Integrating Circular Economy Principles into Architectural Design Pedagogy
Abstract
1. Introduction
Context and Problem Statement
- Critical Examination: To analyse the limitations of dominant linear and material-centric CE models in architectural education, with particular attention to their tendency to privilege technical optimisation over social equity, participatory governance, and cultural relevance.
- Exploring Integration through Case Studies: To investigate how circular economy (CE) principles are integrated into architectural and design curricula by examining five international cases (UK, Sweden, Egypt and the Netherlands). The analysis focuses on identifying strategies, outcomes, and pedagogical insights that illustrate both shared practices and context-specific approaches to embedding circularity in education.
- Defining the Circular Commons Framework: To articulate the Circular Commons as a pedagogical framework and provide guidance for its operationalisation, which integrates technical, social, and cultural dimensions of circularity across multiple scales from materials and buildings to neighbourhoods and regional systems.
2. Literature Review: Circular Economy (CE) in Architectural Pedagogy
2.1. Technical Principles and Their Limitations
2.2. Why Material-Centrism Persists: Structural and Epistemological Factors
2.3. Social Sustainability and the Commons in Architecture
2.4. Why Commons Theory for Circular Economy Pedagogy?
2.5. Pedagogical Innovations and Persistent Gaps
3. Methodology
3.1. Comparative Case Study Approach
Researcher Positionality and Bias Mitigation
3.2. Analysis of Cases
- Design for Disassembly: Designing buildings and components so they can be easily dismantled, reused, or adapted at the end of their life cycle.
- Material Health: Ensuring materials are non-toxic, durable, and traceable throughout their lifecycle for safe reuse and regeneration.
- Resource Efficiency: Reducing waste and maximising the effective use of materials, energy, and water within design and construction processes.
- Product-as-a-Service: Shifting from ownership to service-based models where products are leased, maintained, or upgraded rather than discarded.
- Systems Thinking: Understanding design decisions as part of interconnected ecological, cultural, economic, and social systems.
- Circular Design (Reuse, Repair, Refurbish, Recycle, Adapt): Embedding iterative material loops that extend the lifecycle of resources and components.
- Pedagogical Core: The central teaching strategies, such as challenge-based learning, live projects, or gamification, that structure CE education.
- Assessment and Feedback: Mechanisms to evaluate learning outcomes, including peer review, stakeholder input, and reflective self-assessment.
- Social Equity and Cultural Agency: Addressing who participates in circular decisions, how benefits and burdens are distributed across communities, whose knowledge systems (professional, vernacular, indigenous) are recognised as legitimate, and whether circular systems empower marginalised communities or perpetuate existing inequalities.
Selected Cases
- Queen’s University Belfast (UK): School of Natural and Built Environment—Year 1 Undergraduate- Embeds circularity early through multi-scalar studio projects and live-build exercises using reclaimed materials [16].
- Swedish Architecture Institutions (Sweden): Chalmers, KTH, Lund, Jönköping, Luleå—Undergraduate and Postgraduate- Integrates CE into architecture and engineering curricula through systematic competency frameworks and cross-disciplinary sustainability modules [14].
- Cairo University (Egypt): Faculty of Engineering, Department of Architecture—Undergraduate and CPD- Employs gamification and simulation tools (action cards, design wheels, calculators) to operationalise CE strategies in accessible and interactive ways [19].
- Ulster University (UK): School of Architecture and Built Environment—CPD and Lifelong Learning- Uses practice-led CPD workshops informed by Global South precedents to address cultural, regulatory, and social barriers to circularity [18].
- TU Delft (Netherlands): Faculty of Architecture and the Built Environment—Master’s (Urbanism/Architecture)—Advances transdisciplinary design studios and living labs where CE is applied through systems mapping, stakeholder workshops, and eco-innovative regional projects [8].
3.3. Cross-Case Synthesis and Framework Development
- Empirical patterns observed across cases (e.g., recurring emphasis on stakeholder participation, integration of local knowledge, multi-scalar thinking)
- Pedagogical gaps identified in both literature and case evidence (lack of social-cultural integration, peripheral elective delivery, weak assessment)
4. Case Documentation and Analysis
4.1. Queen’s University Belfast (UK): Studio-Based Undergraduate Education
4.2. Sweden: Circular Curriculum Interventions in Schools of Architecture
4.3. Cairo University (Egypt): Gamification and Simulation-Based Pedagogy
4.4. Ulster University (UK): Contextual CPD and Practice-Led Workshops
4.5. TU Delft (Netherlands): Situated, Transdisciplinary Learning in Design Studios
5. Cross-Case Synthesis
5.1. Convergent Pedagogical Patterns
- Multi-scalar systems thinking: All five cases scaffold learning across scales from materials and components through buildings to neighbourhoods and regions, enabling students to understand circularity as interconnected material, social, and governance flows rather than isolated technical interventions. Queen’s University Belfast advanced students from city-scale resource mapping to building details and speculative futures [16]. Swedish electives employed systems mapping of waste flows across governance levels [14]. TU Delft’s studios connected spatial strategies with regional resource loops [8]. This multi-scalar approach proved essential for moving beyond component-level optimisation towards systemic design thinking.
- Experiential and embodied learning: Hands-on, iterative, materially grounded and gamified learning pedagogies consistently enhanced engagement and accelerated competency development, particularly for early-stage learners. Queen’s Live—building projects using reclaimed materials at 1:1 scale transformed abstract sustainability discourse into an embodied practice [16]. Cairo’s gamification framework, which includes action cards, design wheels, and circularity calculators, provided an interactive iteration that proved especially effective for non-experts [19]. Swedish students valued practical experiments and reflection over passive lecture formats [14]. These approaches made circular principles tangible, fostering experimentation and creative problem-solving through direct material engagement.
- Stakeholder engagement and real-world challenge framing: Authentic collaboration with external stakeholders such as industry partners, municipal planners, and community groups consistently enhanced learning relevance and professional skill development. TU Delft students engaged policymakers and businesses to test regional interventions, receiving validation that proposals were professionally relevant [8]. Ulster workshops drew on Global South case discussions linking professionals with diverse regulatory and cultural contexts [18]. Swedish electives involved local governments in resource mapping and adaptive reuse strategy co-development [13]. Queen’s collaborations with craftspeople and engineers exposed students to material cultures beyond architectural conventions [16]. This stakeholder integration positioned circularity as a negotiated practice shaped by values and constraints, not merely a technical specification.
- Transdisciplinary collaboration: Working across disciplinary boundaries such as architecture, urbanism, engineering, planning, and policy proved essential for innovation and contextual responsiveness. TU Delft positioned students from multiple disciplines in teams designing systemic solutions [8]. Ulster workshops facilitated dialogue among architects, engineers, and policy professionals [18]. Swedish modules partnered students with governance bodies and community stakeholders [14]. Queen’s invited experts from crafts, fashion, and engineering into design processes [16]. This co-production of knowledge supported context-sensitive outcomes, fostered adaptability, and challenged disciplinary silos hindering educational reform.
- Assessment and feedback mechanisms integrating multiple perspectives: Effective CE pedagogy employed diverse evaluation approaches combining technical metrics, peer critique, stakeholder validation, and reflective self-assessment. Cairo University’s circularity calculator provided quantitative feedback enabling structured, objective evaluation particularly valuable for non-experts [19]. Queen’s utilised peer-to-peer critique and external expert input, reinforcing shared responsibility and collaborative judgement [16]. TU Delft stakeholder workshops enabled external actors to validate project proposals, embedding professional expectations into evaluation and demonstrating real-world relevance [8]. Swedish programmes introduced reflective assessment models asking students to narrate how systems thinking and stakeholder collaboration informed design decisions, linking technical outputs to critical reflection [14]. Ulster integrated peer and stakeholder review within CPD contexts [18].
