Abstract
This study explored the learning experience of university students in Hong Kong, where remote online instruction was adopted to sustain student learning during the first 2 years of the COVID-19 pandemic. Based on student voices, this study aimed to improve online instruction. A qualitative case study approach was adopted, involving 12 university students from different subject disciplines and universities. Individual semi-structured interviews were conducted, followed by a series of qualitative data analysis procedures. The findings of this study suggested that our participants were generally satisfied with the way synchronous online lessons progressed, but that instructors’ technical problems were common. Furthermore, the students’ self-reported level of engagement tended to be negative due to, for example, lengthy lessons and poor group dynamics in virtual rooms. We also revealed the need for professional development opportunities for instructors to enhance their online teaching skills. Recommendations for improving online instruction are discussed, such as limiting online lessons to between 90 and 120 min, and allowing students to form their own groups, while helping shy students to join a group. This study thus has important implications for sustaining quality education in a fully online environment.
1. Introduction
At the onset of the COVID-19 pandemic, schools and universities worldwide were tasked with balancing student safety and their learning [1]. To minimize the risk of the pandemic spreading, students were asked to stay at home as much as possible and to avoid crowded places and group activities. Thus, face-to-face lectures and small-group tutorials have not been possible since 2020. To address this unprecedented challenge, fully online instruction was adopted as an emergency approach to sustaining student learning [2,3,4,5,6]. In a fully online environment, however, instructors may not know how their class activities appear on students’ screens and, most importantly, what is happening behind the screen. Difficulties in sustaining students’ motivation and interest were often reported [5,7,8,9]. It is therefore invaluable to understand students’ learning experience and perceptions during the pandemic. By using student voices, we can uncover any “blind spots” in fully online instruction and make improvements accordingly.
In this paper, we report on a case study conducted across different universities in Hong Kong. This study aimed to understand students’ learning experience and their views on online instruction. As Lengyel et al. [10] noted, studying the views of university students is particularly important in the field of sustainability because they are prospective decision makers of the future. Given the diverse background of the interviewees, this study was well placed to analyze best practices in online instruction, as well as its challenges. Furthermore, by not focusing on a specific course (i.e., a specific instructor), we avoided having students offer socially decidable responses (e.g., saying kind words to please their instructors), which would prevent us from understanding the reality. Despite its qualitative nature, as noted above, this interview-based study addresses the need for improvement in instruction and enriches the growing literature on students’ perspectives on online teaching. This study was centered around the following two research questions (RQ1 and RQ2) and looked for the participants’ reasoning and their suggestions for improvement:
- RQ1: What did the participants think of the way their synchronous online lessons progressed?
- RQ2: To what extent did the participants engage in fully online learning activities?
2. Conceptual Background
2.1. Fully Online Instruction
Without a traditional face-to-face lecture environment during the pandemic, fully online approaches offer a possible alternative to sustain quality education. Chen et al. [11] classified the possible approaches into two categories:
- Asynchronous instruction: allows interactions between an instructor and the students to happen at different times (e.g., pre-recorded video lectures).
- Synchronous instruction: requires the presence of an instructor and students at the same time for teaching and learning to take place (e.g., live online lectures).
Asynchronous instruction was widely used before the pandemic. One typical example is the flipped classroom approach in which students learn some basic materials before class by watching pre-recorded (asynchronous) video lectures (e.g., [2,8,9,12,13]). This frees up class time for more interactive learning activities (e.g., group discussion) to increase student engagement [14,15]. With face-to-face lectures not possible due to social distancing policies, instructors have to conduct live online (synchronous) lectures via a video conferencing platform, such as Blackboard Ultra, Google Meet, Microsoft Teams, and Zoom [4,5].
