1. Introduction
Silk is one of the major inventions of ancient China. Since Emperor Wu of the Western Han Dynasty (202 B.C.–220 A.D.) sent Zhang Qian on a mission to the West, silk produced in China began to be shipped abroad in large quantities and became a world-famous product. As an essential symbol of Chinese civilization, silk not only reflects the vital position in the economy, politics and trade but also reveals the development of ancient China’s ritual system, culture and art, customs and folklore and science and technology. In ancient times, the Silk Road was a commercial road across Asia and Europe, promoting cultural exchanges between the East and West and extensively promoting the process of human civilization, which highlight the unique status of silk.
The Mawangdui Han tomb is one of the top ten famous ancient tombs in the world. It was the family cemetery of Changsha Prime Minister Li Cang in the early Western Han Dynasty. Li Cang’s wife (Xin Zhui), Li Cang and Li Cang’s son are buried in Tombs 1–3, respectively. The tombs have undergone three archeological excavations since 1972, and a total of more than 3000 cultural relics, such as silk fabrics, silk books [
1,
2,
3], silk paintings and lacquer [
4] wares, have been unearthed, providing very important materials for the study of the history, culture, society and life of the Western Han Dynasty. Among the three tombs, Tomb 1 is the most civilized due to a well-preserved female corpse being unearthed. This female corpse was buried underground for two thousand years without decay. It can be said to be a rare miracle in the world, and it has extremely important value for subsequent biological and medical research [
5,
6,
7]. The chamber of Tomb 1 consists of five parts, including four side chambers for storing items and a central coffin [
4]. Among the many silk fabrics unearthed from Tomb 1, the most exquisite is the Plain Unlined Silk Gauze Gown, which has attracted worldwide attention. The Plain Unlined Silk Gauze Gown is now in the Hunan Provincial Museum. Although they are maintained by professionals, silk fabrics, as polymer materials, are vulnerable to light, heat, chemistry, biology, machinery and other factors, resulting in changes of in-hand feel, strength and color. Wang et al. studied the silk in the British Museum collection and developed the DMTA method for the conservation of ancient silk [
8]. Garside et al. studied the influence of common silk weighing processes in Europe from the late 19th century to the early 20th century on the aging behavior of silk, so as to provide a scheme for the preventive protection of silk fabrics with historical collection significance [
9]. However, the current technical means can only delay the aging of silk but cannot reverse the aging and damage of silk fabrics. There is also a lack of mature repair technology for aging silk fabrics.
From the perspective of cultural communication, the channel for people to understand and appreciate the Plain Unlined Silk Gauze Gown is mainly through the Internet in a search for relevant pictures, or to go to museums to see it, but these display methods are in the 2D plane—people can only see its front view and cannot do all-round viewing. Many institutions and universities have also noticed the issue of costume culture dissemination. Google has joined hands with 183 cultural institutions, including the Metropolitan Museum of Art, the Victoria and Albert Museum, China’s Beijing Costume Institute Museum of Ethnic Costume and China’s Silk Museum, to create the “We Wear Culture” project, featuring web pages on Google Arts & Culture that cover 3000 years of fashion culture. Such projects have served as a good example of spreading and enhancing the culture of costume, but they still fail to break the boundaries of 2D display.
With the rapid development of science and technology, costume virtual simulation technology has gradually approached the public vision, providing a digital solution for the conservation of rare costume and silk costume. Some researchers have focused on the reconstruction of 3D historical costume and have successively studied ancient costume restoration and virtual mannequins. The parametric historical model that was developed can be used to show corsets in the second half of the 19th century [
10]. Costume restoration aspects include from 19th-century menswear restoration [
11], the restoration of riding skirts in the late Victorian era [
12] and the reconstruction of cage crinoline and skirt in the early 19th century [
13] to the digital restoration of mail armor [
14] and to the reconstruction of the military costume of Germanic soldiers in the second–fourth centuries [
15]. The current study illustrates the feasibility of using virtual simulation of costume to restore valuable historical costume and provides a digital preservation method for silk fabrics that are prone to aging.