5.2. Context-Specific Variations and Adaptations
- Educational level shaped pedagogical approach: Undergraduate programmes (Queen’s, Cairo) emphasised foundational concepts, accessible entry points, and scaffolded progression, using analogies (“sharing”), gamification, and embodied making to build initial competency [16,19]. Postgraduate programmes (TU Delft) assumed technical literacy, focusing on complex systems analysis, stakeholder negotiation, and strategic intervention at urban/regional scales [8]. CPD initiatives (Ulster, Swedish modules) addressed the professional practitioners’ need for regulatory navigation, cultural adaptation, and integration with existing practice [14,18]. This variation suggests frameworks must articulate clear learning progressions rather than one-size-fits-all approaches.
- Resource availability constrained pedagogical ambition: TU Delft’s living labs required substantial staff resources, careful coordination, and committed external partnerships, feasible within well-funded EU research projects but challenging to sustain or scale [8]. Queen’s live-builds depended on individual instructor commitment and external collaborations, which were negotiated on a case-by-case basis [16]. Swedish initiatives faced curriculum space constraints and gaps in staff CE expertise, limiting expansion beyond electives [14]. Cairo’s gamification tools offered resource-efficient alternatives, enabling rapid implementation with limited infrastructure [19]. These variations indicate that successful frameworks must accommodate diverse resource contexts, offering both high-investment, transformative models and accessible, entry-level interventions.
- Cultural and regulatory contexts shaped circular strategies: Ulster’s focus on Global South precedents acknowledged that circularity manifests differently under resource constraints, with vernacular adaptive reuse practices offering insights unavailable from Northern European contexts [18]. Cairo’s framework addressed African knowledge gaps and pedagogical needs distinct from European sustainability discourse [19]. Swedish initiatives navigated Nordic policy environments with firm sustainability commitments but regulatory barriers to adaptive reuse [14]. This contextual variation validates the commons framework’s emphasis on cultural situatedness and the integration of local knowledge, rather than relying on universal technical protocols.
5.3. Persistent Gaps and Barriers
- Fragmented curricular delivery: CE remains confined mainly to electives, workshops, and pilot projects rather than being integrated across core curricula. Swedish data showing CE in fewer than 3% of compulsory courses [14] exemplifies broader fragmentation. Even successful interventions (Queen’s studios, TU Delft living labs) functioned as isolated innovations dependent on individual champions rather than institutionalised structures [8,16]. This marginalisation signals to students that circularity is supplementary to “real” architectural concerns, undermining claims that sustainability represents a paradigm shift in design practice.
- Weak and uneven assessment infrastructure: Few programmes demonstrated systematic competency evaluation enabling comparison across cohorts or institutions. Queen’s identified a lack of quantitative assessment tools as a key limitation [16]; Swedish graduates and practitioners reported inconsistent skill development [14]; Cairo’s circularity calculator offered quantitative metrics but remained isolated from broader professional competency frameworks [19]. Without robust assessment, pedagogical effectiveness remains difficult to demonstrate, refine, or establish as a legitimate professional requirement.
- Institutional inertia and structural barriers: Resource constraints (limited staff training, crowded curricula, short-term funding), accreditation frameworks favouring conventional studio outputs, and gaps in staff expertise consistently restricted innovation [14,22,23]. Swedish institutions struggled to mainstream CE despite national sustainability commitment [14]; Queen’s success depended precariously on individual instructor commitment [16]; TU Delft’s resource-intensive model proved difficult to sustain beyond funded project periods [8]. These structural factors suggest that addressing the limitations of CE pedagogy requires not merely better teaching tools, but also institutional, professional, and epistemological shifts in how architectural education conceives of design knowledge and practice.
- Peripheral treatment of social equity and cultural agency: Despite rhetoric about holistic circularity, cases prioritised technical competencies (material flows, lifecycle metrics) over social dimensions (equity, justice, power). None systematically addressed: environmental justice in circular infrastructure sitting; epistemological decolonisation beyond citing Global South “examples”; or power redistribution in collaborative governance. Even stakeholder engagement often remained consultative rather than genuinely redistributing decision-making authority. This gap reflects broader tendencies in architectural education to treat social concerns as supplementary to technical expertise [23,24], suggesting that CE pedagogy replicates rather than challenges professional culture, which privileges technical rationality over social practice.