In Hong Kong, online instruction has been in force since early 2020. As noted by Lo [12], after the first two lessons in January, regular teaching and learning activities transitioned from face-to-face to face-to-screen settings to reduce social contact and minimize the risk of the pandemic spreading. While there were plans for a gradual resumption of on-campus activities around late 2021, the worsening fifth wave of COVID-19 infection upset optimists. The number of new infections rocketed to more than 50,000 per day in early March 2022, compared with at most several hundred in 2020 and 2021 during previous waves. At the time of writing, fully online instruction must continue, with no concrete date for the resumption of face-to-face classes in sight.
2.2. RASE Design Framework
Before the pandemic, many schools and universities lacked plans and instructor training to cope in the event of interruptions in their campus operations [3,6,16]. Thus, the outbreak of the COVID-19 pandemic has had a negative impact on the Sustainable Development Goals (SDGs) proposed by the United Nations. Among the goals, SGD-4 calls for quality education. As witnessed in Stracke et al. [1], researchers and instructors worldwide have been struggling to sustain quality education in a fully online environment. While current practice in online instruction is often limited to merely replacing a physical classroom with a video conferencing platform, a design framework should be used to guide matters.
This study applied the theoretical work of Churchill et al. [17] in the context of fully online instruction. The researchers proposed a design framework, called RASE (resources, activity, support, and evaluation), as a key strategy for leveraging various affordances of online and mobile learning technology. It was suitable for use in this study because the four aspects of the framework basically cover everything in fully online settings [17] and have been used as an analytical lens in other empirical studies (e.g., [18,19]). The framework was derived from a review of various instructional design models and theories, such as activity theory [20], constructivist learning environments [21], problem-based learning [22], collaborative knowledge building [23], and situated learning [24]. Churchill et al. [17] suggested that an effective online learning environment should include the four core components below. Leveraging the relevant empirical studies produced during the pandemic, we contextualized the framework within a fully online educational setting:
- Resources: Students learn using various resources, such as real-time teaching, multimedia and text-based materials. Le [4] compared the effect of an instructor’s real-time teaching via Google Meet (synchronous) and pre-recorded lectures (asynchronous) on students’ learning outcomes. The researcher found that high-ability students learned equally well in both settings. However, when pre-recorded lectures were used, low-ability students achieved less compared with live online teaching. This showed the value of continuing to use synchronous online instruction during the pandemic.
- Activity: Learning activities must be learner-centered and authentic. Instructors can design problem-solving and collaborative tasks that provide a context for students to test their ideas and apply their knowledge. In a physics course designed by Ahmed and Asiksoy [2], for example, their students attempted to solve questions and discussed their solutions. The researchers also suggested that game design elements (e.g., badges and points) increased students’ motivation. For online small-group activities, Tan and Chen [25] attempted to mimic their face-to-face collaborative problem-solving activities using the “Breakout Rooms” function in their video conferencing platform. However, some researchers (e.g., [5,9]) have reported that student interactions decline in virtual meeting rooms.
- Support: The purpose of support is to address students’ needs and facilitate their learning. An online forum and email are possible ways to offer support. It is worth noting that the need to support instructors has also emerged in the literature. Research has generally suggested that instructors lack the IT and pedagogical skills required for online instruction [1,3,5,6,7]. In the words of Stracke et al. [1], there is therefore an “urgent need for professional development and training for teachers” (p. 17).
- Evaluation: Engaging students in a learning activity enables instructors to evaluate student performance and provide formative guidance for improvement accordingly. Campanyà et al. [26] found that while their students did not like taking exams, they placed great importance on the continuous assessment of their course. The assessment gave students the instructor feedback they needed to enhance their learning and to clarify their misconceptions about course materials [13].
3. Methods
Approval to conduct this study was granted by the Human Research Ethics Committee of The Education University of Hong Kong. The data for the study were collected through semi-structured interviews conducted in Chinese by the second author over a period of 2 months (from January to February 2022). Twelve university students in Hong Kong were recruited through personal contact because, according to Ando et al. [27], this sample size could provide all of the themes with most of the codes needed for thematic analysis. Based on purposeful sampling [28], the research participants were recruited from a range of subject disciplines: social sciences (Student A), media and communication (Student B), medicine (Student C), business (Student D), surveying (Student E), and education (Students F to L). In particular, more than half of them (n = 7) were from teacher education programs. We expected that these pre-service teachers would be better able to provide us with insights into instructional improvements, as they were receiving training in education and might be preparing to teach in a fully online environment after graduation.
