3.1. Review and Analysis of Recent Literature
An initial broad search (“creative industries” AND “circular economy”) was performed to identify highly cited articles relevant to the CE and to establish how they relate to the creative industries. For the period 2018 to 2024, 69 references were found with 500 or more citations. In these highly cited references, mention of the creative industries is usually confined to a single sentence or repeated mentions of product design, fashion, or architecture, etc. However, by being highly cited, these references exert influence on those researching the creative industries as these papers shape the current core intellectual structure of CE scholarship for multiple sectors, particularly as it relates to policy, practice, business models, and enabling technologies. Many are literature reviews, framework papers, or conceptual critiques (e.g., “Circular economy: the concept and its limitations” [
6], “The relevance of circular economy practices to the sustainable development goals” [
32]).
Next, a more tailored search strategy was employed at a creative industries sub-sector level (e.g., advertising). This involved multiple Boolean keyword searches across several academic search engines using inclusion and exclusion logic to return more relevant material. These more precise searches yielded 1766 journal articles, book chapters, and textbooks that were highly relevant to at least one sub-sector in the creative industries.
The overall trend in publication is upward (see
Figure 4), with a small drop in 2024, which may be due to incomplete data resulting from reporting lags. Design (product and fashion) dominates the literature, accounting for almost half of the references (see
Table A1 for the distribution of references by sub-sector and year).
When interpreting these publication statistics, it is important to note that references from the construction industry and waste management literature associated with municipal recycling of garments and textiles were excluded from these searches, as they are out of scope for the purposes of this paper.
Both advertising and marketing are relatively flat year-on-year, but the volume in marketing is higher. These marketing references are mostly concerned with consumer behaviour and pricing related to the CE. Architecture appears to have peaked in 2021, with a steady decline since then (and a sharp drop in 2024), although this may simply be a lag in the publication process. Creative technology shows a stable upward trend with small year-on-year increases. Performing arts (theatre and dance) and crafts show marked increases in the last two years. Publishing does not appear to be an area of research.
Cross-sector references (e.g., such as those that study adoption of one of the 12R strategies in multiple sub-sectors, or between the creative industries and another sector) are characterised by low and inconsistent activity. This is an important observation as it either means that (i) there is a lack of dedicated scholarship on the creative industries as a whole, or that (ii) researchers are funded to work within sub-sector boundaries, or that (iii) the research on the sector is occurring but is subsumed under the dominant sub-sector or R strategy in reporting.
Table 2 lists the top 20 keywords in the CE in the creative industry dataset. Where references were not supplied with the original reference, keywords were machine generated.
Table 3 lists the top 20 keyword co-occurrences in the dataset.
Table 2,
Table 3 and
Table A1 suggest that the bulk of the literature is focused on the design, architecture, and fashion sub-sectors. The topic modelling of article titles [
33] highlights a strong focus on circular design, product development, and product–service systems [
34,
35,
36], particularly in fashion and architecture. There is also significant attention paid to business models, digital innovation, and data-driven value creation, with multiple studies examining how Industry 4.0 technologies like digital twins and blockchain support circular supply chains and services in the creative industries [
13,
37,
38,
39].
Specifically, within the design references, there is a distinct sub-cluster around material innovation (for architecture, products, packaging, and fashion), much of which discusses moving to bio-based materials and the implications for designers and architects [
40,
41].
Another cluster centres on consumer engagement, change in behaviour, and secondary markets [
42,
43], reflecting interest in how end-users participate in circular practices, mostly in the fashion sub-sector. Cultural narratives and storytelling also emerge as mechanisms for promoting awareness and transition [
44], and this intersects with work on social responsibility, equity, and community-mending cultures [
45,
46].
A further thematic area addresses policy frameworks, regulation, and governance, especially at the European level [
47,
48,
49]. These papers discuss the alignment (or misalignment) between public policy and citizen engagement, the role of the UN Sustainable Development Goals (SDGs), and evolving standards and legislation supporting CE transitions.
