1. Introduction
Since its inception, TikTok, as a video-sharing platform, has rapidly increased in popularity among younger users, positioning itself among the foremost social media applications globally [
1,
2]. TikTok, characterized by its unique video creation and sharing functionalities, has a rich presentation of information (text, images, video, etc.) and employs an algorithm-driven recommendation system to provide users with the information they need. The acquisition of information is a crucial motivation for users of TikTok [
3,
4,
5]. Due to its unique content delivery and discovery mechanisms, users’ information behaviors on TikTok differ significantly from those on traditional social media, as reflected in their information adoption, including browsing, liking, forwarding, downloading, and commenting on information. However, limited scholarly attention has been paid to how users adopt information on TikTok.
First, existing research on information adoption mainly focuses on the users’ behavior in utilitarian contexts such as online health communities, Q&A forums, and e-commerce platforms [
6,
7,
8,
9]. Relatively few studies have examined information adoption behaviors on TikTok. To the best of our knowledge, the limited body of TikTok research concentrates on domains such as political discourse [
10] and health communications [
11], neglecting general patterns of information adoption on hedonic short video applications. However, users exposed to hedonic content—typically humorous, entertaining, and novel in nature—are likely to exhibit information adoption behaviors that differ significantly from those in more serious, utilitarian settings. For example, rather than relying on deliberate evaluation and systematic processing, users may be more influenced by emotional resonance, visual appeal, and momentary enjoyment when deciding to browse, like, share, or comment on content [
12]. This highlights the need for further investigation into how users adopt hedonic information on platforms like TikTok. Second, previous research mainly employed frameworks such as the elaboration likelihood model (ELM) [
13] and the information adoption model (IAM) to understand information adoption, emphasizing rational cognitive processes and utilitarian motivations (such as travel [
14], electronic word of mouth (e-WOM) [
15,
16], and health-related motives [
17,
18]). These studies offer limited explanatory power for understanding information adoption on hedonic platforms, where user engagement is often driven by immersive and experiential factors. TikTok’s unique recommendation algorithms [
19] further amplify pleasure-driven engagement through emotional arousal and continuous entertainment [
12,
20], necessitating theoretical models that account for such dynamics. To address these gaps, this study examines users’ information adoption on TikTok and introduces flow experience—a state of deep engagement and enjoyment—as a key psychological mechanism underlying this process. By doing so, it offers a novel, affect-driven perspective tailored to the unique context of hedonic short video platforms.
Specifically, on TikTok, users frequently report a distorted perception of time, often describing the experience as “five minutes on TikTok, one hour on Earth”. Csikszentmihalyi [
21] conceptualized this phenomenon as a flow experience, a state of deep immersion and intrinsic enjoyment during an activity. While previous research has extensively examined flow in contexts such as video games [
22], e-shopping [
23], virtual reality technologies [
24], and e-learning [
24,
25], the flow experience on short video platforms exhibits distinctive characteristics that warrant investigation. Unlike other digital environments, short video platforms utilize unique technological features to enhance flow: (1) vertical video formats and immersive interfaces heighten users’ sense of presence and engagement [
2]; (2) algorithmic recommendations provide a continuous stream of personalized content, while diversified discovery mechanisms introduce serendipity and surprise [
1]; and (3) rapid and convenient information access facilitates an optimal balance between challenge and skill, promoting sustained engagement over time [
26]. However, empirical findings on flow in the context of short video platforms remain inconsistent. For example, while Yang et al. highlight the flow’s positive effects on enjoyment and satisfaction [
19], Cheng et al. indicate its potential drawbacks, such as anxiety, impaired reflection, or reduced information retention [
27]. Similarly, Oh and Sundar found that flow states might impair users’ reflection and absorption of information [
28], whereas Occa’s research suggested that high-level flow can actually enhance information elaboration due to platform-specific characteristics [
29]. These mixed findings highlight the context-dependent nature of flow and the necessity of developing theoretical models that account for platform-specific affordances. Furthermore, Shi et al. suggested that users’ flow experience was closely related to pleasure and satisfaction [
30], which, in turn, shapes behavioral outcomes, such as users’ information adoption on short video applications. Taken together, these insights suggest that flow may serve as a key affective mechanism for understanding information adoption on hedonic short video platforms. Thus, this study incorporates the flow experience as a critical psychological mechanism that drives users’ intentions to adopt information on short video platforms. Accordingly, we propose the following research question:
RQ1. How does users’ flow experience influence their information adoption intentions on short video applications?
