Immersive Storytelling Content and Innovation Resistance in Agritourism Marketing Context: Impact on Traveler Post-Experience Behavior
Abstract
1. Introduction
2. The Literature Review and Theoretical Background
2.1. Agritourism Experience
Authors (Year) | Dimension Type | Interaction Type | Traveler Behavior | Example Activities | |||
---|---|---|---|---|---|---|---|
Location | Interaction | Authenticity | Learning | ||||
Bhaktikul, Aroonsrimorakot, Laiphrakpam, and Paisantanakij [32] | √ | Cultural immersion | Minimizing energy consumption, reducing CO2 emissions, and decreasing pollution | Development of low-carbon tourism via a resource analysis | |||
Liang, Hsiao, Chen, and Lin [6] | √ | Passive participation and participatory experience | Intention to revisit | Do-it-yourself (DIY), animal feeding or interaction, ecological guiding, and crop picking | |||
Esau and Senese [33] | √ | Passive participation | Facilitating memorable experiences between travelers and destinations | The sensory experiences associated with wine tourism | |||
Rezaei, Kim, Alizadeh, and Rokni [34] | √ | Participatory experience | Mental health advantages related to agritourism activities | Agritourism activities that enhance mood and mental well-being | |||
Pehin Dato Musa and Chin [35] | √ | √ | Commercial and passive participation | Purchase behavior for fresh food ingredients without external intervention | Agritourism activities related to farm-to-table (FTT) | ||
Brune, Knollenberg, Stevenson, Barbieri, and Schroeder-Moreno [36] | √ | Commercial participation | Behavior of purchasing food locally | Consumer intent to purchase or support local food | |||
Chen, Lee, Kabre, and Hsieh [37] | √ | Cultural immersion | Students’ future career intentions | Experiential benefits, career identity, career choices, and support for tourism |
2.2. Immersive Technology in Tourism
Authors (Year) | Experience Stage | Theories | Input Factors | Behavioral | Limitations | ||
---|---|---|---|---|---|---|---|
Pre | During | Post | |||||
Shamim, Gupta, and Shin [18] | √ | The technology acceptance model (TAM) | Immersive experiences and user perceptions | User engagement | User-generated content, the metaverse platform, and typology of destinations | ||
Casais, Coelho, and Escadas [16] | √ | Stimulus–Organism–Response (SOR) framework | Vision, hearing, and haptics in tourism metaverse previews | Intention to visit | Typology of destinations, attitudes towards the metaverse, awareness of physiological and psychological consequences, security and privacy | ||
Jafar and Ahmad [19] | √ | SOR | Immersion, escapism and enjoyment, and cognitive processing | Tourist satisfaction and loyalty for metaverse experiences | Opinions of tourists: consider suggestions and revisit metaverse destinations | ||
Atzeni, et al. [52] | √ | SOR | Object-based authenticity, existential authenticity, affective response, satisfaction, and VR attachment | Intention to visit | Other types of authenticity, geographical distance, the use of non-immersive technology, motivations and willingness to pay | ||
Di Dalmazi, et al. [53] | √ | SOR | Effectiveness of immersive VR, cognition (presence), and affection (arousal) | Intention to visit and recommend a destination | Only focuses on one emotional dimension and typology of destination | ||
An, et al. [54] | √ | Flow theory and SOR | The psychological process through which the VR travel evokes flow | Satisfaction and intention to visit | Individual-centric variables influence VR travel experiences and the typology of destinations | ||
Kieanwatana and Vongvit [55] | √ | TAM | Destination image, virtual experiences, information access, content quality, perceived usefulness, perceived ease of use, novelty, stimulation, recognition, safety, and independent travel | Intention to visit | Cybersecurity, sustainability, travel experience, personality traits, and typology of destinations | ||
Hui, et al. [56] | √ | Pro-environmental theory and media richness theory | Journalism, metaverse-based regenerative tourism promotion, eco-literacy, dispositional empathy, and pro-environmental behavior | Regenerative tourism intention | Economic and socio-cultural factors in regenerative tourism intentions, health awareness, and climate change | ||
Hao, Liu, Zhang and Chon [40] | √ | Embodied social presence theory with social identity theory | Technological attributes, user attributes, social presence, and tourist satisfaction | Word-of-mouth in sustainable tourism | Avatar traits; used a video-based survey; typology of destinations | ||