There is also a prominent strand of papers that cluster together research on systemic perspectives and technical tools aimed at understanding circularity. At the higher level, researchers on systems-level thinking frame how the creative industries can be analysed in terms of interconnections, boundaries, and feedback loops [
50]. At the more applied level, the research offers critiques of life cycle assessment, material flow analysis, and circularity metrics within sub-sectors such as architecture and media streaming as ways to measure circular performance at product and organisational scales [
50,
51,
52].
Creative technology appears last in the top 20 keywords list, but the topic analysis identifies a growing discourse around technological transformation, including discussion of the environmental benefits of AI and digital platforms [
53,
54]. However, there is relatively little discussion of the negative environmental impacts of these technologies in the dataset [
55]. This lack of coverage is likely due to the speed with which energy-intensive technologies such as blockchain and generative AI have become a feature of the creative industries.
Throughout the literature, there is evidence of potential radical innovations in specific sub-sectors. The literature contains many and varied examples of small-scale experiments, proofs of concept, and entrepreneurial startups. Examples include the following:
Product and service design: numerous titles refer to “circular product design” and “design for deconstruction” (in architectural design) as niche experiments in new forms of design beyond ecodesign.
Digital tools and platforms. Mentions of “digital twins” and “virtual and augmented reality” show early-stage integration of technology in circular creative workflows.
Material experimentation. Emerging concepts like “urban mining” for reuse of architectural materials and bio-based materials for fashion show strong niche-level explorations of alternatives to consumption of primary resources and those derived from fossil fuels.
However, there is little evidence in the literature of these innovations reaching a scale where linear systems are transformed into circular ones.
Authors and Sources
It can take a few years for papers to build up high citation counts, so another way to understand the emerging shape of the literature is to identify individuals whose work appears frequently in the dataset (and where their work is published), which can suggest recurring perspectives, themes, or methodological approaches that influence trends in the literature.
Table A2 shows authors with five or more references between 2018 and 2024, and
Table A3 shows the leading journals, conferences, and textbooks in that period. Paper counts are based solely on the inclusion and exclusion criteria used in this study and do not necessarily reflect total career output or overall productivity. 40% of the papers published by these authors are design-related, covering the following:
Design-led circular strategies (e.g., [
56,
57]). This cluster of references focuses on design thinking, innovation, and industry transformation. Fashion and textiles are commonly mentioned.
Product and service design for circularity in one or more creative industries sub-sectors (e.g., [
36,
58,
59]). These references critique case studies and design interventions that build systemic circularity in architecture, product design, and fashion systems.
Circular design and behaviour change in creative production (e.g., [
60,
61]). These references address the CE across multiple sub-sectors. This cluster of references also contains reflections on post-COVID-19 behaviour changes (e.g., the impact on sharing behaviour).
The remaining references cover business model innovation and platform-based models (e.g., [
62,
63]), green supply chains (e.g., [
64,
65]), and discussions of challenges and frameworks for implementing CE strategies (e.g., [
66]).
One in five papers from the higher-frequency authors include observations concerning the importance of Industry 4.0 and/or digital factors as enablers of CE adoption in the creative industries (e.g., [
67]). However, these references provide little specificity to individual sub-sectors, but there are articles from authors outside of this high-frequency cohort that provide the specifics (e.g., see Čuden et al. for fashion [
68]), suggesting that this is still a niche research area.
Overall, there are many similarities between the higher-frequency authors’ areas of interest and those of the highly cited authors. In comparison with highly cited papers, frequently occurring authors are more likely to write about the challenges of orchestration and integration of CE practices, especially in creative industries’ commercial or business contexts. The higher-frequency authors, however, are less likely to write about European policy, UN SDGs, and alignment of governance frameworks.
These findings are similar to those of the 2017 paper by Geissdoerfer et al. that researched the emergence of the CE as a paradigm and which had the Journal of Cleaner Production, Resources, Conservation and Recycling, and Sustainability as the top three journals [
5]. However, these are not journals closely associated with the creative industries (e.g., Design Studies, Journal of Cinema and Media Studies, Journal of Architecture, International Journal of Advertising, Journal of Marketing, etc.).