User attitudes and behaviors are shaped not only by external environmental stimuli but also by internal individual factors, such as personality traits, emotional states, and cognitive styles [
31], which can result in varied experiences and behavioral outcomes [
6]. In the context of short video applications, the digital environment, shaped by platform technologies such as algorithmic recommendation systems and immersive interfaces, enables personalized interaction, thereby enhancing user engagement [
19]. High-quality, rich, and diverse content further amplifies users’ enjoyment and emotional involvement [
12,
32]. However, even when exposed to the same environment and content, users with different individual characteristics may experience and respond to information in markedly different ways [
1]. Existing research on flow within short video applications has mainly focused on technological and social features, neglecting the complex interactions between information characteristics, user traits, and technology affordances [
33,
34]. To address this gap, this study adopts the “person–artifact–task” (PAT) model as a guiding theoretical framework for understanding information adoption. The PAT model, proposed by Finneran and Zhang [
31], posits that the antecedents of flow experience can be characterized by three categories: person, artifact, and task, which interact with each other to shape users’ flow experience and subsequent behaviors. Guided by the PAT model, this study investigates how individual traits (person), technological features (artifact), and information-related activities (task) jointly shape users’ flow experiences and their information adoption intentions on short video applications. By doing so, we aim to provide a more integrated understanding of the psychological and contextual mechanisms underlying information adoption in hedonic digital environments.
Specifically, in the person category, we focus on individual curiosity, especially epistemic curiosity, a crucial trait that motivates individuals to seek knowledge and information. Epistemic curiosity, examined as the intrinsic motivation for acquiring knowledge or information, empowers individuals with energy and fosters high levels of involvement and enthusiasm in the pursuit of information [
35]. While the existing literature indicates that curiosity is a pivotal aspect of flow experience, the specific impact of epistemic curiosity—intrinsically tied to knowledge acquisition—on flow experience remains insufficiently elucidated [
36]. For the artifact category, we choose technology affordance, which refers to the potential possibilities that a platform’s technology offers to particular user groups in order to accomplish specific goals [
37]. Users tend to perceive an enhanced sense of control when their goals can be achieved within the platform, leading to increased focus and inducing a state of flow experience [
26]. However, it remains unclear whether this effect is modulated by other factors. And for the task category, our focus is on information quality, defined as users’ perceptions and evaluations of the available video content quality on platforms. The primary task for users of short video applications is to browse and access information. Users tend to comprehend information more effectively when presented with high-quality content, thus enhancing their engagement and flow experience. Building upon these considerations, the second and third research questions were formulated in our study:
RQ2. Do technology affordance, epistemic curiosity, and information quality affect users’ flow experience and information adoption intentions on short video applications?
RQ3. Do users’ epistemic curiosity and information quality moderate the impact pathway from technology affordance to flow experience?
This study proposes an integrated model based on the PAT framework and flow theory (see
Figure 1), offering several key theoretical contributions. Firstly, our study extends prior research on information adoption by shifting the focus to entertainment-oriented short video platforms. It highlights the flow experience as a central psychological mechanism, driving users’ information adoption in hedonic contexts—an area that has received relatively limited scholarly attention compared to more utilitarian information environments. Secondly, this research employs the PAT model to clarify the interplay among technology affordance, epistemic curiosity, and information quality in influencing flow experience and subsequent information adoption intentions on short video applications. By examining the antecedents and outcomes of the flow experience, this study broadens the field of research on flow experience. Thirdly, this study introduces users’ epistemic curiosity into the fields of information adoption and flow experience on TikTok. By differentiating the effects of interest-type and deprivation-type epistemic curiosity, it offers a more nuanced understanding of how different curiosity types shape user behavior on hedonic platforms, thereby contributing to a more refined and differentiated theory of epistemic curiosity.