Balakrishnan, et al. [57] | √ | Cognitive embodiment theory and metacognitive theory | VR-based interactions (ergonomics and embodiment) | Memorable experiences and revisit intention | The role of embodiment and self-concept in the metaverse, the role of ergonomics, and the typology of destinations | ||
Robaina-Calderín, Martín-Santana and Munoz-Leiva [50] | √ | - | Stimulus at the level of immersion of the experience (head-mounted display (HDM), mobile devices and VR glasses, and computer screens) | Experience immersion levels, affective and cognitive performance, and intention to visit | Cultural intensity and profile, previous experience, past visits, intellectual curiosity, technological profile, sociodemographic characteristics, and neuromarketing | ||
Abou-Shouk, Zouair, Abdelhakim, Roshdy and Abdel-Jalil [44] | √ | √ | Theory of planned behavior (TPB), TAM, the value-based adoption model (VAM), and the hedonic-motivation system adoption model (HMSAM) | Perceived ease of use, enjoyment, immersion, usefulness, attitude towards immersive technology adoption, and perceived value and engagement | Loyalty | Specific tourism settings or comparison of perceptions of adoption within different sectors of tourism | |
Luo and Xia [24] | √ | Consistency and place attachment theory | Virtual tourism experiences during the post-trip stage | Place attachment | Consumers’ sensory perceptions, the impact of the metaverse, behavioral intentions, and typology of destinations | ||
Le, Tran and Le [23] | √ | Self-congruence theory and the psychology of flow theory | Self-congruence and destination brand immersion | Destination brand love | The role of influencers, social media, and all other forms of media and typology of destinations |
2.3. Diffusion of Innovation (DOI) Theory
3. The Conceptual Model and Hypothesis Development
3.1. Immersive Storytelling Content
3.2. Immersive Technology Resistance
- Innovation characteristics denote the attributes of an innovation that users believe affect their resistance, including its relative advantages, compatibility, perceived risk, and complexity;
- Consumer characteristics suggest that resistance to innovation depends on users’ psychological attributes, including their perceptions, motivations, and experiences;
- Propagation mechanisms involve the credibility, transparency, and similarity of information sources and the volume of information available.
3.3. User Characteristics
3.4. Continued Decisions
4. Methodology
4.1. The Sampling and Data Collection
4.2. The Measurement Instrument
4.3. The Data Analysis
5. Results
5.1. Descriptive Statistics
5.2. The Measurement Model
5.3. The Structural Model
6. Discussion and Implications
6.1. Theoretical Contributions
6.2. Managerial Implications
6.3. Limitations and Future Research
- (1)
- Limitations of technology and platforms: This study did not concentrate on a particular technology or platform. While IMT encompasses various tools, including AR, VR, and MR, each possessing distinct functional attributes and experiential levels, future research concentrating on each type of technology can yield deeper knowledge into user behavior.
- (2)
- Limitations of the study duration: This research employed a cross-sectional study methodology which sought to gather data within a specific timeframe. This design cannot elucidate the long-term alterations in tourists’ behaviors or attitudes regarding IMT. Consequently, subsequent research ought to employ a longitudinal study design to perpetually examine behavior and usage intentions.
- (3)
- Limitations of demographic moderators: While this study concentrated on user behavior, it lacked an examination of the influence of personal factors such as gender, age, or educational attainment, which may significantly affect attitudes and accessibility to IMT. The sample exhibited a lack of diversity, as the respondents were exclusively from a single country and predominantly aged between 20 and 25 years. Neglecting these factors may have led to the study results inadequately representing the sample’s diversity.
- (4)
- Limitations of the data sources (self-reported bias): The data utilized to examine tourist behavior originated from a self-reported survey, which is prone to evaluative bias, including memory inaccuracies or social desirability bias, potentially leading to a misrepresentation of the actual experience.