Only one set of conference proceedings made the top 20 list, but this may be i) because relevant conferences do not publish proceedings or ii) a metadata issue as there is inconsistency in how the online sources use report titles, reference types, keywords, etc.
3.2. Analysis of National CE Strategies
Table A4 lists the 73 national CE strategies reviewed (the United Kingdom’s devolved nations were reviewed separately as there is no current integrated strategy). In addition, three regional frameworks were included: European Commission Circular Economy Action Plan, the ASEAN Framework, and the Africa Circular Economy Facility. The common policy elements of these plans are shown in
Figure 5.
Across these documents, there is a consistent pattern: in terms of sectoral programmes, the creative industries are largely excluded. When mentioned, references are typically focused on waste-related activities such as textile recycling, or broad statements about ecodesign, or in the context of campaigning for a change in citizen behaviour. This omission persists even when the creative industries have a significant national economic footprint. This may be due to (i) a lack of engagement by the creative industries sector with policymaking; (ii) a matter of priority—policymakers are likely to have focused on the sectors with the largest waste streams in their economies; or (iii) the creative industries being perceived as low impact.
There are notable exceptions. Four national strategies (Luxembourg [
69], Montenegro [
70], Rwanda [
71], and Slovenia [
72]) explicitly identify the creative industries as a priority sector in respect of their national CE transitions. Luxembourg positions the sector as a driver of sustainable design and economic diversification, promoting collaboration through its Creative Industries Cluster. Rwanda includes the creative economy within its green growth strategy, linking it to innovation, youth employment, and low-carbon entrepreneurship (including digital circularity). Slovenia frames the sector as an agent of behavioural and cultural change, emphasising the role of storytelling, design, and media in public engagement. Montenegro similarly advocates for a “circular culture,” highlighting the importance of the creative industries in shaping values and embedding circularity within education and everyday life. However, even in these national strategies, there is a lack of detail towards how the entire sector should move forward.
Since the national CE strategies focus on sectors with hard infrastructures and tangible flows, the “World Behind the Screen” (the tangible impact of digital production and data centres, increasingly central to creative workflows) remains unaddressed. This may be due to a lack of awareness of the technological acceleration in the sector. In some cases, dematerialisation trends, such as digital fashion and virtual production, are presented as inherently sustainable, despite evidence of their growing energy and e-waste footprints [
73].
While mentions of clean or renewable energy are common, the linkage between CE, net zero targets, and decarbonisation actions is not directly addressed in national CE strategies. This example from the Australian strategy [
74] is typical of the level of detail found: “Circular economy strategies also support a sustainable, nature positive net zero transition, by ensuring technologies, materials, and infrastructure developed during the transition can be recovered and reused at their end of life”. This disconnect most likely stems from siloed ownership in government.
The national CE strategies assume that technological and regulatory innovation can decouple growth from environmental harm without fundamentally challenging existing consumption patterns (a view often repeated in the technology sector and in particular, Silicon Valley). Despite the rapidly expanding literature (see Wiedenhofer et al. [
75]), there is no scientific proof that decoupling will deliver the expected benefits. Also, if national CE policy frameworks focus narrowly on technological fixes and economic efficiency, creative work that promotes social justice, intergenerational equity, and cultural transformation as part of the CE may be overlooked.
Implications for the Creative Industries of Market-Driven Approaches
The national CE strategies analysed use the language of sustainable development and public good, yet most anticipate transition via predominantly market-driven mechanisms, including green finance and bonds to stimulate CE investment; the mobilisation of private capital through venture and equity markets; price-based incentives to favour secondary resources; public procurement clauses to create demand for circular products; and investment in waste and digital infrastructures. The strategies also promote innovation in areas such as AI-enabled recycling, blockchain traceability, and circular design tools, typically under light-touch regulatory regimes.
A market-driven approach narrows the scope of circular transition to those activities that generate measurable economic returns, investable assets, and technology-led efficiencies [
76]. While such mechanisms can accelerate circular innovation in capital-intensive parts of the sector, they tend to de-prioritise social, cultural, and place-based dimensions of the CE, which are important to the creative industries.
