Beyond Service and Cleanliness: Decoding Customer Experiences and Determinants of Satisfaction in Esports-Themed Hotels Through Large-Scale Online Review Text Mining
Abstract
1. Introduction
2. Literature Review
2.1. Esports and Esports-Themed Hotels
2.2. Theoretical Foundation: Schema Theory and Expectancy Violations Theory
3. Research Design
4. Study 1: Text Analysis
4.1. Data Collection
4.2. Data Processing
4.3. Text Analysis Methods
4.3.1. BERTopic Modeling
4.3.2. Aspect-Based Sentiment Analysis
4.4. Text Analysis Results
4.4.1. BERTopic Modeling Results
4.4.2. ABSA Results
5. Study 2: Quantitative Analysis
5.1. Hierarchical Linear Model
5.2. Hierarchical Linear Model Results
6. Conclusions and Implications
6.1. Conclusions and Discussion
6.2. Theoretical Implications
6.3. Practical Implications
6.4. Limitations and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Top Keywords and c-TF-IDF Scores for the Original BERTopic Topics Before Manual Topic Refinement

Appendix B
Robustness Test Results
| Variable | Model 5 | Model 6 | Model 7a | Model 7b | Model 8 |
| 2.hotel_class3 | 0.068 *** | 0.068 *** | 0.027 * | ||
| (0.011) | (0.011) | (0.013) | |||
| 3.hotel_class3 | 0.056 | 0.053 | 0.018 | 0.218 *** | |
| (0.032) | (0.033) | (0.023) | (0.034) | ||
| review_length | −0.093 *** | −0.086 *** | −0.097 *** | −0.087 *** | −0.093 *** |
| (0.004) | (0.004) | (0.006) | (0.005) | (0.004) | |
| num_photo | 0.048 *** | 0.047 *** | 0.047 *** | 0.049 *** | 0.048 *** |
| (0.002) | (0.002) | (0.003) | (0.003) | (0.002) | |
| cw_sent_service_clean1 | 0.405 *** | ||||
| (0.016) | |||||
| cw_sent_breakf_snack2 | 0.189 *** | ||||
| (0.011) | |||||
| cw_sent_cost_effi3 | 0.215 *** | ||||
| (0.012) | |||||
| cw_sent_esports_social_faci4 | 0.274 *** | ||||
| (0.021) | |||||
| cw_sent_room_conf5 | 0.446 *** | ||||
| (0.026) | |||||
| cw_sent_intel_conv6 | 0.157 *** | ||||
| (0.021) | |||||
| mean_service_clean1 | 1.065 *** | ||||
| (0.042) | |||||
| mean_sent_breakf_snack2 | 0.531 *** | ||||
| (0.099) | |||||
| mean_sent_cost_effi3 | 0.401** | ||||
| (0.145) | |||||
| mean_sent_esports_social_faci4 | 0.423 *** | ||||
| (0.100) | |||||
| mean_sent_room_conf5 | 1.025 *** | ||||
| (0.133) | |||||
| mean_sent_intel_conv6 | 0.728 * | ||||
| (0.289) | |||||
| zcw_sent_service_clean1 | 0.209 *** | 0.215 *** | 0.157 *** | 0.215 *** | |
| (0.008) | (0.008) | (0.007) | (0.008) | ||
| zcw_sent_breakf_snack2 | 0.033 *** | 0.034 *** | 0.025 *** | 0.033 *** | |
| (0.002) | (0.002) | (0.002) | (0.002) | ||
| zcw_sent_cost_effi3 | 0.033 *** | 0.035 *** | 0.028 *** | 0.034 *** | |
| (0.002) | (0.002) | (0.002) | (0.002) | ||
| zcw_sent_esports_social_faci4 | 0.033 *** | 0.037 *** | 0.021 *** | 0.037 *** | |
| (0.003) | (0.003) | (0.001) | (0.003) | ||
| zcw_sent_room_conf5 | 0.076 *** | 0.078 *** | 0.057 *** | 0.078 *** | |
| (0.004) | (0.005) | (0.004) | (0.005) | ||
| zcw_sent_intel_conv6 | 0.011 *** | 0.011 *** | 0.008** | 0.011 *** | |
| (0.001) | (0.002) | (0.003) | (0.001) | ||
| zmean_sent_service_clean1 | 0.101 *** | 0.134 *** | 0.082 *** | ||
| (0.004) | (0.007) | (0.004) | |||
| zmean_sent_breakf_snack2 | 0.016 *** | 0.024 *** | 0.010 ** | ||
| (0.003) | (0.006) | (0.003) | |||
| zmean_sent_cost_effi3 | 0.008 ** | 0.007 | 0.008 * | ||
| (0.003) | (0.005) | (0.003) | |||
| zmean_sent_esports_social_faci4 | 0.010 *** | 0.016 *** | 0.010 *** | ||
| (0.002) | (0.004) | (0.003) | |||
| zmean_sent_room_conf5 | 0.022 *** | 0.029 *** | 0.020 *** | ||
