Active Learning on Trust and Reciprocity for Undergraduates
Abstract
1. Introduction
2. Materials and Methods
2.1. A Modified Trust Game
2.2. Participants
2.3. Hypotheses
2.4. Learning Materials
2.4.1. Reading and Writing
2.4.2. Experiment
2.4.3. Discussion
3. Results
3.1. Experimental Results
3.2. Econometric Analysis
- Studies: It is a dummy variable taking value 0 for Tourism and value 1 for BA.
- Gender: It is a dummy variable taking value 0 for male and 1 for female.
- Employee: It is a dummy variable taking value 1 for students with a job.
- Home owner: It is a dummy variable taking value 1 for students living in their own home.
- Sharing a flat: It is a dummy variable taking value 1 for students living with flat-mates.
- Self-concept of trustiness: It is a general variable composed of four dummy variables: No Trust, Low Trust, Medium Trust, and High Trust.
- Self-concept about solidarity: It is a general variable composed of four dummy variables: selfish, fair, egalitarian, or altruistic.
- Empathy: It is a general variable composed of five dummy variables:
(Sad),
(Neutral),
(Happy),
(Upset), and
(Machiavellian).
- Trust: It is defined as λ and measured as the percentage sent by the trustor (λ = x/50).
- Reciprocity: It is defined as r and measured as the return rate paid back by the trustee.
- Treatment: It is a dummy variable taking 0 for T0 (baseline) and 1 for T1 (treatment with information)
and
(Machiavellian) were statistically significant but with opposite effects. Thinking that the trustor was happy had a positive effect on the trustee’s decision, whereas thinking that the trustor was Machiavellian had a negative effect on the trustee’s decision. Interestingly, all labels related to the trustee’s self-concept about solidarity showed a positive and significant effect. Finally, the variable treatment exhibited a negative and significant coefficient in both models, showing that having information about the other’s accumulated pay-off during the MTG had a negative effect on the trustee’s return decision. We can prove that there is an effect, on average, such that having information about their partner’s accumulated earnings each period affects the return decision of trustees. However, we cannot prove the direction of such effect. In both models, the variable gender was not statistically significant, and therefore, H4 cannot be confirmed.3.3. Students’ Reflections
4. Discussion and Further Extensions
Further Extensions
5. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A.
| Author(s) | Title | Summary | Scope | Sustainability Goals Development |
|---|---|---|---|---|
| José Luis San Pedro (2009) [54] | Humanistic Economic | The book deals with ecology, development, economics and politics. | The need to humanize economics science. | G1. No Poverty G8. Decent work and economic growth G10. Reduce inequalities G13. Climate action |
| Gunter Pauli (2010) [55] | Blue Economy | A proposal for an economic system where the best for health and the environment is cheapest and the necessities for life are free. | Proposing a local and environmentally respectful system of production and consumption that basically works with what you have. | G7. Affordable and clean energy G11. Sustainable cities and communities G12. Responsible production and consumption G13. Climate action |
| James Robertson (1999) [56] | The new economics of sustainable development | The ‘new economics’ is based on the systematic development of individual responsibility, the preservation of resources and the environment, respect for qualitative values and respect for feminine values. | Reflection about the need to place ethics at the heart of economic life. | G5. Gender equality G8. Decent work and economic growth G13. Climate action G15. Life on land |
| Mohamed Yunus (2008) [57] | Banker to the poor | The author presents the history of micro-credits and the challenges he and his colleagues faced in founding Grameen Bank. | To rethink the economic relationship between rich and poor people, and among economics, public policy, philanthropy, and business. | G1. No poverty G8. Decent work and economic growth G10. Reduce inequalities G11. Sustainable cities and communities |
| Mohamed Yunus (2011) [58] | Building Social Business | The book introduces the concept of social business as an innovative business model which promotes the idea of doing business in order to address a social problem, and not to maximize profit. | Proposing a complement to traditional capitalism that may serve the most pressing needs of humanity especially poverty. | G1. No poverty G8. Decent work and economic growth G10. Reduce inequalities G11. Sustainable cities and communities |
| John E. Stiglitz, Amartya Sen and Jean-Paul Fitoussi (2010) [59] | Mismeasuring our Lives: Why GDP Doesn’t add up | The limits of GDP as a measurement of the well-being of societies—considering, for example, how GDP overlooks economic inequality or the environmental impacts into economic decisions. | Assessing how our economy is serving the needs of the society. Proposing new sustainable measures of economic welfare, to measure things that matter. | G8. Decent work and economic growth G10. Reduce inequalities G11. Sustainable cities and communities G13. Climate action |
| Christian Felber (2015) [60] | Change Everything: Creating an Economy for the Common Good | A proposal for a new economic, social and political model for firms to be more solidary, egalitarian and ecological. The key to growth is that firms should work as a social tool rather than as money-making machines. | Proposing a different model based on sustainability, solidarity, cooperation and fair distribution of wealth in all sectors. | G8. Decent work and economic growth G11. Sustainable cities and communities G13. Climate action G16. Peace, justice and strong institutions |
Appendix B.