5. Discussion
5.1. Key Findings
We investigate the determinants shaping users’ information adoption intentions on short video applications that are exemplified by TikTok. Drawing upon Finnaman’s PAT model, we introduced and empirically tested our model for users’ information adoption intentions within the unique context of short video applications. The empirical evidence supports part of our proposed hypotheses (H1–H4, H7, H8), with only hypotheses H5, H6, and H9–H12 lacking empirical support. To summarize, the primary findings are as follows:
First, the findings indicate that flow experience is a key predictor driving users toward information adoption intentions. This aligns with prior research, consistently highlighting the positive influence of the flow experience [
55,
82]. Our study supports that users’ heightened focus on the information cultivates pleasure and positivity, enhancing information evaluation and fostering information adoption when they experience a state of flow.
Second, our findings support the profound impact of technology affordance on user flow experience within short video applications. Specifically, algorithm-driven personalized recommendations in short video applications enhance the perceived alignment of information with users’ preferences (high accuracy), fostering a positive flow experience for users characterized by heightened focus, enjoyment, and a sense of control. The introduction of unexpected recommendations (serendipity) on the platform attracts users’ attention and immerses them in video browsing. Furthermore, a full-screen auto-play feature for recommended videos, minimizing operational complexity (perceived ease of use), allows users to concentrate their attention on the video content and elevates their overall immersion.
Third, our findings affirm that information quality plays a pivotal role in shaping users’ flow experience within short video applications. Additionally, we attempted to indicate the moderation effect of information quality on the “technology affordance-flow experience”. However, our results contradict this. The possible explanations for this result are as follows: Although short video applications are increasingly used for information acquisition, users predominantly engage with them for hedonic purposes due to the platforms’ strong entertainment orientation [
20]. Consequently, users tend to perceive these platforms more as sources of leisure than as serious information channels, which often leads to lower expectations regarding information quality. This hedonic usage may diminish the perceived importance of high-quality content, shifting user attention toward technological features that reduce cognitive effort or elicit positive emotional responses.
Fourth, users’ interest-type epistemic curiosity does not influence their flow experience directly but instead moderates the relationship between serendipity and flow. This result can be explained in two ways. Firstly, interest-type epistemic curiosity is characterized by a broad and sustained motivation to explore novel, interesting, or personally relevant content rather than fostering deep engagement with specific material. Compared with state curiosity, it is a relatively mild and persistent trait that drives users to continuously browse content without necessarily inducing intense cognitive or emotional absorption [
67]. Secondly, as a moderator, interest-type epistemic curiosity can increase users’ sensitivity to and acceptance of unexpected discoveries. For users with interest-type epistemic curiosity traits, the emotional enjoyment and cognitive engagement brought by serendipity are significantly amplified. Serendipity is more likely to satisfy users’ curiosity, arouse users’ surprise, and bring pleasure and concentration, thereby enhancing their flow experience.
However, deprivation-type epistemic curiosity does not significantly influence flow experience or information adoption intentions, nor does it moderate the relationship between information accuracy and flow. This can also be interpreted from two perspectives. Firstly, users are more inclined to view hedonistic information on short video applications. Pleasure and enjoyment are prioritized by users on these platforms [
20]. Nevertheless, deprivation-type epistemic curiosity is driven by a need to resolve knowledge gaps, an aversive avoidance motivation associated more with tension than pleasure [
114]. This form of curiosity frequently involves systematic information-seeking behaviors [
67], which are easily disrupted by algorithmic recommendations, limiting the continuity required for flow. Meanwhile, the fragmented and fast-paced nature of short video consumption makes it difficult for users to sustain the focus and deep immersion necessary for flow, especially when their curiosity demands in-depth exploration across multiple videos. Secondly, the emotional profile of deprivation-type epistemic curiosity is tension, anxiety, or discomfort, which conflicts with the positive affective and immersive states essential to flow [
69]. Such negative emotions and cognitive strain may interfere with users’ emotional enjoyment and immersion during the exploration process, thereby reducing the generation of a flow experience. Meanwhile, recommendation algorithms on short video applications predominantly prioritize entertainment value and user preference history over epistemic need, aiming to provide content that users “want to watch” rather than “need to watch”. When users are driven by problem-solving goals, even highly personalized recommendations may fail to meet their expectations, leading to dissatisfaction or disengagement. Therefore, whether the user’s deprivation-type epistemic curiosity is strong or not will not influence the user’s flow experience and information behavior on TikTok.
