5.1. General Discussion
The main objective of this research was to contribute to the understanding of impulse buying in mobile commerce and identify the variables that influence consumers’ impulse buying behavior in Chile. The study found significant relationships between various variables in the research model, supporting eight of thirteen hypotheses.
The findings demonstrate that mobile application factors—specifically visual appeal and portability—significantly influence hedonic and utilitarian values. Visual appeal showed a strong positive impact on hedonic value (β = 0.393,
p < 0.01) and utilitarian value (β = 0.340,
p < 0.01), supporting the findings of Zheng et al. [
39] who identified that visual elements in mobile applications influence shopping value perceptions. Similarly, portability positively influenced hedonic value (β = 0.122,
p < 0.01) and utilitarian value (β = 0.281,
p < 0.05), confirming that the ability to access mobile shopping anywhere increases exposure to stimuli, thereby enhancing both hedonic and utilitarian motivations [
39].
However, task-relevant information did not significantly impact impulse buying (β = 0.068,
p = 0.168), contradicting previous findings by Parboteeah et al. [
26] who suggested that effective task-relevant cues could considerably increase the likelihood and magnitude of online impulse purchases. This discrepancy may suggest that, in the mobile commerce context, consumers rely less on detailed information when making impulse decisions than in desktop e-commerce environments. The non-significant effect of task-relevant information (H5) suggests that in mobile commerce, consumers may prioritize hedonic triggers over rational, task-oriented cues when making impulsive decisions. Prior research has shown that detailed product information and task-relevant content play a stronger role in desktop or traditional online shopping, where decision-making involves more deliberation [
26,
89]. However, in m-commerce environments, simplified interfaces, visual appeal, and emotional gratification dominate the decision process, reducing the influence of informational content. Zheng et al. [
39] further demonstrated that hedonic browsing exerts a significantly stronger effect on impulse buying than utilitarian browsing, supporting the idea that emotional and experiential elements outweigh task-relevant information in mobile shopping environments.
The lack of significance of time availability (H8) challenges prior research suggesting that time pressure can increase consumers’ likelihood of making impulsive purchases. For example, Liu et al. [
58] found that time pressure significantly amplifies impulsive buying behavior, especially for hedonic consumption, by reducing consumers’ capacity for deliberation. Similarly, Sun et al. [
90] demonstrated that time constraints intensify emotional responses and perceived value, thereby fostering impulse buying tendencies. However, in the mobile commerce context, our results indicate that the design of mobile shopping applications—characterized by simplified navigation and one-click purchasing—neutralizes the role of time availability. In this environment, impulsive purchases can occur regardless of perceived temporal resources, suggesting that structural efficiency in m-commerce platforms substitutes for the moderating role of time pressure observed in other retail settings.
Among personal factors, economic well-being (β = 0.091,
p < 0.05), family influence (β = 0.318,
p < 0.01), and credit card use (β = 0.181,
p < 0.01) all demonstrated significant positive relationships with impulse buying. These findings align with Badgaiyan and Verma [
45], who found that consumers are more willing to spend impulsively when they have good economic well-being, and Baker et al. [
51], who affirmed that family influences an individual’s impulsive buying behaviors. Credit card use showed a significant positive effect, supporting previous research suggesting that the painless spending sensation associated with credit cards encourages impulse purchases.
Contrary to expectations, time availability did not significantly impact impulse buying (β = 0.042,
p = 0.313), which contradicts previous studies suggesting that more available time increases the likelihood of impulse purchases [
54,
55]. This unexpected finding might indicate that in the mobile commerce context, impulse purchases can occur quickly regardless of perceived time availability, possibly due to the streamlined nature of mobile shopping apps.
Regarding value factors, hedonic value showed a strong positive impact on impulse buying (β = 0.321,
p < 0.01), confirming Kim and Eastin’s [
61] assertion that hedonic value perception is an important antecedent to impulse buying behavior. Surprisingly, utilitarian value showed no significant effect on impulse buying (β = 0.000,
p = 0.998), suggesting that functional and rational aspects of mobile shopping may not trigger impulsive behavior.
Trust did not demonstrate a significant relationship with impulse buying (β = 0.037,
p = 0.516), contradicting the findings of Kauffman et al. [
65]. This finding suggests that consumers may not consider trust a key indicator when making impulsive purchases in mobile commerce, possibly because established mobile platforms have already achieved a baseline level of trust.
