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Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends

Faculty of Law, Business and Economic Sciences, University of Córdoba, Puerta Nueva s/n, 14071 Córdoba, Spain
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Academic Editor: Michael Osei Mireku
Int. J. Environ. Res. Public Health 2021, 18(6), 2917; https://doi.org/10.3390/ijerph18062917
Received: 3 February 2021 / Revised: 6 March 2021 / Accepted: 9 March 2021 / Published: 12 March 2021
(This article belongs to the Special Issue Screen Technology, Sleep and Health among Children and Young Adults)
In recent years, interest in video game live streaming services has increased as a new communication instrument, social network, source of leisure, and entertainment platform for millions of users. The rise in this type of service has been accompanied by an increase in research on these platforms. As an emerging domain of research focused on this novel phenomenon takes shape, it is necessary to delve into its nature and antecedents. The main objective of this research is to provide a comprehensive reference that allows future analyses to be addressed with greater rigor and theoretical depth. In this work, we developed a meta-review of the literature supported by a bibliometric performance and network analysis (BPNA). We used the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) protocol to obtain a representative sample of 111 published documents since 2012 and indexed in the Web of Science. Additionally, we exposed the main research topics developed to date, which allowed us to detect future research challenges and trends. The findings revealed four specializations or subdomains: studies focused on the transmitter or streamer; the receiver or the audience; the channel or platform; and the transmission process. These four specializations add to the accumulated knowledge through the development of six core themes that emerge: motivations, behaviors, monetization of activities, quality of experience, use of social networks and media, and gender issues. View Full-Text
Keywords: live video streaming; video game live streaming; literature review; bibliometric; communication process live video streaming; video game live streaming; literature review; bibliometric; communication process
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MDPI and ACS Style

Cabeza-Ramírez, L.J.; Fuentes-García, F.J.; Muñoz-Fernandez, G.A. Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends. Int. J. Environ. Res. Public Health 2021, 18, 2917. https://doi.org/10.3390/ijerph18062917

AMA Style

Cabeza-Ramírez LJ, Fuentes-García FJ, Muñoz-Fernandez GA. Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends. International Journal of Environmental Research and Public Health. 2021; 18(6):2917. https://doi.org/10.3390/ijerph18062917

Chicago/Turabian Style

Cabeza-Ramírez, Luis Javier, Fernando J. Fuentes-García, and Guzmán A. Muñoz-Fernandez. 2021. "Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends" International Journal of Environmental Research and Public Health 18, no. 6: 2917. https://doi.org/10.3390/ijerph18062917

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