This market-oriented framing carries other implications for the creative industries. First, technology-centred CE interventions may marginalise low-tech circular practices found in crafts, fashion, theatre, and community-based repair, whose contribution lies in local value retention rather than innovation-led growth. Second, creative organisations may be expected to evidence circularity through quantitative indicators (e.g., carbon accounting, material traceability), even when their core contribution is symbolic, cultural [
7], or behavioural. Finally, digital-first sub-sectors (such as advertising, gaming, and Createch) may benefit disproportionately, where immersive storytelling, data tools, or digital waste reduction technologies align with national CE priorities.
3.3. Grey Literature Analysis
Grey literature searches for the CE in the creative industries yielded 54,538 initial results, a high proportion of which were duplicates or short entries with links pointing to the same source. After deduplication, removal of short and off-topic entries, adverts, pay-walled articles, and academic journal entries, this gave 4791 unique items (known as ‘snippets’) that had been screened for relevance to the CE across the sub-sectors of the creative industries. These snippets were used for text analytics.
Table A5 gives the breakdown of the search results by sub-sector, and
Table A6 provides a breakdown by the dominant type of content found in each snippet. National and international standards and government policies and strategies account for 34% of the results. Twenty-five percent of the grey results are handbooks and other forms of practical CE guidance written by practitioners or industry experts and consultants. The remainder are a mix of research working papers, NGO reports, local government initiatives, and reports from public agencies.
Excluding standards and government policy, strategy, and other regulatory content, 49% of the results were tagged as How-To/Practical vs. 51% Theory/Conceptual. Tagging was based on keyword patterns extracted from handbooks and other practical documents where the goal is actionable insights or tool use rather than abstract theorisation. In terms of concepts or frameworks, the Ellen MacArthur Foundation (EMF) is mentioned 565 unique times in the dataset (the most mentions), suggesting it is a dominant source and general reference point for CE thinking in the creative industries. However, most of the EMF content related to the sector is oriented towards fashion. In contrast, there are 207 unique mentions of the UN SDGs, suggesting a weaker relationship (but still strong).
Table A7 shows the grey literature results classified by the different levels of the MLP. Ten percent of the search results were tagged as landscape content. This landscape content is high-level and less specific to the creative industries, even when the target audience is the sector. Fifty-seven percent of the content at this level comprises NGO, governmental, and intergovernmental CE publications that describe the CE concept and build the case for circularity transitions based on generic drivers such as climate change and public pressure for waste reduction. A typical example is the United Nations Economist Network Creative Economy publication “New Economics for Sustainable Development” [
77] that summarises CE concepts in the context of the creative industries and details the policy implications at the global and country level. Another example is the United Nations Conference on Trade and Development (UNCTAD) Creative Outlook 2024 [
78] which highlights a few examples of circular business practices and their link to environmental and economic policies. This landscape-level content also contains descriptions of regional and global governance frameworks (e.g., the various UN initiatives, the European Green Deal, and various agreements on limiting emissions).
Only 21% of the landscape-level content comes directly from organisations in the creative industries, specifically larger companies (e.g., the BBC, Universal Studios, Decathlon) and international networks and initiatives (e.g., Playing for the Planet). These organisations are likely to have dedicated resources capable of producing this type of content.
Content associated with the sectoral regime accounts for nearly half of the grey literature reviewed. Much of this material focuses on how specific sub-sectors are responding, or are expected to respond, to climate change and broader landscape pressures for sustainable development. It is uncommon for the creative industries to be examined as an integrated whole; instead, most documents address individual sub-sectors from the perspective of national and local policy, regulatory frameworks, industry-led circularity initiatives, the impacts of digitalisation, and changes to supply chains and infrastructure required for low-carbon or circular operations. The literature also highlights institutional and structural barriers that continue to constrain transition across the sector.