Finally, a post hoc analysis revealed that flow experience acts as a complete mediator in the relationship between perceived ease of use and information adoption intentions. This finding indicates that the perceived ease of use affects the information adoption intentions solely by influencing the user’s flow experience. Moreover, accuracy, serendipity, and information quality influence users’ information adoption intentions by shaping their flow experience. The flow experience serves as a partial mediator in these relationships. The accuracy, serendipity, and information quality may influence users’ information adoption intentions through mediating factors other than the flow experience, which needs to be further explored. The integration of moderating and mediating effects reveals that users driven by interest-type epistemic curiosity experience heightened immersion when encountering serendipitous content. This curiosity amplifies the effectiveness of recommendation systems in fostering information adoption and deep engagement. By integrating these effects, this study elucidates how technology affordances (i.e., serendipity) interact with user traits (i.e., interest-type epistemic curiosity) to shape user experiences and information adoption intentions. Specifically, while serendipity indirectly promotes information adoption through flow experience, its effectiveness is contingent upon users’ curiosity-driven tendencies. This dual-layered model offers a nuanced perspective that accounts for both contextual and individual-level factors, advancing our understanding of user behavior on short video platforms. The findings suggest that the effectiveness of recommendation systems in promoting deep engagement and information adoption is contingent not only on content delivery mechanisms but also on users’ underlying cognitive motivations.
5.2. Theoretical Implications
Firstly, we integrate the flow experience and information adoption intentions theory to construct a theoretical model of users’ information adoption intentions on short video applications grounded in the PAT framework. Through empirical analysis, we reveal the mediating role of the flow experience, explaining a crucial relationship between users’ flow experience and information adoption intentions within short video applications. Prior research on users’ information adoption intentions mainly draws from the information adoption model [
16,
115], examining the effects of information and source characteristics from the cognitive path. While prior research has examined the adoption mechanisms of utilitarian information on such platforms, it has largely overlooked the significance of emotional fulfillment, which is critical for users on hedonic platforms. This study complements prior research that is largely centered on rational evaluations of utilitarian information by highlighting the role of flow experience in shaping user behavior on hedonic platforms.
Secondly, this study enhances the flow experience literature by exploring platform technology, information quality, and user personality traits as determinants. Prior research has focused on algorithmic and recommendation perspectives [
19], overlooking the role played by personality traits and information characteristics. There has been no empirical investigation into the interactive effects of all three categories of factors proposed by the PAT theory. This study bridges these gaps and examines the direct and interactive impact of technology perception, personality traits, and information quality on flow experience. This study enhances the existing literature concerning flow experience and the PAT model.
Thirdly, this study offers novel insights into users’ epistemic curiosity, a factor insufficiently explored regarding information adoption intentions and flow experience [
64]. By examining both the direct effects and the moderating role, this study clarifies how different types of epistemic curiosity interact with technology affordances. Specifically, interest-type epistemic curiosity, characterized by a sustained motivation to explore novel or personally relevant content, does not directly induce flow but significantly enhances the immersive and pleasurable effects of serendipitous content. This highlights its central role in shaping positive user experiences on hedonic platforms, extending its application beyond utilitarian domains, such as education and work, to entertainment-driven contexts. In contrast, deprivation-type epistemic curiosity, driven by a need to resolve information gaps, shows no significant influence on flow experience or information adoption intentions. This may be attributed to its aversive and problem-solving orientation, which is less compatible with the fragmented, entertainment-oriented nature of short video environments. Moreover, algorithmic content delivery often interrupts goal-directed exploration, further diminishing its relevance in promoting immersive experiences. These findings refine our understanding of how distinct curiosity types function across different platform contexts and contribute to a more differentiated theoretical framework.
Finally, this study offers a novel perspective on the determinants of users’ information behavior on short video applications, addressing gaps in previous research that focused predominantly on utilitarian information [
10,
14]. By integrating flow experience theory and the PAT model, this study reveals how epistemic curiosity, technology affordances, and information quality jointly influence users’ information adoption intentions. Furthermore, although prior research on utilitarian information, such as crowdfunding platforms and [
116] Generative AI in education [
117], has demonstrated that information quality significantly moderates the influence of various factors on users’ psychological and behavioral responses, this pattern appears less applicable to short video platforms. The comparatively low sensitivity to information quality and greater emphasis on emotional value in hedonic environments like TikTok reveal a distinct adoption logic, enriching the Hedonic-Motivation System Adoption Model (HMSAM) and offering deeper insight into user information behavior across entertainment-oriented platforms.
