Developing Resilience to Disinformation: A Game-Based Method for Future Communicators
Abstract
:1. Introduction
1.1. Background and Importance
1.2. Study Aims
2. Literature Review
2.1. Research on Fake News and Media Literacy
2.2. Game-Based Learning
3. Design and Methods
4. Game Playing and Results
- Title of the article;
- Lexical choices (selection of words by which articles induce a state of alert or, on the contrary, try to “anesthetize” the audience);
- Data manipulation—by exaggeration, falsification, (in)existing connections;
- Ambiguity in expressions.
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Teamwork | “Working with people is not easy, especially when the team is made up of different people and who inevitably have different views on certain aspects. But these differences of opinion can be constructive, so it is important to listen and communicate, so the relations between us are important too”. “I have noticed that I like to coordinate a team. Also, work is much easier and more enjoyable when several people collaborate”. “Overall, it was nice to be part of the team, although at the beginning we had to overcome small organizational obstacles; ultimately we were able to meet and bring the task to the end”. “I learned that a team works well if there is collaboration, empathy, and good communication”. “The game helped me realize that teamwork is easier than individual work, due to the fact that the tasks are divided, and you have someone to counsel with, so that the outcome is better (than in individual work)”. |
Experimenting with strategies aiming to manipulate audiences | “It was interesting, because I was not acquainted with these strategies until the time of the game, and the dynamic experience made me understand the issue much easier than during academic lectures”. “Manipulation strategies have always been used, either to shed a positive light on a villain or to bury the career of others. Regardless of the subject, each communicator has his/her own principles, needs, and so on. It is not new for certain communicators to manipulate audiences against or towards something in a particular topic”. “Given that you can control your audience through that article, it requires a series of strategies that can either capture attention in a positive sense (arouse curiosity) or misinform your audience about important news.” “I learned many new things about the roles that a news story plays and (I understood how) to observe the manipulation”. |
The importance of the style/framing for content production and editing | “I have noticed that the style of writing is sometimes more important than the elements communicated in a material”. “I noticed how much the style chosen for writing alters the result; I think we need to be much more careful, because by writing in the wrong register, our intentions may not be correctly understood”. “The editorial style is a very important one, because it determines whether the audience perceives the information reported, in the way in which it should be understood”. “The game made me aware that news can be written in many ways, and those who write it may have other intentions/agendas than those to present the truth as it is”. |
Issues to look for in understanding and deconstructing a media message | “The game helped me better understand what the competence of critical thinking means”. “We learned how manipulation/disinformation can be dismantled”. “It is very important to get to know ourselves first what criteria to check information to apply, before believing absolutely everything we see, hear or read”. “In order to understand a news story well, you need to know how to pass it through certain filters, these being the critical grids”. |
Role | Gamification 1 (% of Correct Responses) | Gamification 2 (% of Correct Responses) |
---|---|---|
sensationalist | 31% | 38.2% |
reductionist | 88.1% | 67.6% |
conspirationalist | 76.2% | 47.1% |
alarmist | 38.1% | 47.1% |
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Cernicova-Buca, M.; Ciurel, D. Developing Resilience to Disinformation: A Game-Based Method for Future Communicators. Sustainability 2022, 14, 5438. https://doi.org/10.3390/su14095438
Cernicova-Buca M, Ciurel D. Developing Resilience to Disinformation: A Game-Based Method for Future Communicators. Sustainability. 2022; 14(9):5438. https://doi.org/10.3390/su14095438
Chicago/Turabian StyleCernicova-Buca, Mariana, and Daniel Ciurel. 2022. "Developing Resilience to Disinformation: A Game-Based Method for Future Communicators" Sustainability 14, no. 9: 5438. https://doi.org/10.3390/su14095438
APA StyleCernicova-Buca, M., & Ciurel, D. (2022). Developing Resilience to Disinformation: A Game-Based Method for Future Communicators. Sustainability, 14(9), 5438. https://doi.org/10.3390/su14095438