Gamification vs. Privacy: Identifying and Analysing the Major Concerns
Abstract
:1. Introduction
2. Results
2.1. Game Elements
Game Elements | Studies |
---|---|
Achievements | [12,48,49] |
Alternative activities | [8,46,49] |
Avatars | [45,48] |
Badges | [3,6,12,45,46,48,49,50,53,55,56,57,58] |
Challenges | [3,6,8,46,47,48,50,52] |
Communication with other players | [6,12,45,46] |
Competition | [6,13,45,47,48,49,53] |
Content unlocking | [48] |
Feedback and progressive information | [3,12,13,45,46,47,48,50] |
Leaderboards | [3,6,13,46,47,48,49,50,53,54,55] |
Levels | [3,6,12,13,45,46,47,48,49,55] |
Location | [45,56] |
Notifications | [8,45,46,47] |
Points | [3,8,12,13,45,46,47,48,49,50,51,52,53,55,56,58] |
Profiles | [8,13,45,46,47] |
Quiz | [8,13,45,49] |
Rewards | [3,6,8,13,47,49,51,52] |
Roles | [46,49] |
Rules | [45,49] |
Scoring systems | [6,46] |
Team tournaments, group tasks and collaboration | [8,13,45,46,47,48,49] |
Time constraints | [6,40,46] |
2.2. Privacy Requirements
2.3. Game Elements/Privacy Requirements
3. Discussion
4. Materials and Methods
Data Sources and Search Strategy
5. Conclusions
Author Contributions
Conflicts of Interest
References
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Game Elements | Privacy Requirements | ||||
---|---|---|---|---|---|
Anonymity | Pseudonymity | Unlinkability | Undetectability | Unobservability | |
Avatars | √ | √ | √ | √ | √ |
Challenges | √ | - | √ | - | - |
Communication with other players | √ | √ | √ | √ | √ |
Competition | √ | √ | √ | √ | √ |
Leaderboards | √ | √ | √ | - | - |
Location | √ | √ | √ | √ | √ |
Notifications | √ | √ | √ | √ | √ |
Profiles | √ | √ | √ | √ | √ |
Quiz | √ | √ | √ | - | - |
Roles | √ | √ | √ | √ | √ |
Team tournaments, group tasks and collaboration | √ | √ | √ | √ | √ |
Search Strategy | |
---|---|
Academic databases searched |
|
Other data sources |
|
Target items |
|
Search applied to |
|
Language |
|
Publication period |
|
Inclusion/Exclusion Criteria | |
---|---|
Inclusion criteria |
|
Exclusion criteria |
|
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Mavroeidi, A.-G.; Kitsiou, A.; Kalloniatis, C.; Gritzalis, S. Gamification vs. Privacy: Identifying and Analysing the Major Concerns. Future Internet 2019, 11, 67. https://doi.org/10.3390/fi11030067
Mavroeidi A-G, Kitsiou A, Kalloniatis C, Gritzalis S. Gamification vs. Privacy: Identifying and Analysing the Major Concerns. Future Internet. 2019; 11(3):67. https://doi.org/10.3390/fi11030067
Chicago/Turabian StyleMavroeidi, Aikaterini-Georgia, Angeliki Kitsiou, Christos Kalloniatis, and Stefanos Gritzalis. 2019. "Gamification vs. Privacy: Identifying and Analysing the Major Concerns" Future Internet 11, no. 3: 67. https://doi.org/10.3390/fi11030067