Development and Validation of the Serious Educational Game in Nursing Appraisal Scale
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design
2.2. Item Generation
2.3. Participants and Data Collection
2.4. Data Analysis
2.5. Ethical Considerations
3. Results
3.1. Scale
3.2. Factor Analysis
3.3. Internal Consistency
4. Discussion
4.1. Limitations
4.2. Implication for Practice
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Public Involvement Statement
Guidelines and Standards Statement
Use of Artificial Intelligence
Conflicts of Interest
References
- Fijačko, N.; Gosak, L.; Debeljak, N.; Skok, P.; Štiglic, G.; Cilar, L. Gamification in nursing: A literature review. Obz. Zdr. Nege 2020, 54, 133–152. [Google Scholar] [CrossRef]
- Muangsrinoon, S.; Boonbrahm, P. Game Elements from Literature Review of Gamification in Healthcare Context. J. Technol. Sci. Educ. 2019, 9, 20–31. [Google Scholar] [CrossRef]
- Malicki, A.; Vergara, F.H.; Van de Castle, B.; Goyeneche, P.; Mann, S.; Preston Scott, M.; Seiler, J.; Meneses, M.Z.; Whalen, M. Gamification in Nursing Education: An Integrative Literature Review. J. Contin. Educ. Nurs. 2020, 51, 509–515. [Google Scholar] [CrossRef]
- Ismail, Y.; Ersin, T.; Esra, I. The Effect of Gamification on Pre-Service Teachers’ Technology Acceptance. IE Inq. Educ. 2023, 15, 1–24. [Google Scholar]
- Fissore, C.; Fradiante, V.; Marchisio, M.; Pardini, C. Design Didactic Activities Using Gamification: The Perspective of Teachers. In Proceedings of the International Conference on e-Learning, San Diego, CA, USA, 21–24 May 2023; pp. 11–18, ISBN 978-989-8704-51-1. [Google Scholar]
- Fernandes, C.S.N.; Couto, G.; Afonso, A. An aging simulation game’s impact on the attitudes of nursing students. Nurs. Pract. Today 2019, 6, 142–151. [Google Scholar] [CrossRef]
- Fernandes, C.; Campos, J.M.; Angelo, M.; Martins, M.M. Game2FamilyNursing: Study of a digital game to promote knowledge about family nursing. Nurs. Pract. Today 2022, 9, 202–210. [Google Scholar] [CrossRef]
- Fernandes, C.S.; Angelo, M.; Martins, M.M. Giving Voice to Caregivers: A game for family caregivers of dependent individuals. Rev. Esc. Enferm. USP 2018, 52, e03309. [Google Scholar] [PubMed]
- International Association for Development of the Information Society (IADIS); Esterhuizen, J.; Drevin, G.; Snyman, D.; Drevin, L. Linking Gamification, Ludology and Pedagogy: Principles to Design a Serious Game. In Proceedings of the 19th International Conference on Cognition and Exploratory Learning in Digital Age, Lisbon, Portugal, 8–10 November 2022. [Google Scholar]
- Gentry, S.V.; Gauthier, A.; L’Estrade Ehrstrom, B.; Wortley, D.; Lilienthal, A.; Tudor Car, L.; Dauwels-Okutsu, S.; Nikolaou, C.K.; Zary, N.; Campbell, J.; et al. Serious Gaming and Gamification Education in Health Professions: Systematic Review. J. Med. Internet Res. 2019, 21, e12994. [Google Scholar] [CrossRef] [PubMed]
- Damaševičius, R.; Maskeliūnas, R.; Blažauskas, T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023, 14, 105. [Google Scholar] [CrossRef]
- Riemer, V.; Schrader, C. Learning with quizzes, simulations, and adventures: Students’ attitudes, perceptions and intentions to learn with different types of serious games. Comput. Educ. 2015, 88, 160–168. [Google Scholar] [CrossRef]
- Johnsen, H.M.; Fossum, M.; Vivekananda-Schmidt, P.; Fruhling, A.; Slettebø, Å. Developing a Serious Game for Nurse Education. J. Gerontol. Nurs. 2018, 44, 15–19. [Google Scholar] [CrossRef] [PubMed]
- Klerk, S.; Kato, P.M. The Future Value of Serious Games for Assessment: Where Do We Go Now? J. Appl. Testing Technol. 2017, 18, 32–37. [Google Scholar]
- O’Neill, L.; Lauridsen, H.H.; Østengaard, L.; Qvortrup, A. Validity evidence for the Experiences of Teaching and Learning Questionnaire (ETLQ) in evaluations of quality learning: A systematic critical literature review. Stud. Educ. Eval. 2023, 78, 1–16. [Google Scholar] [CrossRef]
- Min, A.; Min, H.; Kim, S. Effectiveness of serious games in nurse education: A systematic review. Nurs. Educ. Today 2022, 108, 105178. [Google Scholar] [CrossRef] [PubMed]