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
IMT | Immersive technology |
CPA | Content passive |
CVA | Content valence |
CVO | Content volume |
COM | Compatibility |
PSR | Privacy and security risk |
PU | Perceived usefulness |
PEOU | Perceived ease of use |
ATT | Attitudes toward |
REV | Revisit intention |
CON | Continued use of IMT |
DOI | Diffusion of Innovation |
TAM | Technology acceptance model |
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Authors (Year) | Context Studied | Theories | Findings |
---|---|---|---|
Alnasser, Alkhozaim, Alshiha, Al-Romeedy and Khairy [64] | Five-star hotels and travel agencies | DOI | Intellectual capital enhances organizational resilience by fostering agility and innovation. |
Yi Wang, Wenyuan, Kumari, Tian and Zhang [65] | Smart tourism technology | DOI and perceived value | Technology exerts both direct and indirect influences on net benefits. |
Erol, Neuhofer, Dogru, Oztel, Searcy and Yorulmaz [66] | Blockchain | DOI | Elucidates the integration procedure for blockchain technology. |
Stylos, Fotiadis, Shin and Huan [67] | Smart systems | DOI + TOE | Proposes strategies to surmount the challenges in the implementation of smart technology. |
Alam, et al. [70] | Augmented reality (AR) | DOI + TOE | Exhibits the technological and environmental influences on the application of augmented reality in tourism and tour operations. |
Hanji, Hungund, Blagov, Desai and Hanji [68] | AI chatbot | DOI | Complexity and observability impede adoption, whereas trust alleviates adverse effects. |
Mahmoud, Fuxman, Asaad, and Solakis [68] | VR (metaverse) | DOI, the TAM, and big data | The metaverse fosters positive emotions and profound engagement. |
Construct | Items | Survey Item | References |
---|---|---|---|
Content passive (CPA) | CPA1 | Storytelling content delivered through immersive technologies, such as images, videos, or texts, elicits emotional responses from travelers. | Adapted from Luo and Xia [24], Ghorbanzadeh, Nair, Chandra, Bakhtiyorovich Ergashev and Prasad [94], Song and Lu [97] |
CPA2 | Immersive-technology-based storytelling increases travelers’ awareness. | ||
CPA3 | Storytelling content delivered via immersive technologies increases travelers’ participation in activities. | ||
CPA4 | Immersive technologies deliver storytelling content that increases engagement in a variety of destinations. | ||
Content valence (CVA) | CVA1 | Destination storytelling combines emotional elements with immersive technology to increase traveler engagement. | Adapted from Song and Lu [97], Jattamart and Leelasantitham [98] |
CVA2 | Destination storytelling integrates emotional engagement with immersive technology to elicit emotional responses from travelers. | ||
CVA3 | Destination storytelling uses emotional engagement and immersive technology to elicit emotional responses from travelers. | ||
CVA4 | Destination storytelling combines emotional elements with immersive technology to increase engagement with destinations. | ||
Content volume (CVO) | CVO1 | Storytelling content, which is prevalent in immersive technologies, encourages travelers to participate in a variety of activities. | Adapted from Abou-Shouk, Zouair, Abdelhakim, Roshdy and Abdel-Jalil [44], Jattamart and Leelasantitham [98] |
CVO2 | Storytelling content found in immersive technologies elicits emotional responses from travelers. | ||
CVO3 | Immersive technologies use storytelling content to help create a visual perception of a destination. | ||
CVO4 | Immersive technology’s storytelling content boosts destination engagement. | ||
Compatibility (COM) | COM1 | Devices designed for immersive media are limited in terms of compatibility with current hardware. | Adapted fromZhuang [71], Yang, Yu, Zo and Choi [87] |
COM2 | Devices used for displaying immersive media have limitations in their application in agritourism. | ||
COM3 | Wearable devices restrict the use of immersive technology in travel. | ||
COM4 | Immersive technology may not provide the expected benefits in travel. | ||
