Influence of Smartphone Use on Emotional, Cognitive and Educational Dimensions in University Students
Abstract
:1. Introduction
2. Theoretical Background
2.1. Smartphone Addiction
- Family problems: excessive users tend to have more problems in the nuclear family (partner, parents, siblings, friends, etc.) due to their imperative need to constantly use their phones, preferring to spend less time with family and friends in order to spend more time on the phone.
- Academic problems: it has been reported that the use of information communication technologies (ICTs) in schools does not usually improve students’ performance because they use them to chat with friends, play games, take photographs, or search for information irrelevant to the class; this is problematic, because the use of ICTs in schools can have significant educational benefits.
- Economic problems: people can spend large amounts of money by making purchases via smartphones or buying high end models or models with more features in a quest for constant connection with others.
- Personal problems: excessive users can develop distress, despair, insecurity, and emotional and physical problems, including neglect of body image or personal hygiene.
- excessive preoccupation with smartphone use;
- need to use a smartphone for increasing amounts of time in order to achieve satisfaction;
- unsuccessful efforts to control smartphone use;
- moodiness, depression, or irritability when smartphone use is restricted or curtailed;
- spending more time than agreed using a smartphone;
- jeopardizing significant relationships or work, or achieving poor academic performance;
- lying about time spent using a smartphone;
- using a smartphone as way of escaping from daily problems.
2.2. Smartphone Addiction and Emotional and General Intelligence in University Students
2.3. Smartphone Addiction and Creativity in University Students
2.4. Smartphone Addiction and Motivation in University Students
- a feeling of close intimacy when connected;
- disinhibition;
- freedom from ties;
- the feeling that time passes very quickly, losing track of time;
- a feeling of being out of control.
2.5. Smartphone Addiction and Competencies in University Students
- Commitment: students are more motivated by and enthusiastic about what they are doing.
- Flexibility: game-based learning improves students’ mental flexibility and enables them to acquire problem-solving skills.
- Competition: game-based learning is closely related to humans’ natural competitiveness, thus helping students learn from their mistakes without being penalized for them.
- Collaboration: students can communicate with and help their peers online and in person.
- Asking and answering questions: they were encouraged to find information that they did not know by asking the teacher or seeking it on the internet.
- Presenting arguments: they argued and presented their reasons why they could or could not perform the task.
- Interpreting and producing information: they viewed tutorials on the subject matter presented in class, which enabled them to read, interpret, and apply the information transmitted; the information obtained from the teacher and the internet gave them more material which they had to process, assess, interpret, and apply in order to perform the task.
- Ability to analyze information: they learned to break information down into its component parts and determine their inter-relationships, which entailed complex thought processes and enabled them to carry out their tasks satisfactorily.
- Ability to handle information ethically: they learned to use the information obtained from the internet appropriately and responsibly.
- Critical and creative ability: students developed their creativity and voiced their doubts, proposing ideas to improve their tasks and those of their peers.
- Reading skills: students optimized the information and learned to read selectively, focusing on that which met their needs.
2.6. Research Hypothesis
2.7. Aims
3. Materials and Methods
3.1. Design
3.2. Participants
3.3. Instruments
3.3.1. Test of Attitudes Toward the Use of Mobile Technologies
3.3.2. Test of Smartphone Dependence (Spanish Initials: TDM)
3.3.3. Perception of the Utility of Smartphone Use for the Acquisition of Educational Competencies
3.3.4. Wonderlic Test
3.3.5. MAPE-3 Questionnaire
3.3.6. Trait Meta-Mood Scale (TMMS-24)
3.3.7. CREA Test of Creative Intelligence
3.4. Procedures
3.5. Data Analysis
4. Results
4.1. Descriptive Results for the Sample
4.2. Relationship between Smartphone Use and the Selected Psychological and Educational Variables
5. Discussion
Limitations and Future Research
6. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Smartphone Use Dimensions | Range | Minimum | Maximum | Mean | SD |