- Utriainen, J.; Marttunen, M.; Tynjälä, P.; Kallio, E. Validation of a modified Experiences of Teaching and Learning Questionnaire version. Stud. Educ. Eval. 2018, 56, 133–143. [Google Scholar] [CrossRef]
- Mayer, R.E. The Past, Present, and Future of the Cognitive Theory of Multimedia Learning. Educ. Psychol. Rev. 2024, 36, 8. [Google Scholar] [CrossRef]
- Mayer, R.E.; Johnson, C.I. Revising the redundancy principle in multimedia learning. Am. Psychol. Assoc. 2008, 100, 380. [Google Scholar] [CrossRef]
- AlShaikh, R.; Al-Malki, N.; Almasre, M. The implementation of the cognitive theory of multimedia learning in the design and evaluation of an AI educational video assistant utilizing large language models. Heliyon 2024, 10, e25361. [Google Scholar] [CrossRef]
- Taherdoost, H. Validity and Reliability of the Research Instrument; How to Test the Validation of a Questionnaire/Survey in a Research. SSRN Electron. J. 2016, 5, 28–36. [Google Scholar] [CrossRef]
- Urquhart, C.; Brettle, A. Validation of a generic impact survey for use by health library services indicates the reliability of the questionnaire. Health Inf. Libr. J. 2022, 39, 323–335. [Google Scholar] [CrossRef]
- Cunha, C.M.; Neto, O.P.; Stackflethc, R. Main psychometric evaluation methods of measuring instruments reliability. Rev. Aten. Saúde 2016, 14, 98–103. [Google Scholar]
- Almeida, I.; Pinto, C.; Lima, A.; Moreira, T.; Fernandes, C.S. Game4NurseSupervisor: Development of a board game for Nursing Mentoring. Nurs. Educ. Pract. 2024, 76, 103939. [Google Scholar] [CrossRef] [PubMed]
- Brull, S.; Finlayson, S.; Kostelec, T.; MacDonald, R.; Krenzischeck, D. Using gamification to improve productivity and increase knowledge retention during orientation. J. Nurs. Adm. 2017, 47, 448–453. [Google Scholar] [CrossRef] [PubMed]
- Arias-Calderón, M.; Castro, J.; Gayol, S. Serious Games as a Method for Enhancing Learning Engagement: Student Perception on Online Higher Education During COVID-19. Front. Psychol. 2022, 13, 889975. [Google Scholar] [CrossRef]
- Chang, S.F. The development of an evaluation tool to measure nursing core curriculum teaching effectiveness: An exploratory factor analysis. J. Nurs. Res. 2012, 20, 228–236. [Google Scholar] [CrossRef]
Item | Strongly Disagree | Disagree | Neutral | Agree | Strongly Agree |
---|---|---|---|---|---|
Using this strategy contributes to a better understanding of the contents | 0.0 | 0.6 | 8.8 | 56.0 | 34.6 |
The content covered in this serious game was useful for developing my professional activity | 0.0 | 2.5 | 10.7 | 56.0 | 30.8 |
The time allocated to the applicability of this serious game is adequate | 0.6 | 6.9 | 6.3 | 59.1 | 27.0 |
The themes of this serious game are presented clearly and coherently | 0.0 | 1.9 | 6.3 | 52.2 | 39.6 |
The content of this serious game is appropriate between theory and practice | 0.0 | 1.3 | 6.3 | 57.9 | 34.6 |
Learning from this serious game will impact my performance in practice | 0.0 | 1.9 | 13.2 | 57.2 | 27.7 |
Using this serious game contributes to the motivation of the trainees | 0.0 | 0.6 | 9.4 | 44.7 | 45.3 |
I feel an evolution of my knowledge in the area with the use of this serious game | 0.0 | 1.9 | 13.8 | 56.6 | 27.7 |
I intend to apply the knowledge acquired with this serious game | 0.0 | 0.0 | 10.7 | 56.0 | 33.3 |
The content developed in this serious game was in an adequate amount for my level of knowledge | 0.6 | 3.1 | 6.3 | 61.0 | 28.9 |
The moment provided by this serious game encouraged the participation of the trainees | 0.0 | 0.6 | 3.8 | 45.3 | 50.3 |
I think this strategy is useful for learning | 0.0 | 0.0 | 5.7 | 43.4 | 50.9 |
The duration of this serious game is adequate to allow learning | 0.0 | 3.8 | 11.9 | 50.9 | 33.3 |
I would recommend the content covered in this serious game to others | 0.0 | 0.6 | 6.3 | 44.7 | 48.4 |
This serious game is useful for reviewing knowledge | 0.0 | 0.0 | 6.9 | 42.1 | 50.9 |
Using this serious game is a good resource to spark interest in the topic | 0.0 | 0.0 | 8.2 | 45.9 | 45.9 |
This serious game is useful for diagnosing gaps | 0.0 | 0.6 | 9.4 | 52.8 | 37.1 |
This serious game helps to retain specific knowledge | 0.0 | 0.0 | 8.2 | 54.7 | 37.1 |