5.4. Implications for Framework Development
- Integrate technical and social dimensions: Cases demonstrate that material-centric technical skills (LCA, DfD, material passporting) prove insufficient without capacities for stakeholder negotiation, cultural contextualisation, and governance navigation [14,18]. The framework must position technical competencies within broader social, cultural, and governance literacies, not as separate domains but as interdependent dimensions of circular practice.
- Enable contextual adaptation while maintaining coherence: The framework cannot prescribe universal implementation given documented variations in resources, educational levels, and cultural contexts. It must offer flexible guidance enabling institutions to adapt strategies to local conditions while maintaining conceptual coherence around core principles of collective stewardship, participatory governance, and cultural situatedness.
- Address assessment systematically: Given persistent evaluation gaps, the framework must propose concrete assessment approaches integrating quantitative metrics (circularity calculations, technical specifications) with qualitative evaluation (stakeholder feedback, reflective practice, collaborative capacity).
- Provide implementation strategies acknowledging institutional barriers: The framework must articulate not only what should be taught but how to navigate accreditation requirements, resource constraints, and institutional inertia. This includes guidance for incremental integration (elective → studio → programme-wide), staff development strategies, and the sharing of inter-institutional resources.
6. Conceptual Framework: The Circular Commons
6.1. Components of the Circular Commons Framework
- Circular Design Practices: This component incorporates the technical strategies documented across cases, such as adaptive reuse, repair, design for disassembly, material health assessment, and resource efficiency frameworks, including the 10R or 19R hierarchy [16,18,19]. Practices include urban seed exchange, pollution remediation, and design for longevity, with an emphasis on regenerative, narrowing, slowing, and closing resource loops. The application of multi-scalar systems thinking, scaffolded from materials through buildings to neighbourhoods and regions, enables students and practitioners to perceive buildings as integral elements within interconnected social-ecological networks [16,22] (relationships between actors, institutions and practices).
- Local Knowledge/Cultural Practices: The framework prioritises vernacular traditions, place-based expertise, and cultural relevance, acknowledging that circularity must be contextually situated rather than universally prescribed. Ulster’s incorporation of Global South precedents demonstrated how resource-constrained contexts foster adaptive strategies offering insights unavailable from Northern European models [16]. This component challenges the dominance of technocratic knowledge, recognising that effective circular transitions require integration of formal technical expertise with vernacular wisdom, cultural values, and community-held knowledge about materials, climate and place [19].
- Collaborative Governance: This component establishes structures for co-design, stakeholder mapping, and participatory workshops that empower diverse actors, including students, teachers, local communities, and industry stakeholders. Stakeholder mapping clarifies relationships, values, and potential areas of influence within circular projects, while participatory workshops create spaces for collective problem definition and solution development [37,38]. This commons-oriented governance positions architects not as autonomous authors but as facilitators coordinating collective action. It accelerates a professional identity shift essential for circular transitions requiring coordinated behaviour across multiple actors and scales.
- Circular Synergy Workshops: These workshops are designed as experiential, iterative learning environments where CE principles are enacted through making, testing and reflection. Challenge-based learning formats support student agency and meaningful engagement [39], while peer-to-peer feedback and hands-on projects compound knowledge and foster creativity. These workshops function as laboratories for collective experimentation, bridging technical learning with social collaboration and cultural contextualisation.
6.2. Operationalising the Circular Commons Framework
- Curricular Design: Circularity should be embedded as a transversal principle across all levels of architectural education, rather than an isolated elective, addressing the fragmentation documented in Swedish programmes where CE appeared in fewer than 3% of courses [16]. At the undergraduate level, introduce commons-based thinking through accessible, narrative exercises, analogical reasoning, and small-scale experiments such as systems mapping of neighbourhood waste or storytelling with reclaimed materials. At intermediate levels, expand through design studios and challenge-based projects, applying strategies such as DfD, adaptive reuse, or material passports in collaboration with external stakeholders, as demonstrated by Queen’s multi-scalar studio progression. At the postgraduate level, engage students in transdisciplinary research or living-lab projects, collaborating with municipalities, NGOs, and industry actors to prototype urban-scale circular interventions, following TU Delft’s REPAiR model [8]. This developmental progression builds from foundational literacy through applied practice to strategic intervention capacity.