Privacy and security risk (PSR) | PSR1 | There are concerns that devices used to access immersive media may collect excessive personal data. | Adapted from Kieanwatana and Vongvit [55], Faqih [99] |
PSR2 | There are concerns that their usage may result in the disclosure of personal information to unrelated third parties. | ||
PSR3 | There are issues with the collection of biometric data by the devices used for immersive media presentations. | ||
PSR4 | Insecurities associated with the use of immersive technology have an impact on privacy. | ||
Perceived usefulness (PU) | PU1 | Immersive technology is extremely useful in agritourism. | Adapted from Abou-Shouk, Zouair, Abdelhakim, Roshdy and Abdel-Jalil [44], Yang, Yu, Zo and Choi [87] |
PU2 | Immersive technology can display information that is relevant to agritourism. | ||
PU3 | Immersive technology contributes to the creation of a perceived image of the destination. | ||
PU4 | Immersive technology aids in the collection of data relevant to agritourism. | ||
Perceived ease of use (PEOU) | PEOU1 | Immersive technology is easy to use. | Adapted from Abou-Shouk, Zouair, Abdelhakim, Roshdy and Abdel-Jalil [44] |
PEOU2 | The use of immersive technology requires no learning effort. | ||
PEOU3 | The immersive technology’s operation interface is user-friendly and understandable. | ||
PEOU4 | The use of immersive technology for agritourism is simple. | ||
Attitudes toward (ATT) | ATT1 | Immersive technology is beneficial to agritourism. | Adapted from Kwangsawad and Jattamart [60] |
ATT2 | Immersive technology combined with agritourism is a good idea. | ||
ATT3 | Immersive technology makes it easier for tourists to travel. | ||
ATT4 | Immersive technology allows for more convenient and immersive access to destination information. | ||
Revisit intention (REV) | REV1 | I intend to return to the real-world agritourism site. | Adapted from Casais, Coelho and Escadas [16], Hasan, et al. [100] |
REV2 | I think I’ll return to the agritourism site soon. | ||
REV3 | I am willing to spend time and money visiting the agritourism site again. | ||
REV4 | If the opportunity arises, I intend to return to participate in agritourism. | ||
Continued use of IMT (CON) | CON1 | I plan to continue using immersive technology as a source of information for agritourism in the future. | Adapted from Kwangsawad and Jattamart [60], Song, et al. [101] |
CON2 | In the future, I plan to continue using immersive technology to gather agritourism information. | ||
CON3 | In the future, I plan to use immersive technology for agritourism. | ||
CON4 | I plan to recommend others to use immersive technology for agritourism. |
Characteristics | Frequency (N = 400) | Percentage |
---|---|---|
Gender | ||
Female | 150 | 37.5 |
Male | 250 | 62.5 |
Age | ||
20 years old or younger | 72 | 18.0 |
20–25 years | 212 | 53.0 |
26–30 years | 71 | 17.8 |
31–35 years | 29 | 7.2 |
36–40 years | 15 | 3.8 |
41–45 years | 1 | 0.3 |
Education level | ||
Below high school/vocational certificate | 72 | 18 |
High school/vocational certificate | 46 | 11.5 |
Associate degree/vocational certificate | 45 | 11.3 |
Bachelor’s degree | 218 | 54.5 |
Master’s degree | 14 | 3.5 |
Doctorate degree | 5 | 1.3 |
Constructs | Items | Factor Loadings (>0.70) | Cronbach’s α (>0.70) | Composite Reliability (>0.70) | AVE (>0.50) |
---|---|---|---|---|---|
Content passive (CPA) | CPA1 | 0.903 | 0.913 | 0.939 | 0.779 |
CPA2 | 0.887 | ||||
CPA3 | 0.867 | ||||
CPA4 | 0.904 | ||||
Content valence (CVA) | CVA1 | 0.897 | 0.927 | 0.948 | 0.820 |
CVA2 | 0.910 | ||||
CVA3 | 0.911 | ||||
CVA4 | 0.905 | ||||
Content volume (CVO) | CVO1 | 0.934 | 0.908 | 0.942 | 0.844 |
CVO2 | 0.917 | ||||
CVO3 | 0.905 | ||||
Compatibility (COM) | COM1 | 0.933 | 0.943 | 0.959 | 0.853 |
COM2 | 0.916 | ||||
COM3 | 0.924 | ||||
COM4 | 0.920 | ||||
Privacy and security risk (PSR) | PSR1 | 0.909 | 0.927 | 0.948 | 0.820 |
PSR2 | 0.881 | ||||
PSR3 | 0.903 | ||||
PSR4 | 0.929 | ||||
Perceived usefulness (PU) | PU1 | 0.873 | 0.904 | 0.933 | 0.776 |
PU2 | 0.901 | ||||
PU3 | 0.858 | ||||
PU4 | 0.891 | ||||