All of the interviews were conducted online via Zoom (a video conferencing platform) and recorded, with each conversation lasting 10 to 26 min (M = 17.42, SD = 4.40). An interview topic guide was developed and organized around the two research questions. For each research question, we probed the participants for their reasoning and suggestions for instructional improvements. The second author prepared the interview transcripts for the first author to check. The qualitative data were then coded and categorized using the qualitative data analysis procedures proposed by Creswell [29]. Specifically, we began with the transcript of the shortest interview and assigned codes to each piece of data. These codes were the exact wordings of the research participants and concepts from the literature. After completing the coding of the first transcript, all of the codes assigned were reviewed and grouped. The preliminary list of codes was used to analyze the rest of the qualitative data. This allowed us to identify any emerging codes that enriched the list. Finally, similar codes were organized into sub-themes. Some of the interview data (in Chinese) were translated into English for reporting purposes. An English language educator helped perform translation and back-translation to ensure translation accuracy [30]. To enhance the consistency of our classification, we used several quotes as examples that clearly illustrated each sub-theme. Multiple reviews of the data were carried out to ensure that we understood each sub-theme. In the event of disagreement, the authors re-examined the interview data in question together to come to a consensus.
4. Findings
4.1. RQ1: What Did the Participants Think of the Way Their Synchronous Online Lessons Progressed?
The participants were first asked to rate the way their synchronous online lessons progressed using a 5-point Likert scale, ranging from 1 “not smooth at all” to 5 “very smooth.” Table 1 shows that the participants’ ratings were generally positive (M = 3.67, SD = 0.89). As several participants (e.g., Students B, J, and L) explained, after the first 2 years of the pandemic, the majority of instructors and students have become accustomed to online lectures. However, it is worth noting that almost all of the participants (except Student A) reported that the instructors experienced technical problems during class, such as being unable to share their computer sound/screen or to assign students to virtual discussion rooms (e.g., the “Breakout Rooms” in Zoom). Students B and D shared their experience of class termination. As Student B recalled, “My instructor’s electronic device once disconnected during class. As a result, he had to send an email to inform students about the class arrangement”.
Table 1.
Participants’ view of the progress of their synchronous online lessons.
Table 2 shows the participants’ suggestions for how instructors could improve the way their lessons progress, including improving IT skills (n = 3), ensuring network connectivity (n = 2), preloading lesson materials before the class begins (n = 2), and ensuring the stability of electronic devices (n = 1). Taking “ensuring network connectivity” as an example, Student L reported that “Some instructors seemed to have poor network connections. As a result, the screen that they shared was blurry… Students could not see it clearly”. The participant thus recommended that instructors “conduct classes where the network is more stable”.
Table 2.
Participants’ suggestions for how instructors can improve lesson progress.
4.2. RQ2: To What Extent Did the Participants Engage in Fully Online Learning Activities?
The participants were asked to rate their level of engagement in fully online learning activities using a 5-point Likert scale, ranging from 1 “fully disengaged” to 5 “fully engaged”. Table 3 shows that the ratings tended to be negative (M = 2.75, SD = 0.62). The majority were neutral (n = 7) or somewhat disengaged (n = 4). As Student J explained, “Because we don’t have to turn on our cameras and face our instructors at home, I am not very attentive during class”. The lack of peer support also impaired student engagement during online lessons. As Student B noted, “I think I am more attentive in face-to-face lessons than in online lessons. In face-to-face lessons, we attend classes with our classmates… When you don’t understand [the course materials], you can immediately seek their help”.
Table 3.
Participants’ level of engagement in fully online learning activities.