---|---|---|---|---|---|
Withdrawal | 20.00 | 0.00 | 20.00 | 9.05 | 4.58 |
Abuse and difficulty controlling the impulse | 33.00 | 1.00 | 34.00 | 22.37 | 7.18 |
Excessive use | 16.00 | 0.00 | 16.00 | 2.73 | 3.00 |
Tolerance | 16.00 | 0.00 | 16.00 | 8.52 | 3.72 |
Attitudes toward competencies | 31.00 | 29.00 | 60.00 | 45.58 | 6.59 |
Giftedness Dimensions | Range | Minimum | Maximum | Mean | SD |
---|---|---|---|---|---|
Creativity | 99.00 | 0.00 | 99.00 | 52.34 | 31.28 |
Emotional intelligence | |||||
Attention to feelings | 30.00 | 10.00 | 40.00 | 28.33 | 6.73 |
Clarity of feelings | 28.00 | 12.00 | 40.00 | 27.91 | 6.98 |
Mood repair | 26.00 | 14.00 | 40.00 | 27.93 | 6.18 |
General motivation | |||||
Fear of failure | 17.00 | 0.00 | 17.00 | 6.98 | 4.73 |
Desire for success/recognition | 24.00 | 0.00 | 24.00 | 8.47 | 4.61 |
Motivation toward learning | 11.00 | 0.00 | 11.00 | 3.02 | 2.34 |
External motivation | 12.00 | 9.00 | 21.00 | 16.56 | 3.04 |
Willingness to make an effort | 9.00 | 0.00 | 9.00 | 3.84 | 2.35 |
Lack or interest in and avoidance of work | 11.00 | 0.00 | 11.00 | 3.65 | 2.52 |
Facilitating anxiety | 14.00 | 0.00 | 14.00 | 7.72 | 3.76 |
General intelligence | 43 | 0 | 43 | 27.56 | 7.34 |
Perceptions of the utility of smartphone use | |||||
Mobile applications can be useful to promote speaking skills, communication skills, and social skills, among others | 3 | 1 | 4 | 2.74 | 1.00 |
Smartphone use can help in the acquisition of basic and specific competencies | 3 | 1 | 4 | 2.88 | 0.890 |
Digital competence and information processing | 2 | 2 | 4 | 3.66 | 0.529 |
Mathematical competence | 21 | 1 | 22 | 2.97 | 2.00 |
Autonomy/independent learning | 3 | 1 | 4 | 2.92 | 0.919 |
Learning to learn | 3 | 1 | 4 | 2.78 | 0.925 |
Cultural and artistic | 3 | 1 | 4 | 3.02 | 0.946 |
Social and citizenship | 3 | 1 | 4 | 2.71 | 0.980 |
Mathematics | 3 | 1 | 4 | 2.77 | 0.862 |
Knowledge of and interaction with the physical world | 3 | 1 | 4 | 2.21 | 1.055 |
Attitudes toward Smartphones (r2 = 0.487) | ||||||
---|---|---|---|---|---|---|
Related Factors | B | 95% CI | β | SE | p-Value | |
Lower limit | Upper limit | |||||
Fear of failure | 0.319 | 0.108 | 0.531 | 0.221 | 0.107 | 0.003 |
Basic and specific competencies | 0.442 | 2.687 | 5.042 | 0.210 | 0.124 | 0.000 |
Cultural and artistic competence | 0.247 | 0.916 | 3.175 | 0.126 | 0.118 | 0.001 |
Smartphone withdrawal (r2 = 0.089) | ||||||
Related factor | B | 95% CI | β | SE | p-value | |
Lower limit | Upper limit | |||||
Motivation toward the task (lack of interest in and avoidance of work) | 0.538 | 0.200 | 0.876 | 0.298 | 0.170 | 0.002 |
Abuse and difficulty controlling the impulse to use a smartphone (r2 = 0.059) | ||||||
Related factor | B | 95% CI | β | SE | p-value | |
Lower limit | Upper limit | |||||
Motivation toward learning | 0.731 | 0.160 | 1.302 | 0.244 | 0.288 | 0.013 |
Problems arising from excessive smartphone use (r2 = 0.141) | ||||||
Related factors | B | 95% CI | β | SE | p-value | |
Lower limit | Upper limit | |||||
Facilitating anxiety | 0.180 | 0.031 | 0.329 | 0.225 | 0.075 | 0.018 |
Clarity of feelings | −0.102 | −0.181 | −0.022 | −0.237 | 0.040 | 0.012 |
Motivation toward learning | 0.250 | 0.017 | 00.483 | 0.200 | 0.118 | 0.036 |
Smartphone tolerance (r2 = 0.137) | ||||||
Related factors | B | 95% CI | β | SE | p-value | |
Lower limit | Upper limit | |||||
Facilitating anxiety | 0.264 | 0.077 | 0.451 | 0.262 | 0.094 | 0.006 |
Cultural and artistic competence | 0.918 | 0.188 | 1.649 | 0.233 | 0.368 | 0.014 |
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Morales Rodríguez, F.M.; Lozano, J.M.G.; Linares Mingorance, P.; Pérez-Mármol, J.M. Influence of Smartphone Use on Emotional, Cognitive and Educational Dimensions in University Students. Sustainability 2020, 12, 6646. https://doi.org/10.3390/su12166646
Morales Rodríguez FM, Lozano JMG, Linares Mingorance P, Pérez-Mármol JM. Influence of Smartphone Use on Emotional, Cognitive and Educational Dimensions in University Students. Sustainability. 2020; 12(16):6646. https://doi.org/10.3390/su12166646
Chicago/Turabian StyleMorales Rodríguez, Francisco Manuel, José Miguel Giménez Lozano, Pablo Linares Mingorance, and José Manuel Pérez-Mármol. 2020. "Influence of Smartphone Use on Emotional, Cognitive and Educational Dimensions in University Students" Sustainability 12, no. 16: 6646. https://doi.org/10.3390/su12166646
APA StyleMorales Rodríguez, F. M., Lozano, J. M. G., Linares Mingorance, P., & Pérez-Mármol, J. M. (2020). Influence of Smartphone Use on Emotional, Cognitive and Educational Dimensions in University Students. Sustainability, 12(16), 6646. https://doi.org/10.3390/su12166646