The volume and diversity of sector regime content suggests that there is an extensive exploration of the pre-requisites and practical actions needed for regime-level change, at least within a subset of sub-sectors. For instance, there are early examples of sub-sectors collaborating to investigate possible pathways through which symbiotic networks can generate environmental and economic benefits. Across film production, music, live events, and theatre, there are ad hoc examples of material/resource exchanges involving secondary materials from set fabrication and costume making. Based on grey sources, the latest film and TV campuses and creative production parks are investigating joint provision of material storage, digital infrastructures, manufacturing, waste logistics, energy, water, and heat across facilities. One example is MediaCityUK who operate a campus-wide trigeneration energy centre (electricity, heating and cooling) and provides shared utilities to multiple broadcasters and production facilities. There are parallels with the early development of industrial symbiosis i.e., the collaborative exchange of materials, energy, water, and by-products between firms or sectors to improve resource efficiency and reduce environmental impact in manufacturing. Chertow [
79] identified stakeholder processes (e.g., mediated workshops, cluster governance) and resource input–output matching as key enablers, and similar dynamics are now emerging within the creative industries.
At a niche level (40% of the content), the grey literature contains diverse examples of CE experiments, pilots, startups, and emerging business models. Examples include 3D printing startups using biopolymers for on-demand products, corporate take-back and resale initiatives such as that at IKEA, and tools that take AI-generated art and place it into ready-to-use game-engine environments for virtual production in advertising, film, and TV. However, the challenge of moving beyond endless pilots to scale is apparent from industry observers and the businesses themselves (e.g., see [
80] for an elaboration of the challenges for Createch).
Clustering of creative organisations is a characteristic of the sector worldwide, and government-backed creative clusters are mentioned in grey sources as important for innovation, sustainability, and equity (for an example, see the final report on the UK Creative Clusters Programme [
81]). However, the CE typically does not feature in these posts in any substantive fashion.
The grey literature contains some of the most up-to-date and influential sources of information and practical guidance for the creative industries. For example, reports on investigations into materials [
82], virtual film production (see [
10,
12]), industry handbooks such as the Theatre Green Book, sector guidance such as World Business Council for Sustainable Development Circular Transition Indicators for Fashion and Textiles, and standards such as BAFTA Albert. However, this information is highly fragmented and difficult to navigate.
Evidence of Application of 12R Strategies
To further examine the practical application of the 12R strategies to the creative industries, additional text analytics were applied to the dataset to identify how the 12R strategies map out across the different sub-sectors. In some cases, sub-sectors have been further divided where this yielded meaningful findings, e.g., separating mass market fashion from designer fashion, radio and podcasts from TV and film, and theatre from the rest of the performing arts. The results are presented in
Figure 6. A “rule of thumb” is that a value greater than five is a high frequency, and greater than 10 is very high. These thresholds serve as interpretive heuristics, commonly used in exploratory text analysis to indicate relative prominence across categories rather than statistical significance [
83].
This analysis shows that different sub-sectors (or segments within the sub-sector) are oriented towards different combinations of R strategies, and that three of the 12Rs are little mentioned (remanufacture, refurbish, and refuse). However, it is also possible that there are different understandings of the 12Rs between sub-sectors.
One anomaly is that the radio and podcasts segment has a high occurrence in the data due to the titles of the shows in the dataset being relevant (e.g., using words like “repair”). Hence, these results should not be taken as a commentary on the business of radio or podcasting.
Figure 7 presents the co-occurrences of the 12Rs in the dataset (a value of greater than 1.6% represents a significant co-occurrence at the 95% confidence level derived from a binomial one-sided test under the assumption of independence between terms). These pairings suggest natural groupings in how people write and think about CE topics. Redesign appears in three of the top five high-frequency co-occurrences. Redesign pairs particularly strongly with reduce, rethink, and recycle, reflecting its core role as a bridge between R strategies (e.g., the more technical strategies such as recycle, and strategic ones such as rethink). Reduce is also prominent (appears in three high-frequency pairs), implying that it is used in multi-dimensional contexts, i.e., not just about cutting resource use, but also reframing and reimagining designs, and systems.