5.3. Practical Implications
Our research yields several managerial and content production implications:
First, for managers of short video applications, a pivotal focus should be placed on improving the quality of recommendation algorithms. Our findings highlight the importance of maintaining a dynamic equilibrium between recommendation accuracy and serendipity. While it is essential to meet users’ interest-based needs through precise personalization, platforms should also stimulate exploratory behaviors by incorporating controlled randomness, such as periodically introducing novel, diverse, or low-frequency content categories that align with broader user interests. This is particularly effective for users with high interest-type epistemic curiosity, as such users are more likely to experience immersive flow states and adopt new information when encountering unexpected yet relevant content. To further enhance algorithm performance, platforms can leverage behavioral signals (e.g., skipping behavior, exploratory viewing patterns) to identify users with curiosity-driven tendencies and dynamically adapt content delivery to match their psychological profiles. For new users, however, delivering accurate and relevant information may be more critical in establishing trust and encouraging continued use.
In addition to content delivery, platforms should optimize the interface design by streamlining operations, reducing cognitive load, and providing timely system feedback. These improvements enhance users’ sense of control and promote flow experiences. Furthermore, platforms should actively monitor content quality, reduce the exposure of low-value or misleading information, and promote high-quality content through refined tagging systems and personalized recommendation mechanisms.
Second, for content creators, this study confirms that information quality and not just entertainment value is a central driver of both flow experience and information adoption intention. Creators should prioritize meaningful, well-structured content that engages users cognitively and emotionally. While the direct impact of deprivation-type epistemic curiosity on flow is not substantial, efforts can be made to stimulate users’ sustained attention through suspenseful design (e.g., serialized content, previews of puzzles to be solved), which can be converted into long-term engagement dynamics.
Additionally, platform managers and content producers should be aware that while an increasing number of users access information through short video applications, the majority still consider it to be an entertainment platform rather than an important tool for acquiring knowledge and understanding news and other information. Therefore, platform managers and content producers should be committed to promoting the development of knowledge and professional news on TikTok. They should provide platform users with higher-quality, authoritative, and credible information. This will transform short video applications from being solely entertaining social platforms to spaces that offer both entertainment and professional content.
5.4. Social Implications
Firstly, the findings of this study indicate that the accuracy and serendipity of the platform’s recommendations significantly influence the user’s flow experience. This finding underscores the necessity of achieving a balance between exploratory and accurate algorithm designs. Algorithmic systems should be developed not only for maximizing engagement but also with well-being and digital responsibility in mind. It is suggested that managers may prudently adjust recommendation accuracy by adopting “efficient and humanized” algorithmic frameworks, thereby effectively alleviating the information cocoon effect while fostering diversified knowledge dissemination.
Secondly, while flow is generally associated with positive outcomes, such as deep engagement and increased information adoption, it can also lead to unintended consequences, such as excessive screen time, compulsive usage patterns, and reduced self-regulation [
58]. The immersive nature of short video environments, coupled with personalized and serendipitous recommendations, may exacerbate users’ tendency to lose track of time and over-consume content. This is particularly concerning for younger users or those with lower self-control, for whom flow-induced engagement could shift from beneficial absorption to problematic overuse. Platform managers should recognize this dual nature of flow and implement protective design features, such as screen time reminders, usage dashboards, and customizable content limits, to help users maintain healthy digital habits.
5.5. Limitations and Future Research Directions
This study, grounded in the theory of flow experience, proposes an integrated model to explore users’ information adoption intentions on short video applications. However, several limitations exist, deserving further investigation. First, this study examined the direct impact of flow experience on information adoption intentions, neglecting the underlying mechanisms of the flow experience’s influence. Future research should investigate how and when a flow experience impacts information adoption intentions, enriching the understanding of the effect of the flow experience. Second, we only collected data from Chinese users to test the theoretical model; however, economic and cultural factors may influence users’ information adoption intentions. Future research could invite users from various economic and cultural backgrounds to participate in the research, examine the research models in other countries and short video applications, and enhance the understanding of the dynamics influencing users’ information adoption intentions in a global context.