Next Article in Journal
Impact of Short-Term Air Pollution on Respiratory Infections: A Time-Series Analysis of COVID-19 Cases in California during the 2020 Wildfire Season
Next Article in Special Issue
Influence of Information Sources on Chinese Parents Regarding COVID-19 Vaccination for Children: An Online Survey
Previous Article in Journal
Did Mindful People Do Better during the COVID-19 Pandemic? Mindfulness Is Associated with Well-Being and Compliance with Prophylactic Measures
Previous Article in Special Issue
A Shot in the Arm for Vaccination Intention: The Media and the Health Belief Model in Three Chinese Societies
Article

Shared Virtual Reality Experiences during the COVID-19 Pandemic: Exploring the Gratifications and Effects of Engagement with Immersive Videos

by 1,*, 2 and 3
1
Department of Communication, North Carolina State University, Raleigh, NC 27695, USA
2
Department of Media and Communication, City University of Hong Kong, Hong Kong, China
3
Department of Communication, Fairfield University, Fairfield, CT 06824, USA
*
Author to whom correspondence should be addressed.
Academic Editor: Paul B. Tchounwou
Int. J. Environ. Res. Public Health 2022, 19(9), 5056; https://doi.org/10.3390/ijerph19095056
Received: 14 March 2022 / Revised: 17 April 2022 / Accepted: 19 April 2022 / Published: 21 April 2022
(This article belongs to the Special Issue The Role of New Technology in Promoting Public Health during Crises)
The coronavirus (COVID-19) pandemic and recent economic recession have been impacting many people’s mental health. The experience of social distancing created new hardships for people who already reported symptoms of depression or anxiety. In these circumstances, new technologies, such as immersive virtual reality (VR) videos, could serve as useful tools for facilitating interactions, emotional sharing, and information processing within a virtual environment. In this study, researchers aimed to enrich the information processing literature by focusing on the uses and gratifications of 360-degree VR videos during the pandemic. Through employing survey research with 1422 participants located in the U.S. and structural equation modeling for data analysis, this study found that five types of gratification, including utilitarian (i.e., navigation), hedonic (i.e., enjoyment), sensual (i.e., realism), social (i.e., community), and symbolic (i.e., coolness), significantly motivated users to use such immersive videos. Simultaneously, data demonstrated that these five types of gratification could influence users’ cognitive engagement with virtual content. In addition, such VR engagement facilitated users’ positive attitudes toward immersive videos and continued usage of them. The findings provided practical implications for COVID-19 global recovery as well. View Full-Text
Keywords: COVID-19; engagement; global recovery; gratifications; immersive videos; virtual reality COVID-19; engagement; global recovery; gratifications; immersive videos; virtual reality
Show Figures

Figure 1

MDPI and ACS Style

Cheng, Y.; Wang, Y.; Zhao, W. Shared Virtual Reality Experiences during the COVID-19 Pandemic: Exploring the Gratifications and Effects of Engagement with Immersive Videos. Int. J. Environ. Res. Public Health 2022, 19, 5056. https://doi.org/10.3390/ijerph19095056

AMA Style

Cheng Y, Wang Y, Zhao W. Shared Virtual Reality Experiences during the COVID-19 Pandemic: Exploring the Gratifications and Effects of Engagement with Immersive Videos. International Journal of Environmental Research and Public Health. 2022; 19(9):5056. https://doi.org/10.3390/ijerph19095056

Chicago/Turabian Style

Cheng, Yang, Yuan Wang, and Wen Zhao. 2022. "Shared Virtual Reality Experiences during the COVID-19 Pandemic: Exploring the Gratifications and Effects of Engagement with Immersive Videos" International Journal of Environmental Research and Public Health 19, no. 9: 5056. https://doi.org/10.3390/ijerph19095056

Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop