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Sensors 2012, 12(7), 9055-9097;

Game Theory for Wireless Sensor Networks: A Survey

College of Computer Science and Technology, Zhejiang University of Technology, Hangzhou 310023, China
School of Computer Science and Technology, Shaoxing University, Shaoxing 312000, China
School of Mechanical and Manufacturing Engineering, The University of New South Wales, Sydney, NSW 2052, Australia
Authors to whom correspondence should be addressed.
Received: 22 May 2012 / Revised: 21 June 2012 / Accepted: 26 June 2012 / Published: 2 July 2012
(This article belongs to the Section Sensor Networks)
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Game theory (GT) is a mathematical method that describes the phenomenon of conflict and cooperation between intelligent rational decision-makers. In particular, the theory has been proven very useful in the design of wireless sensor networks (WSNs). This article surveys the recent developments and findings of GT, its applications in WSNs, and provides the community a general view of this vibrant research area. We first introduce the typical formulation of GT in the WSN application domain. The roles of GT are described that include routing protocol design, topology control, power control and energy saving, packet forwarding, data collection, spectrum allocation, bandwidth allocation, quality of service control, coverage optimization, WSN security, and other sensor management tasks. Then, three variations of game theory are described, namely, the cooperative, non-cooperative, and repeated schemes. Finally, existing problems and future trends are identified for researchers and engineers in the field. View Full-Text
Keywords: wireless sensor network; game theory; scheduling; optimization; mechanism wireless sensor network; game theory; scheduling; optimization; mechanism

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This is an open access article distributed under the Creative Commons Attribution License (CC BY 3.0).

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Shi, H.-Y.; Wang, W.-L.; Kwok, N.-M.; Chen, S.-Y. Game Theory for Wireless Sensor Networks: A Survey. Sensors 2012, 12, 9055-9097.

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