3.4. Online Survey of Practitioners
The exploratory survey was conducted during March and April 2025 and gathered 80 responses with informed consent from a diverse cross-section of professionals working within the sector and its supporting ecosystems. An initial analysis of the survey is contained in the report entitled “The Circular Economy in the Creative Industries: Progress, Challenges, and Hard Truths” [
1]. This paper builds on that high-level analysis to present more granularity concerning current practices and future intentions for the sector through new cross-tabulations for each sub-sector.
The results from the survey are indicative rather than definitive due to the low response rate and some of the biases present. Of the 80 responses, 41 were from the target demographic, including partial responses, constraining some of the analyses and sub-sector representation (see
Table A8 for sub-sector breakdown, and
Table A9,
Table A10 and
Table A11 for the participant demographics). Despite targeting a global audience, 80% of the responses came from the UK (the rest came from Western Europe, the Nordics, the Middle East, and the USA). Organisationally, the responses reflect the sector’s characteristic composition (90% were freelancers or MSMEs), and hold a wide range of roles, including creatives, producers, technicians, and those in strategic or managerial positions related to sustainability.
The high proportion of responses from music and the performing and visual arts (including theatre) introduces an additional bias into the results. The higher number of survey responses may reflect a greater level of interest in the CE in that sub-sector, but it may also be due to the way that participants were recruited, i.e., including some respondents via an active WhatsApp group that covered music/events as the core focus.
Hence, while the survey adds practitioner perspectives, given the small cell counts in several sub-sectors and the high UK weighting, any generalisations have been treated with caution and triangulated with the policy, the literature, and grey evidence.
3.4.1. Conceptual Understanding vs. Practical Strategies
The survey suggests that there is ambiguity over the understanding of the concept and definitions such as those contained in ISO59004 [
8]. When presented with seven possible definitions, votes were spread across six of them (the option not selected was “a regulatory and compliance framework driven by government policies and industry standards”). Regarding ISO59004 [
8], 32% of the participants found the definition difficult to understand and apply to their sub-sector [
1].
However, respondents are clearer on the practical application of the 12R strategies by sub-sector (see
Table A16), and the survey results are consistent with the analysis of the grey literature. Reduce, recycle, and reuse have the highest representation across the sector. Remanufacture, refurbish, and regenerate strategies are less frequently reported (<25% in most sub-sectors), suggesting that one or more face a lack of awareness, knowledge, expertise, applicability, or access to relevant infrastructure. Refuse and rethink also show low engagement, potentially showing challenges in upstream strategic design thinking or procurement-level decisions. For example, an advertising agency may find it economically unattractive to challenge a client brief or turn down work. Another way to look at this is that more technical or physical Rs (like recycle, reuse, reduce) dominate, while more abstract or upstream Rs (like rethink, refuse, redesign) are underrepresented. From the comments in the survey, there is a perception that some Rs only apply to product-related sub-sectors (e.g., design, architecture), and some respondents replied that certain Rs were not applicable to them.
Ignoring the lowest sample size sub-sectors, the strongest responses across the breadth of the 12Rs come from three sub-sectors: design; film, TV, video, radio, photography, and technology; and music and the performing and visual arts. The relatively high percentages from the technology sub-sector across most of the 12Rs contrasts with earlier observations about priority and maturity. One interpretation is that respondents from this sub-sector are taking relevant actions but do not connect those actions to the overarching CE concept level.
Overall, the survey portrays organisations in the sector as fragmented in their understanding and application of CE. There is uneven engagement with CE principles within and across sub-sectors, and for all sizes of organisation. Practical strategies are being applied, but focus mostly on concrete, familiar actions such as recycling, reuse, and reduction.
3.4.2. Drivers and Priorities
To understand the drivers for a circularity transition in the sector, the survey asked questions about priorities and sources of pressure for change. In terms of priority rankings,
Table A12 shows the breakdown by sub-sector based on a ranking of 13 business areas, including the three CE ones shown in the table.
The rankings suggest that circular business models are currently low priority across the sector, but there are wide variations in the ranking for resource efficiency and decarbonisation. One surprising finding given the amount of coverage in the press concerning data centres (especially those for AI) is that the technology sub-sector respondents chose not to rank reducing emissions, energy, and waste as priorities.
