Junior college | −2.116 | 0.018 * | 0.121 | 0.021–0.693 | −1.797 | 0.027 * | 0.166 | 0.034–0.817 | |
| Bachelor’s degree | −2.370 | 0.006 ** | 0.093 | 0.017–0.512 | −1.545 | 0.051 | 0.213 | 0.045–1.004 | |
| Master’s degree | −1.628 | 0.088 | 0.196 | 0.030–1.277 | −1.152 | 0.183 | 0.316 | 0.058–1.720 | |
| Doctor degree or above | 0 b | 0 b | |||||||
| Occu pation | Students majoring in fashion related majors | 2.077 | 0.181 | 7.980 | 0.381–167.050 | 4.388 | 0.009 ** | 80.500 | 3.019–2146.776 |
| Practitioners in the fashion related industry | −0.237 | 0.696 | 0.789 | 0.240–2.594 | −0.315 | 0.514 | 0.730 | 0.284–1.878 | |
| Students in science and technology related majors | 2.771 | 0.069 | 15.978 | 0.809–315.590 | 4.145 | 0.010 * | 63.103 | 2.709–1470.127 | |
| Practitioners in science and technology related industries | 0.203 | 0.739 | 1.225 | 0.372–4.041 | 0.220 | 0.656 | 1.246 | 0.474–3.273 | |
| Civil servants or state-owned institution staff | 0.373 | 0.590 | 1.452 | 0.374–5.642 | 0.430 | 0.440 | 1.538 | 0.516–4.578 | |
| Employees of other types of private enterprises | 0.208 | 0.704 | 1.231 | 0.421–3.595 | 0.059 | 0.894 | 1.061 | 0.447–2.517 | |
| Employees of other types of foreign-funded enterprises | 0 b | 0 b | |||||||
| City level | First-tier Cities | −0.023 | 0.970 | 0.977 | 0.292–3.272 | 0.832 | 0.115 | 2.297 | 0.818–6.454 |
| New first tier cities or coastal second tier cities | −0.153 | 0.795 | 0.858 | 0.271–2.720 | 0.378 | 0.458 | 1.460 | 0.537–3.969 | |
| Second tier inland cities | 0.443 | 0.459 | 1.557 | 0.482–5.025 | 0.937 | 0.075 | 2.553 | 0.911–7.155 | |
| Third and fourth tier cities | 0 b | 0 b | |||||||
| Monthly income | <2000 RMB | 1.378 | 0.273 | 3.968 | 0.338–46.600 | −0.092 | 0.932 | 0.912 | 0.108–7.679 |
| 2000–3500 RMB | 2.930 | 0.010 * | 18.731 | 2.034–172.536 | 1.662 | 0.090 | 5.270 | 0.771–36.037 | |
| 3500–5000 RMB | 2.898 | 0.009 ** | 18.147 | 2.042–161.263 | 1.273 | 0.189 | 3.572 | 0.533–23.930 | |
| 5000–10,000 RMB | 2.096 | 0.072 | 8.138 | 0.832–79.612 | 1.089 | 0.280 | 2.972 | 0.412–21.454 | |
| 10,000–20,000 RMB | 1.927 | 0.077 | 6.870 | 0.813–58.062 | 0.925 | 0.344 | 2.523 | 0.371–17.178 | |
| >20,000 RMB | 0 b | 0 b | |||||||
| Hypothesis | Path | β | p Values | Hypothesis Supported |
|---|---|---|---|---|
| H1a | DC → Accept | - | - | Partially established |
| H1b | DC → Wait-and-see | - | - | Partially established |
| H2a | EPQ → Accept | 0.218 | 0.149 | No |
| H2b | EPQ → Wait-and-see | 0.262 | 0.037 | Yes |
| H3a | DE → Accept | 0.019 | 0.893 | No |
| H3b | DE → Wait-and-see | 0.165 | 0.153 | No |
| H4a | PA → Accept | 0.303 | 0.038 | Yes |
| H4b | PA → Wait-and-see | 0.324 | 0.007 | Yes |
| H5a | SE → Accept | 0.324 | 0.012 | Yes |
| H5b | SE → Wait and see | 0.048 | 0.647 | No |
| H6a | SI → Accept | 0.328 | 0.008 | Yes |
| H6b | SI → Wait-and-see | 0.388 | 0.000 | Yes |
| H7a | SIN → Accept | −0.184 | 0.163 | No |
| H7b | SIN → Wait-and-see | 0.225 | 0.033 | Yes |
| H8a | PAC → Accept | 0.536 | 0.000 | Yes |
| H8b | PAC → Wait-and-see | 0.374 | 0.001 | Yes |
| H9a | PN → Accept | 0.345 | 0.024 | Yes |
| H9b | PN → Wait-and-see | 0.353 | 0.006 | Yes |
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Share and Cite
Huang, X.; Cui, Y.; Zhang, Y.; Cui, R. From Algorithm to Reality: Exploring Chinese Consumers’ Acceptance of Physicalized AI-Generated Clothing in the Context of Sustainable Fashion. Sustainability 2025, 17, 10602. https://doi.org/10.3390/su172310602
Huang X, Cui Y, Zhang Y, Cui R. From Algorithm to Reality: Exploring Chinese Consumers’ Acceptance of Physicalized AI-Generated Clothing in the Context of Sustainable Fashion. Sustainability. 2025; 17(23):10602. https://doi.org/10.3390/su172310602
Chicago/Turabian StyleHuang, Xinjie, Yi Cui, Yang Zhang, and Rongrong Cui. 2025. "From Algorithm to Reality: Exploring Chinese Consumers’ Acceptance of Physicalized AI-Generated Clothing in the Context of Sustainable Fashion" Sustainability 17, no. 23: 10602. https://doi.org/10.3390/su172310602
APA StyleHuang, X., Cui, Y., Zhang, Y., & Cui, R. (2025). From Algorithm to Reality: Exploring Chinese Consumers’ Acceptance of Physicalized AI-Generated Clothing in the Context of Sustainable Fashion. Sustainability, 17(23), 10602. https://doi.org/10.3390/su172310602