- Pedagogical Methods: To support the framework, pedagogical approaches could prioritise experiential, participatory, and narrative learning as documented across cases. Live-builds and material labs, (Queen’s 1:1 reclaimed material construction [15]) allow direct experimentation material cycles and embodied circular thinking. Systems-mapping and role-playing workshops simulate governance processes and stakeholder dynamics as employed in Swedish resource audits and TuDelft stakeholder engagement [16,37,38]. Commons-oriented design briefs encourage students to conceptualise shared infrastructures, such as repair hubs, community material libraries, or seed banks. Additionally, gamified and simulation-based tools facilitate rapid strategy iteration and enhance accessibility of CE principles to learners at all levels [19]. Stakeholder partnerships with municipalities, community groups, and businesses anchor learning in authentic contexts, as demonstrated across all five cases.
- Assessment and Feedback: Evaluation mechanisms should address technical competencies alongside social, cultural, and ethical dimensions of circular practice, a gap identified across cases [16,19]. Technical assessment employs quantitative tools: Cairo’s circularity calculator for material loop metrics [19], lifecycle analysis evaluations, DfD technical specifications. Social/collaborative assessment utilises peer feedback (Queen’s critique structures [16]), stakeholder validation (TU Delft’s external partner evaluation [8]), and participatory workshop facilitation rubrics. Integrative assessment combines both through reflective narratives where students articulate how technical decisions connect to social outcomes and cultural contexts (Swedish reflective essays [14]), competency mapping, tracking systems, and negotiation skills alongside material literacy [40], and portfolio development demonstrating progression from technical proficiency through collaborative capacity to strategic circular thinking.
- Enabling Conditions: The successful implementation of the Circular Commons Framework relies on supportive institutional structures. Cross-disciplinary collaboration, linking architecture with urbanism, environmental science, engineering, and policy as demonstrated by TU Delft’s transdisciplinary studios [8] and Ulster’s cross-professional workshops [18], must be facilitated through joint courses, shared studios, or integrated project modules. Flexible curricular structures accommodate workshops, living laboratories, and challenge-based projects requiring institutional willingness to experiment with non-traditional formats and credit allocation. Staff development and training ensure faculty confidence in delivering CE content through participatory methods. External partnerships with municipalities, community groups, and businesses can further anchor student learning in lived contexts while building institutional networks for sustained engagement.
7. Discussion
7.1. Implications Beyond Pedagogy: Social Justice, Cultural Agency, and Professional Transformation
7.2. Framework Limitations
7.3. Future Research Directions
8. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Dimension | Queen’s Belfast (School of Natural and Built Environment— Year 1 Undergraduate) | Swedish Universities (Chalmers, KTH, Lund, Jönköping, Luleå— Undergraduate and Postgraduate) | Cairo University (Faculty of Engineering, Department of Architecture— Undergraduate and CPD) | Ulster University (School of Architecture and Built Environment—CPD and Lifelong Learning) | TU Delft (Faculty of Architecture and the Built Environment—Master’s (Urbanism/ Architecture) |
---|---|---|---|---|---|
Design for Disassembly | 1:1 live-builds with reclaimed materials; precedent analysis | Modules on adaptive reuse and resource loops | Action cards, circular wheel; iterative design simulations | Case studies of vernacular adaptive reuse | MSc studios focused on adaptive systems and modularisation |
Material Health | Material storytelling and hands-on testing | Simulation of material flows and passports | Material passports; calculator tracks durability/toxicity | Exploration of local/vernacular material innovations | Stakeholder validation of eco-materials and cycles |
Resource Efficiency | Projects linking city/neighbourhood scales to resource mapping | Systems-mapping of urban waste and resource audits | AI-enabled resource calculators | Emphasis on resource-constrained Global South contexts | Urban/regional flow analyses to optimise resource loops |