The interview findings suggested that the length of synchronous online lessons affected student engagement. Students E and F specifically commented that a 3 h lecture was too long in a fully online environment. Half of the participants (i.e., Students C, D, G, H, I, and L) argued that if an online lesson was too long, they lost their concentration. Several participants also pointed out that looking at the computer screen for a long time may cause fatigue (Students E and I) and risk injuring students’ eyes (Student F). Table 4 shows that the majority of the participants (n = 7) recommended limiting online lessons to 90 to 120 min.
Table 4.
Participants’ suggestion for the length of synchronous online lessons.
All of the participants reported that their instructors attempted to increase their engagement through class activities. Table 5 summarizes their comments on the five major activities, as identified in the interviews: (1) using polls/game applications to collect student responses; (2) inviting students to share their thoughts via the virtual whiteboard; (3) inviting students to share their thoughts via the chat box; (4) inviting students to share their thoughts via their microphones; and (5) creating virtual rooms for group discussions. The use of polls/game applications to collect student responses was well received. Some of the participants appreciated the use of Kahoot! (a game-based student response system) and its game design elements (e.g., timer and scores). In the words of the following two participants:
Table 5.
Participants’ comments on class activities by popularity.
- “I would recommend using online game applications such as Kahoot! because the game involves scores, like a competition. Students are more engaged in the class when they answer gamified questions. Meanwhile, students understand whether they have mastered the course materials every time they submit their answer” (Student I).
- “I think Kahoot! is quite useful because it has a timer. Besides, the questions are in the form of multiple-choice questions. It is convenient to answer… When answering questions like a competition with game scores, student engagement is high” (Student C).
In contrast, we found that comments about creating virtual rooms for group discussions (e.g., Students B, C, and J) were more negative. As Student B recalled: “After entering the Breakout Rooms, many students actually muted their microphones. Even though the instructor was in the room, no one would answer him.”
In addition to their comments on class activities, the participants provided suggestions on four main aspects (i.e., on-screen drawing, taking breaks, allocating course grades to participation, and forming groups). The first aspect was related to instructors’ on-screen drawings. As Student C explained: “Some instructors read the content from the slides. I think they should use a mouse or other marking tools to point out the part they are teaching, making it easier for students to follow.” For the second aspect, Students F and K recommended taking breaks during class. As Student F commented: “I think it is important to have a break during class. If instructors tell us how many minutes to go and then we will have a break, I will be attentive immediately.” For the third aspect, Students E, F, H, and I suggested allocating some of the course grades to participation in class and/or in-class exercises. As Student E explained: “Because these [graded in-class exercises] are related to academic achievement, I would be more engaged in the lessons.”
The final set of suggestions was related to ways to form groups for class activities. However, the participants’ views were divided. Students G, H, and I proposed random groupings, as follows:
- “I prefer random groupings because we cannot make many friends during online learning. Random grouping is thus an opportunity to get to know different classmates. Besides, you can seek different perspectives when discussing things with different people, which can broaden your horizons” (Student G).
- “Random grouping can help shy students to join a group and ensure that the grouping is fair in terms of the number of group members” (Student I).
However, half of the participants (i.e., Students B, C, D, F, J, and K) disagreed. For example:
- “If all group members are my friends, I am more engaged in the conversation. But when I am in a group of strangers, I am reluctant to talk” (Student F).
- “It is so embarrassing because I don’t know them in real life. In addition, they don’t turn on their cameras and I cannot see their facial expressions” (Student D).
5. Discussion and Implications
The findings of this study suggested that our participants (university students in Hong Kong) were generally satisfied with the way synchronous online lessons progressed. However, their instructors occasionally encountered technical problems during class. Furthermore, their level of engagement was not high due to, for example, lengthy lessons and poor group dynamics in a fully online environment. Nevertheless, we identified some good practices and recommendations from students’ perspectives that can increase the efficacy of online instruction. The findings are discussed and organized using the RASE design framework [17].
