Mobile Health (mHealth) Apps in Sport Training: A Scoping Review
Abstract
1. Introduction
2. Methods
2.1. Study Design
2.2. Search Strategy
2.3. Eligibility Criteria
2.4. Study Selection
2.5. Data Extraction
2.6. App Classification
2.7. App Technical Characterization
2.8. Data Synthesis
3. Results
3.1. Overview of Included Studies
3.2. Technical Characteristics of the Included Apps
3.3. Sport Skill Training Category
3.4. Performance Measurement Category
3.5. Vertical Jump Measurement Category
3.6. Self-Reported Monitoring Category
3.7. Physiological Measurement Category
3.8. Musculoskeletal Screening Category
3.9. Psychological Intervention Category
3.10. Nutrition Category
3.11. Anthropometric and Maturation Screening Category
3.12. Tactical and Match Analysis Category
3.13. Cross-Cutting Findings
4. Discussion
4.1. Summary of Principal Findings
4.2. A Field Organized Around Measurement, Not Outcomes
4.3. Relative Validity Without Absolute Accuracy
4.4. Adherence as the Rate-Limiting Step
4.5. Indicators of an Immature Evidence Base
4.6. Algorithmic Transparency and Reproducibility
4.7. Implementation and Governance Considerations
4.8. Implications for Practice
4.9. Implications for Research
4.10. Strengths and Limitations of This Review
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Application Category | Definition | Most-Studied Apps | Studies (n) |
|---|---|---|---|
| Sport skill training | Apps supporting the development and analysis of sport-specific technique and movement quality, typically providing video- or pose-estimation-based feedback during skill execution. | SwingVision (v9.8.3); RunningCoach (2); BESTGYM PoseApp; ABCapp; predominantly single-study research prototypes | 26 |
| Performance measurement | Apps quantifying discrete performance qualities such as sprint and change-of-direction time, movement velocity, and estimated one-repetition maximum, via high-speed video or timing. | CODTimer (3); MySprint (2); PowerLift/My Lift; Qwik VBT; iLOAD | 20 |
| Vertical jump measurement | Apps measuring vertical jump height and related variables (flight and contact time, reactive strength) from high-speed video of jump tasks. | My Jump/My Jump 2/My Jump Lab (15); VertVision; Jump Power; Jumpster | 18 |
| Self-reported monitoring | Apps collecting athlete-reported wellness, readiness, recovery, and perceived-load data through questionnaires or diaries. | PMSys (2); TrainingPeaks; SMARTABASE; Titan Athlete | 12 |
| Physiological measurement | Apps assessing internal physiological load or status, most commonly smartphone-derived heart-rate variability or metabolic thresholds. | ithlete (5); HRV4Training (3); Elite HRV; CameraHRV (v5.0.9) | 12 |
| Musculoskeletal screening | Apps for musculoskeletal assessment, injury risk screening, or return-to-sport evaluation, including joint range of motion and movement quality measurement. | Strengthen your Ankle (2); My Jump Lab; PHAST; Clinometer (v2.4) | 10 |
| Psychological intervention | Apps delivering psychological support or skills training, such as stress management, relaxation, breathing regulation, or cognitive techniques. | WorryTree; BreathPacer; REMBO; TalentCards | 5 |
| Nutrition | Apps supporting dietary and nutritional monitoring or education for athletes. | MyFitnessPal; MealLogger (v4.6); NutriFit-AI | 3 |
| Anthropometric and maturation screening | Apps assessing body composition, anthropometry, or biological maturation. | Maturo (2); MeThreeSixty | 3 |
| Tactical and match analysis | Apps supporting tactical analysis or match and competition performance monitoring. | SoniSailing; PoloTrac | 2 |
| Application Category | n | Dominant Design(s) | Sample Size (Range) | Populations/Main Sports | Evidence Summary |
|---|---|---|---|---|---|
| Sport skill training | 26 | Usability (8), validation (7) | 1–196 | Recreational to trained; 16 sports, most often running, table tennis | Validated camera/pose systems are accurate, but small proof-of-concept studies dominate and controlled trials are scarce; most apps remain at an early validation stage. |
| Performance measurement | 20 | Validation (18) | 2–62 | Trained and competitive athletes | High-speed-video timing apps can substitute for laboratory timing in the field; sensor- and watch-based tools remain more variable, and validity is app- and version-specific. |
| Vertical jump measurement | 18 | Validation (18) | 9–88 | Youth and recreational to elite/Olympic | High-frame-rate flight-time apps substitute for laboratory systems; automated, AI, and alternative sensing modes require app- and version-specific validation before interchangeable use. |
| Self-reported monitoring | 12 | Cohort (4), other (3) | 11–400 | Elite and collegiate; prominent women’s soccer | Feasible and useful for load management and communication rather than predicting performance; implementation is a greater challenge than measurement. |
| Physiological measurement | 12 | Validation (6), cohort (5), cross-sectional (1) | 7–63 | Collegiate, elite, professional endurance and team sport | Valid against ECG (most accurately with a chest strap) and sensitive to training-load-induced autonomic change; constrained by inter-individual variability and adherence. |
| Musculoskeletal screening | 10 | Validation (6), RCT (2) | 7–25,781 | Collegiate, professional, recreational | Improve access to risk screening and prevention and are acceptably valid for relative/group-level screening, but limited absolute accuracy and poor real-world adherence constrain standalone clinical use. |
| Psychological intervention | 5 | RCT/controlled (4), mixed methods (1) | 8–425 | Small mixed-sport samples | Interventions directly targeting a mental health or belief outcome show early promise; indirect or repurposed approaches have not shown benefit, and low adherence recurs. |
| Nutrition | 3 | RCT (2), usability (1) | 17–152 | Student, adolescent, elite | Feasible and effective for dietary knowledge and self-reported behavior, but the evidence base is very small, short, and self-report-reliant, with the strongest effects from the weakest reporting. |
| Anthropometric and maturation screening | 3 | Validation (3) | 41–103 | Youth athletes | Camera-based maturation screening is promising for most maturity indices, whereas smartphone body composition is not yet interchangeable with DXA; the small, developer-conducted evidence warrants caution. |
| Tactical and match analysis | 2 | Usability (2) | 5–13 | Windsurfing, water polo | Very limited evidence, confined to small usability pilots; quantitative effectiveness has not yet been evaluated. |
| Application Category | n | Sensor Source | Computational Class | AI/ML Terminology Used | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Built-In Only | None (Manual Entry) | External Only | Built-In + External | 1 Manual Digitization | 2 Deterministic/Rule-Based | 3 CV/Pose est., Reported | 4 ML/Pattern Recog., Reported | 5 Automated, Not Reported | 6 LLM/Generative | |||
| Sport skill training | 26 | 16 | 1 | 5 | 4 | 1 | 11 | 6 | 3 | 4 | 1 | 10 |
| Performance measurement | 20 | 18 | 1 | 1 | 0 | 7 | 6 | 1 | 0 | 6 | 0 | 2 |
| Vertical jump measurement | 18 | 18 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 6 | 0 | 3 |
| Self-reported monitoring | 12 | 0 | 9 | 3 | 0 | 0 | 10 | 0 | 0 | 2 | 0 | 2 |
| Physiological measurement | 12 | 3 | 0 | 6 | 3 | 0 | 12 | 0 | 0 | 0 | 0 | 0 |
| Musculoskeletal screening | 10 | 7 | 3 | 0 | 0 | 1 | 5 | 1 | 0 | 3 | 0 | 3 |
| Psychological intervention | 5 | 1 | 4 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 |
| Nutrition | 3 | 2 | 1 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | 1 |
| Anthropometric and maturation screening | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 2 |
| Tactical and match analysis | 2 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 |
| Total | 111 | 69 | 20 | 15 | 7 | 21 | 52 | 8 | 4 | 25 | 1 | 23 |
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Liu, J.; Dong, Y.; Brooks, I.; Cheung, W.C.; Nguyen, V.L.; Jan, Y.-K. Mobile Health (mHealth) Apps in Sport Training: A Scoping Review. Sensors 2026, 26, 5394. https://doi.org/10.3390/s26175394
Liu J, Dong Y, Brooks I, Cheung WC, Nguyen VL, Jan Y-K. Mobile Health (mHealth) Apps in Sport Training: A Scoping Review. Sensors. 2026; 26(17):5394. https://doi.org/10.3390/s26175394
Chicago/Turabian StyleLiu, Junyan, Yiwen Dong, Ian Brooks, Waifong Catherine Cheung, Vu Linh Nguyen, and Yih-Kuen Jan. 2026. "Mobile Health (mHealth) Apps in Sport Training: A Scoping Review" Sensors 26, no. 17: 5394. https://doi.org/10.3390/s26175394
APA StyleLiu, J., Dong, Y., Brooks, I., Cheung, W. C., Nguyen, V. L., & Jan, Y.-K. (2026). Mobile Health (mHealth) Apps in Sport Training: A Scoping Review. Sensors, 26(17), 5394. https://doi.org/10.3390/s26175394