The digital restoration of cultural relics has gradually become a research hotspot in recent years [
16,
17]. Hou et al. proposed a novel method for the virtual restoration of cultural relics with a complex geometric structure based on multiscale spatial geometry [
18]. Chu, Gao and Yang et al. applied virtual reality and deep learning technologies to study the classification, restoration and restoration of the fragments of the Terracotta Warriors [
19,
20,
21]. Chen et al. proposed a method for modeling and supporting digital restoration based on unmanned aerial vehicle oblique photogrammetry combined with 3D laser scanning technology to restore the ancient watchtower complex in the Tibetan region of China [
22]. Han et al. presented a non-destructive, more efficient and more scientific method that combines hyperspectral imaging and computer technology for the virtual digital restoration of a bronze chariot’s patterns [
23]. Hou et al. proposed a virtual restoration method of stains on ancient paintings with maximum noise fraction transformation based on hyperspectral imaging [
24]. Liu et al. proposed a bilateral filtering point cloud denoising algorithm based on salient features to reconstruct a 3D model of cultural relic fragments [
25]. The above research mainly focuses on rigid cultural relics, whereas textile cultural relics are flexible objects. The digital restoration of flexible objects is much more complicated than that of rigid objects. The shape of flexible objects changes with the change of environmental factors, such as gravity, wind and collision. This leads to more irregular surfaces on the surface of flexible objects, which makes modeling very difficult. Therefore, there are few studies on the digital 3D restoration of costume cultural relics. The emergence of the 3D modeling method of costume based on pattern-stitching technology provides a feasible method for the rapid 3D modeling of costume [
26,
27,
28,
29]. Liu et al. used virtual try-on technology to restore the costumes in the Han Xizai Banquet Painting [
30]. Wijnhoven and Moskvin used parameterization, computer-aided design and physically based rigid body simulation to reconstruct the Vimose coat of mail, dating to AD 150–220 [
14]. Currently, two main methods exist for the digital restoration of costume cultural relics. One is to model the costume cultural relic through virtual stitching costume pattern to realize the 3D restoration of the costume cultural relic. This method needs costume pattern, which needs to be made by professionals, and the technical difficulty is high. The second is to directly apply the forward modeling method, from point to line, from line to surface, from surface to object, and finally realize the 3D restoration of costume cultural relics. The process is very time-consuming, highly professional, and inefficient, which is not conducive to the restoration of costumes on a large scale.
In addition, research shows that 3D pattern making dramatically reduces the difficulty and improves the efficiency of pattern making [
31,
32,
33,
34]. Heisey et al. studied the mutual transformation from a 3D surface to a 2D pattern of clothing according to the principle of dart transfer [
35]. Hinds et al. used the expansion model based on Gaussian curvature to study the 3D surface flattening of clothing [
36]. Subsequently, Kang and Kim developed a flattening algorithm based on body-shape matching that can unfold a 3D costume into a two-dimensional pattern [
37]. Jeong et al. developed a surface-flattening method using a triangle simplification scheme combined with a graphical user interface application [
38]. At the same time, Sul and Kang proposed a 3D virtual clipping method based on the NURBS surface to realize 2D and 3D interaction [
39]. Au and Ma used the correlation feature method to optimize the patch in the flattening process of the 3D surface [
40]. Liu et al. proposed a 3D interactive costume pattern-making technology, weakening technicians’ experience requirements [
41].
The digital restoration of costumes can improve people’s viewing satisfaction, attract more potential viewers, and realize the protection and cultural dissemination of rare historical costumes. Many research institutions are committed to continuously improving technology to achieve a more realistic costume simulation effect. Therefore, it is necessary to evaluate the virtual simulation effect of the costume. At present, there is no unified evaluation standard for the costume virtual simulation effect, which is mostly completed by qualitative and subjective methods, and the scientific conclusion is difficult to guarantee. In the early 1970s, American operations research scientist Saaty put forward the famous Analytic Hierarchy Process (AHP), which decomposes the problem into different constituent factors, then aggregates and combines the factors according to different levels according to the correlation, influence and subordinate relationship between the factors, and forms a multilevel analysis structure model, which provides a new idea for the problems that are difficult to describe quantitatively [
42,
43]. The fuzzy set theory proposed by Zadeh in 1965 provides a solution to the problem without boundary [
44]. In recent years, a reciprocal of the AHP combined the AHP with fuzzy set theory, the so-called fuzzy AHP [
45]. In the field of costumes, the AHP provides solutions to many problems such as the selection of supply chains and suppliers [
46,
47,
48], the online shopping recommendation system [
49] and fabric selection [
50]. However, it is seldom applied to the evaluation of virtual simulation costumes.
In the process of the literature review, we found that the above studies are still inadequate, mainly in four aspects. First, few people study the digital restoration of Chinese historical costumes. Secondly, the restoration process of the pattern is more complex in the process of historical costume restoration. Moreover, the method of restoration cannot be used for reference to the restoration of other costume patterns. Finally, the results of digital restoration lack unified and quantitative evaluation standards, so it is difficult to ensure the accuracy of restoration.