Perceived ease of use (PEOU) | PEOU1 | 0.942 | 0.943 | 0.944 | 0.893 |
PEOU2 | 0.948 | ||||
Attitudes toward (ATT) | ATT1 | 0.893 | 0.887 | 0.930 | 0.816 |
ATT2 | 0.917 | ||||
ATT3 | 0.899 | ||||
Revisit intention (REV) | REV1 | 0.923 | 0.927 | 0.926 | 0.806 |
REV2 | 0.855 | ||||
REV3 | 0.914 | ||||
Continued use of IMT (CON) | CON1 | 0.929 | 0.828 | 0.921 | 0.853 |
CON2 | 0.918 |
Constructs | CPA | CVA | CVO | COM | PSR | PU | PEOU | ATT | REV | CON |
---|---|---|---|---|---|---|---|---|---|---|
CPA | ||||||||||
CVA | 0.717 | |||||||||
CVO | 0.682 | 0.725 | ||||||||
COM | 0.691 | 0.735 | 0.650 | |||||||
PSR | 0.655 | 0.644 | 0.598 | 0.661 | ||||||
PU | 0.484 | 0.501 | 0.608 | 0.573 | 0.512 | |||||
PEOU | 0.683 | 0.607 | 0.626 | 0.569 | 0.490 | 0.311 | ||||
ATT | 0.585 | 0.607 | 0.709 | 0.644 | 0.492 | 0.655 | 0.529 | |||
REV | 0.698 | 0.787 | 0.757 | 0.746 | 0.629 | 0.531 | 0.618 | 0.688 | ||
CON | 0.627 | 0.683 | 0.757 | 0.652 | 0.575 | 0.586 | 0.578 | 0.763 | 0.791 |
Constructs | CPA | CVA | CVO | COM | PSR | PU | PEOU | ATT | REV | CON |
---|---|---|---|---|---|---|---|---|---|---|
CPA | 0.924 | |||||||||
CVA | 0.655 | 0.945 | ||||||||
CVO | 0.621 | 0.639 | 0.898 | |||||||
COM | 0.648 | 0.668 | 0.588 | 0.906 | ||||||
PSR | 0.607 | 0.576 | 0.535 | 0.608 | 0.919 | |||||
PU | 0.450 | 0.454 | 0.545 | 0.529 | 0.465 | 0.890 | ||||
PEOU | 0.638 | 0.550 | 0.565 | 0.529 | 0.450 | 0.289 | 0.906 | |||
ATT | 0.541 | 0.542 | 0.632 | 0.592 | 0.446 | 0.595 | 0.485 | 0.881 | ||
REV | 0.616 | 0.673 | 0.646 | 0.656 | 0.546 | 0.463 | 0.540 | 0.596 | 0.924 | |
CON | 0.574 | 0.605 | 0.668 | 0.592 | 0.516 | 0.527 | 0.525 | 0.683 | 0.679 | 0.903 |
Hypotheses | Relationship | Coefficient (β) | t-Values | p-Values | VIF | Results |
---|---|---|---|---|---|---|
H1a | Content passive (CPA) → attitudes toward (ATT) | 0.016 | 0.317 | 0.751 | 1.898 | Not supported |
H1b | Content valence (CVA) → attitudes toward (ATT) | 0.102 | 1.564 | 0.118 | 1.891 | Not supported |
H1c | Content volume (CVO) → attitudes toward (ATT) | 0.124 | 2.144 | 0.032 * | 1.898 | Supported |
H2a | Compatibility (COM) → attitudes toward (ATT) | 0.450 | 8.567 | 0.000 *** | 1.000 | Supported |
H2b | Privacy and security risk (PSR) → attitudes toward (ATT) | 0.216 | 2.635 | 0.008 ** | 2.481 | Supported |
H3a | Perceived ease of use (PEOU) → attitudes toward (ATT) | 0.173 | 2.396 | 0.017 * | 2.317 | Supported |
H3b | Perceived ease of use (PEOU) → perceived usefulness (PU) | 0.035 | 0.541 | 0.589 | 2.378 | Not supported |
H4 | Perceived usefulness (PU) → attitudes toward (ATT) | 0.267 | 3.310 | 0.001 *** | 2.356 | Supported |
H5 | Attitudes toward (ATT) → revisit intention (REV) | 0.639 | 15.662 | 0.000 *** | 1.000 | Supported |
H6 | Attitudes toward (ATT) → continued use of IMT (CON) | 0.673 | 18.958 | 0.000 *** | 1.000 | Supported |
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Kwangsawad, A.; Nusawat, P.; Jattamart, A. Immersive Storytelling Content and Innovation Resistance in Agritourism Marketing Context: Impact on Traveler Post-Experience Behavior. J. Theor. Appl. Electron. Commer. Res. 2025, 20, 165. https://doi.org/10.3390/jtaer20030165
Kwangsawad A, Nusawat P, Jattamart A. Immersive Storytelling Content and Innovation Resistance in Agritourism Marketing Context: Impact on Traveler Post-Experience Behavior. Journal of Theoretical and Applied Electronic Commerce Research. 2025; 20(3):165. https://doi.org/10.3390/jtaer20030165
Chicago/Turabian StyleKwangsawad, Achaporn, Paingruthai Nusawat, and Aungkana Jattamart. 2025. "Immersive Storytelling Content and Innovation Resistance in Agritourism Marketing Context: Impact on Traveler Post-Experience Behavior" Journal of Theoretical and Applied Electronic Commerce Research 20, no. 3: 165. https://doi.org/10.3390/jtaer20030165
APA StyleKwangsawad, A., Nusawat, P., & Jattamart, A. (2025). Immersive Storytelling Content and Innovation Resistance in Agritourism Marketing Context: Impact on Traveler Post-Experience Behavior. Journal of Theoretical and Applied Electronic Commerce Research, 20(3), 165. https://doi.org/10.3390/jtaer20030165