| (0.003) | (0.007) | (0.003) | |||
| zmean_sent_intel_conv6 | 0.005 * | 0.012 ** | 0.003 | ||
| (0.003) | (0.004) | (0.003) | |||
| 1.hotel_type | 0.091 *** | 0.090 *** | |||
| (0.009) | (0.009) | ||||
| 1.hotel_type # cw_sent_service_clean1 | −0.109 *** | ||||
| (0.021) | |||||
| 1.hotel_type # cw_sent_breakf_snack2 | −0.042 ** | ||||
| (0.014) | |||||
| 1.hotel_type # cw_sent_cost_effi3 | −0.038 * | ||||
| (0.019) | |||||
| 1.hotel_type # cw_sent_esports_social_faci4 | −0.112 *** | ||||
| (0.023) | |||||
| 1.hotel_type # cw_snet_room_conf5 | −0.115 *** | ||||
| (0.034) | |||||
| 1.hotel_type # cw_sent_intel_conv6 | −0.040 | ||||
| (0.048) | |||||
| 1.hotel_type # zcw_sent_service_clean1 | −0.057 *** | −0.057 *** | |||
| (0.011) | (0.011) | ||||
| 1.hotel_type # zcw_sent_breakf_snack2 | −0.008 ** | −0.007 ** | |||
| (0.002) | (0.002) | ||||
| 1.hotel_type # zcw_sent_cost_effi3 | −0.006 * | −0.006 * | |||
| (0.003) | (0.003) | ||||
| 1.hotel_type # zcw_sent_esports_social_faci4 | −0.012 *** | −0.015 *** | |||
| (0.003) | (0.003) | ||||
| 1.hotel_type # zcw_sent_room_conf5 | −0.020 *** | −0.020 *** | |||
| (0.006) | (0.006) | ||||
| 1.hotel_type # zcw_sent_intel_conv6 | −0.003 | −0.003 | |||
| (0.004) | (0.003) | ||||
| Observations (N) | 225,318 | 223,073 | 138,906 | 86,412 | 225,239 |
| Log-likelihood | −166,916.713 | −162,570.358 | −110,501.187 | −54,970.634 | −164,833.241 |
| Notes: Robust standard errors are reported in parentheses. Model 5 uses unstandardized group-mean-centered sentiment scores; Model 6 excludes reviews with extreme review length based on the 1st and 99th percentiles; Model 7a and Model 7b report subsample regressions by hotel type; Model 8 uses hotel fixed effects; hotel-level main effects are absorbed; “zmean_” indicates variables standardized at the hotel level; “cw_” indicates variables centered at the review level; “mean_” indicates variables centered at the hotel level; “zcw_” indicates variables standardized at the review level; * p < 0.05, ** p < 0.01, *** p < 0.001. The symbol “#” denotes an interaction term. | |||||
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| Literature | Method | Theory | Main Findings |
|---|---|---|---|
| Babar and Yupei (2025) [11] | Survey | Stimulus–organism–response (SOR) framework | The esports experience directly fosters customer well-being, a relationship further enhanced through positive affect and meaningful engagement. This heightened well-being subsequently heightens brand engagement, reduces price sensitivity, and strengthens word-of-mouth intention. |
| Kong et al. (2024) [7] | Big data | / | Developed a price prediction system for esports-themed hotels. |
| de Freitas (2021) [8] | Interview, survey | / | Esports events stimulate substantial lodging demand, generating positive economic spillover effects for the hotel industry. |
| Jiao et al. (2026) [12] | Polynomial regression, response surface analysis | Recreationist–environment fit theory | The fit between specialized esports-themed hotel environments and customers’ esports expectations enhances flow and reduces psychological detachment, thereby strengthening repurchase intention. |
| Lebedeva (2021) [9] | / | / | Assessed the viability, outlined a blueprint, and proposed policies for esports-themed hotel development in Ukraine. |
| Lu (2020) [10] | / | / | Identified the diverse scenario-based needs of esports-themed hotel customers (e.g., competitive gaming, dating, socializing), proposed a scenario-based design framework, and implemented it in new store openings. |
| Zhang et al. (2025) [4] | Experiment | Cue utilization theory | Gaming-related cues in hotels can enhance the sense of coolness and perceived innovativeness among Generation Z, positively influencing their patronage intention. |
| Sentiment Category | Precision | Recall | F1-Score |
|---|---|---|---|
| Positive | 0.84 | 0.86 | 0.85 |
| Neutral | 0.78 | 0.75 | 0.76 |
| Negative | 0.87 | 0.85 | 0.86 |
| Overall accuracy | 0.84 |
| Target Topic (Number) | Original Topics (Number) | Top Words |
|---|---|---|
| 1_service attitude and cleanliness (338,293) | Topic 0 (336,795) | service, hotel, room, clean, front desk, attitude, hygienic, lady, tidy, enthusiastic |
| Topic 7 (1498) | mosquito, prevention, cockroach, control, mosquito coils, many, repellent, situation, bite, insect | |
| 2_breakfast and casual snacks (10,432) | Topic 1 (10,432) | breakfast, delicious, snack, food, drink, variety, taste, noodle, milk, free |
| 3_price and cost performance (10,045) | Topic 2 (10,045) | price, affordable, cost-effective, cheap, price–performance ratio, expensive, high cost performance, yuan, economical, cost |
| 4_esports-based social experience and supporting facilities (5682) | Topic 3 (5682) | game, play, computer, graphics card, computer configuration, smooth, screen, kaihei, not stuck, accelerator |
| 5_room facilities and comfort (11,548) | Topic 4 (5640) | air conditioner, cold, warm, powerful, cool, central, weather, temperature, air conditioning, heating |
| Topic 5 (4751) | sound insulation, noisy, sound, poor, noise, soundproof, night, loud, voice, morning | |
| Topic 9 (1157) | soft, comfortable, touched, hard, hardness, touch, touching, sheet, softness, uncomfortable | |
| 6_intelligence and convenience (1431) | Topic 8 (1294) | robot, delivery, takeaway, deliver, intelligent, meal, order, smart, interesting, Xiaodu |
| Topic 12 (137) | bicycle, Didi, convenient, surround, Chunxi, tourism, walk, Tiananmen, business trips, location |
| Aspect | Type | Number | Positive | Neutral | Negative | |||
|---|---|---|---|---|---|---|---|---|
| Number | Percent (%) | Number | Percent (%) | Number | Percent (%) | |||
| 1_service attitude and cleanliness | Total | 338,293 | 256,444 | 76 | 52,932 | 16 | 28,917 | 9 |
| PETH | 126,407 | 97,219 | 77 | 19,054 | 15 | 10,134 | 8 | |
| NPETH | 211,886 | 159,225 | 75 | 33,878 | 16 | 18,783 | 9 | |
| 2_breakfast and casual snacks | Total | 10,432 | 7616 | 73 | 1877 | 18 | 939 | 9 |
| PETH | 2999 | 2363 | 79 | 439 | 15 | 197 | 7 | |
| NPETH | 7433 | 5253 | 71 | 1438 | 19 | 742 | 10 | |
| 3_price and cost performance | Total | 10,045 | 6717 | 67 | 2253 | 22 | 1075 | 11 |
| PETH | 6832 | 4506 | 66 | 1559 | 23 | 767 | 11 | |
| NPETH | 4029 | 3023 | 75 | 628 | 16 | 378 | 9 | |
| 4_esports-based social experience and supporting facilities | Total | 5682 | 4050 | 71 | 969 | 17 | 663 | 12 |
| PETH | 4029 | 3023 | 75 | 628 | 16 | 378 | 9 | |
| NPETH | 1653 | 1027 | 62 | 341 | 21 | 285 | 17 | |
| 5_room facilities and comfort | Total | 11,548 | 5223 | 45 | 3446 | 30 | 2859 | 25 |
| PETH | 4376 | 2254 | 52 | 1197 | 27 | 925 | 21 | |
| NPETH | 7172 | 2969 | 41 | 2269 | 32 | 1934 | 27 | |
| 6_intelligence and convenience | Total | 1431 | 950 | 66 | 245 | 17 | 236 | 16 |
| PETH | 215 | 129 | 60 | 42 | 20 | 44 | 20 | |
| NPETH | 1216 | 821 | 68 | 194 | 16 | 201 | 17 | |