Based on previous studies, we used the research method of 3D interactive costume pattern-making technology to obtain the pattern of the Plain Unlined Silk Gauze Gown [
41]. The costume pattern obtained was then modified in conjunction with the study of the Plain Unlined Silk Gauze Gown, we further used the virtual simulation technology to carry out 3D digital restoration and we finally evaluated the virtual simulation effect of the Plain Unlined Silk Gauze Gown based on the AHP and the fuzzy comprehensive evaluation method [
45,
51,
52].
In order to construct a clear article structure, the paper is organized as follows:
Section 2 introduces the general scheme of this paper.
Section 3 carries out the archeological study of the Plain Unlined Silk Gauze Gown and the 3D human–computer interaction pattern-making process as well as the costume virtual simulation process were conducted.
Section 4 introduces how to evaluate the effect of costume restoration using the AHP model and the fuzzy comprehensive evaluation method.
Section 5 discusses 3D human–computer interaction pattern-making technology and the AHP evaluation method. Finally,
Section 6 summarizes some conclusions.
5. Discussion
The results of the excavation of Mawangdui Han tomb were a shock. There are two things from that excavation that have become world famous. One is a female corpse that had been preserved for thousands of years, and the other is the discovery of the Plain Unlined Silk Gauze Gown as thin as a cicada’s wings. There have been many studies on the female corpse and its preservation environment [
5,
6,
7], but there have been few studies on the Plain Unlined Silk Gauze Gown. From the perspective of scientific and technological archeology, this paper studied the structure, color, fabric and pattern of the Plain Unlined Silk Gauze Gown and combined pattern-making technology of human–computer interaction and virtual simulation technology to digitally restore the Plain Unlined Silk Gauze Gown. Compared with traditional silk fabric protection technology [
8,
9], the color of the clothes produced by virtual simulation is more vivid and durable. Compared with the traditional digital restoration of rigid cultural relics [
16,
17,
18,
19,
20,
21,
22,
23,
24,
25], the research method combining reverse engineering and virtual simulation proposed in this paper provides a reference for the digital restoration of flexible cultural relics.
From the perspective of costume archeology, the restoration of historical costumes requires practitioners to have a rich theoretical basis and practical experience in pattern making. Therefore, traditional costume restoration has always had the problems of low efficiency, a long cycle and poor effect. Pattern-making methods based on patterns and sketches can reduce the difficulty of this method [
31,
32,
33,
34]. Virtual simulation technology provides new ideas for the preservation and dissemination of historical costume [
10,
11,
12,
13,
14,
15]. However, previous research mainly focuses on delivering digital means for the restoration of ancient costumes and does not propose a unified standard to verify the similarity between the restored costumes and historical prototypes. In this context, this paper introduced the pattern-making method based on the sketch, combined this method with costume virtual simulation technology to form a closed-loop operation process of 2D–3D–2D–3D–3D and finally evaluated the costume restoration by using the mathematical model of the combination of the AHP and the fuzzy comprehensive evaluation method to ensure the accuracy of the restoration results.
This study mainly included five processes, 2D–3D, 3D–2D, 2D–3D, 3D–3D, and constructed an evaluation system. The 2D–3D process stitched the extracted costume contour to generate a 3D costume contour. The 3D–2D process used costume-flattening technology to unfold the 3D costume surface to generate the costume pattern. The 2D–3D process modified the pattern obtained in the previous step and carried out virtual simulation again. The 3D–3D process set the attributes of the virtual simulation results to achieve the ideal effect. Finally, based on the principle of “clear hierarchy, concise and scientific,” an evaluation system of 3 primary and 11 secondary indicators were constructed to evaluate the restoration results.
To sum up, this study verifies the realizability of the closed-loop operation process of 2D–3D–2D–3D–3D in the process of costume archeology and provides a new idea for costume archeology. In addition, it proves that the mathematical model combined with the AHP and the fuzzy comprehensive evaluation method is realizable in evaluating the effect of costume restoration, which brings a new perspective to the evaluation effect of ancient costume restoration. However, this study is not perfect. Its limitations mainly lie in that when there are too many indicators of the evaluation object, the data statistics are significant and the weight is difficult to determine. In addition, the index system needs the support of an expert system. If the index given is unreasonable, the accuracy will also be affected. It is suggested that attention must be paid to the division of the index layer when evaluating the effect of costume with a complex structure.