Food Waste Reduction: A Test of Three Consumer Awareness Interventions
1
School of Resource and Environmental Management, Simon Fraser University, Burnaby, BC M5S 3G3, Canada
2
Food Systems Lab, Simon Fraser University, Burnaby, BC V5A 1S6, Canada
3
Department of Geography & Planning, University of Toronto, Toronto, ON M5S 3G3, Canada
*
Author to whom correspondence should be addressed.
Sustainability 2020, 12(3), 907; https://doi.org/10.3390/su12030907
Received: 13 December 2019 / Revised: 19 January 2020 / Accepted: 22 January 2020 / Published: 26 January 2020
(This article belongs to the Special Issue The Challenge of Food Waste Reduction to Achieve More Sustainable Food Systems)
Halving food waste by 2050 as per the Sustainable Development Goal 12.3 is key to securing a food system that is sustainable. One approach to reducing household food waste is through education campaigns. We recruited 501 households divided into three types of intervention groups and compared with a control group to better understand the efficacy of diverse education campaign approaches. Food waste interventions included a passive approach (handouts), a community engagement approach, and a gamification approach. We conducted waste audits, household surveys (pre- and post-intervention), and a focus group at the end of the campaign. The passive and gamification groups had similarly high levels of participation, while participation in the community group was very low. The passive group and the gamification group had higher self-reported awareness of food wasting after the campaign and lower food wastage than the control group. Waste audits found marginally significant differences between the game group and the control (p = 0.07) and no difference between the other campaign groups and the control group in edible food wasted. Frequent gamers were found to generate less edible food waste than infrequent gamers. We conclude that the evidence about the potential for gamification as an effective education change tool is promising and we recommend further study.
View Full-Text
Keywords:
food waste; awareness campaigns; gamification; intervention; consumer behaviour
▼
Show Figures
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited
- Supplementary File 1:
ZIP-Document (ZIP, 179 KiB)
MDPI and ACS Style
Soma, T.; Li, B.; Maclaren, V. Food Waste Reduction: A Test of Three Consumer Awareness Interventions. Sustainability 2020, 12, 907. https://doi.org/10.3390/su12030907
AMA Style
Soma T, Li B, Maclaren V. Food Waste Reduction: A Test of Three Consumer Awareness Interventions. Sustainability. 2020; 12(3):907. https://doi.org/10.3390/su12030907
Chicago/Turabian StyleSoma, Tammara; Li, Belinda; Maclaren, Virginia. 2020. "Food Waste Reduction: A Test of Three Consumer Awareness Interventions" Sustainability 12, no. 3: 907. https://doi.org/10.3390/su12030907
Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.
Search more from Scilit