| Variable | Definition | Operation | Level |
|---|---|---|---|
| overall_rating | Customers’ overall rating, reflecting overall customer satisfaction | Original rating ([1,5]) | Level 1 |
| sent_service_clean1 | Review-level sentiment score for the topic ‘1_service attitude and cleanliness’ | Within-hotel centered and then standardized | Level 1 |
| sent_breakf_snack2 | Review-level sentiment score for the topic ‘2_breakfast and casual snacks’ | Within-hotel centered and then standardized | Level 1 |
| sent-cost_effi3 | Review-level sentiment score for the topic ‘3_price and cost performance’ | Within-hotel centered and then standardized | Level 1 |
| sent_esports_social_faci4 | Review-level sentiment score for the topic ‘4_esports-based social experience and supporting facilities’ | Within-hotel centered and then standardized | Level 1 |
| sent_room_conf5 | Review-level sentiment score for the topic ‘5_room facilities and comfort’ | Within-hotel centered and then standardized | Level 1 |
| sent_intel_conv6 | Review-level sentiment score for the topic ‘6_intelligence and convenience’ | Within-hotel centered and then standardized | Level 1 |
| review_length | Length of the review text | Log-transformed and then standardized | Level 1 |
| num_photo | Number of photos attached to the review | Log-transformed and then standardized | Level 1 |
| hotel_type | Hotel type | Binary variable: 0 = NPETH, 1 = PETH | Level 2 |
| hotel_clsss | Hotel class | Original hotel class, ranging from 1 to 5 | Level 2 |
| Variable | Mean | Std. Dev. | [Min, Max] |
|---|---|---|---|
| Continuous variables (review-level) | |||
| overall_rating | 4.817 | 0.578 | [1, 5] |
| sent_service_clean1 | 0.557 | 0.538 | [−1, 1] |
| sent_breakf_snack2 | 0.027 | 0.179 | [−1, 1] |
| sent-cost_effi3 | 0.020 | 0.162 | [−1, 1] |
| sent_esports_social_faci4 | 0.014 | 0.136 | [−1, 1] |
| sent_room_conf5 | 0.011 | 0.175 | [−1, 1] |
| sent_intel_conv6 | 0.003 | 0.070 | [−1, 1] |
| review_length | 26.021 | 29.982 | [5, 952] |
| num_photo | 0.426 | 0.995 | [0, 3] |
| Categorical variables (hotel-level) | Frequency | Percentage (%) | |
| hotel_type | |||
| NPETH | 549 | 34.29 | |
| PETH | 1052 | 65.71 | |
| hotel_classs | |||
| low_end | 1559 | 97.38 | |
| medium | 34 | 2.12 | |
| high_end | 8 | 0.50 |
| Variable | Model 1 | Model 2 | Model 3 | Model 4 |
|---|---|---|---|---|
| 2.hotel_class3 | 0.094 *** | 0.015 | 0.068 *** | 0.068 *** |
| (0.020) | (0.010) | (0.011) | (0.011) | |
| 3.hotel_class3 | 0.035 | 0.009 | 0.056 | 0.056 |
| (0.085) | (0.033) | (0.032) | (0.032) | |
| review_length | −0.095 *** | −0.093 *** | −0.093 *** | −0.093 *** |
| (0.005) | (0.004) | (0.004) | (0.004) | |
| num_photo | 0.067 *** | 0.048 *** | 0.048 *** | 0.047 *** |
| (0.004) | (0.002) | (0.002) | (0.003) | |
| sent_service_clean1 | 0.194 *** | 0.215 *** | 0.202 *** | |
| (0.006) | (0.008) | (0.006) | ||
| sent_breakf_snack2 | 0.031 *** | 0.033 *** | 0.032 *** | |
| (0.001) | (0.002) | (0.002) | ||
| sent_cost_effi3 | 0.032 *** | 0.034 *** | 0.032 *** | |
| (0.002) | (0.002) | (0.002) | ||
| sent_esports_social_faci4 | 0.026 *** | 0.037 *** | 0.027 *** | |
| (0.001) | (0.003) | (0.001) | ||
| sent_room_conf5 | 0.070 *** | 0.078 *** | 0.074 *** | |
| (0.003) | (0.005) | (0.003) | ||
| sent_intel_conv6 | 0.011 *** | 0.011 *** | 0.011 *** | |
| (0.001) | (0.001) | (0.002) | ||
| zmean_sent_service_clean1 | 0.104 *** | 0.102 *** | 0.102 *** | |