Product-as-a-Service | Introduced conceptually in future scenarios | Discussed in elective workshops but not mainstreamed | Service-based design scenarios in gamified modules | Explored via professional reflection in CPD settings | Considered in regional planning and governance models |
Systems Thinking | Scaffolded across projects from micro to macro | Mapping of waste/resource flows in studio | Framework wheel integrates systemic strategies | Reflective dialogue on regulatory/social barriers | Central to MSc studio methodology (Scales and Aspects model) |
Circular Design (Reuse, Repair, Refurbish, Recycle, Adapt) | Progressive design briefs linking circular practices | Modules emphasising reuse and recycle loops | Iterative design testing with 90+ action cards | Workshops on repair/adaptation in constrained contexts | Advanced projects addressing multiple circular loops |
Pedagogical Core | Studio-based, multi-scalar, collaborative | Elective modules + living labs | Gamification and simulation | CPD workshops with reflective practice | Situated design studios with transdisciplinary collaboration |
Assessment and Feedback | Peer-to-peer critique + expert input | Reflective assignments; surveys of graduates | Circularity calculator + expert surveys | Peer reflection + critical dialogue | Stakeholder validation + reflective critique |
Social Equity and Cultural Agency | Implicit through external craft/fashion collaborations; community sharing analogies; not explicitly framed as equity | Mentioned in socio-technical awareness discussions; equity not operationalised; community participation acknowledged but peripheral | Minimal—primary focus on tool accessibility for non-experts; equity dimensions absent | Strong—explicit cultural context via Global South precedents; vernacular knowledge validation; addresses resource justice | Stakeholder engagement with municipalities/businesses; limited explicit critique of power distribution or environmental justice |
Framework Components | Defining Characteristics | Evidence from Cases |
---|---|---|
Circular Design Practices | Technical CE strategies: DfD, material health, resource efficiency, adaptive reuse, regenerative loops; multi-scalar systems thinking | Queen’s: DfD precedent analysis, live-builds with reclaimed materials, multi-scalar studio progression; Swedish: Systems mapping, resource audits, lifecycle analysis modules; TU Delft: Regional resource flow analysis, adaptive urban systems; Cairo: Design wheel integrating circular strategies across project phases |
Local Knowledge and Cultural Practices | Vernacular traditions, place-based expertise, Global South precedents, cultural relevance, narrative construction | Ulster: Global South adaptive reuse precedents, vernacular techniques; Queen’s: Material storytelling, external craft/fashion collaborations; Cairo: Context-specific tools addressing African knowledge gaps; Swedish: Municipal partnerships grounding strategies in local conditions |
Collaborative Governance | Stakeholder engagement, participatory workshops, co-design processes, negotiation across conflicting interests, and power-sharing mechanisms | TU Delft: Stakeholder workshops with policymakers/businesses, iterative co-design; Swedish: Municipal and industry partnerships, community collaboration; Ulster: Cross-disciplinary professional dialogue (architects/engineers/policy); Queen’s: External expert collaboration, peer critique structures |
Circular Synergy Workshops | Experiential, iterative learning environments; gamification; live-builds; scenario testing; rapid feedback cycles | Cairo: Gamification tools (action cards, calculator), iterative strategy testing; Queen’s: 1:1 live-build projects, hands-on material experimentation; Swedish: Digital simulations, practical experiments valued over lecturesTU Delft: Living lab studios with real regional projects |
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Patil, M.P.; Butt, A.N.; Rigoni, C.; Salama, A.M. Integrating Circular Economy Principles into Architectural Design Pedagogy. Sustainability 2025, 17, 9330. https://doi.org/10.3390/su17209330
Patil MP, Butt AN, Rigoni C, Salama AM. Integrating Circular Economy Principles into Architectural Design Pedagogy. Sustainability. 2025; 17(20):9330. https://doi.org/10.3390/su17209330
Chicago/Turabian StylePatil, Madhavi P., Anosh Nadeem Butt, Carolina Rigoni, and Ashraf M. Salama. 2025. "Integrating Circular Economy Principles into Architectural Design Pedagogy" Sustainability 17, no. 20: 9330. https://doi.org/10.3390/su17209330
APA StylePatil, M. P., Butt, A. N., Rigoni, C., & Salama, A. M. (2025). Integrating Circular Economy Principles into Architectural Design Pedagogy. Sustainability, 17(20), 9330. https://doi.org/10.3390/su17209330