Computer Vision Syndrome: An Ophthalmic Pathology of the Modern Era
Abstract
:1. Introduction
2. Paper Selection
3. Asthenopia, Visual Disturbances, and Intraocular Pressure Modification
3.1. Asthenopia
3.2. Accommodation and Vergence Anomalies and Amblyopia
3.3. Temporary Gadget-Induced Myopia
3.4. Intraocular Pressure Changes Secondary to the Use of Digital Screens
4. Environmental and Work Factors
4.1. Surrounding Light
4.2. Working Hours
4.3. Microenvironment
5. Personal Factors
5.1. Ametropia
5.2. Nicotine Use
6. Device-Related Factors
6.1. Angle of VDT
6.2. Screen Resolution and Text Size
6.3. 3D Stereoscopic Display
7. Ocular Surface Disorder
7.1. Spontaneous Blink Impairment
7.2. Dry Eye Disease and Tear Film Quality Prevention of Digital Screen-Induced Dry Eye
8. Extraocular Symptoms
9. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Author and Year | Participants and Methods | Key Findings |
---|---|---|
Christensen et al., 2016 [26] | Cross-sectional analysis of 653 participants enrolled in a longitudinal cohort study conducted via the Internet, which could be accessed by any interested adult; | Long-term use of VTDs has been shown to be associated with shorter sleep times and lower sleep efficiency; |
Arshad et al., 2021 [27] | Descriptive cohort study conducted on 280 students at Rawalpindi Medical University for a period of 1 month; | Excessive smartphone use affects sleep quality and has various physical and psychological side effects; |
Patil et al., 2019 [28] | Questionnaire-based research conducted on 463 medical students; | Prolonged use of digital screens can affect the quality of sleep; |
Grimaldi et al., 2020 [29] | Study conducted on 306 college students from various universities from Seville; | Young adults’ prolonged exposure to smartphones is significant associated with reduced physical activity, sedentary lifestyle, disturbed mood, and low sleep quality; |
Auffret et al., 2022 [30] | Cross-sectional, prospective, monocentric pilot study conducted on 52 participants; | Chronic use of screens had a negative influence on binocular balance; |
Rossi et al., 2019 [31] | Cross-sectional study conducted on 194 subjects; the participants were divided in two groups: VDT workers and control group; | Older participants and those who spend more than 4 h a day using VDTs are at major risk of developing dry eye syndrome; |
Author and Year | Participants and Methods | Key Findings |
---|---|---|
Yum et al., 2014 [40] | A total of 38 participants were included; before and after viewing a 3D screen, the near point of accommodation, near point of convergence and the tear break-up time were analyzed; | Watching a 3D display has negative effects on accommodation, convergence and tear dynamics; |
Yum et al., 2015 [41] | A total of 30 participants were included; before and after viewing a 3D screen, the near point of accommodation, near point of convergence, and the tear break-up time were analyzed; | Motion-in-depth has an important influence on ocular parameters when a 3D display is watched; |
Wee et al., 2014 [42] | Conducted on 15 adults without ophthalmological pathology; before and after viewing 3D and 2D screens, accommodative capacity, ocular protection index, and total ocular symptom scores were analyzed; | Impairment of accommodative capacity and stability of the ocular surface may be causative factors of visual asthenopia in participants viewing 3D displays; |
Tychsen et al., 2020 [43] | Conducted on 50 children; this study aimed to assess the safety of VR 3D headset (Virtual Reality three-dimensional binocular–stereoscopic near-eye display) in young children; | Watching a 3D display can cause subjective symptoms such as asthenopia, motion sickness, fatigue, head or neck pain; |
Munsamy et al., 2020 [44] | Conducted on 62 participants with ages between 18 and 30 years; the paper investigated the modifications between accommodative and vergence facilities before and after exposure to VR device; | Binocular accommodative and vergence facilities increased after 25 min of VR gaming in emmetropic participants under 30 years of age; |
Ciążyńska et al., 2022 [45] | Conducted on 45 participants; the study investigated the effects of VR 3D HMD gaming in terms of immersion, simulator sickness, breathing, and heart rates and energy expenditure during two sessions of playing on males and females; | The second game session caused sickness in both groups, more noticeably in women; |
Author and Year | Participants and Methods | Key Findings |
---|---|---|
Hanyuda et al., 2020 [49] | Cross-sectional study which included a total of 102,582 participants aged 40–74 years; | Physical inactivity, prolonged sedentary behaviors, and use of VDT were related to increased susceptibility to DED among middle-aged to older Japanese adults; |
Wang et al., 2021 [50] | Conducted on 322 participants; a questionnaire regarding lifestyle was administered, and dry eye symptomology, ocular surface characteristics, and tear film quality were evaluated; | Prolonged use of digital screens and reduced caffeine consumption were factors associated with higher chances of dry eye disease; |
Wolffsohn et al., 2021 [51] | A total of 1125 participants; a demographic and lifestyle questionnaire was administered, and dry eye symptomology, ocular surface characteristics and tear film parameters were evaluated; | Risk factors associated with evaporative type DED were older age, East and South Asian ethnicity, contact lens wear, increased exposure to the digital device screen, higher psychological stress, and poorer health; |
Inomata et al., 2020 [52] | Cross-sectional study including individuals in Japan who completed a questionnaire; | Extended screen exposure (>8 h per day) was positively associated with symptomatic dry eye; |
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Pavel, I.A.; Bogdanici, C.M.; Donica, V.C.; Anton, N.; Savu, B.; Chiriac, C.P.; Pavel, C.D.; Salavastru, S.C. Computer Vision Syndrome: An Ophthalmic Pathology of the Modern Era. Medicina 2023, 59, 412. https://doi.org/10.3390/medicina59020412
Pavel IA, Bogdanici CM, Donica VC, Anton N, Savu B, Chiriac CP, Pavel CD, Salavastru SC. Computer Vision Syndrome: An Ophthalmic Pathology of the Modern Era. Medicina. 2023; 59(2):412. https://doi.org/10.3390/medicina59020412
Chicago/Turabian StylePavel, Irina Andreea, Camelia Margareta Bogdanici, Vlad Constantin Donica, Nicoleta Anton, Bogdan Savu, Cristina Petronela Chiriac, Cristian Dan Pavel, and Silvia Cristina Salavastru. 2023. "Computer Vision Syndrome: An Ophthalmic Pathology of the Modern Era" Medicina 59, no. 2: 412. https://doi.org/10.3390/medicina59020412
APA StylePavel, I. A., Bogdanici, C. M., Donica, V. C., Anton, N., Savu, B., Chiriac, C. P., Pavel, C. D., & Salavastru, S. C. (2023). Computer Vision Syndrome: An Ophthalmic Pathology of the Modern Era. Medicina, 59(2), 412. https://doi.org/10.3390/medicina59020412