| (0.004) | (0.004) | (0.004) | ||
| zmean_sent_breakf_snack2 | 0.016 *** | 0.016 *** | 0.016 *** | |
| (0.003) | (0.003) | (0.003) | ||
| zmean_sent_cost_effi3 | 0.005 * | 0.007 ** | 0.007 ** | |
| (0.003) | (0.003) | (0.003) | ||
| zmean_sent_esports_social_faci4 | 0.016 *** | 0.010 *** | 0.010 *** | |
| (0.003) | (0.002) | (0.002) | ||
| zmean_sent_room_conf5 | 0.025 *** | 0.023 *** | 0.023 *** | |
| (0.003) | (0.003) | (0.003) | ||
| zmean_sent_intel_conv6 | 0.006 * | 0.006 * | 0.006 * | |
| (0.003) | (0.002) | (0.002) | ||
| 1.hotel_type | 0.091 *** | 0.091 *** | ||
| (0.009) | (0.009) | |||
| 1.hotel_type # sent_service_clean1 | −0.057 *** | |||
| (0.011) | ||||
| 1.hotel_type# sent_breakf_snack2 | −0.007 ** | |||
| (0.002) | ||||
| 1.hotel_type # sent_cost_effi3 | −0.006 * | |||
| (0.003) | ||||
| 1.hotel_type # sent_esports_social_faci4 | −0.015 *** | |||
| (0.003) | ||||
| 1.hotel_type # sent_room_conf5 | −0.020 *** | |||
| (0.006) | ||||
| 1.hotel_type # sent_intel_conv6 | −0.003 | |||
| (0.003) | ||||
| 2.hotel_class3 # sent_service_clean1 | −0.053 ** | |||
| (0.019) | ||||
| 3.hotel_class3 # sent_service_clean1 | −0.019 | |||
| (0.012) | ||||
| 2.hotel_class3 # sent__breakf_snack2 | −0.002 | |||
| (0.004) | ||||
| 3.hotel_class3 # sent_breakf_snack2 | 0.000 | |||
| (0.002) | ||||
| 2.hotel_class3 # sent_cost_effi3 | −0.004 | |||
| (0.006) | ||||
| 3.hotel_class3 # sent_cost_effi3 | 0.016 * | |||
| (0.007) | ||||
| 2.hotel_class3 # sent_esports_social_faci4 | −0.005 | |||
| (0.006) | ||||
| 3.hotel_class3 # sent_esports_social_faci4 | 0.005 | |||
| (0.015) | ||||
| 2.hotel_class3 # sent_room_conf5 | −0.018 * | |||
| (0.009) | ||||
| 3.hotel_class3 # sent_room_conf5 | −0.011 | |||
| (0.009) | ||||
| 2.hotel_class3 # sent_intel_conv6 | −0.003 | |||
| (0.003) | ||||
| 3.hotel_class3 # sent_intel_conv6 | −0.000 | |||
| (0.002) | ||||
| N | 225,318 | 225,318 | 225,318 | 225,318 |
| Hotels | 1601 | 1601 | 1601 | 1601 |
| Log-likelihood | −186,533.841 | −167,392.962 | −166,916.713 | −167,158.569 |
| AIC | 373,081.683 | 334,823.924 | 333,885.425 | 334,381.139 |
| BIC | 373,153.959 | 335,020.104 | 334,153.882 | 334,711.548 |
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Share and Cite
Wu, M.; Hu, X. Beyond Service and Cleanliness: Decoding Customer Experiences and Determinants of Satisfaction in Esports-Themed Hotels Through Large-Scale Online Review Text Mining. J. Theor. Appl. Electron. Commer. Res. 2026, 21, 256. https://doi.org/10.3390/jtaer21080256
Wu M, Hu X. Beyond Service and Cleanliness: Decoding Customer Experiences and Determinants of Satisfaction in Esports-Themed Hotels Through Large-Scale Online Review Text Mining. Journal of Theoretical and Applied Electronic Commerce Research. 2026; 21(8):256. https://doi.org/10.3390/jtaer21080256
Chicago/Turabian StyleWu, Mengqian, and Xingbao Hu. 2026. "Beyond Service and Cleanliness: Decoding Customer Experiences and Determinants of Satisfaction in Esports-Themed Hotels Through Large-Scale Online Review Text Mining" Journal of Theoretical and Applied Electronic Commerce Research 21, no. 8: 256. https://doi.org/10.3390/jtaer21080256
APA StyleWu, M., & Hu, X. (2026). Beyond Service and Cleanliness: Decoding Customer Experiences and Determinants of Satisfaction in Esports-Themed Hotels Through Large-Scale Online Review Text Mining. Journal of Theoretical and Applied Electronic Commerce Research, 21(8), 256. https://doi.org/10.3390/jtaer21080256