Appendix C. Questionnaire Post-Experiment
| Name and surname: | ||
| E-mail: | ||
| Gender: | Age: | I live with my parents/flatmate(s): |
| Number of siblings: | I am sibling number: | I am a student/I have a job/Grant: |
| My hobbies: | ||
- How have you felt with your final outcome of the game? Please tick a box from the alternatives below.
- Could you please guess your partner feelings about the outcome of the game? Please tick a box from the alternatives below.
- What do you think is the moral of the game?
- Find an example from real life related with the game’s core.
- Which role did you play in the game? What was your outcome?
- Would you have played the same way if your partner in the game were a friend? Can you explain why?
- Would you have played the same way if the outcome was paid in cash at the end of the session? Can you explain why?
- How would you have behaved if playing the opposite role?
- What have you learned about yourself during the game?
- What have you learned about your partners?
- Do you think there was a ‘best strategy’ for each role in this game?
- Have a look at the picture bellow. Tell us which adjective describes you better: selfish, egalitarian, fair, solidary or altruistic.
- Which of the following sentences best fits with your personality?
- ⬜
- Everybody seeks their own interest; therefore, we must trust nobody.
- ⬜
- I only trust people that I already know.
- ⬜
- I trust everyone only in certain circumstances, namely when I do not have much to lose.
- ⬜
- In general, I trust people unless they show me that they do not deserve my trust.
- What do you think is the most effective strategy for achieving your personal, professional and social goals, an individualistic strategy or a cooperative one? Why? Point out pros and cons of each of the two alternatives.
- What values are important to you? Write them in order of priority.
- Was there something you especially disliked about the game?
- Was there something you especially liked about the game?
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| Original TG | MTG |
|---|---|
| Economic experiment | Classroom experiment |
| Hand and pencil experiment | Computerized experiment |
| From 60 to 90 min | 90 min |
| 2 experimenters, 2 monitors, and 1 recorder | 2 instructors, 1 assistant |
| Undergraduate students | Undergraduate students |
| Any degree | BA and Tourism degrees |
| Monetary incentives | Class credit incentives |
| One-shot game | Repeated game for 10 rounds |
| Two treatments | Two treatments |
| No history/Social history | No information/Other’s earnings information |
| Two type players: A and B | Two type players: A and B |
| Random matching | Random re-matching |
| Each player type was located in a different room | Each player sat at individual PC’s in the lab |
| Initial endowment = $10 | Initial endowment = ExCU 50 |
| The amount x sent by player A is multiplied by 3. With x ∈ {0, 1, 2, …, 10}. | The amount x sent by player type A is multiplied by 3. With x ∈ {0, 10, 20, …, 50}. |
| The amount y returned by player B is within the set {0, 1, 2, …, 30}. | The amount y returned by player B is within the set {0, 10, 20, …, 200} |
| Decision/Level Treatment | Trust | No Trust | |||
|---|---|---|---|---|---|
| Low | Moderate | High | All | All | |
| Baseline (T0) | 16 | 27 | 31 | 74 | 16 |
| % | 21.62 | 36.49 | 41.89 | 82 | 18 |
| Information (T1) | 45 | 60 | 34 | 139 | 21 |
| % | 32.37 | 43.17 | 24.46 | 87 | 13 |
| Information Effect | 10.75% | 6.68% | −17.43% | 5% | −5% |
| Decision/Level Treatment | Selfish | Egalitarian | Altruistic | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Low | Medium | High | Total | Unique | Low | Medium | High | Total | |
| Baseline (T0) | 8 | 18 | 24 | 50 | 14 | 0 | 5 | 5 | 10 |
| % | 10.81 | 24.32 | 32.43 | 67.57 | 18.92 | 0 | 6.76 | 6.76 | 13.51 |
| Information (T1) | 9 | 37 | 57 | 103 | 15 | 0 | 13 | 8 | 21 |
| % | 6.47 | 26.62 | 41.01 | 74.10 | 10.79 | 0 | 9.35 | 5.76 | 15.11 |
| Information Effect | −4.34% | 2.29% | 8.57% | 6.53% | −8.13% | 0% | 2.60% | −1% | 1.59% |
