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Article

Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms

1
NEUROFARBA Department, Psychology Section, University of Florence, 50135 Florence, Italy
2
Department of Maternal Sciences, Child Neurology Division, Sapienza University of Rome, 00185 Rome, Italy
3
Department of Developmental and Social Psychology, Faculty of Medicine and Psychology, Sapienza University of Rome, 00185 Rome, Italy
*
Author to whom correspondence should be addressed.
Academic Editor: Christiane Stock
Int. J. Environ. Res. Public Health 2021, 18(12), 6642; https://doi.org/10.3390/ijerph18126642
Received: 24 May 2021 / Revised: 15 June 2021 / Accepted: 16 June 2021 / Published: 21 June 2021
It is mainly children and adolescents who are involved in video gaming. The lockdown caused by the COVID-19 pandemic may have further increased their use of video games and, consequently, the risk of gaming disorder (GD) symptoms. However, currently, we do not have exhaustive knowledge of this issue. To fill this gap, the current study aims to analyze video gaming habits in children and adolescents during the lockdown, starting in March 2020 in Italy, the first European country affected by the pandemic. Specifically, we aim to understand how variables related to parents—for instance, knowledge of their offspring’s life, the monitoring of their video gaming habits, and parental use of video games—are related to their offspring’s time spent on video games and GD symptoms. A web-based survey involving parents (n = 554, 79% mothers, mean age = 45.39) of 554 children and adolescents (73% males, mean age = 11.11) was utilized. The results showed that they were involved in video games, particularly boys and adolescents, with high rates of GD symptoms. The parents also spent a considerable amount of time playing video games. A path model that explained the mechanisms through which parental variables were related to their offspring’s time spent on video games and GD symptoms, controlling for gender and age, was verified. Overall, the findings indicate the importance of educating parents to behave effectively with respect to video games and monitor their offspring’s video gaming habits. View Full-Text
Keywords: children; adolescents; video gaming; gaming disorder; COVID-19; parents; path analysis children; adolescents; video gaming; gaming disorder; COVID-19; parents; path analysis
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MDPI and ACS Style

Donati, M.A.; Guido, C.A.; De Meo, G.; Spalice, A.; Sanson, F.; Beccari, C.; Primi, C. Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms. Int. J. Environ. Res. Public Health 2021, 18, 6642. https://doi.org/10.3390/ijerph18126642

AMA Style

Donati MA, Guido CA, De Meo G, Spalice A, Sanson F, Beccari C, Primi C. Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms. International Journal of Environmental Research and Public Health. 2021; 18(12):6642. https://doi.org/10.3390/ijerph18126642

Chicago/Turabian Style

Donati, Maria A., Cristiana A. Guido, Giuliano De Meo, Alberto Spalice, Francesco Sanson, Carola Beccari, and Caterina Primi. 2021. "Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms" International Journal of Environmental Research and Public Health 18, no. 12: 6642. https://doi.org/10.3390/ijerph18126642

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