Development of a Virtual Reality Program for Internationally Standardized Non-Face-to-Face Nursing Practicum Education: Design and Validation of a Sensor-Integrated XR System
Highlights
- A controller-free, sensor-integrated XR nursing practicum system enabled precise capture and quantification of fine motor and procedural performance.
- Automated XR-based assessment demonstrated discriminatory power comparable to instructor-based evaluation and was technically validated through accredited V&V testing.
- Precision sensing transforms XR from an immersive training tool into a reproducible, measurement-oriented assessment system for nursing skills education.
- The proposed framework supports data-driven standardization of non-face-to-face nursing practicum education across institutions and contexts.
Abstract
1. Introduction
2. Materials and Methods
2.1. Study Design Overview
2.2. Phase 1: System Development and Internal Technical Validation
2.2.1. System Design and Architecture
2.2.2. Behavior Recognition Logic Based on International Standards
- Core Basic Nursing Skills (Version 4.1)
- United States Intravenous Injection Nursing Guidelines
- Australian Clinical Nursing Skills Guidelines
- Hand joint angle variations
- Distance between hands and instruments
- Spatial accuracy within the target area
- Procedural sequence consistency
- Minimum dwell time and inter-stage temporal continuity
- Kinematic criteria fulfillment (motion magnitude and directionality)
- Temporal consistency fulfillment (minimum duration and sequence matching)
- Protocol congruence fulfillment (contextual validity of procedural stage)
2.2.3. Automated Assessment Structure Design
- Procedural stage determination
- Performance accuracy indicator calculation
- Temporal and sequence consistency verification
- Score assignment upon fulfillment of predefined criteria
2.2.4. Internal Technical Validation
- Hand keypoint recognition stability: Continuous tracking accuracy and temporal consistency of three-dimensional hand joint data were evaluated under repeated task execution.
- Behavior recognition algorithm functionality: The rule-based action recognition logic was tested using standardized procedural sequences to confirm correct step detection and logical consistency.
- Real-time processing performance: System responsiveness and frame rate stability were monitored to ensure maintenance of ≥60 frames per second (FPS) during active interaction.
- Data integrity verification: Logging records were examined to detect frame drops, data packet loss, or latency anomalies during extended runtime sessions.
2.2.5. Measurement Agreement Validation
2.3. Phase 2: User-Based Criterion Validity Assessment
2.3.1. Participants and Ethical Considerations
2.3.2. Experimental Procedure
- Traditional instructor-led training, consisting of a lecture, demonstration, and a 30 min self-practice session.
- Instructor- evaluation conducted using the standardized 50-item checklist. The instructor performed scoring only, and no feedback was provided at this stage.
- XR-based baseline automated assessment, conducted in evaluation mode without automated feedback. This assessment captured participants’ baseline performance using the sensor-based measurement logic developed in Phase 1.
- XR free practice session (30 min), conducted in practice mode with automated stage-specific feedback.
- Instructor post-evaluation using the identical 50-item checklist. Scoring was completed prior to providing performance feedback.
2.3.3. Measurement Instruments
- Nursing Knowledge (10 items)
- Acquisition (5 items)
- Clinical Skills (30 items)
- Learning Satisfaction (5 items)
- Ease of Use
- Interface Intuitiveness
- System Stability
- Immersion
- Overall Usability
2.3.4. Statistical Analysis
- Step 1: Instructor post-score was regressed on instructor pre-score.
- Step 2: XR baseline score was added to the model.
2.4. Phase 3: Independent Engineering Verification and Validation (V&V)
2.4.1. Verification and Validation Procedure
2.4.2. Verification Components
- Hand Keypoint Recognition Accuracy: Three-dimensional hand joint coordinate tracking accuracy was evaluated by comparing system outputs with reference (ground-truth) data.
- XR-Based Behavior Recognition Accuracy: Standardized procedural performance scenarios were applied to assess the accuracy of stage-wise behavior recognition outcomes.
- Real-Time Processing Performance (FPS Stability): System performance was evaluated by determining whether the frame rate (FPS) was stably maintained at or above the predefined criterion (≥60 FPS) during runtime.
2.4.3. Evaluation Criteria
- Hand keypoint recognition accuracy: Achievement of 100% recognition accuracy relative to reference data
- Behavior recognition accuracy: Consistency with standardized procedural stages
- Processing performance: Maintenance of an average frame rate of ≥60 FPS
3. Results
3.1. Implementation of the XR-Based Intravenous Injection Training Program and Measurement Agreement
3.2. Educational Effects of XR-Based Training
3.2.1. Comparison of Educational Outcomes Before and After XR-Based Training (N = 63)
3.2.2. Differences in Learning Gains According to Learner Characteristics
3.2.3. Predictive and Incremental Validity of XR-Based Assessment
3.3. Usability Evaluation Results of the XR Program
3.4. Technical Stability Evaluation Results of the XR Program
3.5. Technical Validation Results from an Accredited Testing Institution
4. Discussion
4.1. Structural Agreement with Expert Evaluation
4.2. Incremental Validity and Continuous Signal-Based Assessment
4.3. Functional Fidelity and Perception–Action Coupling
4.4. Independent Engineering Validation and Reproducibility
4.5. Positioning Within State-of-the-Art and Cross-Disciplinary Contexts
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- Cant, R.P.; Cooper, S.J. Use of simulation-based learning in undergraduate nurse education: An umbrella systematic review. Nurs. Educ. Today 2017, 49, 63–71. [Google Scholar] [CrossRef] [PubMed]
- Foronda, C.L.; Fernandez-Burgos, M.; Nadeau, C.; Kelley, C.N.; Henry, M.N. Virtual simulation in nursing education: A systematic review spanning 1996 to 2018. Simul. Healthc. 2020, 15, 46–54. [Google Scholar] [CrossRef] [PubMed]
- Kyaw, B.M.; Saxena, N.; Posadzki, P.; Vseteckova, J.; Nikolaou, C.K.; George, P.P.; Car, J. Virtual reality for health professions education: Systematic review and meta-analysis. BMJ Open 2019, 9, e023933. [Google Scholar] [CrossRef]
- Jeffries, P.R. Simulation in Nursing Education: From Conceptualization to Evaluation, 2nd ed.; Wolters Kluwer: Philadelphia, PA, USA, 2016. [Google Scholar]
- World Health Organization. Transforming and Scaling Up Health Professionals’ Education and Training; WHO: Geneva, Switzerland, 2013. [Google Scholar]
- Padilha, J.M.; Machado, P.P.; Ribeiro, A.; Ramos, J.; Costa, P. Clinical virtual simulation in nursing education: A randomized controlled trial. J. Med. Internet Res. 2019, 21, e11529. [Google Scholar] [CrossRef] [PubMed]
- Radianti, J.; Majchrzak, T.A.; Fromm, J.; Wohlgenannt, I. A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Comput. Educ. 2020, 147, 103778. [Google Scholar] [CrossRef]
- Seymour, N.E.; Gallagher, A.G.; Roman, S.A.; O’Brien, M.K.; Bansal, V.K.; Andersen, D.K.; Satava, R.M. Virtual reality training improves operating room performance. Ann. Surg. 2002, 236, 458–464. [Google Scholar] [CrossRef] [PubMed]
- Ryan, G.V.; Callaghan, S.; Rafferty, A.; Higgins, M.F.; Mangina, E.; McAuliffe, F. Learning outcomes of immersive technologies in health care student education: Systematic review of the literature. J. Med. Internet Res. 2022, 24, e30082. [Google Scholar] [CrossRef] [PubMed]
- Hamstra, S.J.; Brydges, R.; Hatala, R.; Zendejas, B.; Cook, D.A. Reconsidering fidelity in simulation-based training. Acad. Med. 2014, 89, 387–392. [Google Scholar] [CrossRef] [PubMed]
- Cook, D.A.; Brydges, R.; Zendejas, B.; Hamstra, S.J.; Hatala, R. Technology-enhanced simulation to assess health professionals: A systematic review of validity evidence, research methods, and reporting quality. Acad. Med. 2013, 88, 872–883. [Google Scholar] [CrossRef] [PubMed]
- Liu, Z.; Xu, H.; Tu, M.; Tian, F. The impact of physical props and physics-associated visual feedback on VR archery performance. Sensors 2025, 25, 6991. [Google Scholar] [CrossRef] [PubMed]
- Banquiero, M.; Valdeolivas, G.; Juan, M.-C. Enhancing musical learning through mixed reality: A case study using PocketDrum and Meta Quest 3 for drum practice. Sensors 2025, 25, 6836. [Google Scholar] [CrossRef] [PubMed]
- Li, H.; Wang, S.; Hu, J.; Zhang, T.; Zhong, Y. Fusing prediction and perception: Adaptive Kalman filter-driven respiratory gating for MR surgical navigation. Sensors 2026, 26, 405. [Google Scholar] [CrossRef] [PubMed]
- Cohen, J. Statistical Power Analysis for the Behavioral Sciences, 2nd ed.; Lawrence Erlbaum Associates: Hillsdale, NJ, USA, 1988. [Google Scholar]
- ISO 9241-11; Ergonomics of Human-System Interaction—Part 11: Usability: Definitions and Concepts. International Organization for Standardization: Geneva, Switzerland, 2018.
- Cook, D.A.; Hatala, R. Validation of educational assessments: A primer for simulation and beyond. Adv. Simul. 2016, 1, 31. [Google Scholar] [CrossRef] [PubMed]
- Sutherland, J.; Belec, J.; Sheikh, A.; Cheung, J.J.; Lee, R. Applying modern virtual and augmented reality technologies to medical images and models. J. Digit. Imaging 2019, 32, 38–53. [Google Scholar] [CrossRef] [PubMed]
- Azuma, R.T. A survey of augmented reality. Presence 1997, 6, 355–385. [Google Scholar] [CrossRef]
- Korean Testing Certification Authority. XR/ICT System Verification and Validation Test Protocols; KOTCA: Seoul, Republic of Korea, 2022. [Google Scholar]
- Verbert, K.; Govaerts, S.; Duval, E.; Santos, J.L.; Van Assche, F.; Parra, G.; Klerkx, J. Learning dashboards: An overview and future research opportunities. Pers. Ubiquitous Comput. 2014, 18, 1499–1514. [Google Scholar] [CrossRef]
- Norman, D.A. The Design of Everyday Things; Basic Books: New York, NY, USA, 2013. [Google Scholar]
- Andersen, S.A.W.; Konge, L.; Cayé-Thomasen, P.; Sørensen, M.S. Learning curves of virtual reality simulation in otology. Otol. Neurotol. 2016, 37, 1400–1408. [Google Scholar] [CrossRef]
- Slater, M.; Sanchez-Vives, M.V. Enhancing our lives with immersive virtual reality. Front. Robot. AI 2016, 3, 74. [Google Scholar] [CrossRef]
- Kilteni, K.; Groten, R.; Slater, M. The sense of embodiment in virtual reality. Presence 2012, 21, 373–387. [Google Scholar] [CrossRef]
- Ahmed, K.; Keeling, A.N.; Fakhry, M.; Ashrafian, H.; Aggarwal, R.; Darzi, A.; Athanasiou, T.; Hamady, M. Role of virtual reality simulation in teaching and assessing technical skills in endovascular intervention. J. Vasc. Interv. Radiol. 2010, 21, 55–66. [Google Scholar] [CrossRef] [PubMed]

| Characteristic | Category | n | % |
|---|---|---|---|
| Gender | Male | 11 | 17.5 |
| Female | 52 | 82.5 | |
| Academic Achievement | High | 18 | 28.6 |
| Medium | 35 | 55.6 | |
| Low | 10 | 15.9 | |
| Satisfaction with Nursing Major | High | 15 | 23.8 |
| Medium | 32 | 50.8 | |
| Low | 16 | 25.4 |
| Variable | Pre-Test | Post-Test | t | p |
|---|---|---|---|---|
| Mean (SD) | Mean (SD) | |||
| Nursing Knowledge | 3.77 (0.61) | 4.65 (0.28) | 10.624 | <0.001 |
| Acquisition | 3.39 (0.85) | 4.81 (0.35) | 11.815 | <0.001 |
| Clinical Skills | 3.90 (0.50) | 4.59 (0.21) | 10.961 | <0.001 |
| Learning Satisfaction | 4.45 (0.46) | 4.94 (0.14) | 8.370 | <0.001 |
| Characteristic (n) | Δ Mean (SD) | t/F | p | ||||
|---|---|---|---|---|---|---|---|
| Knowledge | Acquisition | Clinical Skills | Satisfaction | ||||
| Gender | Male (11) | 1.00 (0.81) | 0.73 (0.78) | 0.71 (0.55) | 0.45 (0.47) | −2.791 | 0.007 |
| Female (52) | 0.86 (0.63) | 1.57 (0.93) | 0.70 (0.50) | 0.51 (0.47) | |||
| Academic Achievement | High (17) | 0.74 (0.53) | 1.44 (0.83) | 0.64 (0.47) | 0.46 (0.41) | 4.435 | 0.016 |
| Medium (36) | 0.96 (0.76) | 1.21 (0.95) | 0.71 (0.54) | 0.44 (0.49) | |||
| Low (10) | 0.85 (0.41) | 2.17 (0.86) | 0.81 (0.49) | 0.70 (0.51) | |||
| Major Satisfaction | High (14) | 0.75 (0.51) | 1.57 (0.82) | 0.74 (0.55) | 0.55 (0.38) | 3.654 | 0.032 |
| Medium (33) | 0.92 (0.80) | 1.14 (0.93) | 0.77 (0.52) | 0.52 (0.51) | |||
| Low (16) | 0.91 (0.42) | 1.87 (0.96) | 0.54 (0.44) | 0.37 (0.43) | |||
| Model | Predictor | B | SE | β | t | p | R2 | ΔR2 |
|---|---|---|---|---|---|---|---|---|
| Step 1 | Instructor Pre Total | 0.481 | 0.082 | 0.602 | 5.862 | <0.001 | 0.362 | — |
| Step 2 | Instructor Pre Total | 0.311 | 0.079 | 0.389 | 3.937 | <0.001 | 0.548 | 0.186 |
| XR Baseline Score | 0.152 | 0.031 | 0.452 | 4.839 | <0.001 |
| Variable | Evaluation Result | Minimum | Maximum | Satisfaction (%) |
|---|---|---|---|---|
| Mean (SD) | ||||
| Ease of Use | 4.52 (0.48) | 3.25 | 5.00 | 90.4 |
| Interface Intuitiveness | 4.61 (0.44) | 3.50 | 5.00 | 92.2 |
| System Stability | 4.58 (0.51) | 3.00 | 5.00 | 91.6 |
| Immersion | 4.67 (0.39) | 3.75 | 5.00 | 93.4 |
| Overall Usability | 4.59 (0.42) | 3.38 | 5.00 | 91.8 |
| Variable | Number of Occurrences | Incidence Rate (%) |
|---|---|---|
| System Error | - | - |
| VR Sickness | 1 | 1.6 |
| Device Malfunction | 1 | 1.6 |
| Dropout | - | - |
| Overall Completion | 63 | 100.0 |
| Variable | Test Result | Acceptance Criteria |
|---|---|---|
| User Hand Keypoint Recognition Accuracy | 100% | ≥80% |
| Action Recognition Accuracy for XR-Based Nursing Skills Training | 100% | ≥90% |
| User Hand Keypoint Detection Speed | ≥60 FPS | ≥60 FPS |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2026 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Oak, J.W. Development of a Virtual Reality Program for Internationally Standardized Non-Face-to-Face Nursing Practicum Education: Design and Validation of a Sensor-Integrated XR System. Sensors 2026, 26, 1843. https://doi.org/10.3390/s26061843
Oak JW. Development of a Virtual Reality Program for Internationally Standardized Non-Face-to-Face Nursing Practicum Education: Design and Validation of a Sensor-Integrated XR System. Sensors. 2026; 26(6):1843. https://doi.org/10.3390/s26061843
Chicago/Turabian StyleOak, Ji Won. 2026. "Development of a Virtual Reality Program for Internationally Standardized Non-Face-to-Face Nursing Practicum Education: Design and Validation of a Sensor-Integrated XR System" Sensors 26, no. 6: 1843. https://doi.org/10.3390/s26061843
APA StyleOak, J. W. (2026). Development of a Virtual Reality Program for Internationally Standardized Non-Face-to-Face Nursing Practicum Education: Design and Validation of a Sensor-Integrated XR System. Sensors, 26(6), 1843. https://doi.org/10.3390/s26061843