To further understand prioritisation, respondents were asked about the importance of the CE to their sub-sector. For each sub-sector, the score was greater than four out of five (where five is very important), except for the technology sub-sector which had a mean score of 2.8 (see
Table A13).
Table A14 tabulates the level of pressure for adopting CE practices by sub-sector (where five is very high). Again, the technology sub-sector scores low compared to other sub-sectors, which may explain the low priority.
Table 4 shows the sub-sector variation in terms of sources of pressure to transition, today and in the future. It is implied that there is little regulatory pressure on the sector today and, while there is a spread of opinions about current sources, government regulations or policies are overwhelmingly viewed as the major source of pressure in the future. Given the volume of impending regulation across multiple countries aimed at fashion businesses, regulation might have been expected to be ranked higher. The survey results for fashion in
Table 4 might be due to (i) sampling bias (few fashion businesses compared to other types of design) or (ii) anticipation of the continued dominant influence of fashion designers.
A more regulated future may prove a challenge for some in the sector, as knowledge and readiness for regulation (e.g., extended producer responsibility, ecodesign regulations, etc.) and standards such as BS8001 and ISO 59000 series are low in multiple sub-sectors (see
Table A15). Note that ‘awareness’ does not imply that companies are ready for regulation or using standards.
3.4.3. Readiness and Maturity
When asked how prepared organisations are to implement changes needed to meet a range of CE legislation, except for local, national, or regional waste management regulations (e.g., EU Waste Framework Directive), no sub-sector scored greater than 10%. There is clearly a knowledge and readiness gap and, more generally, only 36% said they were very knowledgeable or experts concerning the CE, and the majority came from the design (both product and fashion), film and TV, music, and performing arts sub-sectors. The crafts and the technology sub-sectors’ respondents appeared to be the least knowledgeable (although only one craft respondent answered that question). 32% of respondents were unaware of any voluntary guidelines, frameworks, or toolkits for implementing CE practices, and fewer than 50% of respondents had received training or external guidance (despite there being a significant amount of self-guided learning available in the grey literature). However, the influence of guidance, standards, and tools originating from within the creative industries appears limited currently.
Another area of enquiry in the survey is organisational maturity using the Zero, Basic, Intermediate, and Advanced (ZBIA) scale developed by Professor Martin Charter. The ZBIA framework evaluates the extent to which sustainability or circular economy principles are embedded within an organisation’s strategy and operations, ranging from Zero (no activity or awareness) through Basic (initial engagement and isolated initiatives), Intermediate (structured programmes and integration across functions), to Advanced (systemic adoption, innovation, and external leadership.
Table 5 shows the breakdown by sub-sector.
The low percentage of architecture respondents self-identifying as Intermediate or Advanced compared to most of the other sub-sectors seems to counter the academic and grey literature findings (which suggest greater maturity). One interpretation is that these survey results may reflect greater self-awareness in the architecture profession of the status quo in that sub-sector.
The technology sub-sector also scores low on maturity, and this suggests that the technology sub-sector is not following the same maturity trajectory as the other sub-sectors of the creative industries. A possible interpretation is that the technology sub-sector prioritises innovation speed and market disruption over CE concerns. In addition, the technology sub-sector faces rapid software and hardware obsolescence cycles and globalised supply chains, which create specific structural barriers to adopting CE practices, e.g., unrecognised build-up of e-waste combined with weak mechanisms for equipment recovery or resource recovery.
The open-ended responses in the survey provide an insight into niche-level activity. Responses highlight both the potential of niche CE innovations and the barriers to their adoption. Respondents shared examples of the reuse and repurposing of sets, props, and materials in film and television, and slow fashion models such as made-to-order production. Education and training for emerging creatives were seen as vital for embedding change from the ground up, while pan-industry collaboration, take-back schemes, and repair and refurbishment offer promising pathways for scaling circularity.
In contrast, respondents pointed to structural constraints such as time pressures in film, TV, and theatre production, the dominance of freelance and MSME workers with limited resources, and the lack of infrastructure for reuse and recycling. Cost and quality concerns, alongside client and customer resistance, also make it difficult for innovations to scale.