5.1. Resources: Real-Time Teaching
According to Churchill et al. [17], real-time teaching is an effective element to facilitate student learning in an online learning environment. However, our participants noted that a long face-to-screen lesson is disengaging and may not be good for health (Table 4). They thus recommended reducing the duration of lectures to 90 to 120 min. This finding echoes the study by Meccawy et al. [5], who found that online lessons exceeding 2 h increased student boredom. In their study, Roy et al. [31] found that about 75% of their students suggested covering fewer topics in each online lesson but increasing the frequency of lessons per week. In online lectures, breaks are necessary to avoid fatigue and, most importantly, to allow time for students to rest their eyes. Chu et al. [32] pointed out that prolonged viewing of a computer screen is not the same as reading printed materials. Even while using a computer for only 20 min, their research participants reported significantly more issues with eyesight (e.g., blurred vision while viewing the text) compared with using a hard copy. Therefore, universities and instructors should consider dividing a long lesson (e.g., one 3 h lesson/week) into several short lessons (e.g., two 90 min lessons/week) and offering multiple short breaks within a lesson.
To help students better follow the presentation, instructors in a physical classroom usually use pointing and tracing gestures while speaking [33]. These gestures, however, are not feasible in a fully online environment. One participant thus suggested that instructors should use on-screen drawing tools to indicate the part they are teaching. This provides evidence in support of the signaling principle of Mayer’s [34] cognitive theory of multimedia learning in the context of online lecturing. According to Mayer [34], students learn more deeply from a multimedia message when cues are added to highlight the essential materials. Arrows and underlining are among the signals that can draw attention during a presentation. Instructors could use the annotation tools included in their video conferencing platform to write or draw on their shared screen while speaking or use a document camera to show their working steps in real time [12].
5.2. Activity: Polls and Small-Group Activities
Using polls/game applications to collect student responses was the most favored of the different class activities. Tan and Chen [25] pointed out that the use of instant online polls enabled instructors to keep track of students’ progress and address their learning needs accordingly. In our interviews, Kahoot! (see https://kahoot.it/ accessed on 10 March 2022) was frequently mentioned. In their social science course, Campillo-Ferrer et al. [35] used Kahoot! quizzes to assess progress during class. Similar to the findings of this study, the researchers found that their students appreciated the use of this application and their participation in the class increased. As our participants explained, they liked the game design elements (e.g., timer and scores) and the competition involved in Kahoot! quizzes. This echoes the findings of Ahmed and Asiksoy [2], who gamified their online physics course during the pandemic. For example, their students would obtain badges after scoring full marks in quizzes. They found that the use of game design elements significantly improved students’ quiz performance compared with their non-gamified counterpart.
Another frequently mentioned class activity was group discussion. However, peer interaction in small-group activities was not promising. Similar to Teichgräber et al. [9], our participants lamented that many “students remain silent” (p. 8) in their virtual rooms. As they explained, student disengagement in group discussions was due to their instructors’ random assignment of group members. This finding resonates with Teichgräber et al. [9], who observed that members’ motivation and cooperation were lower in random groupings. Self-chosen grouping is thus recommended in synchronous online lessons. Nevertheless, instructors should help shy students to join a group and ensure the fairness of groupings.
5.3. Support: Institutional Support
The findings of this study revealed the need for professional development opportunities and institutional support. The requirement to improve instructors’ IT skills (e.g., using Zoom) and their techniques for conducting online lessons (e.g., preloading lesson materials before classes begin) was clear to some of our participants. Therefore, IT skills and online teaching skills are two areas in which institutions in Hong Kong should provide training for their teaching staff, as in some other regions [3,6]. Furthermore, institutional support should be provided for instructors to ensure network connectivity and the stability of their electronic devices. As Chin et al. [3] noted, some instructors suffer from infrastructure issues when working remotely. Institutions could provide them with financial support [3] and/or the necessary equipment to create a favorable teaching environment at home.