This serious game is an appropriate teaching strategy for skill acquisition | 0.0 | 1.3 | 10.1 | 54.7 | 34.0 |
Overall, the use of this serious game was satisfactory for me | 0.0 | 0.0 | 5.7 | 48.4 | 45.9 |
Item | Factor 1 | Factor 2 | Factor 3 | Communalities |
---|---|---|---|---|
1 | 0.176 | 0.349 | 0.654 | 0.581 |
2 | 0.226 | 0.309 | 0.697 | 0.633 |
3 | 0.212 | −0.018 | 0.786 | 0.664 |
4 | 0.332 | 0.396 | 0.573 | 0.596 |
5 | 0.311 | 0.442 | 0.601 | 0.654 |
6 | 0.190 | 0.647 | 0.455 | 0.663 |
7 | 0.575 | 0.302 | 0.460 | 0.633 |
8 | 0.274 | 0.711 | 0.337 | 0.694 |
9 | 0.384 | 0.671 | 0.354 | 0.723 |
10 | 0.282 | 0.704 | 0.130 | 0.592 |
11 | 0.560 | 0.465 | 0.218 | 0.578 |
12 | 0.605 | 0.460 | 0.300 | 0.668 |
13 | 0.355 | 0.371 | 0.455 | 0.471 |
14 | 0.776 | 0.225 | 0.188 | 0.687 |
15 | 0.755 | 0.256 | 0.292 | 0.721 |
16 | 0.806 | 0.208 | 0.278 | 0.770 |
17 | 0.434 | 0.482 | 0.263 | 0.490 |
18 | 0.567 | 0.603 | 0.151 | 0.709 |
19 | 0.569 | 0.568 | 0.183 | 0.680 |
20 | 0.729 | 0.317 | 0.264 | 0.702 |
Factor 1—Engagement and Teaching Effectiveness Item | Factorial Loading |
The use of this serious game contributes to the motivation of the trainees | 0.575 |
The opportunity provided by this serious game encouraged the participation of the trainees | 0.560 |
Considers this strategy useful for learning | 0.605 |
Would recommend the content covered in this serious game to others | 0.776 |
This serious game is useful for reviewing knowledge | 0.755 |
The use of this serious game is a good resource to spark interest in the topic | 0.806 |
This serious game is an appropriate teaching strategy for skills acquisition | 0.569 |
Overall, the use of this serious game was satisfactory to me | 0.729 |
Factor 2—Learning Impact and Practical Application Item | Factorial Loading |
Believes that learning from this serious game will impact their performance in practice | 0.647 |
Felt an evolution in their knowledge in the field with the use of this serious game | 0.711 |
Intends to apply the knowledge acquired with this serious game | 0.671 |
The content developed in this serious game was in an adequate quantity for their level of knowledge | 0.704 |
This serious game is useful for diagnosing gaps | 0.482 |
This serious game helps to retain specific knowledge | 0.603 |
Factor 3—Content Relevance and Clarity Item | Factorial Loading |
The use of this serious game is a good resource to spark interest in the topic | 0.654 |
Considers the content covered in this serious game useful for the development of their professional activity | 0.697 |
The time allocated for the applicability of this serious game is appropriate | 0.786 |
The themes of this serious game are presented in a clear and coherent manner | 0.573 |
The content of this serious game is suitable between theory and practice | 0.601 |
The duration of this serious game is appropriate to allow for learning | 0.455 |
Dimension | Alpha |
---|---|
1—Engagement and Teaching Effectiveness | 0.925 |
2—Learning Impact and Practical Application | 0.883 |
3—Content Relevance and Clarity | 0.848 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Fernandes, C.S.; Campos, M.J.; Moreira, M.T.; Lima, A.; Ferreira, S.; Martins, M.M. Development and Validation of the Serious Educational Game in Nursing Appraisal Scale. Nurs. Rep. 2024, 14, 1148-1157. https://doi.org/10.3390/nursrep14020087
Fernandes CS, Campos MJ, Moreira MT, Lima A, Ferreira S, Martins MM. Development and Validation of the Serious Educational Game in Nursing Appraisal Scale. Nursing Reports. 2024; 14(2):1148-1157. https://doi.org/10.3390/nursrep14020087
Chicago/Turabian StyleFernandes, Carla Sílvia, Maria Joana Campos, Maria Teresa Moreira, Andreia Lima, Salomé Ferreira, and Maria Manuela Martins. 2024. "Development and Validation of the Serious Educational Game in Nursing Appraisal Scale" Nursing Reports 14, no. 2: 1148-1157. https://doi.org/10.3390/nursrep14020087
APA StyleFernandes, C. S., Campos, M. J., Moreira, M. T., Lima, A., Ferreira, S., & Martins, M. M. (2024). Development and Validation of the Serious Educational Game in Nursing Appraisal Scale. Nursing Reports, 14(2), 1148-1157. https://doi.org/10.3390/nursrep14020087