Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms
Abstract
:1. Introduction
2. Methods
2.1. Participants and Procedure
2.2. Measures
2.3. Offspring’s Video Gaming Behavior
2.4. Parents’ Video Gaming Behavior
2.5. Parental Video Gaming Monitoring and Parental Knowledge of their Son/Daughter’s Life
2.6. Statistical Analyses
3. Results
3.1. Video Gaming Behavior
3.2. Explanatory Model of Video Gaming Behavior by Parental Influences
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Ethics Statement
Appendix A
References
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Male Children | Female Children | |||
---|---|---|---|---|
Prevalence of video gamers | 94% | 79% | ||
Prevalence of online video gamers | 61% | 39% | ||
Time spent on VGs (hours per week) | M | SD | M | SD |
13.70 | 9.90 | 7.93 | 7.85 | |
Prevalence of video gamers by video game genre (only the video game genres with the highest prevalence rates are reported.) | First-person shooter games (39%) | Simulation games (15%) | ||
Sports games (15%) | Sandbox games (15%) | |||
Sandbox games (13%) | Fitness games (8%) | |||
Prevalence of video gamers by device used to play VGs | Home video game console (63%) | Smartphone (61%) | ||
Smartphone (63%) | Tablet (60%) | |||
Tablet (53%) | Home video game console (32%) | |||
Handheld game console (34%) | Handheld game console (18%) | |||
Computer (24%) | Computer (16%) | |||
Number of devices used to play VGs Prevalence of video gamers by time of the day | M | SD | M | SD |
2.36 | 1.04 | 1.86 | 1.86 | |
In the afternoon (74%) Before dinner (47%) | In the afternoon (71%) Before dinner (60%) | |||
Before dinner (47%) In the morning (38%) | After lunch (46%) In the morning (33%) | |||
After lunch (36%) | After waking up (9%) | |||
After waking up (6%) | Before falling asleep (7%) | |||
Before falling asleep (3%) | Before falling asleep (3%) | |||
At lunch (1%) | At dinner (3%) | |||
At dinner (1%) | At lunch (1%) | |||
Number of daily moments spent on video games | M | SD | M | SD |
2.29 | 1.14 | 2.06 | 1.02 | |
Prevalence of video gamers by social partner | Alone (89%) | Alone (85%) | ||
Online friends (60%) | Parents (64%) | |||
Parents (53%) | Brothers/sisters (34%) | |||
Brothers/sisters (51%) | Online friends (22%) | |||
VGS-P score | M | SD | M | SD |
7.90 | 4.83 | 3.98 | 3.80 | |
Prevalence of video gamers by GD category | Non-problem gaming: 34% | Non-problem gaming: 79% | ||
At-risk gaming: 44% | At-risk gaming: 13% | |||
Problem gaming: 22% | Problem gaming: 8% |
Male Adolescents | Female Adolescents | |||
---|---|---|---|---|
Prevalence of video gamers | 100% | 73% | ||
Prevalence of online video gamers | 88% | 50% | ||
Time spent on VGs (hours per week) | M | SD | M | SD |
19.11 | 13.16 | 10.99 | 10.62 | |
Prevalence of video gamers by video game genre (only the video game genres with the highest prevalence rates are reported.) | Management games (41%) | Simulation games (24%) | ||
Sports games (28%) | Puzzle games (18%) | |||
Sandbox games (6%) | Sports games (11%) | |||
Prevalence of video gamers by time of the day | Home video game console (88%) | Smartphone (86%) | ||
Smartphone (78%) | Home video game console (45%) | |||
Computer (33%) | Tablet (38%) | |||
Tablet (31%) | Computer (36%) | |||
Handheld game console (22%) | Handheld game console (21%) | |||
Number of devices used for playing video games Prevalence of video gamers by time of the day | M | SD | M | SD |
2.52 | 0.96 | 2.26 | 1.06 | |
In the afternoon (73%) Before dinner (62%) After lunch (62%) In the morning (29%) | In the afternoon (64%) Before dinner (56%) After lunch (54%) In the morning (18%) | |||
Before falling asleep (22%) After waking up (9%) | After waking up (13%) Before falling asleep (13%) | |||
At dinner (5%) At lunch (2%) | At lunch (3%) At dinner (-) | |||
Number of daily moments spent on video games | M | SD | M | SD |
2.64 | 1.40 | 2.20 | 1.10 | |
Prevalence of video gamers by social partner | Online friends (87%) | Alone (95%) | ||
Alone (78%) | Brothers/sisters (46%) | |||
Brothers/sisters (48%) | Online friends (41%) | |||
Parents (27%) | Parents (32%) | |||
VGS-P score | M | SD | M | SD |
7.90 | 4.83 | 3.98 | 3.80 | |
Prevalence of video gamers by GD category | Non-problem gaming: 36% | Non-problem gaming: 72% | ||
At-risk gaming: 40% | At-risk gaming: 16% | |||
Problem gaming: 24% | Problem gaming: 12% |
Variables | 1. | 2. | 3. | 4. | 5. | 6. | 7. | 8. |
---|---|---|---|---|---|---|---|---|
| - | |||||||
| −0.07 | - | ||||||
| 0.07 | −0.03 | - | |||||
| 0.04 | −0.37 *** | 0.02 | - | ||||
| −0.07 | 0.03 | 0.09 | −0.19 * | - | |||
| 0.14 ** | −0.41 *** | 0.04 | 0.39 *** | −0.20 ** | - | ||
| −0.26 *** | 0.25 *** | 0.07 | −0.33 *** | 0.49 *** | −0.53 *** | - | |
| −0.33 *** | 0.05 | 0.03 | −0.23 ** | 0.27 *** | −0.22 *** | 0.43 *** | - |
M | - | 11.11 | - | 17.67 | 7.56 | 19.24 | 14.81 | 7.00 |
SD | - | 3.37 | - | 3.44 | 8.48 | 3.47 | 11.76 | 4.99 |
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Donati, M.A.; Guido, C.A.; De Meo, G.; Spalice, A.; Sanson, F.; Beccari, C.; Primi, C. Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms. Int. J. Environ. Res. Public Health 2021, 18, 6642. https://doi.org/10.3390/ijerph18126642
Donati MA, Guido CA, De Meo G, Spalice A, Sanson F, Beccari C, Primi C. Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms. International Journal of Environmental Research and Public Health. 2021; 18(12):6642. https://doi.org/10.3390/ijerph18126642
Chicago/Turabian StyleDonati, Maria Anna, Cristiana Alessia Guido, Giuliano De Meo, Alberto Spalice, Francesco Sanson, Carola Beccari, and Caterina Primi. 2021. "Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms" International Journal of Environmental Research and Public Health 18, no. 12: 6642. https://doi.org/10.3390/ijerph18126642