5.4. Evaluation: Assessing Students’ Class Performance with Grades
To increase student engagement in class activities, some of the participants suggested allocating course grades to participation in class and/or in-class exercises. This echoes the findings of previous studies. For example, the students in Campanyà et al. [26] agreed that continuous assessment was the most motivating aspect of their course. Heiss and Oxley [8] allocated course grades to students’ online learning activities. Their students quickly learned the consequences of being unprepared for their lessons. As the researchers put it, “the shock of earning a zero in their gradebook” (p. 1248) induced students to complete their course requirements. Suárez et al. [13] also found that student engagement on non-tested materials was low compared with their engagement with course exams. Clearly, making student efforts accountable and relevant to their academic achievements is important for fully online courses. Therefore, instructors should evaluate students’ class performance using in-class learning tasks (e.g., online quizzes and presentations) with course grades for online engagement.
6. Conclusions, Limitations, and Recommendations for Future Research
This study focused on how online instruction took place during the pandemic. We interviewed 12 university students in Hong Kong to understand their learning experience and asked for their suggestions for improvement. Based on the RASE design framework and interview findings, several strategies to improve real-time teaching (e.g., shortening lessons), class activities (e.g., using Kahoot! to collect student responses), and evaluation (e.g., assessing students’ performance in class) were proposed. We also recommended that support be provided for staff training and that equipment be made available for online, off-campus lectures. This study thus contributes to the literature by extending the RASE framework to the practicalities of online instruction during the pandemic.
Nevertheless, several limitations must be acknowledged, together with recommendations for future research. First, our coding and analysis could only be based on what our participants shared. The absence of certain themes in the coding implies that these were not mentioned during the interviews. Future studies could use more objective data (e.g., class observation and learning analytics in learning management systems) to understand students’ online learning behavior. Second, although the sample size (n = 12) provided the majority of the themes and codes needed for thematic analysis, the findings may not be context-specific because the interviewees were recruited from different subject disciplines. We encourage further research into online instruction in specific subjects (e.g., mathematics teaching). Finally, this study was exploratory in nature and laid the groundwork for the establishment of a RASE framework for fully online courses. Follow-up interventions and design-based studies are required to strengthen this theoretical framework.
Author Contributions
Conceptualization, methodology, validation, formal analysis, investigation, data curation, project administration, funding acquisition, C.-K.L. and K.-Y.L.; writing—original draft preparation, writing—review and editing, visualization, supervision, C.-K.L. All authors have read and agreed to the published version of the manuscript.
Funding
This research was funded by the Tin Ka Ping Foundation (Shi-Tu Scheme 2021-22) and The Department of Mathematics and Information Technology, The Education University of Hong Kong, reference code MIT2021-0014.
Institutional Review Board Statement
The study was conducted in accordance with the Declaration of Helsinki, and approved by Human Research Ethics Committee of The Education University of Hong Kong (reference number: 2021-2022-0157; date of approval: 14 January 2022).
Informed Consent Statement
Informed consent was obtained from all subjects involved in the study.
Data Availability Statement
The data samples and detailed coding procedures can be accessed by contacting the corresponding author.
Acknowledgments
The preliminary abstract of this paper was presented at the HKAECT 2022 International Conference (Innovation and Transformation: The Post-pandemic Landscape of Education and Beyond).
Conflicts of Interest
The authors declare no conflict of interest.
