Escape Room in Nursing Fundamentals Course: Students’ Opinions, Engagement, and Gameful Experience
Abstract
1. Introduction
2. Background
3. Materials and Methods
3.1. Study Design
3.2. Sample
3.3. Development and Implementation of the Escape Room
3.3.1. Design and Rules
3.3.2. Implementation
3.4. Instruments and Data Collection Methods
3.5. Ethical Considerations
3.6. Statistical Data Processing
4. Results
4.1. Socio-Demographic Characteristics
4.2. Playtime
4.3. Students’ Opinions About ER Learning Activities
4.4. Student Engagement Questionnaire
4.5. Gameful Experience Scale
4.6. Results for Standard Multiple Regression Analysis
5. Discussion
Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Public Involvement Statement
Guidelines and Standards Statement
Use of Artificial Intelligence
Acknowledgments
Conflicts of Interest
Abbreviations
ER | Escape Room |
T&L | Teaching and learning |
GBL | Game-based learning |
GAMEX | Gameful Experience Scale |
M | Mean values |
SD | Standard deviation |
References
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Item | All Students | Gender | Prior Experience Playing Recreational ER | ||||||
---|---|---|---|---|---|---|---|---|---|
Male | Female | t | p | Yes | No | t | p | ||
M ± SD | M ± SD | M ± SD | M ± SD | M ± SD | |||||
Playing the game helped me learn the subject | 4.49 ± 0.53 | 4.80 ± 0.44 | 4.47 ± 0.53 | 1.575 | 0.176 | 4.50 ± 0.54 | 4.49 ± 0.53 | 0.037 | 0.971 |
I enjoyed playing the game | 4.95 ± 0.27 | 5.00 ± 0.00 | 4.95 ± 0.28 | 0.387 | 0.700 | 5.00 ± 0.00 | 4.95 ± 0.28 | 0.428 | 0.670 |
I think the game will help me in the exam | 4.32 ± 0.73 | 4.60 ± 0.54 | 4.30 ± 0.74 | 0.880 | 0.382 | 4.17 ± 0.75 | 4.34 ± 0.73 | 0.547 | 0.586 |
I remembered and applied subject knowledge during the game | 4.68 ± 0.53 | 4.60 ± 0.54 | 4.68 ± 0.53 | 0.333 | 0.740 | 4.67 ± 0.51 | 4.68 ± 0.53 | 0.049 | 0.961 |
There should be more games of this type in nursing studies | 4.86 ± 0.39 | 5.00 ± 0.00 | 4.85 ± 0.40 | 0.823 | 0.413 | 5.00 ± 0.00 | 4.85 ± 0.40 | 0.911 | 0.366 |
The game has motivated me to study further, although the exam is still 6 weeks away | 4.37 ± 076 | 4.60 ± 0.54 | 4.35 ± 0.77 | 0.702 | 0.485 | 4.17 ± 0.75 | 4.39 ± 0.76 | 2.876 | 0.006 |
Total | 4.64 ± 0.34 | 4.77 ± 0.19 | 4.62 ± 0.36 | 0.871 | 0.387 | 4.59 ± 0.21 | 4.64 ± 0.36 | 0.322 | 0.749 |
Subscale | All Students | Gender | Prior Experience Playing Recreational ER | ||||||
---|---|---|---|---|---|---|---|---|---|
Male | Female | t | p | Yes | No | t | p | ||
M ± SD | M ± SD | M ± SD | M ± SD | M ± SD | |||||
Cognitive | 4.41 ± 0.30 | 4.50 ± 0.42 | 4.40 ± 0.42 | 0.496 | 0.62 | 4.44 ± 0.29 | 4.40 ± 0.42 | 0.208 | 0.836 |
Emotional | 4.10 ± 0.49 | 4.10 ± 0.63 | 4.09 ± 0.48 | 0.018 | 0.986 | 4.00 ± 0.42 | 4.10 ± 0.5 | 0.504 | 0.60 |
Physical | 4.22 ± 0.43 | 4.35 ± 0.38 | 4.21 ± 0.45 | 0.665 | 0.508 | 3.83 ± 0.44 | 4.26 ± 0.43 | 2.344 | 0.022 |
Other | 4.55 ± 0.47 | 4.67 ± 0.46 | 4.54 ± 0.47 | 0.562 | 0.576 | 4.44 ± 0.54 | 4.56 ± 0.46 | 0.602 | 0.549 |
Dimensions | All Students | Gender | Prior Experience Playing Recreational ER | ||||||
---|---|---|---|---|---|---|---|---|---|
Male | Female | t | p | Yes | No | t | p | ||
M ± SD | M ± SD | M ± SD | M ± SD | M ± SD | |||||
Enjoyment | 4.81 ± 0.89 | 4.93 ± 0.09 | 4.78 ± 0.40 | 2.327 | 0.029 | 4.86 ± 0.27 | 4.78 ± 0.40 | 0.456 | 0.650 |
Absorption | 3.59 ± 0.98 | 3.90 ± 0.27 | 3.67 ± 1.04 | 0.493 | 2.624 | 3.89 ± 1.18 | 3.66 ± 1.00 | 0.516 | 0.607 |
Creative thinking | 4.55 ± 0.88 | 4.60 ± 0.45 | 4.52 ± 0.59 | 0.305 | 0.761 | 4.54 ± 0.46 | 4.52 ± 0.60 | 0.081 | 0.935 |
Activation | 3.21 ± 0.81 | 3.35 ± 0.57 | 3.31 ± 0.58 | 0.801 | 0.426 | 3.50 ± 0.94 | 3.11 ± 0.53 | 1.571 | 0.121 |
Absence of negative affect | 1.23 ± 0.77 | 1.27 ± 0.36 | 1.25 ± 0.60 | 0.061 | 0.952 | 1.72 ± 1.47 | 1.20 ± 0.40 | 0.863 | 0.427 |
Dominance | 2.73 ± 0.89 | 2.25 ± 0.66 | 2.73 ± 0.86 | 1.216 | 0.229 | 3.75 ± 0.95 | 3.53 ± 0.42 | 0.803 | 0.425 |
Unstandardised Coefficient | Standardised Coefficient | t | p | Correlations Part | ||
---|---|---|---|---|---|---|
ß | SE | Beta | ||||
Constant | 8.013 | 2.789 | 2.873 | 0.006 | ||
Cognitive engagement | 0.122 | 0.102 | 0.140 | 1.198 | 0.236 | 0.107 |
Emotional engagement | 0.040 | 0.121 | 0.036 | 0.332 | 0.741 | 0.030 |
Engagement—other | 0.156 | 0.175 | 0.099 | 0.891 | 0.377 | 0.080 |
GAMEX—Enjoyment | 0.226 | 0.118 | 0.238 | 1.908 | 0.061 | 0.170 |
GAMEX—Absorption | 0.009 | 0.040 | 0.026 | 0.232 | 0.818 | 0.021 |
GAMEX—Creative Thinking | 0.384 | 0.119 | 0.408 | 3.214 | 0.002 | 0.287 |
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Simin, D.; Plećaš Đurić, A.; Aranđelović, B.; Živković, D.; Milutinović, D. Escape Room in Nursing Fundamentals Course: Students’ Opinions, Engagement, and Gameful Experience. Nurs. Rep. 2025, 15, 343. https://doi.org/10.3390/nursrep15090343
Simin D, Plećaš Đurić A, Aranđelović B, Živković D, Milutinović D. Escape Room in Nursing Fundamentals Course: Students’ Opinions, Engagement, and Gameful Experience. Nursing Reports. 2025; 15(9):343. https://doi.org/10.3390/nursrep15090343
Chicago/Turabian StyleSimin, Dragana, Aleksandra Plećaš Đurić, Branimirka Aranđelović, Dragana Živković, and Dragana Milutinović. 2025. "Escape Room in Nursing Fundamentals Course: Students’ Opinions, Engagement, and Gameful Experience" Nursing Reports 15, no. 9: 343. https://doi.org/10.3390/nursrep15090343
APA StyleSimin, D., Plećaš Đurić, A., Aranđelović, B., Živković, D., & Milutinović, D. (2025). Escape Room in Nursing Fundamentals Course: Students’ Opinions, Engagement, and Gameful Experience. Nursing Reports, 15(9), 343. https://doi.org/10.3390/nursrep15090343