Lin, H.-C.K.; Lin, Y.-H.; Wang, T.-H.; Su, L.-K.; Huang, Y.-M.
Effects of Incorporating Augmented Reality into a Board Game for High School Students’ Learning Motivation and Acceptance in Health Education. Sustainability 2021, 13, 3333.
https://doi.org/10.3390/su13063333
AMA Style
Lin H-CK, Lin Y-H, Wang T-H, Su L-K, Huang Y-M.
Effects of Incorporating Augmented Reality into a Board Game for High School Students’ Learning Motivation and Acceptance in Health Education. Sustainability. 2021; 13(6):3333.
https://doi.org/10.3390/su13063333
Chicago/Turabian Style
Lin, Hao-Chiang Koong, Yu-Hsuan Lin, Tao-Hua Wang, Lun-Ke Su, and Yueh-Min Huang.
2021. "Effects of Incorporating Augmented Reality into a Board Game for High School Students’ Learning Motivation and Acceptance in Health Education" Sustainability 13, no. 6: 3333.
https://doi.org/10.3390/su13063333
APA Style
Lin, H.-C. K., Lin, Y.-H., Wang, T.-H., Su, L.-K., & Huang, Y.-M.
(2021). Effects of Incorporating Augmented Reality into a Board Game for High School Students’ Learning Motivation and Acceptance in Health Education. Sustainability, 13(6), 3333.
https://doi.org/10.3390/su13063333