References
- Stracke, C.M.; Burgos, D.; Santos-Hermosa, G.; Bozkurt, A.; Sharma, R.C.; Swiatek Cassafieres, C.; dos Santos, A.I.; Mason, J.; Ossiannilsson, E.; Shon, J.G.; et al. Responding to the initial challenge of the COVID-19 pandemic: Analysis of international responses and impact in school and higher education. Sustainability 2022, 14, 1876. [Google Scholar] [CrossRef]
- Ahmed, H.D.; Asiksoy, G. The effects of gamified flipped learning method on student’s innovation skills, self-efficacy towards virtual physics lab course and perceptions. Sustainability 2021, 13, 10163. [Google Scholar] [CrossRef]
- Chin, J.M.-C.; Ching, G.S.; del Castillo, F.; Wen, T.-H.; Huang, Y.-C.; del Castillo, C.D.; Gungon, J.L.; Trajera, S.M. Perspectives on the barriers to and needs of teachers’ professional development in the Philippines during COVID-19. Sustainability 2022, 14, 470. [Google Scholar] [CrossRef]
- Le, K. Pre-recorded lectures, live online lectures, and student academic achievement. Sustainability 2022, 14, 2910. [Google Scholar] [CrossRef]
- Meccawy, M.; Meccawy, Z.; Alsobhi, A. Teaching and learning in survival mode: Students and faculty perceptions of distance education during the COVID-19 lockdown. Sustainability 2021, 13, 8053. [Google Scholar] [CrossRef]
- Tsegay, S.M.; Ashraf, M.A.; Perveen, S.; Zegergish, M.Z. Online teaching during COVID-19 pandemic: Teachers’ experiences from a Chinese university. Sustainability 2022, 14, 568. [Google Scholar] [CrossRef]
- Dias, A.; Scavarda, A.; Silveira, H.; Scavarda, L.F.; Kondamareddy, K.K. The online education system: COVID-19 demands, trends, implications, challenges, lessons, insights, opportunities, outlooks, and directions in the work from home. Sustainability 2021, 13, 12197. [Google Scholar] [CrossRef]
- Heiss, E.M.; Oxley, S.P. Implementing a flipped classroom approach in remote instruction. Anal. Bioanal. Chem. 2021, 413, 1245–1250. [Google Scholar] [CrossRef]
- Teichgräber, U.; Mensel, B.; Franiel, T.; Herzog, A.; Cho-Nöth, C.-H.; Mentzel, H.-J.; Ingwersen, M.; Aschenbach, R. Virtual inverted classroom to replace in-person radiology lectures at the time of the COVID-19 pandemic—A prospective evaluation and historic comparison. BMC Med. Educ. 2021, 21, 611. [Google Scholar] [CrossRef]
- Lengyel, A.; Kovács, S.; Müller, A.; Dávid, L.; Szőke, S.; Bácsné Bába, É. Sustainability and subjective well-being: How students weigh dimensions. Sustainability 2019, 11, 6627. [Google Scholar] [CrossRef] [Green Version]
- Chen, N.-S.; Ko, H.-C.; Kinshuk; Lin, T. A model for synchronous learning using the Internet. Innov. Educ. Teach. Int. 2005, 42, 181–194. [Google Scholar] [CrossRef]
- Lo, C.K. How can flipped learning continue in a fully online environment? Lessons learned during the COVID-19 pandemic. Primus 2022. Advance online publication. [Google Scholar] [CrossRef]
- Suárez, F.; Mosquera Feijóo, J.C.; Chiyón, I.; Alberti, M.G. Flipped learning in engineering modules is more than watching videos: The development of personal and professional skills. Sustainability 2021, 13, 12290. [Google Scholar] [CrossRef]
- Lo, C.K.; Hew, K.F. Student engagement in mathematics flipped classrooms: Implications of journal publications from 2011 to 2020. Front. Psychol. 2021, 12, 672610. [Google Scholar] [CrossRef] [PubMed]
- Lo, C.K.; Hew, K.F. Developing a flipped learning approach to support student engagement: A design-based research of secondary school mathematics teaching. J. Comput. Assist. Learn. 2021, 37, 142–157. [Google Scholar] [CrossRef]
- Will Shift to Remote Teaching Be Boon or Bane for Online Learning? Available online: https://www.insidehighered.com/digital-learning/article/2020/03/18/most-teaching-going-remote-will-help-or-hurt-online-learning (accessed on 10 March 2022).