| Treatment | Baseline (T0) | Information (T1) | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Gap | Equality | Equality | Positive Inequality | Negative Inequality | Total | |||||
| Statistics | λ | r | λ | r | λ | r | λ | r | λ | r |
| Average | 0.49 | 0.45 | 0.46 | 0.41 | 0.35 | 0.50 | 0.43 | 0.31 | 0.43 | 0.32 |
| Median | 0.40 | 0.13 | 0.40 | 0.00 | 0.40 | 0.25 | 0.40 | 0.00 | 0.40 | 0.00 |
| St.D. | 0.35 | 1.12 | 0.25 | 1.12 | 0.10 | 1.22 | 0.32 | 1.46 | 0.31 | 1.40 |
| Min. | 0.00 | −1.00 | 0.20 | −0.67 | 0.20 | −0.50 | 0.00 | −1.00 | 0.00 | −1.00 |
| Max. | 1.00 | 4.00 | 1.00 | 3.00 | 0.40 | 2.00 | 1.00 | 6.00 | 1.00 | 6.00 |
| Quartile 1 | 0.20 | −0.40 | 0.20 | −0.33 | 0.30 | −0.50 | 0.20 | −0.67 | 0.20 | −0.67 |
| Quartile 3 | 0.80 | 1.00 | 0.60 | 1.00 | 0.40 | 1.50 | 0.60 | 0.75 | 0.60 | 1.00 |
| Obs. | 90 | 74 | 18 | 18 | 4 | 4 | 138 | 117 | 160 | 139 |
| Independent Variables | Model 1 |
|---|---|
| Studies | 0.22 * [0.0492, 0.3907] |
| Gender | 0.44 *** [0.2707, 0.6092] |
| Employee | −0.7 *** [−0.8515, −0.5484] |
| Low trustiness | −0.28 * [−0.5186, −0.0414] |
| Medium trustiness | 0.64 *** [0.3600, 0.9199] |
| High trustiness | 0.16 [−0.1105, 0.4305] |
| Treatment | −0.38 *** [−0.5586, −0.2013] |
| Constant | 0.5 *** [0.2751, 0.7248] |
| N | 250 |
| R2 | 0.3632 |
| F | 17.88 *** |
| AIC (full model: 84.24679) | 82.71658 |
| BIC (full model: 173.0654) | 168.1191 |
| Independent Variables | Model 1 | Model 2 |
|---|---|---|
| Own pay-off | 0.0006 [−0.0000, 0.0011] | 0.0006 [−0.0000, 0.0011] |
| Studies | −2.6963 *** [−4.2586, −1.1339] | |
| Home owner | 3.1409 *** [1.5467, 4.7350] | |
| Sharing a flat | 0.6086 * [0.1086, 1.1086] | |
| Machiavellian | −0.8552 * [−1.5125, −0.1978] | |
| Happy | 1.1827 *** [.7578, 1.6076] | |
| Egalitarian | 3.1067 *** [2.4664, 3.7469] | |
| Fair | 2.8601 *** [1.9125, 3.8077] | |
| Solidarity | 3.5118 *** [2.6105, 4.4130] | |
| Altruistic | 1.5055 *** [0.7485, 2.2625] | |
| Treatment | −3.4912 *** [−4.1007, −2.8816] | −2.63599 *** [0.7485, 2.2625] |
| Constant | 2.4283 *** [1.9207, 2.9538] | −0.6784 ** [−3.4300, −1.8419] |
| R2 | 0.4337 | 0.4337 |
| F | 29.87 *** | 29.87 *** |
| N | 188 | 188 |
| AIC (full model: 589.8584) | 589.8584 | 589.8584 |
| BIC (full model: 674.0059) | 674.0059 | 674.0059 |
| What Do You Think Is the Game’s Core? | Give an Example Related with the Exercise | What Do You Think Is the Best Strategy? |
|---|---|---|
| Maximising profits Making investment decisions Distributing resources equally Observing generous and selfish behaviour Taking decisions based on others’ decisions | When one shares with others one can find both grateful and ungrateful people Workers take part in benefits The stock market Cooperative enterprises | 30% “I don’t know” 56% “Collaborative strategy” 14% “Competitive strategy” |
| What Topic Do the Readings Have in Common? | What Is the Link between the Game and the Readings? |
|---|---|
| Economics from a humanistic point of view A social and egalitarian economy A supportive model of economics based on cooperation and common development | “Everybody gets benefits when resources are shared” “Searching for the common interest” “Trust and reciprocity” “Cooperation and trust for achieving a proper wealth distribution” |
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Rodrigo-González, A.; Caballer-Tarazona, M.; García-Gallego, A. Active Learning on Trust and Reciprocity for Undergraduates. Sustainability 2019, 11, 4399. https://doi.org/10.3390/su11164399
Rodrigo-González A, Caballer-Tarazona M, García-Gallego A. Active Learning on Trust and Reciprocity for Undergraduates. Sustainability. 2019; 11(16):4399. https://doi.org/10.3390/su11164399
Chicago/Turabian StyleRodrigo-González, Amalia, María Caballer-Tarazona, and Aurora García-Gallego. 2019. "Active Learning on Trust and Reciprocity for Undergraduates" Sustainability 11, no. 16: 4399. https://doi.org/10.3390/su11164399
APA StyleRodrigo-González, A., Caballer-Tarazona, M., & García-Gallego, A. (2019). Active Learning on Trust and Reciprocity for Undergraduates. Sustainability, 11(16), 4399. https://doi.org/10.3390/su11164399








