Research on the Cultivation of Sustainable Innovation Dynamics in Private Technology Enterprises Based on Tripartite Evolution Game in China
Abstract
1. Introduction
2. Literature Review
2.1. Research on Influencing Factors of Sustainable Innovation Dynamics in Private Technology Enterprises
2.2. Research on the Analysis of Game Entities’ Behaviors
2.2.1. Analysis of Government Behavior
2.2.2. Analysis of Private Technology Enterprise Behavior
2.2.3. Analysis of Market Users’ Behavior
3. Construction of Multi-Entity Evolutionary Game Model for Sustainable Innovation Dynamics of Private Technology Enterprises
3.1. Basic Assumptions
3.2. Game Benefits of Behavior Decisions
3.3. Stability Analysis of Behavior Decision Strategy Evolution
3.4. Update Rules for Behavior Decision Strategies
4. Multi-Scenario Numerical Simulation and Result Analysis
4.1. Parameter Setting
4.2. Scenario Simulation and Result Analysis
5. Conclusions and Recommendations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Category | Step | Specific Implementation Points |
---|---|---|
Problem Identification & ModelingPreparation | Problem Definition & Agent Identification | To address the triangular dilemma of “low willingness of enterprises to innovate, difficulties in policy implementation, and slow market acceptance,” the government, private technology enterprises, and market users are identified as the boundedly rational players. |
Model Assumptions & Parameter Definition | Define the strategy spaces for the three agents (Government strategies: strong/weak incentives; Enterprise strategies: active/passive innovation; User strategies: choosing innovative/traditional products). Parameters include Ra, Ca, Rp, Cp, etc. (refer to Table 2 in the paper), with values based on empirical data from the literature. | |
Theoretical Analysis & ModelConstruction | Payoff Matrix Construction | Construct a 2 × 2 × 2 three-dimensional payoff matrix based on game-theoretic payoff structures, calculating the expected payoffs for all strategy combinations (refer to Table 3 in the paper). |
Replicator Dynamic Equation Derivation | Derive the replicator dynamic equations for the three agents, e.g., F(x) = dx/dt = x(1 − x)[E11 − E12], describing the strategic evolution path. | |
Stability Analysis & NumericalVerification | Equilibrium Point Solving & Stability Analysis | Solve the eight pure-strategy equilibrium points and analyze the Evolutionarily Stable Strategy (ESS) by evaluating the eigenvalues of the Jacobian matrix, applying Friedman’s rule: a point is locally asymptotically stable if all eigenvalues λ1, λ2, λ3 < 0; E8 (1, 1, 1) is identified as the optimal ESS for tripartite collaboration (see Section 3.3). |
Numerical Simulation | Conduct multi-scenario simulations using Matlab software, with parameter settings based on five typical scenarios. | |
Result Output & Validation | Result Output & Validation | Generate evolutionary path diagrams (time-series plots), output simulation results, and perform sensitivity analysis and policy mapping. |
Parameter | Parameter Description |
---|---|
x | Probability of private technology enterprises adopting the active innovation strategy |
y | Probability of the government adopting the strong incentive strategy |
z | Probability of users choosing innovative products |
Ra | Revenue of private technology enterprises from active innovation |
Ca | Cost of private technology enterprises for active innovation |
Rp | Revenue of private technology enterprises from passive innovation |
Cp | Cost of private technology enterprises for passive innovation |
P | Penalty imposed by the government on private technology enterprises for passive innovation |
Rg | Revenue of the government from strong incentives |
Cg | Cost of the government for strong incentives |
Rl | Revenue of the government from weak incentives |
Lg | Reputation loss of the government from weak incentives |
Va | Revenue of users from choosing innovative products |
Vp | Revenue of users from choosing traditional products |
Cu | Additional cost for users to choose innovative products (premium/learning cost) |
S | Risk loss borne by users choosing innovative products when private technology enterprises passively innovate and the government implements weak incentives |
K | Subsidy for users choosing innovative products when enterprises actively innovate under strong government incentives |
Probability of private technology enterprises being penalized for passive innovation |
Game Entities | Market Users | ||||
Choose Innovative Products (z) | Choose Traditional Products (1 − z) | ||||
Private Technology Enterprises | Active Innovation (x) | Government | Strong Incentives (y) | ||
Weak Incentives (1 − y) | |||||
Passive Innovation (1 − x) | Government | Strong Incentives (y) | |||
Weak Incentives (1 − y) |
Equilibrium Point | Eigenvalues | Stability Conditions | Local Stability |
---|---|---|---|
Asymptotic ESS | |||
λ3 > 0 holds constantly | Unstable Point | ||
Asymptotic ESS | |||
λ3 > 0 holds constantly | Unstable Point | ||
Asymptotic ESS | |||
λ3 > 0 holds constantly | Unstable Point | ||
Asymptotic ESS | |||
Asymptotic ESS |
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Liu, Y.; Hou, R.; Wang, J.; Peng, W.; Liao, Z. Research on the Cultivation of Sustainable Innovation Dynamics in Private Technology Enterprises Based on Tripartite Evolution Game in China. Sustainability 2025, 17, 9217. https://doi.org/10.3390/su17209217
Liu Y, Hou R, Wang J, Peng W, Liao Z. Research on the Cultivation of Sustainable Innovation Dynamics in Private Technology Enterprises Based on Tripartite Evolution Game in China. Sustainability. 2025; 17(20):9217. https://doi.org/10.3390/su17209217
Chicago/Turabian StyleLiu, Yue, Renyong Hou, Jinwei Wang, Weihua Peng, and Zhijie Liao. 2025. "Research on the Cultivation of Sustainable Innovation Dynamics in Private Technology Enterprises Based on Tripartite Evolution Game in China" Sustainability 17, no. 20: 9217. https://doi.org/10.3390/su17209217
APA StyleLiu, Y., Hou, R., Wang, J., Peng, W., & Liao, Z. (2025). Research on the Cultivation of Sustainable Innovation Dynamics in Private Technology Enterprises Based on Tripartite Evolution Game in China. Sustainability, 17(20), 9217. https://doi.org/10.3390/su17209217