- Churchill, D.; Fox, B.; King, M. Framework for designing mobile learning environments. In Mobile Learning Design: Theories and Application; Churchill, D., Lu, J., Chiu, T.K.F., Fox, B., Eds.; Springer: Singapore, 2016; pp. 3–25. [Google Scholar]
- Özüdoğru, M. The investigation of teacher candidates’ learning approaches and engagement in a hybrid learning environment according to RASE model. Bartın Univ. J. Fac. Educ. 2021, 10, 358–377. [Google Scholar]
- Praveen, C. Covid-19 compelled RASE Model curriculum transaction for teacher education—A study. Int. J. Engl. Learn. Teach. Ski. 2021, 3, 2311–2329. [Google Scholar] [CrossRef]
- Engeström, Y. Learning by Expanding: An Activity-Theoretical Approach to Developmental Research, 2nd ed.; Cambridge University Press: New York, NY, USA, 2015. [Google Scholar]
- Jonassen, D.H.; Rohrer-Murphy, L. Activity theory as a framework for designing constructivist learning environments. ETR&D-Educ. Tech. Res. Dev. 1999, 47, 61–79. [Google Scholar]
- Savery, J.R.; Duffy, T.M. Problem based learning: An instructional model and its constructivist framework. Educ. Tech. 1995, 35, 31–38. [Google Scholar]
- Bereiter, C.; Scardamalia, M. Learning to work creatively with knowledge. In Powerful Learning Environments: Unravelling Basic Components and Dimensions; De Corte, E., Verschaffel, L., Entwistle, N., van Merriënboer, J., Eds.; Pergamon: Amsterdam, The Netherlands; London, UK, 2003; pp. 55–68. [Google Scholar]
- Brown, J.S.; Collins, A.; Duguid, P. Situated cognition and the culture of learning. Educ. Res. 1989, 18, 32–42. [Google Scholar] [CrossRef]
- Tan, D.Y.; Chen, J.M. Bringing physical physics classroom online—Challenges of online teaching in the new normal. Phys. Teach. 2021, 59, 410–413. [Google Scholar] [CrossRef]
- Campanyà, C.; Fonseca, D.; Amo, D.; Martí, N.; Peña, E. Mixed analysis of the flipped classroom in the concrete and steel structures subject in the context of COVID-19 crisis outbreak. A pilot study. Sustainability 2021, 13, 5826. [Google Scholar] [CrossRef]
- Ando, H.; Cousins, R.; Young, C. Achieving saturation in thematic analysis: Development and refinement of a codebook. Compr. Psychol. 2014, 3, 4. [Google Scholar] [CrossRef] [Green Version]
- Patton, M.Q. Qualitative Research and Evaluation Methods, 3rd ed.; Sage Publications: Thousand Oaks, CA, USA, 2002. [Google Scholar]
- Creswell, J.W. Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research, 4th ed.; Pearson: Boston, MA, USA, 2012. [Google Scholar]
- Chapman, D.W.; Carter, J.F. Translation procedures for the cross cultural use of measurement instruments. Educ. Eval. Policy Anal. 1979, 1, 71–76. [Google Scholar] [CrossRef]
- Roy, H.; Ray, K.; Saha, S.; Ghosal, A.K. A study on students’ perceptions for online zoom-app based flipped class sessions on anatomy organised during the lockdown period of COVID-19 epoch. J. Clin. Diagn. Res. 2020, 14, 6. [Google Scholar] [CrossRef]
- Chu, C.; Rosenfield, M.; Portello, J.K.; Benzoni, J.A.; Collier, J.D. A comparison of symptoms after viewing text on a computer screen and hardcopy. Ophthalmic Physiol. Opt. 2011, 31, 29–32. [Google Scholar] [CrossRef]
- Valenzeno, L.; Alibali, M.W.; Klatzky, R. Teachers’ gestures facilitate students’ learning: A lesson in symmetry. Contemp. Educ. Psychol. 2003, 28, 187–204. [Google Scholar] [CrossRef]
- Mayer, R.E. The Cambridge Handbook of Multimedia Learning; Cambridge University Press: New York, NY, USA, 2014. [Google Scholar]
- Campillo-Ferrer, J.M.; Miralles-Martínez, P.; Sánchez-Ibáñez, R. Gamification in higher education: Impact on student motivation and the acquisition of social and civic key competencies. Sustainability 2020, 12, 4822. [Google Scholar] [CrossRef]
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).