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Article

Validation and Psychometric Properties of the Gameplay-Scale for Educative Video Games in Spanish Children

1
Department of Didactics of Musical, Plastic and Corporal Expression, University of Granada, 18071 Granada, Spain
2
Department of Languages and Computer Systems, University of Granada, 18071 Granada, Spain
3
Department of Research Methods and Diagnosis in Education, University of Granada, 18071 Granada, Spain
*
Author to whom correspondence should be addressed.
Sustainability 2020, 12(6), 2283; https://doi.org/10.3390/su12062283
Received: 14 January 2020 / Revised: 3 March 2020 / Accepted: 10 March 2020 / Published: 14 March 2020
(This article belongs to the Special Issue Teacher Training in Active Methodologies for Ecosystem Learning)
The knowledge of evaluation instruments to determine the level of gameplay of schoolchildren is very important at this time. A systematic review has been carried out in this study. The aim of this paper is to investigate the psychometric properties of a study of a sample of Spanish gamers. Two hundred and thirty-seven children (mean age: 11.2± 1.17 years, range: 10-12 years, 59.5% female) completed the Gameplay-Scale to discover their opinions after a game session with a serious educational game. The final scale consisted of three factors. The fit for factor 1 (usability) was 0.712, the fit for factor 2 was 0.702 (satisfaction), the fit for factor 3 was 0.886 (empathy) and the overall fit was 0.868. A positive and direct relationship could be observed between all the dimensions of the developed scale. The greatest correlation strength is shown between satisfaction and empathy (r = 0.800; p < 0.005), followed by satisfaction and usability (r = 0.180; p < 0.05) and the association between empathy and usability (r = 0.140; p < 0.05). In summary, the results of the present study support the use of the Gameplay-Scale as a valid and reliable measure of the game experience of youth populations. These results demonstrate strong psychometric properties so that the Gameplay-Scale appears to be a valid instrument for children in different contexts where an educational video game is used, analyzing its usability/“playability” in terms of learning to use it, game satisfaction, and empathy. View Full-Text
Keywords: Computer game; validation; gamers; properties psychometric; video game Computer game; validation; gamers; properties psychometric; video game
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MDPI and ACS Style

Zurita Ortega, F.; Medina Medina, N.; Gutiérrez Vela, F.L.; Chacón Cuberos, R. Validation and Psychometric Properties of the Gameplay-Scale for Educative Video Games in Spanish Children. Sustainability 2020, 12, 2283. https://doi.org/10.3390/su12062283

AMA Style

Zurita Ortega F, Medina Medina N, Gutiérrez Vela FL, Chacón Cuberos R. Validation and Psychometric Properties of the Gameplay-Scale for Educative Video Games in Spanish Children. Sustainability. 2020; 12(6):2283. https://doi.org/10.3390/su12062283

Chicago/Turabian Style

Zurita Ortega, Félix, Nuria Medina Medina, Francisco L. Gutiérrez Vela, and Ramón Chacón Cuberos. 2020. "Validation and Psychometric Properties of the Gameplay-Scale for Educative Video Games in Spanish Children" Sustainability 12, no. 6: 2283. https://doi.org/10.3390/su12062283

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