Finally, contrary to the hypothesized positive relationship, the COVID-19 effect significantly negatively impacted impulse buying (β = −0.100,
p < 0.05). This contradicts Ahmed et al. [
91], who found that the pandemic positively affected impulse buying. This discrepancy might be explained by the fact that this study examined various products, not just essential goods, which might not necessarily experience positive impacts during the pandemic.
Reconciling Contradictory COVID-19 Effects
Previous studies have generally reported a positive relationship between COVID-19 and impulse buying.
Past studies [
67,
69,
70], emphasizing panic buying and increased online shopping during the early pandemic phase. However, our results revealed a negative effect (β = −0.100,
p < 0.05), highlighting that, in the Chilean context, pandemic-induced uncertainty and financial restrictions outweighed consumers’ tendency to engage in impulsive consumption.
One possible explanation is that, although the pandemic increased exposure to digital channels, it also generated greater economic and financial uncertainty, which may have led consumers to be more cautious with their spending on non-essential goods. This aligns with studies showing that perceived risk and the need for financial control during health crises reduce the propensity for impulsive spending [
70]. In this sense, the pandemic not only functioned as a catalyst for e-commerce but also as a restrictive context for impulsive consumption. This finding appears to contradict studies such as Ahmed et al. [
91] and Iyer et al. [
28], which reported positive effects. However, this discrepancy can be explained by critical moderating factors that have not been adequately considered in previous research.
The most critical moderator is the nature of the products studied. Studies reporting positive effects of COVID-19 predominantly focused on essential products, personal protection items, and daily necessities where what appears as “impulse” actually reflects rational stockpiling behavior disguised as impulsivity [
26]. In contrast, our study covers diverse categories dominated by non-essential products, particularly clothing and accessories, which represent genuinely hedonistic purchases. During health and economic crises, consumers redirect their limited resources from hedonic products to basic needs, explaining the observed negative effect. This differentiation suggests that COVID-19 does not have a uniform impact on impulsive behavior, but rather acts as a differential moderator depending on the consumer’s hierarchy of needs.
The temporal phase of data collection constitutes a second crucial moderator. The studies that reported positive effects collected data during the initial phase of the pandemic (March–June 2020), characterized by panic behavior and massive stockpiling. Our study was conducted during the adaptation phase (September–December 2020), when consumers had adjusted their behavior patterns to the new economic and health reality. During this later phase, prolonged economic uncertainty and mobility restrictions acted as inhibitors of hedonic impulsive behavior. In contrast, the initial phase was characterized by reactive hoarding responses that superficially appeared impulsive but actually reflected a rational, preventive logic.
Chile’s specific socioeconomic context during the pandemic provides a third explanatory moderator. Chile experienced severe economic contractions, with unemployment rates reaching 13.1% in July 2020, significantly higher than in countries where previous studies were conducted. In contexts of severe economic restriction, consumers adopt resource conservation strategies that prioritize basic needs over impulsive hedonic gratification. Additionally, strict lockdown measures in Chile limited exposure to impulse buying stimuli and reduced opportunities for social consumption, factors that traditionally facilitate impulsive behavior. This combination of economic pressure and social restrictions created an environment inhibiting impulsive behavior, contrasting with more economically stable contexts where previous studies were conducted.
These findings suggest an integrative theoretical model where COVID-19 acts as a contextual variable that differentially moderates impulsive behavior according to a hierarchy of products and needs. At the base of this hierarchy, essential products experience positive effects due to preemptive stockpiling behavior. At the intermediate level, convenience products show neutral or slightly negative effects. At the top level, purely hedonic products (such as those predominant in our study) experience significant adverse effects due to the reallocation of resources toward basic needs. This model reconciles the apparent contradictions in the literature and provides a predictive framework for understanding the impact of crises on consumption behavior according to the product, temporal, and socioeconomic context (
Table 10).
5.2. Theoretical and Practical Implications
5.2.1. Theoretical Implications
This study contributes theoretically through three explicit refinements of the traditional S-O-R model for mobile contexts. First, it redefines stimuli from physical environmental elements to specific digital factors: visual appeal as an interactive interface (β = 0.393), portability as temporal-spatial ubiquity (β = 0.122), and technological enablers of payment (β = 0.181). Second, it simplifies organism processing from the original tripartite model (pleasure-arousal-dominance) to a hedonic-dominant model where only hedonic value (β = 0.321) influences impulsive responses, eliminating utilitarian considerations (β = 0.000). Third, it specifies mobile impulsive responses characterized by technological immediacy and greater social influence (β = 0.318) than cognitive influence.
The findings resolve three fundamental inconsistencies in the literature. The absence of an effect of utilitarian value contradicts Kim and Eastin [
61], who explained it by the fact that mobile impulsive decisions are purely hedonic, not functional. The lack of significance of time availability contradicts Bell et al. [
54], reflects that in m-commerce, impulsive decisions occur instantaneously, regardless of perceived time. The negative effect of COVID-19 (β = −0.100) contradicts Ahmed et al. [
91]. Still, it is theoretically reconciled through moderation by product type: positive effects for essential products (as observed in previous studies) versus negative effects for non-essential hedonic products (as observed in our study).
This research proposes a hierarchical model where COVID-19 differentially moderates impulsive behavior: essential products (positive effect due to stockpiling), convenience products (neutral effect), and hedonic products (negative effect due to resource reallocation). This model reconciles apparent contradictions and provides a predictive framework for crisis effects based on product, temporal, and socioeconomic context.
5.2.2. Practical Implications
The highest coefficient for visual appeal (β = 0.393) requires specific implementations: warm color palettes (reds/oranges) for impulsive products, micro-animations of 300–500 ms duration, tactile elements of at least 44 pt, and a flat visual architecture with a 3:2:1 hierarchy for titles:subtitles:text. Portability (β = 0.281) is optimized through intelligent geolocation, contextual notifications, offline mode, and cross-device synchronization. Payment enablers (β = 0.181) require one-click integration (Apple Pay, Google Pay), single-screen checkout, and buy-now-pay-later options.
The strongest effect (family influence β = 0.318) requires specific features, including native sharing with enriched previews via WhatsApp, shared family wishlists with discount notifications, group buying functionality, and social proof elements with demographic filters (“parents recommend”). Implement family points systems and group savings challenges.
COVID-19 findings indicate the need for adaptive systems that modify strategies according to the economic context: during a crisis, emphasize value and need over hedonic drive; during recovery, gradually reactivate impulse stimulation elements. Develop automatic economic context detection capabilities to adjust messaging and product presentation.
Prioritize investments based on effect sizes: (1) Visual appeal (β = 0.393): 40% of the UX/UI budget; (2) Family influence (β = 0.318): 30% in social features; (3) Hedonic value (β = 0.321): 20% in gamification and experiential elements; (4) Payment enablers (β = 0.181): 10% in checkout optimization. This allocation maximizes ROI based on empirical evidence.
5.3. Limitations and Future Research Directions
This study has several limitations that should be acknowledged. First, there were challenges related to the measurement instrument. The survey was lengthy and not presented in an engaging format, which may have affected participation rates and response quality. Additionally, the measurement scales were originally in English and had to be translated and adapted, potentially causing interpretation issues.
Second, the geographical distribution of respondents was uneven, with 71.8% from northern Chile, 22% from central Chile, and only 6.2% from southern Chile. This imbalance means the results may not fully represent the entire Chilean population, as regional differences in consumer behavior exist.
Third, the study was conducted during the COVID-19 pandemic, which created unique circumstances for data collection and may have influenced consumer behavior in ways that would not be present under normal conditions. The online-only data collection method, necessitated by the pandemic, may also have introduced biases.
Regarding the COVID-19 effect variable, the analysis is limited as a direct positive relationship was proposed, but a direct negative relationship was found. This might be because the study examined various product categories, not just essential goods, which the pandemic may have affected differently.
Future research should address these limitations by expanding the study to achieve more balanced geographical representation across Chile. The research model could be enhanced by exploring new relationships between existing variables and incorporating additional antecedents of impulse buying in mobile commerce. The COVID-19 effect could be examined as a moderating variable rather than a direct predictor, potentially yielding more nuanced insights.
Further studies could also investigate cross-cultural differences in mobile commerce impulse buying, comparing Chile with other Latin American countries or regions globally. Longitudinal research would be valuable to understand how impulse buying patterns in mobile commerce evolve, particularly as the effects of the pandemic diminish.