Next Article in Journal
Cost-Effective Mitigation of Greenhouse Gas Emissions in the Agriculture of Aragon, Spain
Next Article in Special Issue
An Educational Intervention for Improving the Snacks and Beverages Brought to Youth Sports in the USA
Previous Article in Journal
An Examination of Peer Victimization and Internalizing Problems through a Racial Equity Lens: Does School Connectedness Matter?
Previous Article in Special Issue
Reducing Young Schoolchildren’s Intake of Sugar-Rich Food and Drinks: Study Protocol and Intervention Design for “Are You Too Sweet?” A Multicomponent 3.5-Month Cluster Randomised Family-Based Intervention Study
Article

Using Virtual Reality to Stimulate Healthy and Environmentally Friendly Food Consumption among Children: An Interview Study

1
Department of Communication Science, Amsterdam School of Communication Research/ASCoR, University of Amsterdam, PO Box 15791, 1001 NG Amsterdam, The Netherlands
2
Department of Communication and Cognition, Tilburg University, PO Box 90153, 5000 LE Tilburg, The Netherlands
*
Author to whom correspondence should be addressed.
Academic Editor: Frans Folkvord
Int. J. Environ. Res. Public Health 2021, 18(3), 1088; https://doi.org/10.3390/ijerph18031088
Received: 27 October 2020 / Revised: 21 January 2021 / Accepted: 21 January 2021 / Published: 26 January 2021
Since habits formed during childhood are predictive of adult behaviour, children form an important target group when it comes to improving healthy and environmentally friendly food consumption. To explore the potential of immersive virtual reality (VR) in this respect, we conducted a semi-structured interview study (N = 22) among children aged 6–13 years. This study consisted of two parts: (1) a VR experience and (2) a semi-structured interview to investigate (1) to what extent children are able to recall and understand information about the impact of food products on their health and the environment when provided to them as pop-ups in a VR supermarket; (2) what rational and emotional processes are triggered by this information; and (3) what children’s expectations about the real-life application and impact of the pop-ups are, and why. Interview data were analysed using the framework method. Results showed that although all participants were able to recall the information, only children from an average age of ten years old also understood the information. When participants understood the information, they were often aware of and felt sorry for their negative behavioural impact. Most participants expected their behaviour to positively change when imagining real-life application of the pop-ups. View Full-Text
Keywords: virtual reality; health; sustainability; food consumption; qualitative; interviews; children; environment virtual reality; health; sustainability; food consumption; qualitative; interviews; children; environment
Show Figures

Figure 1

MDPI and ACS Style

Smit, E.S.; Meijers, M.H.C.; van der Laan, L.N. Using Virtual Reality to Stimulate Healthy and Environmentally Friendly Food Consumption among Children: An Interview Study. Int. J. Environ. Res. Public Health 2021, 18, 1088. https://doi.org/10.3390/ijerph18031088

AMA Style

Smit ES, Meijers MHC, van der Laan LN. Using Virtual Reality to Stimulate Healthy and Environmentally Friendly Food Consumption among Children: An Interview Study. International Journal of Environmental Research and Public Health. 2021; 18(3):1088. https://doi.org/10.3390/ijerph18031088

Chicago/Turabian Style

Smit, Eline S., Marijn H.C. Meijers, and Laura N. van der Laan 2021. "Using Virtual Reality to Stimulate Healthy and Environmentally Friendly Food Consumption among Children: An Interview Study" International Journal of Environmental Research and Public Health 18, no. 3: 1088. https://doi.org/10.3390/ijerph18031088

Find Other Styles
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop