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Article

Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion

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Faculty of Informatics, Masaryk University, 60200 Brno, Czechia
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Faculty of Electrical Engineering, University of Sarajevo, 71000 Sarajevo, Bosnia and Herzegovina
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3DResearch S.r.l., 87036 Rende, Italy
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Department of Mechanical, Energy and Management Engineering (DIMEG), University of Calabria, 87036 Rende, Italy
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Photogrammetric Vision Laboratory, Department of Civil Engineering and Geomatics, Cyprus University of Technology, 3036 Limassol, Cyprus
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Research Centre on Interactive Media, Smart Systems and Emerging Technologies (RISE), 1011 Nicosia, Cyprus
*
Author to whom correspondence should be addressed.
Sensors 2020, 20(20), 5851; https://doi.org/10.3390/s20205851
Received: 26 July 2020 / Revised: 9 October 2020 / Accepted: 14 October 2020 / Published: 16 October 2020
(This article belongs to the Section Intelligent Sensors)
This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR. View Full-Text
Keywords: EEG; virtual reality; 360-video storytelling; cultural heritage; presence; immersion EEG; virtual reality; 360-video storytelling; cultural heritage; presence; immersion
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MDPI and ACS Style

Škola, F.; Rizvić, S.; Cozza, M.; Barbieri, L.; Bruno, F.; Skarlatos, D.; Liarokapis, F. Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion. Sensors 2020, 20, 5851. https://doi.org/10.3390/s20205851

AMA Style

Škola F, Rizvić S, Cozza M, Barbieri L, Bruno F, Skarlatos D, Liarokapis F. Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion. Sensors. 2020; 20(20):5851. https://doi.org/10.3390/s20205851

Chicago/Turabian Style

Škola, Filip, Selma Rizvić, Marco Cozza, Loris Barbieri, Fabio Bruno, Dimitrios Skarlatos, and Fotis Liarokapis. 2020. "Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion" Sensors 20, no. 20: 5851. https://doi.org/10.3390/s20205851

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